| lynora |
Oh, and re: the Taco Bell thing, that character is not from an alternate earth. Kedikai is from a world in Empire controlled space. It's just one of those weird coincidences where the same awful thing shows up in two different places...likely infernal influence. ;)
In other words, not really a big enough deal to demand a retcon, so I think it's best to let it slide and move on. (But yeah, try to remember that your character is not from Earth...if you think it would be weird for the Milennium Falcon to hit a Burger King drive through, it probably doesn't work so great here either.)
| lynora |
Re: time travel:
Established canon for time travel is that every time you perpetuate a change you create a new alternate reality. The old reality continues along, but you are no longer part of it because when you changed things you became part of the new reality. You can never actually go back to exactly the same reality you left. This is the standard thing that happens when someone travels in time.
Ephebe is a whole different problem. She was raised largely outside of time and only had a connection to the first reality she originally came from. As the champion of time she can effect other realities with impunity, which is not to say that it's easy to do. She's the only version of herself left after a long battle with a time demon killed off all the other alternate Ephebes. She currently has a bit of a dilemma involving two realities that are going to destroy each other if the way between them isn't sealed soon...one is the reality in which gameplay takes place, and one is the reality she comes from. Plus other complications. But that's the quick summary. Anyhoo, point being, a big part of her job is to stop people from creating alternate realities willy-nilly and/or clean up the mess after. She's been through some pretty horrific stuff. She doesn't need more mess added to it.
So, given all that, you can see how lots of time travel stuff creates story headaches like you wouldn't believe. From a strictly mechanics point of view, anything with time travel is tricky outside of the control of a GM. Melody is mostly allowed because her powers are still latent and I have a built-in check for her in the character of Ephebe. It tends to involve a lot of negotiation and can be very frustrating for a player who ends up feeling like they are getting nerfed too often. Basically it ends up being a point of conflict more often than not and is therefore not the best idea.
| Damiani |
no they deal with paradoxes and other time travel things several times
For example
When river wrote a book and it was found before the events happened, the events came true inescapably (at least the ones that were read about)
Related to that event the weaping angels (a race that eat energy directly,) they kill by touchinnyou then sending you back in time to such a point that you die at the moment it touched you,
There was the episode with rose's father and the paradoxes that caused
There was the master's paradox machine
There was the time river changed a fixed point and time pretty much broke as a result
Heck everything to do with river involves this
There are loads of others but these were just off the top of my head
I remember seeing the Rose one with the Father, in a church and 'beings' that were cleaning up, or fixing the issue Rose created.
These are all, in my humble opinion, episodical and thus, not that engaging. By the end of the episode, or season finale/next episode, resolved.
Hardly mind numbing in their depth or thought provoking, are they?
Has the series ever dealt with a long term issue, which required extensive revisiting, and adjusting, to correct the slightest paradox created by the Doctor or someone in the series, or are they all limited to episodes?
That's the depth I'm talking about in trying to distinguish between 'casual Time Travel' stories, and ones which /really/ touch on the magnitude of doing such.
Hope that makes sense, cause all I'm was attempting to point out wasn't that 'Time Travel' was /involved/ as much as, the degree of which.
Dragonborn3
|
Oh, and re: the Taco Bell thing, that character is not from an alternate earth. Kedikai is from a world in Empire controlled space. It's just one of those weird coincidences where the same awful thing shows up in two different places...likely infernal influence. ;)
In other words, not really a big enough deal to demand a retcon, so I think it's best to let it slide and move on. (But yeah, try to remember that your character is not from Earth...if you think it would be weird for the Milennium Falcon to hit a Burger King drive through, it probably doesn't work so great here either.)
Weirder than the Taco Bell Dog trying to trap Godzilla?
| Melody Waverider |
Re: time travel:
Established canon for time travel is that every time you perpetuate a change you create a new alternate reality. The old reality continues along, but you are no longer part of it because when you changed things you became part of the new reality. You can never actually go back to exactly the same reality you left. This is the standard thing that happens when someone travels in time.
