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Reflex save: 1d20 + 4 ⇒ (10) + 4 = 14 additional +2 if this is some kind of spell/SLA. If this is about the acid, I don't think I should be taking it when using a manufactured reach weapon.

GM Chyro |

Yup, it's about acid. And it isn't your person that's taking the dmg, but the weapon itself.
Acid dmg: 1d8 ⇒ 5
Weapon is safe.

GM Chyro |

Noticed i accidentally skipped Turzyk.
Also botting Vassago.
Vassago reflex vs flaming sphere: 1d20 + 10 ⇒ (7) + 10 = 17 Ouch.
Vassago takes 24 fire dmg.
The cleric does what any sane & injured cleric would do.... heal!!
Clenching his fist while raising it high....
"Shizuru, hear the plea of your faithful. We are in dire need of your healing to continue our fight."
His glove shines unseen... Selective channel: 3d6 ⇒ (2, 5, 1) = 8
The energy emanating isn't the greatest, but it feels like a soft kind breeze to the pathfinders.
===================================
Demons at the wedding, round 7
Feli struggles, but remains in Arastrax' kinetic grip.
For Vassago, his hidden ifrit genes kick in, healing him for 14 dmg.
Vassago gathers power, ready to take down green while its defenses are still down.
Water blast: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 Empowered impact: 4d6 + 11 + 1 ⇒ (3, 4, 6, 6) + 11 + 1 = 31
The concentrated water flies at the demon, hitting it right in the head to an amazing effect. Like a ragdoll, it makes a backward flip off the table, crashing into a pair of chairs.
Demon dead.
--------------------------
Arastrax turns on the light, and sees the remains of green.
"Though those things got nothing on me, i'll have to rethink my opinion on those things."
Grapple maintain?: 1d20 + 14 + 5 ⇒ (2) + 14 + 5 = 21
Feli remains grappled.
The sphere remains in place.
Vassago, reflex vs 6d6 ⇒ (3, 5, 4, 6, 6, 2) = 26 fire dmg.
Lights go out after that.
-----------------------------
Spenser
-----------------------------
Blue
-----------------------------
Turzyk

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Ouch, where are those hot dice when I want them GM? :P
Reflex: 1d20 + 10 ⇒ (5) + 10 = 15
Well my dice aren't any better.
Vassago is barely standing as he apparently cannot step out of the fire.

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Just curious, but why can't you move forward? Green demon is dead, just not "greyed out" like me.

GM Chyro |

Arastrax would have rolled the sphere to whatever 5ft away he was. Vassago, if you want any particular square for you and the sphere to be at, make it so. ;)

GM Chyro |

Sorry for the delay, i'd hoped there'd be progress by now. :)
Vassago, it is during the day, afaik. And yes, this is a large party tent.
Spenser, getting some directions from the people with dark vision, readies his spear, to thrust upon a [NOW].
--------------
Blue approaches the duo at the exit, upon which someone calls for him to thrust his spear.
Spenser's blessed +1 Lance, Power Attack!: 1d20 + 10 ⇒ (17) + 10 = 27 Good dmg, PA: 1d8 + 6 + 6 + 1 ⇒ (7) + 6 + 6 + 1 = 20
Hit %: 1d100 ⇒ 63 Hit!
Spenser fiercely thrusts his spear, unable to see his foe, but the resistance from hitting something confirms him hurting something.
The demon hisses sharply, with a slight growl thereafter.
Ref Spenser vs acidic skin, darkness penalty: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20 Pass.
1 Spenser, 2 Vassago: 1d2 ⇒ 2
Despite having been hurt by Spenser, the demon has its sight aimed on Vassago.
Claw: 1d20 + 12 ⇒ (20) + 12 = 32 Dmg: 1d6 + 5 ⇒ (6) + 5 = 11
Confirm?: 1d20 + 12 ⇒ (3) + 12 = 15 Extra if so: 1d6 + 5 ⇒ (5) + 5 = 10
The demon makes a diagonal slash with its claw, catching Vassago off guard. The gash inflicted upon him causes him to lose consciousness.
Stabilize roll please.
Turzyk

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Sorry for the delay, i'd hoped there'd be progress by now. :)
Vassago, it is during the day, afaik. And yes, this is a large party tent.
Dammit, I never saw your posts! I was only notified of *1* new one!
Also, you forgot to add +7 Challenge damage!

