The Academae

Game Master Shane Gifford

Play the life of a student at the Academae, a school for wizards.


51 to 100 of 264 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

Waltz - if you click on your name on the top line (next to 'Welcome') then you can get straight onto your tracker from there.


Yeah check it:
Screen shot

Notice the absence of the current campaigns tab.

Weird? Huh?

The URL still exists as evidenced (Here)

It's down right bizarre if it's just me.


Female Human Wizard(Evoker) 1

That's quite strange. Put a thread up in Website Feedback. PMG should be able to get it sorted out for you.


<_< So do you think we'll ever get around to wrangling the party into a semi-unified group?

....I feel kind of bad for the GM it's like he has to RP exclusively with 6 different characters separately. Plus all the spoilers are getting kind of crazy.

Also, Is it still possible for us to take G100 in our first semester and would anyone else's characters sign up for it? I'd hate to have my character attend a class all by her lonesome if so.


Well, if the GM wants Pakak to be more social, just let me know and I'll try to nudge him more that way


Male Half-dork 5 Nerd (universalist)

I'll try to pull the group together... Somehow. Still not sure how. Totally open to ideas in that area.

Honestly, I only have an inkling of a plot figured out, and am winging it.


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

Heh - I wing it in the PbPs I DM as well. You have more time to react to things so it can be liberating to go off what comes out organically.

As to suggestions for melding - there are the age old School classics:
Bullies - Hathin in particular would have strong reactions here
Group Project / Study Group
Stuck in a room together while zombies take over the campus....


Male Half-dork 5 Nerd (universalist)

As for that last option, might be kinda hard for zombies to take over. The high level teachers would be like, "Hahaha, that's funny." And blow them all away.

The other two are good ideas. The study group idea is on you guys, if you want to do that.

I'm likely to do an "extended field trip" sometime in the future. However, that isn't really a 1st year thing to do.


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

OOC I'd be keen for a study group / group project scenario; but IC I'd need to be dragged into it.


Hey guys. I just got a new job and it's taking up a lot of my time so I am going to have to drop out of the game. I wish everyone the best and hope that you all have an absolute blast.


Male Half-dork 5 Nerd (universalist)

That's okay Thimble, good luck with your new job!


:( Sorry to see you go thimblie. Good luck, and god speed!

In game note: I've got no problem with the GM rolling my initiative, saves, and reflexive actions like knowledge (identify creature) or perception checks.

Simply to speed up the game so we don't need to worry about waiting for 5 different players to toss up rolls before things can move along. My opinion is that if I pretty much have to make a roll and there's little choice in the matter I don't really care if it's not specifically me who makes the roll. Anything that's reflexive Shane's got my permission to roll for me if he'd prefer, especially if you're specifically waiting on me or anything of the like.


Male Half-dork 5 Nerd (universalist)

Okay Waltz. I think I might do it that way in the future for all the characters as well. How about enacted starting now, I'll roll all reflexive rolls for you guys. Any objections?


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

No issues with that from me.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)
Shane Gifford wrote:
Okay Waltz. I think I might do it that way in the future for all the characters as well. How about enacted starting now, I'll roll all reflexive rolls for you guys. Any objections?

You can't do much worse than I did on initiative ;) no objection here if it makes things easier for you


Female Human Wizard(Evoker) 1

None over here.


@Shane: Yeah edited the post. I thought tiny creatures threaten squares they're in, totally wrong on that my bad.

I'm not trying to meta game too hard here Hathin has a 16 STR so as far as I know he 'looks' the strongest of the two half-orcs, not entirely sure if a failed save also means you drop prone or if you can sleep standing up..... how's that work?


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

I would say that a standing creature that falls asleep would fall prone.

However as I pointed out in the game thread, a sleep spell is a full round cast.


Ah that's right, it doesn't interrupt the flow of things then which is good. If Vasile targets Hathin and knocks him prone upon completing the spell her next turn She'll target Pakak instead. If Vasile targets Pakak she'll simply target Hathin. Changed my actions to not include a move action with a 5-foot step incorporated with a full-round action.

Whatever works. :)

Is it safe to assume we've got melee weapons drawn and threaten correct?


Male Half-dork 5 Nerd (universalist)

Yeah, we can assume everyone threatens, as long as they have a weapon. Excepting Eudomia with her bow, of course.

You do fall over when asleep. I know it isn't specifically mentioned in the book, but that's how I'm playing it.


Cool, I think aside from a move action from Pakak which he might just not be taking we're pretty much done with round 1....spiffy....that was exceedingly fast.


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

It is nice when everyone is online at the same time.

Sorry bout that Vasile - but it was you or me ;) - I'm just glad that clubs have a range increment for throwing so they aren't improvised.


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

In retrospect - Vasile should probably get soft cover against the club toss. Should still hit though (just)


That was a nice shot. Didn't you'd take out Vasile so quickly. Kudos.

Personally I think the most amusing outcome of this fight would be if there's one last person standing and Vhiloe sneaks in one more non-lethal damage dropping the winner and making Vhiloe grand birdy champion.

