Karri Chouk |
Karri grins as she steps behind Nalun, her eyes flaring green. Her voice buzzes, "Keep the puppets off of this flesh!" Then, her all too familiar chant begins and she begins drawing Legion into this world.
Dragoncat |
Nalun's rapier knocks off the skeleton's skull with ease.
The Physicians snap into action, with one of them running past the skeletons and striking at the inquisitor...
Sneak Attack *Flanking*: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
...and missing completely, even though Demitri is still trying to get his bearings.
Another Physician draws a knife and moves forward before whipping it at his head!
Ranged Sneak Attack *Into Melee*: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
It bounces off the back of his skeletal servant's skull without hurting it.
The last Physician moves to the other door leading into the room and throws it open.
Ortik & Lyla are up!
Lyla |
1, 2, 3... oh boy, are we outnumbered! Assessing the situation, Lyla stuffs her hand in her pocket; a moment later, a cloud of dark smoke explodes in the back room. It quickly disperses to reveal a hooded man dressed in black wielding a rapier. Surrounded by the four unmasked physicians, the man nods cordially to the party and then, with a defying grin on hi lips, calls the physicians to the fight with a movement of his free hand. Away from her enemies, Lyla fakes surprise and exclaims "Blackjack!"
5-foot movement to get away from the physician in front of Nalun.
Standard Action: major image (Will save DC 14 to disbelieve if interacted with) to "summon" Blackjack and keep the unmasked enemies busy.
Lyla concentrates on the fight between the illusion and the physicians; if they hit Blackjack, she makes him react accordingly (faulter, bleed, etc.).
Dragoncat |
1d20 + 6 ⇒ (18) + 6 = 24
The Physicians are visibly surprised when the man they call Blackjack appears in the middle of their barracks, his rapier twirling menacingly in the room's light. The priests, on the other hand, collectively roll their eyes and begin chanting prayers in an unholy tongue.
They draw wicked-looking scythes from their persons and their unholy symbols turn jet black for a moment, and immediately the scythes' blades start thrumming with power.
Ortik's hammer swing knocks the skeleton before him apart.
Demitri is up!
Dragoncat |
Demitri's swing misses its mark by the smallest of hairs--the skeleton staggers to one side, unused to the rigours of combat.
Round 2: Skellies
The remaining skeleton in the barracks takes no notice of the Legend of Korvosa making his presence known in the room, instead dropping the tray it was holding and racing out the door ahead of the Physician towards Ortik. It swings a yellowed claw at the dwarf...
Claw: 1d20 + 2 ⇒ (9) + 2 = 11
...and it catches on the druid's shield. It leaves behind a piece of its finger bone.
The skeleton fighting Demitri claws at the inquisitor again!
Claw 1: 1d20 + 2 ⇒ (14) + 2 = 16
Claw 2: 1d20 + 2 ⇒ (10) + 2 = 12
Both claws fail to even so much as scratch the man.
Karri & Nalun are up!
Karri Chouk |
Number of Fiendish Hounds: 1d3 + 1 ⇒ (1) + 1 = 2
"ARRRGGHHH!!!!" Karri screams under the pressure of summoning her fiends. The two dogs that were destroyed earlier are unable to answer the call, but the other two are more than eager to shed blood for their mistress... The dogs immediately set to shredding the physician between them into little gobbets of meat to be devoured.
Karri then readies a volley of force for any foes that get past the door.
Dog #1, Flank: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 for Damage: 1d6 + 6 ⇒ (6) + 6 = 12 and Trip: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Dog #2, Flank, Prone: 1d20 + 5 + 2 + 4 ⇒ (4) + 5 + 2 + 4 = 15 for Damage: 1d6 + 6 ⇒ (3) + 6 = 9 and Trip: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Please set them flanking the physician in the doorway near Ortik (it's what I can claim to see...) The dogs are AC 13, HP17; DR2/Good; Fire Resistance 5
Ready Action to Magic Missile any baddies that come into the room Karri is in :) MM: 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10
Dragoncat |
Nalun's strike drops the 'doctor' with a swift stab to the torso. The man falls to the floor and starts trying to crawl away in a pool of his own blood.
He curls up into a ball and braces himself, his club rolling away. The Physician still in the barracks leaps at 'Blackjack', his club swinging wildly!
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage...?: 1d6 + 2 ⇒ (4) + 2 = 6
Lyla & Ortik are up!