GM Chyro |

Not really, on the challenge dmg. You wanted to challenge blue before, back in round 4, but were in the dark. For challenge to be issued/work, it requires the enemy in sight.

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In the brief moment of vision, Phosdlon and Spenser see the enemies' positions.
While in darkness, Spenser makes a general pointing at the babau with one finger, while detaching his lance with his other.
No, actually, I should have all three of them Challenged now.

GM Chyro |

You saw them, while Arastrax turned on the lights on his own turn, but they were off during yours, when you wanted to issue the challenge, is what i mean.

GM Chyro |

Botting Turzyk. I wonder where he's off to.
Turzyk, seeing Vassago bite dirt, holds up a holy symbol.
"Mistress, i beseech you, we are in need of your divine healing!"
Channel heal: 3d6 ⇒ (5, 4, 5) = 14
The pathfinders' wounds recover to some degree, and Vassago opens his eyes again, to notice the demon dangerously standing before him and Spenser.
===================================
Demons at the wedding, round 8
Feli (grappled) & Vassago
--------------
Arastrax
--------------
Spenser
--------------
Blue (-20)
--------------
Turzyk

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Vassago, looking up to see the demon standing in front of him, hopes for the best and channels more water and swings it upwards at the demon in front of him!
Empowered Pushing water kinetic blade @ Blue: 1d20 + 9 - 4 + 1 ⇒ (19) + 9 - 4 + 1 = 25
Damage on hit: 3d5 + 7 ⇒ (1, 5, 3) + 7 = 16 +50%
Bull Rush on success: 1d20 + 9 ⇒ (16) + 9 = 25
If successful, Blue is pushed back 5'

GM Chyro |

That's a succesful hit, sir.
As the demon was looking at Spenser with eager, Vassago unleashes a club of pressurized moisture at it, of which the impact left the demon wobbling back 5 ft.
14 dmg to blue.
Feli struggles, and almost escapes, but Arastrax's kinetic grasp is still tight.
----------------
Arastrax turns on the lights again.
"Oi, oi. I hafta admit you're being rather persistent. I reckoned you guys'd have been toast and slashed up by now."
He leaves the sphere in place.
Vassago, reflex DC 19 please, vs 6d6 ⇒ (5, 1, 5, 6, 6, 2) = 25 fire dmg.
Maintain grapple?: 1d20 + 14 + 5 ⇒ (18) + 14 + 5 = 37
His grip squeezes tightly on Feli, and the lights go out again.
-----------------
Spenser
Sir Quixote, may we see a crit of justice taking this thing down?
-----------------
Blue (-34)
-----------------
Turzyk

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The Marquis de Exupery (who has in fact just been healed 6 more hit points than shown) gets right to the point!
If blue wasn't Challenged, consider him to have been now!
[dice=blessed +1 Lance, Challenge, Power Attack, vs blue]1d20+10[/dice]
blessed damage: 1d8 + 20 ⇒ (8) + 20 = 28
[dice=blessed +1 Lance, Challenge, Power Attack, vs blue]1d20+5[/dice]
blessed damage: 1d8 + 20 ⇒ (6) + 20 = 26
{rhymes with 'bucket'}, folio reroll!: 1d20 + 10 ⇒ (6) + 10 = 16
I think you jinxed it with your polite request, DM.

GM Chyro |

:(
Also added the health missing.
Vassago rolls onto his right side, avoiding the sphere's harmful shadow fire.
Spenser thrusts his lance twice at where he last noticed blue to be.
Had they hit, they'd have meant its demise, but the babau seems to live a little longer.
----------------
Blue (-34) steps up to the duo.
Claw vs prone: 1d20 + 12 + 4 ⇒ (11) + 12 + 4 = 27 Dmg: 1d6 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 12 ⇒ (19) + 12 = 31 Dmg, SA: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (6, 4) = 20
Bite: 1d20 + 12 ⇒ (12) + 12 = 24 Dmg, SA: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (4, 5) = 19
Its first claw once more rends Vassago severely enough to pass out, albeit at a less severe state, Unstable at -1., after which its second claw and bite are aimed towards sir Quixote.
Those two turn out to be most painful, but the cavalier is not giving up yet.
-----------------
Turzyk

