The Brute Squad Heresy (Inactive)

Game Master ThorGN

PFS PBP, The Godsmouth Heresy, Tier 1-2


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Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Heretical Dot.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

... --- ...

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

Empirical Dot (again?)

Scarab Sages

Human - Oracle / Living Monolith

.track()

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Present and accounted for.

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

Dotting in.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

As you attempt to smooth over the damage made to the Pathfinder's reputation in Kaer Maga, you become aware that the Shadow Lodge somehow succeeded in offending the Church of Phrasma. In an attempt to make recompense, you travel to the Godsmouth Cathedral in the Bottoms district.

You are shown in to see a high ranking Phrasman Priestess. My name is Valanthe Nerissia, and you are Pathfinders. She says the name with a hint of disgust in her voice. Why are you here?

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25

"A profound question," Dasiji says with a bow, the words sounding exotic in his lilting accent. "As nothing lasts forever but the sea and stars, the ultimate purpose of being anywhere is to leave from it, which raises the question of how. We have heard that the rogue Pathfinders gave you some offense, and we would like to make it up to you. To leave here as friends," he explains with a wink.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Assuming this is the start of the campaign. I never read any of the campaigns because I like to be surprised.

Greetings Priestess. I am Zedril. I am here to lend my services in the name of Taldor to rebuild our reputation as Pathfinders and allies


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Rogue Agents? So they were not acting according to the Society as a whole then? An interesting story. Hmmm...


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

I guess I do have something you can do to prove yourselves to the church. A gruesome matter I'm afraid, but not beneath Pathfinders I hope.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

It has been my experience that the church and gruesome seem to go hand in hand. What is it you'd like?

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji opens his mouth to add something, pauses, and then shuts it again, not really sure how to follow his new partner Zedril's comment. What an interesting thing to say.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Zedril is a disenchanted Aasimar who was sold into slavery and has lost faith(so to speak) in authority that stood by and did nothing. If that comment was offensive on a personal level, I apologize, just playing a character here, ironically before I rebuilt him, Zedril was a Paladin, so fits within his recent history as well.

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

Broot perks up at Zed's comment, "OI, New guy! I am Broot of the Hammerfight clan. There's little more gruesome than power unchecked. A church shouldn't be a harbinger of pain but a haven from it. I can smell the soul of a mountain forge about you. Torag's blessing is certain."

He turns to Valanthe to alleviate the tension, "M'Lady, there be not much room 'neath a Dwarf to begin with. Whatever the matter'll be easily resolved by my stalwart companions!"

Scarab Sages

Human - Oracle / Living Monolith

Mortimer stands behind the others meekly looking at the floor, deciding its better to let the others do the talking and hoping to not attract her attention.

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

"The Aasimar is a stout one.", the half-elf says from near Dasiji. "He answere' the call to the mess here, no? When the false Pathfin'ers were killin', an' nearly killin' us, he came here. He may no' be charmin', bu' he's worthy."

"We'll help you, i' is wha' we do. Bu' we do i' better, when i's for a frien', instea' of a judge."

"Tell us wha' the problem is. Tell us wha' you know. Who we will face. Wha', we will face. An' tell us why."


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Beneath us are large catacombs, carved by the runelords of old. We use the levels under this cathedral to bury our dead, the faithful of Pharasma. Unfortunately, we have noticed some of the bodies there have been disappearing. This is quite troubling for our church. We suspect that something in a lower level of the catacombs is rising to take them. I am asking you to travel those depths and stop this desecration.

While you are there, please deal with any threats you come across. The portion of the catacombs we use is starting to fill and we would like to open new levels for use.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Turning to the party:
I will join you all on this journey if you'll have me.
I am Zedril, a Pathfinder of Andoran.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Addressing the Priestess:
Priestess, what else can you tell us about the catacombs? Are there any noteworthy or unique beings housed there? This may help us determine who may want to disturb the dead.

I know she's not going to be forthcoming. I just know it. There's always a crazy stashed away in the darkest corner of a catacomb.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji nods slowly. "That is very disturbing. I will help, but I would like to know if you have any maps, or notes about traps, anything like that. I'm prepared for the unknown, but I'd rather be prepared for the known as much as possible." He blinks, realizing that he hasn't even introduced himself properly. "Dasiji Lekaya of Sargava, at your service." He bows again.

