The Beast & the Harlot: Dragoncat's Curse of the Crimson Throne (Inactive)

Game Master Dragoncat

Current Date: Oathday, 30th of Pharast, 4711 AR

Current Chapter: Escape from Old Korvosa

One would think that having ended the Urgathoan threat to the city, our heroes would be granted more time to rest. But alas, that is not the case. For Queen Ileosa herself has condemned Old Korvosa to a slow death, and is forcing the Korvosan Guard and Sable Company out in favour of a military force loyal to her alone--her Grey Maidens.

She must be removed from the throne, and the man who has the authority to unite the Peerage in doing so is trapped somewhere in Old Korvosa.

Map of Korvosa

Arkona Manor

The Vivified Labyrinth


3,651 to 3,700 of 5,364 << first < prev | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | next > last >>

Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

No? I don't think we did.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

IIRC, you haven't. It's sitting in your inventory.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"No, we have not."


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

It could shed some light on our current situation... Nalun observes.


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"We thought it wise to wait until we were on dry land before opening it, just in case the water were to ruin anything inside," Ortik says quickly. "But it's been one thing after another ever since we made it back. Now that we've a moment to catch our breaths, it's next on our agenda."

Bluff: 1d20 + 5 ⇒ (13) + 5 = 18


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

"Well, I kinda figured it would be just more contaminated coins, so I wasn't too eager to open that up. And you know me, I'm not one to pass on a locked coffer", Lyla blurts out, before realizing the latter part might not be a wise remark to make in Kroft's presence. "Eer... in any case, I can spring that open in a sec. Let's fetch it now," the girl says heading to the door.

"Oh, and I still think we might get some more stuff out of Jolistina once withdrawal syndrome kicks in. I hear pesh is a b***."

What time of the day is it now?


Korvosa's Overworked Field Marshal

It's about 6:00 PM.

Kroft merely arches an eyebrow at Lyla before continuing back to her office, with the party in tow.

Upon returning to her office, they find it empty--it appears the Carowyns have left the premises. Kroft takes the coffer the party has been carrying and lays it on the great table before her.

"Now, let's see what they've been hiding..."


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The coffer contains a collection of ledgers, invoices, and surprisingly enough, the deed to the Direption, titling one "C. Devaulus" with ownership of the ship and a cargo noted only as "specimens". All of these papers are from a group noted as "B7".


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

When Lyla notices the deed, she starts shuffling through the papers, looking for the passengers and crew lists.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

After a few minutes of shuffling, the passenger and crew lists surface.

The names on the passenger list are completely crossed out, and most of the names on the crew list are crossed out as well. However, there's one name that's circled instead of crossed out...

Hyrgan Fairwoods.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla's heart skips a beat as she stumbles into her brother's name. Though she cannot decipher the meaning of the circled name, compared to the crossed out ones, the memory of Private Clay turned into a wererat immediately springs to her mind. I hope Hyrgan is not involved in any of this. Lyla glances around to check if anyone's paying attention to her and discreetly tries to hide the crew list under her shirt before anyone has a chance to take a look at it.

Sleight of Hand: 1d20 + 8 ⇒ (17) + 8 = 25

While she removes the crew list from the pile with her right hand, she waves the passenger list in the air with her left, drawing attention to it instead. "Here, found the passenger list."


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Heh, I knew about this connection, and it's still an awesome reveal.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Ortik falls for the misdirect, reaching out to examine it. "Maybe there's something here we can use to find out more. That B7 group is new to me, though. Anyone heard of them in town?"


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

"No. Who is this Devaulus?"


Korvosa's Overworked Field Marshal

Kroft looks at the papers and her face pales at the mention of 'Devaulus'.

"Wait a minute... isn't he the leader of the Queen's Physicians?"

The Queen did mention them in her address.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"You're right. I forgot his name for a moment. Now it seems relevant. Maybe we should give the good doctor a visit."


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

"Oh, yes. Let us visit him." Karri whispers to the assembled group.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

It's all tied together... Nalun says and he gives the others a sidelong look And its all rotten, starting at the very top.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The party makes haste from the halls of Citadel Volshyenek and set out into the reeking streets once more. The sun is setting, casting a blood-red light across the city; for many of Korvosa's ill, it may well be the last sunset they ever see before their time is up.

It isn't that hard to find the hospital Jolistina blathered about--several plague-riddled citizens are huddled near it, some clinging to its walls like a piece of driftwood cast out for a drowning man. Many of them look to be in the advanced stages of the plague, their bodies riddled with oozing sores and their chests heaving with great effort to draw in air. The hospital itself looks remarkably dreary: it looks to be little more than a repurposed two-story warehouse, with a pair of alleys leading to the back of it. Its stone walls are slick in places with blood, pus and other effluvia.