GM Chyro |

Botting..
Turzyk's getting annoyed with the whole switching of both the lighting, as well as the falling and waking of his comrades.
Channel: 3d6 ⇒ (4, 4, 6) = 14
+6 to Spenser.
The weary pathfinders' wounds close partially, and Spenser's looking a lot better than before.
============================
Demons at the wedding, round 9
Feli (grappled) & Vassago (prone)
--------------
Arastrax
--------------
Spenser
--------------
Blue (-34)
--------------
Turzyk

GM Chyro |

Almost, but no. DC stands at 24, akin to a black tentacle's grapple DC. 10+ spellcaster's bonus.

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Empowered Pushing Kinetic Blade @ Blue: 1d20 + 9 - 4 + 1 ⇒ (16) + 9 - 4 + 1 = 22
Damage on hit: 4d6 + 7 ⇒ (4, 2, 4, 1) + 7 = 18 +50%
CMB roll on hit: 1d20 + 11 ⇒ (5) + 11 = 16
On success, Blue is pushed back 5'
And since you're going to ask for it
Pre-emptive Reflex save for the fire: 1d20 + 10 ⇒ (17) + 10 = 27

GM Chyro |

As Feli struggles to break free, Vassago form another clobbering, hitting the babau for 17 dmg. To those with darkvision, it is starting to look pretty battered now.
------------------------
Arastrax turns on the lights...
*Sigh* "I'm really starting to grow weary of this, soon, i'll show you something real good."
While the sphere remains in place, Vassago leans to his left, avoiding the danger that is ever there.
Maintain grapple?: 1d20 + 14 + 5 ⇒ (5) + 14 + 5 = 24 Still held.
Lights go out again.
---------------------------
Spenser
---------------------------
Blue (-51)
---------------------------
Turzyk

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high is bad: 1d100 ⇒ 61

GM Chyro |

Spenser thrusts his lance, and it would be a near KO, had his aim not been foiled by the dark surroundings.
-----------------
Blue (-51) attacks Vassago,
Claw vs prone: 1d20 + 12 + 4 ⇒ (16) + 12 + 4 = 32 Dmg: 1d6 + 5 ⇒ (6) + 5 = 11
Claw vs prone: 1d20 + 12 + 4 ⇒ (18) + 12 + 4 = 34 Dmg: 1d6 + 5 ⇒ (6) + 5 = 11
Bite vs Spenser: 1d20 + 12 ⇒ (18) + 12 = 30 Dmg, SA: 1d6 + 5 + 2d6 ⇒ (6) + 5 + (1, 2) = 14
The babau lashes out with both claws, raking and slashing severe wounds upon Vassago who, yet again, passes out from his injuries.
At -8, roll for another stabilize please.
The demon's fangs sink into Spenser's left arm for no small amount of harm.
-------------------
Turzyk

GM Chyro |

Botting, as i'm unsure of Turzyk's activity. :/
Channel: 3d6 ⇒ (4, 6, 1) = 11
Spenser and Vassago's wounds heal some, and suave Ilsidore wakes up again at 3, Turzyk then moves north a bit.
====================================
Demons at the wedding, round 10
Feli (grappled) & Vassago (prone)
--------------
Arastrax
--------------
Spenser
--------------
Blue (-51)
--------------
Turzyk

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Vassago, exhausted from blacking out repeatedly, cannot think of anything else to do but to continue the pushing assault.
Empowered Kinetic Blade @ Blue: 1d20 + 9 - 4 + 1 ⇒ (15) + 9 - 4 + 1 = 21
Damage on hit: 4d6 + 7 ⇒ (5, 6, 1, 5) + 7 = 24 +50%
Pre-emptive Reflex: 1d20 + 10 ⇒ (18) + 10 = 28