Lyla |
Lyla moves around the skeleton and, getting a better view of the adjoining room, sees the Physcian land n attack against her illusory ally. Blackjack feels the blow; he stumbles for a moment, but then gets on his feet again and thrusts his blade against his opponent.
Standard action to concentrate on the illusion.
Move action to approach the door.
Ortik Gutterrat |
Ortik adjusts his position to force the mindless skeleton into a disadvantage, and swings again, forcing the skeleton to defend against both him and the fiendish hound.
Attack, flank, Str damage: 1d20 + 5 + 2 - 1 ⇒ (13) + 5 + 2 - 1 = 19
Damage, Str damage: 1d8 + 2 - 1 ⇒ (1) + 2 - 1 = 2
Ortik Gutterrat |
Back with the hag. As far as I know, we haven't rested yet, so I'm still running on 3 Str damage. I completely forgot to take that into account on my last few attacks, so I added that line to help me remember.
Dragoncat |
Ah.
Ortik's strike is on target, but his strength hasn't yet fully recovered--the skeleton is knocked back by the swing, but it's still holding together.
One of the priests in the room beyond glares at one of Karri's hounds and brings his scythe to bear as he steps forward!
Scythe Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Crit Confirm?: 1d20 + 2 ⇒ (15) + 2 = 17
Crit Damage: 8d4 + 4 - 2 ⇒ (3, 3, 1, 4, 3, 3, 4, 2) + 4 - 2 = 25
With a contemptuous snort, he easily beheads Karri's summoned beast. He lets out a deep, unnerving chuckle as the beast evaporates into black smoke.
The rest of the priests continue to pray, this time causing a black aura to settle on their clothes.
Demitri is up!
Dragoncat |
We have definitely restrd since then... maybe twice... before Joli and (maybe) before we came here. Otherwise Karri is beyond empty of spells!
Really? I was somewhat under the impression that you were crazy enough to go after them immediately after Jolistina...
Dragoncat |
Demitri's strike hits the skeleton on its skull. Unfortunately, while the impact is jarring to both the man and the beast, it's not quite enough to destroy it. There's a large fracture in the skeleton's skull, however.
Round 3: Skeletons
The skeletons mindlessly continue to claw away at their opponents.
Claw (Vs. Ortik): 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw (Vs. Ortik): 1d20 + 2 ⇒ (9) + 2 = 11
One claw manages to catch Ortik on the nose...
Claw (Vs. Demitri): 1d20 + 2 ⇒ (16) + 2 = 18
Claw (Vs. Demitri): 1d20 + 2 ⇒ (15) + 2 = 17
...while the skeleton fighting Demitri almost manages to get its claws past his shield and into his face.
Karri & Nalun are up!
Nalun Elzrahar |
The map shows a doctor in melee range of Nalun, but from reading Dcats last update I thought Nalun killed him. So, I'll post two different actions based on if that guy is really there or not
Nalun stabs the nearby doctor
Rapier: 1d20 + 10 ⇒ (11) + 10 = 21 Favored Target, Power Attack
Damage: 1d6 + 9 ⇒ (3) + 9 = 12
OR
Nalun steps up and tries to swipe the skeleton away
Rapier: 1d20 + 10 ⇒ (2) + 10 = 12 Favored Target, Power Attack
Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Karri Chouk |
Did we ever figure out who has the Wand of Cat's Grace we found?
The last dog turns and lunges at the walking snacks between itself and Ortik.
Attack, Flank: 20 + 5 + 2 = 27 for Damage: 1d6 + 6 ⇒ (6) + 6 = 12 and Trip: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Karri pulls the wand out of her belt and uses it on herself.
Karri is now DEX18, AC14
Dragoncat |
Karri's summoned hound tries its hardest to bring down the skeleton, but the reanimated collection of bones proves to be surprisingly nimble.
The 'doctor' fighting 'Blackjack' suddenly stops and blinks. "...what is this? You're not even real."
The man turns his back on the illusion and turns to face the two men fighting the skeleton at the door. He twirls his club and prepares to defend himself.
Lyla & Ortik are up!
Ortik Gutterrat |
"Come on, friends! Take down these lunatics!", Ortik says, hoping to rally his friends as he strikes at the skeleton again.