Ephebe is a whole different problem. She was raised largely outside of time and only had a connection to the first reality she originally came from. As the champion of time she can effect other realities with impunity, which is not to say that it's easy to do. She's the only version of herself left after a long battle with a time demon killed off all the other alternate Ephebes. She currently has a bit of a dilemma involving two realities that are going to destroy each other if the way between them isn't sealed soon...one is the reality in which gameplay takes place, and one is the reality she comes from. Plus other complications. But that's the quick summary. Anyhoo, point being, a big part of her job is to stop people from creating alternate realities willy-nilly and/or clean up the mess after. She's been through some pretty horrific stuff. She doesn't need more mess added to it.So, given all that, you can see how lots of time travel stuff creates story headaches like you wouldn't believe. From a strictly mechanics point of view, anything with time travel is tricky outside of the control of a GM. Melody is mostly allowed because her powers are still latent and I have a built-in check for her in the character of Ephebe. It tends to involve a lot of negotiation and can be very frustrating for a player who ends up feeling like they are getting nerfed too often. Basically it ends up being a point of conflict more often than not and is therefore not the best idea.
I am sorry I didn't know Mel was causing any problems
Unless I am misreading. I will adjust as needed if it will help| icehawk333 |
The whole "only in one timeline" thing makes me want to smash my head on the keyboard.
It means that, since branching timelines are created, that any timeline other then this one suddenly don't have Ephebe.
When interacting what her, if you make a certain choice, there can't be a timeline where you didn't make that choice, because Ephebe wasn't ever there, meaning that this timeline is entirely self-contained. Time magic other then hers has to be impossible, because this timeline is /entirely/ linear.
Not to mention the intrusion from other timelines, meaning you suddenly put a time-traveler unto a entirely linear path.
So... It kinda confuses me how it is both "endless branching timelines" and "one linear timeline" at the same time.
| icehawk333 |
In other words...
"I hate time travel."
Though, I feel this needs to be said-
This doesn't dampen my enjoyment of the game much. This game consumes much of my thought. It's a source of a lot of entertainment. I'm sorry if I ever come off hostile or distant- I really enjoy my time here, and think things are going well.
Occasionally I'll mention something that bugs me or is confusing, but in the end, I'm really enjoying myself.
Lord Foul II
|
Lord Foul II wrote:no they deal with paradoxes and other time travel things several times
For example
When river wrote a book and it was found before the events happened, the events came true inescapably (at least the ones that were read about)
Related to that event the weaping angels (a race that eat energy directly,) they kill by touchinnyou then sending you back in time to such a point that you die at the moment it touched you,
There was the episode with rose's father and the paradoxes that caused
There was the master's paradox machine
There was the time river changed a fixed point and time pretty much broke as a result
Heck everything to do with river involves this
There are loads of others but these were just off the top of my headI remember seeing the Rose one with the Father, in a church and 'beings' that were cleaning up, or fixing the issue Rose created.
These are all, in my humble opinion, episodical and thus, not that engaging. By the end of the episode, or season finale/next episode, resolved.
Hardly mind numbing in their depth or thought provoking, are they?
Has the series ever dealt with a long term issue, which required extensive revisiting, and adjusting, to correct the slightest paradox created by the Doctor or someone in the series, or are they all limited to episodes?
That's the depth I'm talking about in trying to distinguish between 'casual Time Travel' stories, and ones which /really/ touch on the magnitude of doing such.
Hope that makes sense, cause all I'm was attempting to point out wasn't that 'Time Travel' was /involved/ as much as, the degree of which.
However, the previously mentioned rivver song, every time they met was in reverse order (more or less)
The first time they meet (from his point of view) is the day she died (sorta) and he was her husband but she met him much later down the rode from out point of view, ok technically she met him as a child, but she kinda forgot, which is really understandable given her age
Then there's the imposible girl, Clara jane Oswald the girl who died twice, or was it thrice, hmm future Clara, 1700s Clara, modern day Clara, right, thrice that one's complicated, she got quantum entangled with the doctor's timeline, again this is off the top of my head, recent stuff
| lynora |
lynora wrote:Re: time travel:
Established canon for time travel is that every time you perpetuate a change you create a new alternate reality. The old reality continues along, but you are no longer part of it because when you changed things you became part of the new reality. You can never actually go back to exactly the same reality you left. This is the standard thing that happens when someone travels in time.