A ramshackle wooden door faces the street, and a flickering orange light can be seen underneath it.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri frowns as he sees the city in it's wretched state. "This is wrong." However that does not stop his resolve as he makes his way to the door of the hospital.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The stinging scent of alcohol and medicine floods this dingy reception room, an odour typical to hospices, morgues, and battlefields. Across from the entrance sits a long wooden desk, beyond which a stained leather curtain covers an open archway, muffling moans from beyond. A single torch illuminates the entire room, burning next to the doorway.

Huddled on the chairs in one corner of the room is a group of six people, most of whom are greatly afflicted by the plague. They eye the curtain leading deeper into the hospital with a great deal of desperation.

Seated behind the desk is a burly woman wrapped in several layers--three scarves are covering her mouth & nose, she's clad in at least two overcoats and her hands are covered by heavy leather gloves. She gives Demitri only the slightest of glances before nodding her head at a quill & inkwell next to a pad of lined paper. The paper has many signatures on it, scrabbled in unsteady handwriting.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri takes the quill and signs his initials.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The woman looks at Demitri's handwriting and nods to a free chair in the room.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri takes a seat.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Nalun leans against the wall, scowling.

...It's all rotten. he mumbles


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Karri nods to Nalun and whidpers, "Rotten and intentional."


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"I'll stand, thanks," Ortik says, watching the woman out of the corner of his eye.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Ortik's Perception:
Aside from the moaning, pained sighs and vicious coughing coming from beyond the curtain, everything seems calm for the moment. The woman occasionally glances up at the party, but seems more focused on her work than on you.

You hear footsteps approaching from beyond the curtain.

After about a minute of waiting, three men clad in long, black leather coats and stark-white crow masks step out from beyond the curtain. They silently look at the group of six sick people, with two of them moving to help them move through to the room beyond.

The third one waits for his fellows to leave with the diseased ones before turning his attention to the party. His face is completely covered by his mask, but even so, it feels as if he's staring the party down behind the mask's bleached-white eyes.

"...you don't look ill." The man says in a cold, emotionless drawl. "Why are you here?"


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

[ooac]Attempting to convey the idea that we want in, and we're good at what we do...[/ooc]

Karri steps towards the masked doctor, looks left and right, and says, "We want to know how we can help. Obviously you lot know what is going on. We want in."

Bluff: 1d20 + 8 ⇒ (20) + 8 = 28


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"What she said. I'm sure you could use some help."

Not that you need the help, Here is an aid :): 1d20 ⇒ 16


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Nalun tries his best not to scowl at the man he thinks is responsible for all this pain.


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

"I'd say our reputation precedes us," Ortik says, straightening once the plague doctors enter the waiting room. "We have some skilled healers about us, and the city grants me aid that I might grant others."

Assist Bluff: 1d20 + 5 ⇒ (16) + 5 = 21

Damn, our tongues are silver tonight!


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

When Ortik mentions a healer between them, Lyla raises her hand to go along with the ruse, even if she does not consider herself much of a specialist. "That would be me," she says seriously. "In fact, I've personally treated the disease. What techniques are you using? We can lend a hand... if your boss allows it, of course. The Queen said Devaulus is running the operation, right? Is he around?"

Diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The masked doctor is silent as the party explains why they're here. He folds his arms and stands still as a statue.

"...hmm." His head nods slightly in acknowledgement.

Lyla wrote:
"That would be me," she says seriously. "In fact, I've personally treated the disease. What techniques are you using? We can lend a hand... if your boss allows it, of course. The Queen said Devaulus is running the operation, right? Is he around?"

The man's head sharply jerks towards Lyla's direction. It looks like she has his undivided attention now.

"...Dr. Davaulus is in, yes." The man's drawl takes on the slightest hint of emotion. "...you wish to see him, yes?"

GM Rolls:
1d20 + 4 ⇒ (15) + 4 = 19

DC 19 Sense Motive:
It looks like he's taken an interest in what Lyla just said about being able to cure the disease.

He... doesn't appear to have taken it well.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Sense Motive: 1d20 + 2 ⇒ (5) + 2 = 7


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Sense Motive: 1d20 + 9 ⇒ (2) + 9 = 11

Nalun continues to watch...he is trying to keep his face impassive so he doesn't betray the party's plan.


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Sense Motive: 1d20 + 5 ⇒ (12) + 5 = 17


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

O_O

Demitri, you want to roll for it?


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Can I take 10? If so I get 20. If not..