I just like the idea of a bird dancing around while everyone lies unconscious skawking "Me Winnnar!".


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

I should have broke out the rat ;)


Your little pet's got nothing to worry about with Vhiloe he only eats worms and fruit. Sometimes both at the same time. The moment someone takes a swing at him or if he takes damage I'm probably going to start rolling self imposed will saves on him as though someone cast fear.

Idea: Our characters should all remain distant and unknowing of each other, but our familiars should become friends then team up to fight crime and solve mysteries.

If he's on you're person he might require a will save from sleep. ;)


Damn Paizo and their 1 hour edit stuff. Dirty Double post.

On a more important note: I think Vasile was 35 feet away...that might put her in the 3 extra ranged increments away for a -6 penalty to the attack instead of the -4. Plus the +4 to AC from soft cover brings down the roll down to an 13 vs AC of 15. Though, I might just be messing up in counting the range increments, but I'm pretty sure it's 35 feet whatever way you slice it.

This can probably be fixed with a 5-foot step, unless GM considers standing up from prone "movement" or something weird. Just thought I'd point it out as it changes the map if it's retconned or keeps Vasile conscious if if not. <_<

Sort that out however is appropriate, but it wouldn't be forthcoming if I didn't include that it could be 'sidestepped' with a simple sidestep to G4. That lucky throw will probably determine the duel and it was a pretty awesome throw.


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

On the range issue - she started in base to base and only moved 30 ft so she can't be 35 ft away.


Well unless she was in the same square as you she was 5-feet away from you in round 1. Moving 30ft puts her at 35ft away from you. Unless for ranged attacks the first 5-feet doesn't count, which would be something I'm not aware of.

I counted the squares with the whole (2nd diagonal is 10ft, stuff). Granted it's an easy fix with a 5-foot step. That 5 foot step could either effect movement next round and if it's not taken via a nice retconn it might keep Vasile in the mix. If I'm not horribly wrong. (I could easily be horribly wrong, if I'm missing something please point it out.)


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

Then I'll 5 ft step - which will probably remove her cover as well.

Problem solved, club still hits.


Whatever works. :)

Not trying to be nit-picky just remembered about soft-cover when you mentioned and thought to myself..."Shouldn't she be 35ft away?".

I'll post up round 3 when I know if Eudomia is still up or not and if the battle scape has or hasn't shifted/changed. Vhiloe is pretty easy though, just cause distraction/be a nuisance while shouting out obnoxious things.

I'd love to be able to use the run full round action to get up to 120ft away from Silyphs current location or move farther north, but unfortunately map limitations will probably prevent that. If mapping limitations aren't an issue she'll be running as far as possible to get a summon out without getting swarmed and hope the environment shifts to make getting to her more difficult, but if that's any hassle no worries.


Male Half-dork 5 Nerd (universalist)

You can move off the map; I'll figure it out. Don't think that you have to stop at the borders I have set up, as the arena itself is quite large.


Nifty, thanks! :)

If it's a hassle don't worry about it, though.


@Shane:

Just making sure, but Mael lost his Round 3 action correct? His Action on Round 4 was to attack Eudomia at D,5. So if he moves he'll be doing it on round 5, correct? I ran far enough away to prevent a charge before Silyph acts finishing her spell. Just wanted to make sure that he's not given an extra turn of free movement and can then close on her and disrupt her spell with a charge.

I'll probably be moving her closer in round 5 likely to U on the apha axis unless something changes so you might not have to worry about expanding the map too much.

The taunting was mostly for fluff, but she'd be shouting it out if it makes any difference. I'm trying to play her as if deliberately trying to antagonize them.

Do my summons last for 3 rounds or 4? I'm pretty sure it's 4 with summoners charm and Master of pentacles.

Thanks for the adjustment it was mostly so if I summoned a fiendish dog over an eagle it could charge if they didn't follow pursuit.

Not sure where Hathin is on the map due to last round getting a little muddled. I'm pretty sure he attacked Eudomia with an unarmed attack so D4 probably works unless Mael finished her first in which case he sort of lost a round or attacked a centipede.

Sorry for the chatter just trying make sure things are all copacetic maps are difficult and such.


Male Half-dork 5 Nerd (universalist)

Waltz:
You're right, Mael should have lost round 3 actions. I got muddled somewhere in there. Hmm, I think I need to work a new system, as this is all getting confused.

Your spell lasts 4 rounds, I just didn't know where the last one comes from before, but now I do. At least, this first one will, then the others will last 2 rounds (because the Master of Pentacles thing is once per day, right?)

Mael takes out Eudomia at the start of round 4; therefore, he hasn't moved yet, and is at D4 instead. Hathin is at D5, Pakak at E4, and Silyph over at Aa2. This new map should correct the things I've derped up now:

Fixed?

This should be right after Silyph, with Hathin and Pakak still getting round 4 actions.

If you guys spot anything more that's wrong here, tell me. I have become sorely messed up in this combat, and I apologize for it.


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

Looks about right - Hathin still takes a 60ft withdraw towards Silyph, skirting around the ice patch.