Ephebe is a whole different problem. She was raised largely outside of time and only had a connection to the first reality she originally came from. As the champion of time she can effect other realities with impunity, which is not to say that it's easy to do. She's the only version of herself left after a long battle with a time demon killed off all the other alternate Ephebes. She currently has a bit of a dilemma involving two realities that are going to destroy each other if the way between them isn't sealed soon...one is the reality in which gameplay takes place, and one is the reality she comes from. Plus other complications. But that's the quick summary. Anyhoo, point being, a big part of her job is to stop people from creating alternate realities willy-nilly and/or clean up the mess after. She's been through some pretty horrific stuff. She doesn't need more mess added to it.So, given all that, you can see how lots of time travel stuff creates story headaches like you wouldn't believe. From a strictly mechanics point of view, anything with time travel is tricky outside of the control of a GM. Melody is mostly allowed because her powers are still latent and I have a built-in check for her in the character of Ephebe. It tends to involve a lot of negotiation and can be very frustrating for a player who ends up feeling like they are getting nerfed too often. Basically it ends up being a point of conflict more often than not and is therefore not the best idea.
I am sorry I didn't know Mel was causing any problems
Unless I am misreading. I will adjust as needed if it will help
Mel is not causing trouble. I was addressing why an exception was made for her character even though time travel is part of her concept. The problems were addressed during character creation. She's not running around with a TARDIS causing problems yet. ;)
| lynora |
The whole "only in one timeline" thing makes me want to smash my head on the keyboard.
It means that, since branching timelines are created, that any timeline other then this one suddenly don't have Ephebe.When interacting what her, if you make a certain choice, there can't be a timeline where you didn't make that choice, because Ephebe wasn't ever there, meaning that this timeline is entirely self-contained. Time magic other then hers has to be impossible, because this timeline is /entirely/ linear.
Not to mention the intrusion from other timelines, meaning you suddenly put a time-traveler unto a entirely linear path.
So... It kinda confuses me how it is both "endless branching timelines" and "one linear timeline" at the same time.
If it helps, Ephebe's personal timeline isn't always linear...and this timeline was messed up by a time demon, who interfered with it significantly. It changes things. She collapsed several potential realities before they actually existed.
Tl;dr. I hate time travel.
| Melody Waverider |
Mel is not causing trouble. I was addressing why an exception was made for her character even though time travel is part of her concept. The problems were addressed during character creation. She's not running around with a TARDIS causing problems yet. ;)
☺
| Jacob Forgehand |
Hai. I iz new player.
Anyways, welcome back, guy I've never met!
Also... For character concepts, I'm thinking of a sort of gravity bender-if that hasn't already been done :P
A bunch of gravity based stuff, and her problem is that she was experimented on by the Empire to become a biological interstellar superweapon by creating black holes.
However, before the final stage was entered (Final Biograviton Mesh/Indoctrination), Resistance agents pulled her out. Now, she doesn't have to worry about destroying whole star systems when she's stressed out.. But conceivably, if things went too crazy, Auro could wipe a space about the size of Hawaii Island off the map.
But, Auro basically has two settings: Disaster Mode, and Basic Mode. She can't really control her powers very well, and they aren't very powerful.
I'll make the class based off of the publicly accepted bender classes (Seeds, gravity blasts, etc.).
| Jacob Forgehand |
Mmkay.
So hard to come up with unique character concepts in this game :P
| The Dalesman |
Damiani wrote:Plus, list one movie or story you've ever read where Time Travel was actually fun and engaging, versus some deus ex machine excuse to either completely abort effort to reset things in a 'ho ho ho! look how crafty I am as a writer!' bit.Bill & Ted's Excellent Adventure.
;)
Heh....Classy entrance, Fireclaw. ;P
Welcome back sir. (^-^)
| FireclawDrake |
Hey Jacob, nice to meet you!
And seeing as we're discussing Bill & Ted...
It's not really that complicated.
1. Be excellent to each other
2. Be excellent to each other
3. I really mean the first two.
I agree with the player Code of Conduct and everything that goes along with it.
| Edward Sobel |
@Jacob... One thing I do:
1. decide on genre, tech (star wars, steampunk, etc.) or clasic D&D
2. I look for some inspirational art for that genre.
3. select a picture that inspires and build a concept on that.