Sense Motive: 1d20 + 10 ⇒ (2) + 10 = 12

I really wanna take 10. :(


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

...sure, I'll allow taking 10 for everyone.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Yay

"Something wrong? You want to cure this awful disease right?"


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The masked doctor nods. "...we do. Follow me, please."

He turns and silently walks through the patchwork curtain.

The warehouse’s vast interior has been converted into one gigantic convalescent’s ward, the stench of alcohol, sickness, and waste choking each breath. Tight rows of low, stained cots cram the stone-floored hall. Every bed is filled with a pitiful story—men and women of all walks groaning and wheezing as they’re consumed by plague, their sufferings multiplied by the echoing chamber.

Several Grey Maidens stand around the room, guarding curtained rooms with a stoic, unwavering resolve. A series of catwalks runs about the second story of the building, and upon them patrol a pair of Grey Maidens with readied longbows. Masked Physicians silently sweep through the ward, occasionally tending to their afflicted charges, but mostly just observing them like a crow would a fresh corpse.

One of the Maidens turns her head to the party and looks like she's about to move to confront them, but the doctor waves her off with a silent shake of his head. He quietly leads the party onwards into the ward.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri follows.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

As the doctor starts leading the party to the northeast corner of the sick ward, one of the Grey Maidens steps in front of him and forcibly stops him.

"Where do you think you're taking them?" The Maiden's voice is sharp and emotionless. One of her hands moves to the sword at her side.

The doctor pauses. "...they wish to aid us in our work. They seem... sincere."

A heavy silence falls upon the room, broken only by the pained coughing of patients still clinging to life. The Grey Maiden seems to stare through the doctor before her head sharply turns to the party.

"You are not welcome here. Leave immediately." Her hand tightens around her sword's hilt. The other doctors & Grey Maidens in the room turn to face the party, their eyes on them.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

In a whisper pitched to the obstructive Maiden's ear Karri says, "You know who we are. And that means you know we can be counted on to see our master's will done. Would you like to explain why such valuable allies are being sent away rather than to your betters?" The scarred girl's voice has a cold edge to it and she adds, "Maybe you could be the next to fall out of favor with her Majesty's plans?"

Intimidate: 1d20 + 16 ⇒ (18) + 16 = 34


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Y'know, it's times like these that I wonder why I even bother obstructing you. ;)

The Grey Maiden takes a small step back in surprise that someone would so boldly talk back to her. She says nothing in response to Karri's hard-edged words, but she makes no move to interfere any longer.

The doctor wordlessly moves past her and leads the party up the stairs, past the catwalks above the sick ward and up to another room. The rough functionality of the warehouse below gives way to beige tile and a white hall on this more officious- looking floor. A door engraved with images of rampant gazelles stands to the south, their once fine teak bearing obvious scores and gapping chips from rough use.

Two more Grey Maidens eye the party as the doctor escorts them upstairs, but they don't make a move to stop them. The doctor starts fumbling in his coat for something as he turns to the party.

"...my master is beyond these doors. Are you... certain you wish to speak with him?" The masked one asks, his voice as cold as ever, except this time it comes out... stilted.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri can't help but smile as Karri makes her threat. Though he couldn't hear her exactly, he knew what was transpiring. "I think we are."


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

The prospect of an answer, any answer coming brings out an excited hiss from Karri, "Oh yes. We are ever so anxious..." Beneath the surface Legion bubbles and surges with antici...pation

Well, in 11-61 minutes she will no longer be acting friendly, so we'll see where we are after that ;)

Also, Karri doesn't like to be told no... as seen here ;)


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Nalun keeps an eye out...this is gonna go south pretty quickly he's sure of it.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The masked doctor stares at Karri & Demitri for a bit before turning back to the doors and knocks on one.

"...I forgot my key."

The door opens and another doctor steps aside to let them through. Rows of white-sheeted beds line the walls of this room. Each is occupied, every bed bearing a patient restrained by leather straps that bind the figure to the sturdy metal frame. At the room’s centre stretch simple wooden worktables, each covered in fluid-filled beakers, intricate glass tubes, small burners, and other alchemical instruments.

Several more doctors hover over the patients strapped to the beds. Curiously, every single patient here appears to be free of the plague--and of Varisian descent. They look to be drugged enough that they stare at the ceiling with blissful expressions on their faces. An odd censer in the centre of the room fills the air with strange smoke.

The doctor wordlessly leads the party past the patients in the room and moves to open a door on the south wall. "...master, I bring others who wish to... aid... us."

He then steps aside to let the party through to the room beyond.

3,651 to 3,700 of 5,364 << first < prev | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Beast & the Harlot: Dragoncat's Curse of the Crimson Throne Gameplay All Messageboards

Want to post a reply? Sign in.