
GM Brute Squad |

Two Tengu step out of the shadows. No! Please. We are explorers. We found our way down here but then we were attacked by this sexy-undead-monster-thing. We retreated here for safety. We had no way of knowing you were not the monster come back to feast on our flesh!

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Sense Motive: 1d20 + 2 ⇒ (6) + 2 = 8
Dasiji is intrigued by their story. "Interesting. How did you get down here?" It would be handy to have another way out aside from a door that they can only pass with a chime. He pauses in thought. "And how else would you describe that monster, aside from sexy and undead?"

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Where did you encounter this "monster"? Was it alone? Do you have keys for these doors? What were you doing down here?
Zedril realizes he is attacking the Tengu with questions and eases off a bit. Not without blurting out one last question.
Any idea why it attacked you?
Zedril bites his lip as if he is aware that the questions may be overwhelming to some.
Sense Motive: 1d20 ⇒ 2

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Having heard enough, Broot shoves past the parlay and begins taking stock of the room.
sense motive: 1d20 + 3 ⇒ (15) + 3 = 18
perception, searching the room: 1d20 + 4 ⇒ (18) + 4 = 22
You boys got a betta 'scription of this undead creature?
KN religion: 1d20 + 4 ⇒ (16) + 4 = 20

GM Brute Squad |

The brothers look at each other. No, that pretty much sums it up. Undead, wants to eat your face, and attractive if you are in to those kind of things. It was behind one of the doors down the hall. Second door on the left. Or maybe it was the third... no, no it was the second.
The other brother chimes in. We came in through a fissure in the rocks, just around the corner there. We are treasure hunters! No telling what you can find in these ancient caves. Of course, we should probably be more prepared next time.

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Dasiji looks at the two birdmen disbelievingly. Even as an Ijo, a Mwangi follower of Shimye-Megalla, he knew about Pharasma. "You want a nice afterlife, yes?" he asks in his lilting accent. "You want to be judged well, and sent where you belong?" He scowls. "These are Pharasman crypts! We're here at their request. You're not. I suggest you leave and never come back, and make a nice donation to ask forgiveness."

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What have you taken so far? I'd hate for you to disrupt the rest of those within these catacombs.

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Diplomacy: 1d20 + 5 ⇒ (18) + 5 = 23

GM Brute Squad |

Oh, well we didn't really get very far. And after Fisk died we hid in here until you came along. The first door on the left has some strangely well preserved bodies. The statue in that room is trapped, well sort of. He points to the room you came from. If you touch it it sometimes helps and sometimes hurts you. Don't know why.
If it's all the same to you all, we would like to get out of here.

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"Sure." Dasiji pulls out a wand and triggers it on himself, then sighs and relaxes with the obvious pleasure of pain erased. "Just follow along and stay quiet. Stab us in the back, and you'll join the residents here forever." He puts the wand away and moves along clockwise to the next door in the L-shaped room, having not really understood their explanation of where they came from.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

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Let's move forward, these Tengu have taken up to much of our time already.
Perception check for this room:
Perception: 1d20 + 1 ⇒ (4) + 1 = 5

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Broot already in the room scans it again.
perception: 1d20 + 4 ⇒ (6) + 4 = 10

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Is there another exit in this room or is it closed off?
If it is closed off:
Come, let us check the next door
Zedril leaves the room to move on to the next in Dasiji's line.