Attack, flank, Str dmg: 1d20 + 5 + 2 - 1 ⇒ (8) + 5 + 2 - 1 = 14
Damage, Str dmg: 1d8 + 2 - 1 ⇒ (4) + 2 - 1 = 5
Lyla |
Lyla dimisses the illusion, noticing that a well placed bolt will be more effective than Blackjack's mirage at this point. Standing in front of the door, she raises the crossbow and fires at the priest right in front of her.
Ranged Atk: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus poison (1d2 Str Damage for 4 rounds, Fort Save DC 14)
Dragoncat |
The priest merely tilts his head to one side and Lyla's bolt goes flying past his head.
He responds by advancing on the hound in front of Lyla and swinging his scythe at it!
Scythe Attack: 1d20 + 2 ⇒ (6) + 2 = 8
This time, the dog sees the strike coming and hops to the side. The other priests in the room keep their scythes readied for battle.
Demitri is up!
Dragoncat |
Once again, Demitri misses.
Round 4: Skeleton
The skeleton takes exception to Demitri's wild swinging, and replies with a pair of claws.
Claw 1: 1d20 + 2 ⇒ (14) + 2 = 16
Claw 2: 1d20 + 2 ⇒ (14) + 2 = 16
Both of which leave bits and pieces behind on his shield.
Karri & Nalun are up!
Karri Chouk |
The hound snarls and snaps at the man that would dare to hurt it! However, it still has a hunk of the skeleton in it's maw so it merely bumps his bony skull into the priest's thigh.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7 for Damage: 1d6 + 6 ⇒ (6) + 6 = 12 and Trip: 1d20 + 5 ⇒ (7) + 5 = 12
Pulling the remnants of Legion forward Karri slings a glob of acid at the skeleton Demitri is holding in the doorway.
Acid Splash, Melee, Cover, Touch: 1d20 + 6 - 4 - 4 ⇒ (20) + 6 - 4 - 4 = 18 for Damage: 1d3 ⇒ 1
Missed that it was a nat 20 :)
Nalun Elzrahar |
Nalun darts through the door and moves to flank the priest
Drew lines to indicate my movement. Should avoid AoO's
Nalun stabs the Scythe wielding Priest.
Rapier: 1d20 + 10 ⇒ (8) + 10 = 18 Flanking, Power Attack
Damage: 1d6 + 7 + 1d6 ⇒ (2) + 7 + (1) = 10 Sneak Attack
Dragoncat |
Nalun's strike hits the priest where it hurts--one stab to the back is enough to turn his attention to the bounty hunter.
The 'doctor' still in the room moves to strike at Nalun while his back is turned!
Sneak Attack *Flanking*: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Even so, it's not enough to get through Nalun's armour.
Lyla & Ortik are up!
Ortik Gutterrat |
"Oi, you!", Ortik shouts at the priest in the doorway. "'Ere's a slice for ya!" He swings his hammer, less interested with connecting and more interested in setting up Nalun with a killshot.
Attacking the priest in the door to aid Nalun's attack. I should need to hit an AC 14, as the corner provides cover.
Attack, Str dmg: 1d20 - 1 ⇒ (19) - 1 = 18
Lyla |
With Ortik, Nalun and Legion surrounding the priest, Lyla leaves the fight to find a new target. She runs to the other door and gets into the room, firing at the to her left.
Ranged Atk: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus poison (1d2 Str Damage for 4 rounds, Fort Save DC 14)
Lyla's going after the other guys so the poison has time to kick in and debuff them. It should pay off by the time we get to focus on them.
Dragoncat |
Fortitude Save: 1d20 + 7 ⇒ (18) + 7 = 25
Lyla's bolt strikes the priest through his robes. He turns on Lyla and glares at her, contemptuously tearing the bolt out of his skin.
The priests turn and silently advance, bringing their scythes to bear. The one Lyla shot advances on the halfling and brings his scythe down!
Attack (Magic Weapon, Divine Favour): 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage (Magic Weapon, Divine Favour): 2d4 + 3 ⇒ (4, 1) + 3 = 8
And he manages to score a clean hit!
The second priest advances on Nalun...
Attack (Magic Weapon, Divine Favour): 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
...but his scythe fails to find purchase on the man's flesh.
The flanked priest turns and strikes at Nalun as well...
Attack (Magic Weapon, Divine Favour): 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
...and almost manages to wound him, but his buckler takes the brunt of the blow.
Demitri is up!