Scarab Sages

Human - Oracle / Living Monolith

After a couple seconds of Zedril looking in his direction Mortimer realizes he's supposed to introduce himself. Mort makes a small gesture at himself and mumbles his name. "Mortimer." Before staring at the floor again.

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

"Aye, surely the Mad Prophet has the ability to deal with such abominations upon her sacred grounds. Give us a means of direction and a list of those disturbed so that Torag may set right this blight to your people's rest!"

perception: 1d20 + 4 ⇒ (4) + 4 = 8

Broot begins to look around as he walks to a window. Only the foolish or powerful dare desecrate a church of the Lady of Graves. No matter, long as there be plenty of smiting to be had!

Stupid 2 skill pts!! I don't have religion trained and I'm trying not to rely to heavily on outside knowledge. Is there a basis for what I might know about Pharasma and her enemies for just being a cleric? My perception check is meant to look for unusual things that would be possible symbols of Pharasma's displeasure or clues to the perpetrator or perp's allegiances

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

knowledge religion pertaining to above post: 1d20 + 4 ⇒ (5) + 4 = 9

awesome rolls.......... :/


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

The lower levels have not seen the hands of the faithful in centuries. I do not now what it may hold. It will be dark, most likely so plan for that. There may be remnants of old Thassalon down there, traps of undead servants. Also, there may be things that have wandered into the catacombs more recently. We do not let anything come up from down there. Well, not until recently apparently. Be wary. But this is what Pathfinders are famous for after all.

You may prepare yourself as you see fit. It has waited for centuries, a few more hours or another day will make no difference.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji nods. "In that case, I have some shopping to do. A miner's lantern, oil... maybe some more holy water. Meet back here in a few hours?" He looks around at his fellow Pathfinders.

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

"You go' a library? Old books abou' wha's happened here before? Me, I'm no' the one to look. Bu' we go' a cleric, we go' the Andoran Aasimar, they migh' fin' something, goo' to know."

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Yes, we'll meet back here shortly. Never a good idea to make the dead wait.
Zedril will wander the area for a couple of hours trying to gather information from the locals.
Can I take 20 on Diplomacy for that?
If so, Diplomacy-25

Noamuth, you are welcome to join me if you'd like, perhaps we'll find some interesting information.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

You don't find out much more than she has already told you. The undelved passages under Kaer Maga are vast and old to the point of becoming legend. Tails abound, but nothing concrete you can glean. Many folks think going down there is foolish. Many of the adventurers they hear of exploring those depths do not return to tell the tale.

Scarab Sages

Human - Oracle / Living Monolith

Mortimer pokes around in his backpack muttering quietly about how nothing is ever where he left it. After a little bit he looks over to Dasiji "I'll come with. I could use some light as well."

Does knowledge history dredge up any useful knowledge about the place?
Knowledge[History]: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

Broot takes stock of his pack as well and then heads off into the city with the others. Dungeon full o' undead. Couldn'ave asked for a better blessin'. Might as well prepare for a bit o' e'erythin though.

Here's my shopping list


    Sling, 10 bullets - 1sp
    Scroll case - 1gp

    Scrolls to be purchased:

    Remove Fear - 25gp
    Remove Sickness - 25gp
    Sanctify Corpse - 25gp
    Consecrate - 150gp
    Remove Paralysis - 150gp
    Lesser Restoration - 150gp

Total = 526.1
Remaining funds = 5.9gp


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Knowledge does not really hold much useful, as not much is known. Perhaps when you see what is there you may be able to understand better.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Seeing Broot spending nearly his last copper on scrolls to fight the undead, Dasiji fronts the money for two of them. Add back 175 gp and keep the scrolls in your inventory, on loan until the end of the module. After applying the silver weapon blanch to his cold iron arrows, the ranger is ready to go.

Purchases:
Starting: 655.15 gp

Purchases:
50 gp Holy water flasks (2)
15 gp Miner's lantern
0.4 gp Oil flasks (4)
25 gp Scroll of remove fear
150 gp Scroll of remove paralysis
Total: 190.4 gp

Remaining: 414.75 gp

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

Never too prepared if you ask me. What would Torag think of me if 2 of you got paralyzed! I'll keep my purchase and add additional scrolls to the pile and wands if anyone wants me to carry theirs.

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

at the doctors, will do purchases this pm

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Please note above that the total spent was actually 240.4 gp, and that was the amount subtracted, so the amount remaining is correct.