3a build a personality and a generic story first
3b do your crunch last once you have the vision in you head as to what to play.
I have some ideas in my head if you want I can PM you some stuff I will probably never use those ideas.
| FireclawDrake |
Just making a list here to ensure I've both feet under me before I start posting. If anything is wrong with this list let me know.
Ardiente - likely in class at the moment.
Ehos - Also in class.
Lily - Unsure. I see that Archena is in class right now, so I assume the Firebirds did in fact make it to class.
Midori - Flying with Lang and company. Currently Airborne
Rena - Presumably in class with Pyry and Asha. Who is their teacher again?
Repp - Unsure. Ginni was moved to an isolation ward after she was brought in. Repp is probably stewing and not in class.
Tyrrin - filling in for Ori in Basic Arcana
Vai - In the infirmary, not in critical condition anymore.
Vare - Professoring.
| Jacob Forgehand |
Out of curiosity... how long has it been since Alton revealed the Truth on the Sun?
@Ed.... Thanks for the tip! And, I thought this feat might appeal to Melody...
After long hours of practice, you are able to combine your technical skill and your natural talent.
Prerequisite: Perform 5 ranks
Benefit: You add your Intelligence and Charisma modifier to your Perform skill checks.
| GM Fireclaw |
Out of curiosity... how long has it been since Alton revealed the Truth on the Sun?
@Ed.... Thanks for the tip! And, I thought this feat might appeal to Melody...
** spoiler omitted **
I think it's been 3-4 days since that event. I'd actually have to go through some of the logs for a more accurate answer.
| Melody Waverider |
Out of curiosity... how long has it been since Alton revealed the Truth on the Sun?
@Ed.... Thanks for the tip! And, I thought this feat might appeal to Melody...
** spoiler omitted **
Nice feat now to see what to swap it out with...
Maybe the Self Sufficent feat? I forgot what that one does... at work and cannot access the SRD
| Jacob Forgehand |
@Ed +2 bonus to Survival and Heal, I think.
And, thanks. Made it myself ;)
| Jacob Forgehand |
Ahhh... Okay then.
I was just noticing that you were supposed to be like, the best musician in the school and that others could beat you hands-down just because they had a super-high charisma.
Also... Does Mel play fiddle by any chance? I really want her to play fiddle with somebody listening for something I have planned.
| Melody Waverider |
Ahhh... Okay then.
I was just noticing that you were supposed to be like, the best musician in the school and that others could beat you hands-down just because they had a super-high charisma.
Also... Does Mel play fiddle by any chance? I really want her to play fiddle with somebody listening for something I have planned.
Here is mel's perform areas
Perform (act)Perform (dance)
Perform (keyboard instruments)
Perform (oratory)
Perform (sing)
Perform (string instruments)
Fiddle is string so yeah she can play
| Yuugasa |
Oh, and re: the Taco Bell thing, that character is not from an alternate earth. Kedikai is from a world in Empire controlled space. It's just one of those weird coincidences where the same awful thing shows up in two different places...likely infernal influence. ;)
In other words, not really a big enough deal to demand a retcon, so I think it's best to let it slide and move on. (But yeah, try to remember that your character is not from Earth...if you think it would be weird for the Milennium Falcon to hit a Burger King drive through, it probably doesn't work so great here either.)
Hehe alright, I was just doing that silly thing where a character is so dumb they skirt breaking the fourth wall, making references people in RL get but the characters in game are clueless about for the sake of jokes.
It's less about Taco Bell existing in the game world and more about the character being mildly bonkers.
Still, I know that can damage the believability of the world so I'll stop.
| Alys Himuro |
Alys' human form is about 5'6", long black hair, dark eyes, and perfect skin. She is very pretty and is dressed in a more casual version of a kimono and stands very properly. A jarring contrast to her conservative clothing and bearing is the exquisite katana on her left hip, the hilt is of some black material carved with galaxies and other cosmic sigils and the scabbard is finely crafted and lacquered black, and the bokken held in her hands as if she knows at least a little of how to use it. A close inspection would reveal subtle modifications to her kimono so that it would not interfere with the movements a swordswoman might need to make.