GM Chyro |

*Raises a glass to the kill*
Vassago, just waking up again, groans in discomfort of the repeating situation. His water club smacks upwards, scaling the babau's chest, ending where a windpipe would be.
With a solid sound of something breaking, the demon wobbles on its feet, a step backwards clutching its throat, before it crashes upon the floor.
Demon dead!
Feli struggles against Arastrax' spell, but not escaping yet.
----------------------
Arastrax turns on the lights again...
"Damnations....."
"Okay ladies, change o' plans. As my underlings have fallen, i've no choice but to fight you myself. And i'm Ara-fcking-STRAX! Bwahahahaha!"
Feli feels the grip fading, as Arastrax casts a spell.
Vassago once again avoids the fire sphere's dmg.
Once more whispering in the demon tongue, Feli and Turzyk keep their eyes peeled.
Spellcraft Feli: 1d20 + 6 ⇒ (13) + 6 = 19
Spellcraft Turzyk: 1d20 + 5 ⇒ (20) + 5 = 25
Both recognize the spells as a quasi-real version of aquaous orb.
A large 10ft orb of dark watery mass appears in the center of the tent, and the orb starts rolling, Vassago and Spenser in its path.
Nl on its path: 2d6 ⇒ (5, 6) = 11
Ref Vassago vs dmg: 1d20 + 10 ⇒ (19) + 10 = 29
Ref Spenser vs dmg: 1d20 + 4 ⇒ (7) + 4 = 11
Will Spenser for disbelief: 1d20 ⇒ 8
Ref Spenser vs engulfed: 1d20 + 4 ⇒ (20) + 4 = 24
Vassago somehow manages to roll away from the orb's potential of harming him. Spenser is less lucky, and the orb rolls against him for some nl. Thankfully, however, he manages to turn away in time, or the watery mass might have picked him up.
Lights go out again, and Arastrax steps 5ft SW.
---------------------
Spenser & Turzyk

GM Chyro |

I did forget to mention that, because yes, it dispels the fiery sphere.

GM Chyro |

Edit
Reading back on the spell that mimics aquaous orb, i will have to ask around, as it's not the true thing after all.

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#: I tweaked my hit point count on the map to adjust (again) for my Fey Foundling bonus.
#: Please remember my Challenge bonus - not that it would have mattered for the rolls above, but my saving throws should all have been +2 higher.
"Zut alors!..*glub*...muffle thy thunderbox, scalawag! Thine own Chariot Chthonic awaits beyond the threshold of this sacred hall of heart-twining! As is thence thus meet, I shall hurl ye first grain of rice!"
dart vs Ara-fcking-STRAX: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d4 + 4 ⇒ (1) + 4 = 5
NOW I get a fcking threat!?!: 1d20 + 9 ⇒ (12) + 9 = 21
bonus damage?: 1d4 + 4 ⇒ (1) + 4 = 5 +5 = 10?

GM Chyro |

I know it sucks, but your challenges were foiled by darkness, with a challenge issued requiring sight of the target on your turn.
Technically, you'd still have all your challenges.
Spenser advances 10ft to the east, (or if you pass a DC 10 acrobatics, you can move at full speed) and tosses a sharp dart at Arastrax.
Hit %, 51+ is hit: 1d100 ⇒ 99
As Arastrax is boasting his supposed superiority, he is struck by Spenser's dart. 1st blood vs Arastrax. Not confirmed though.
"Hey?!", as he plucks it out of his neck in the dark, "Lemme guess, the 'stache guy?"
Turzyk uses a 5th channel.
3d6 ⇒ (2, 6, 2) = 10 +6 to Spenser
Spenser is now about as good as new, with his wounds almost fully healed.
Vassago too, is feeling somewhat healthier for it. Turzyk moves closer towards the stage.
Chance of orb dispelling sphere, 1-20 is doused: 1d100 ⇒ 31
=================================
Demons at the wedding, round 11
Feli & Vassago (prone)
--------------
Arastrax (-5)
--------------
Spenser
Turzyk

GM Chyro |

After reading multiple things, i'd say yes. Though, since this is not a genuine flaming sphere, you have but a 20% chance of extinguishing it.