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

Broot returns to the church. He appraoches the catacomb door and splays himself out upon the floor for a most gruesome nap.

Scarab Sages

Human - Oracle / Living Monolith

Mortimer purchases a hooded lantern and some oil (5 flasks) for it. Afterwards he heads to the catacombs and sits down against a wall nearby and waits.

Total cost 7g 5s

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

After a brief stroll around town talking to the locals, Zedril heads to the catacombs entrance. He sees Broot sound asleep in front of the entrance. Approaching Mortimer, Well I know better than to wake a sleeping Dwarf. I am Zedril, pleased to be of service here. May I sit?


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

After the party gathers back in the church, and the Dwarf wakes up, Valanthe guides you down a narrow, twisting cliff-side path to the Godsmouth Ossuary. You pass through the mouth of the Unnamed King into the ossuary proper, where robed and hooded Pharasmin priests silently tend to the deceased. Valanthe leads you through luxuriously appointed catacombs packed with bodies and down several stairways before coming to an area that obviously sees little use—most of the burial niches are empty and dusty, the air is musty and close, and silence reigns supreme.

She stops before a sturdy locked door. This is the only known entrance to the sealed lower portions of the ossuary. Once you enter, the door will be locked behind you. I have gathered a few things that may be of use. She hands you each a Potion of CLW and a vial of Holy Water. Then she pulls out a hollow mythral tube, about a foot in length. Once the door is locked behind you, no one will open the door from this side. We can not risk whatever is beyond disturbing our dead, you see. This is a Chime of Opening. It has 5 charges left. You may use it as you see fit, but keep in mind that you will want to save one charge for the door before you. If you use all of the charges, you will need to find your own way out. Are you ready?

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Thank you for your assistance Priestess. Zedril accepts the gifts and bows.We will return your sacred ossuary to its rightful place.

Zedril moves to the door, rubbing his hands as if he is trying to get warm.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji accepts the potion and holy water. "Not to worry, I have my own way of opening doors." Worryingly, he pats his greatsword. "I'm ready."

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

"You can' leave one guy here to hear us knockin'? Wha' if we put five strings under it, and if the right pattern is pulle', you let us back? I don' like havin' no place to run."


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

My priests have better things to do than to wait for people who may or may not return. No, you are here to prove yourself. You may leave now if it is too much of a risk to you.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

I like the way you think Noa, covering all of our bases.

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

"People seem to thin' Pathfin'ers, we stupi'. We gon' le' them lock us in a hole, an' thank them for i'."

"Seem to me, we coul' jus' open the door, and leave it tha' way. If they go' nobo'y watchin', they go' nobo'y knowin'. Bu' I don' wan' to risk the temple, either. She coul' have been a frien', instea' of... I ain' go' a word I can say in a temple."

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Noamuth, that is why we are Pathfinders, where others are cowards, we press on. Fear of the unknown is the hardest fear to overcome for common man. Putting his hand on Noa's shoulder; You are wise to question her. That thinking will take you far.

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

Broot grunts at the priestess's "assistance" knowing Pharasma gains more souls if they fail and gains the end of the desecration if they don't. He draws out another grunt and couples it with an upturned corner of mouth, almost as of smiling, when Noa challenges her.

Well that be that. We're not not goin down now.

Broot removes a tube from his pack. On the outside is etched a hammer and within the head is an eye. Inside the tube hundreds of small insects glow brightly in a fluctuating pattern. He uncaps the tube and quickly places his thumb over the opening. In a swift jerking motion he throws back his head and turns the tube bottom up. A single firefly falls into his mouth.

Broot replaces the cap and the tube back into his bag. He then lays his shield down face up, says a prayer to Torag and spits into his hands. He kneels down next to the heavy steel shield and begins wiping his hands from one side to the other. Every where his hands touch a bright light emanates from the shield.

Cast Light on my shield; Also friendly reminder about Stonecunning

Broot picks up his shield now illuminating the door brighter than it was. His hammer swings free from its belt hook. Hammer and shield meet in a resounding ring. KERRAANG

OI, somebuty min' gettin' this door for me so's I can smash what's beyond?

Scarab Sages

Human - Oracle / Living Monolith

Mortimer walks over and whispers something to Noa.

To Noa:
"You're wasting your time, the whole order is crazy."
Mortimer looks grim as he sets about lighting his new lantern. "Lets just get this over with."

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji lights his miner's lantern and straps it to his head. "Indeed."

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