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Vassago stands up and moves closer, at least getting out of the fire area. He then sends a blast of water at the foul foe!
Water Blast @ Arastrax: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
Damage on hit: 4d6 + 11 + 1 ⇒ (6, 1, 4, 2) + 11 + 1 = 25
Preemptive Reflex save vs fire: 1d20 + 10 ⇒ (20) + 10 = 30

GM Chyro |

The impact pulls forth a solid *Oompf* from Arastrax.
---------------
"Ah? Did someone make a half-decent attempt at hurting me?
You just got lucky. But damn this stuff hurts, i'll give yah that much."
Once the lights go on again, you see a heavily battered man standing on the stage, a line of blood from the corner of his mouth, which is curled upwards in a glee and malice ridden grin.
"Trick one, blasting 1.01!", and he seems to look for an area to hit the three men with. He steps 5ft off the low stage, and whispers in demonic tongue again.
Spellcraft Turzyk: 1d20 + 5 ⇒ (14) + 5 = 19, Turzyk recognizes this to be a shadow version as well.
A bead flies forward to the west of the tent, erupting in a blast of dark fire. A hunch in the back of your minds whispers... Fire isn't colored this way?
Will Spenser for disbelief: 1d20 ⇒ 1
Will Vassago for disbelief: 1d20 + 4 ⇒ (9) + 4 = 13
The fire seems all too real to them, though.
Fire dmg: 10d6 ⇒ (4, 5, 2, 3, 6, 1, 4, 3, 4, 4) = 36
Ref Spenser for 1/2, DC 19: 1d20 + 4 ⇒ (13) + 4 = 17
Ref Turzyk for 1/10th, DC 19: 1d20 + 4 ⇒ (20) + 4 = 24
Ref Vassago for 1/2, C 19: 1d20 + 10 ⇒ (17) + 10 = 27
The fiery explosion is hot, very hot, singing hairs and clothing among the men. Vassago dodges most of the fire, but still takes 18 fire dmg, while Spenser takes the full brunt of the flames.
Turzyk, having identified the spell beforehand, likewise dodges, and takes no damage whatsoever.
Disbelieve: dmg reduced to 20%. (7 dmg)
Passed reflex for 1/2 (down to 3)
Aasimar energy resistance 5. (0 dmg)
Arastrax then makes a luring gesture with his indexfinger, and the aquaous orb starts rolling east towards the stage.
Vassago having rolled a reflex vs any spheric object coming his way, he avoids the large ball rolling over him, after which it rolls towards Spenser.
Nl: 2d6 ⇒ (1, 3) = 4
Ref Spenser vs impact: 1d20 + 4 ⇒ (3) + 4 = 7
Ref Spenser vs engulf?: 1d20 + 4 ⇒ (7) + 4 = 11 :/
Spenser is bumped against, and is suddenly swallowed whole by the aquaous orb.
Engulfed creatures are immersed in water and must hold their breath unless capable of breathing water. They gain cover against attacks from outside the aqueous orb but are considered entangled by its churning currents, takes 2d6 points of nonlethal damage at the beginning of their turn each round they remain trapped. Creatures within the orb may attempt a new Reflex save each round to escape into a random square adjacent to the aqueous orb.
"Given my current state, it's too much of a bother to lower my defenses any further." The darkness dissipates, returning the otherwise blinded Arastrax's AC to its regular values.
---------------------
Spenser & Turzyk
(Spenser takes 2d6 ⇒ (5, 2) = 7 nl at the start of his turn, from being inside the orb)

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From within his watery trap, Spenser manages to raise a threatening finger in Arastrax's direction.
"*Glub...Blub...!*"
NOW he's been Challenged!
Reflex save, Challenge of the Tome: 1d20 + 6 ⇒ (16) + 6 = 22

GM Chyro |

A middlefinger is shown, then aimed towards Arastrax.
Struggling fiercely, Spenser manages to exit the orb, 1d5 ⇒ 4 stumbling into two chairs nearby.
Turzyk uses his last channel of the day, then steps 5ft closer towards Arastrax.
3d6 ⇒ (6, 6, 5) = 17
I roll decently for these, don't it.
Vassago's away from the dangerous numbers, and Spenser is again in decent condition.
The flaming sphere disappears as well.
=============================
Demons at the wedding, round 12
Feli & Vassago
--------------
Arastrax (-30)
--------------
Spenser
Turzyk

GM Chyro |

Arastrax brushes Feli's sword asideas it comes down from above.
"Nah-ah, missy, we'll spend quality time later. Gotta get rid of the competition first."
Vassago
------------------
Arastrax (-30)
------------------
Spenser & Turzyk