Heh - PvP is always much harder than PvE. You've done ok so far. For a small team based battle like this - it might actually be easier to average initiatives and have us act as a squad of three all at the same time? - so the teams would alternate actions instead of being mixed up?


Male Half-dork 5 Nerd (universalist)

Yeah, I'm thinking two teams acting one after the other would have been better than this. Oh well, it's not like it got dragged out all that long. Unless Silyph can pull off some serious 1v3 kiting or something. :P

Hopefully future combats run much smoother.


@Shane:

Yeah sounds about right. Master of Pentacles is from 'Guide to Society Organized Play #15'. It's a nifty trait for Cheliaxan Wizards. It is in fact 1/day.

PbP combat can get confusing it's no big deal. Any time I ever ask a question or point something out I'm never taking a tone of irritation or anything. I'm mostly just trying to look out and keep things on the ball.

PvE is much easier. Especially if you act all the enemies on the same initiative so it's no more than 2 or 3 initiative blocks. It's either (Players, Enemy) or (Players, Enemy, Players) or (Enemy, Players). If you keep the baddies at all one initiative it makes things simpler/easier without penalizing people with high initiative by tying them to those with low initiative. With PvP it's not a clean and simple especially a 3v3.

You're handling it well sometimes a GM will have trouble just getting a map together. I've played more than a few combats without one.

For the record I totally plan on Silyph pulling out in 3v1 or at least taking down two people. I has plans. <_<


Moved Silyph, but that changes if Mael moves before her in round 5 and closes the gap.


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

Just as a minor aside - I'm not keen on the use of acid splash on unconscious people to be hand-waved as us not knowing it occurred. We might not know exactly that it was her - but we could definitely infer it based on the effect on our clothes and the fact she was the only conscious one remaining.

Using something like acid on an unconscious target is something that as a person and player I'd find a pretty reprehensible thing to do. Silyph is free to clarify that she readied an action to cast a spell while she checked to see if anyone was faking it by nudging with a foot or the like.

I get that Silyph the character is evil - so it is in line with her character... but we should be able to get an inkling that she is purposefully using a potentially disfiguring spell on a helpless person - or at least is too callous to check for signs of life / surrender. That way we can start to put two and two together in character and look past her obfuscating aura of friendliness.


Female Human Wizard(Evoker) 1

I'm going to wait until the acid splash stuff is resolved before posting in the gameplay thread, as it could very well change interactions.


Male Half-dork 5 Nerd (universalist)

You have a valid point. I will allow that a portion of your clothes is singed, though you cannot know for certain that it was by her hand. After all, in an arena constantly changing to hazardous materials, it could have been the environment. Your character is free to speculate on the fact that each of you was apparently burned in a similar fashion, and only on one small section of your body, and you are free to jump to whatever conclusions you want. However, unless Cezar speaks up, there isn't anything definitive.


Male Human Wizard 1

I'd rather not have my face melted today...


Oh yeah she's totally evil, but I'm trying to RP her as practical evil. She only Acid splashed her downed foes and left out her allies to make sure they weren't 'Faking it' so to speak. Nor was she interested in showing mercy fearing it to be a ploy to catch her off her guard.

Not to say she doesn't enjoy doing cruel things. She just doesn't do them for no reason and is very mindful about being polite, nice, and honest. She'll never outright lie, but she will answer questions with questions or let others make their own inferences and lawyer the hell out of her specific words in an Asmodean sort of way.

I'm pretty much pulling from the:
Noble Demon
Villian with good PR
Pragmatic Villainy

Tropes as well as a few others.


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

Shane - perfect, that's fine by me.


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

Waltz - yea I understand where you're coming from, and to be honest had it just been a kick in the ribs I wouldn't have felt the need to say anything. But the fact that it was acid was what raised issues internally.

Living in Malaysia there are a lot of acid attacks and it's a little more permanent than a bruise... Just wanted to make sure that we had a chance / opportunity to call you out on it rather than just getting a free pass.

That said, Hathin the character probably wouldn't add things together without help anyway.


Oh yeah I was just clarifying that it was 90% non-malicious and defining the character in OOC with the tropes I was using as a basis during deciding her alignment originally. Plus I felt weird playing a Chelexian Binder that was any shade of good.

Any ranged attack would've worked in it's stead. Figured a disfiguring attack in an environment that heals wounds wasn't really too extreme in light of burning hands. On a RL note that sounds awful, I'd have picked up ray of frost had it not sucked as much in comparison to acid splash. Unless she gets a crossbow at some point it'll be her primary offensive spell for a while when she's not tossing around daze instead, so I hope that's not too weird or anything.

Totally don't expect a free pass, though. Just wanted to define it as not cackling chaotic violent mean spirited evil, or anything, in case it wasn't clear. :)


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

It's not a problem for the future... unless Hathin sees you casting it on people that are already out of the fight :)


Oh I'm looking forward to any alignment tussles. ;)

For reference since it seemed to throw Shane for a bit of a loop as well Silyph is unquestionably sincere in everything she says. She's quite lawful, polite, and nice even if that's weird for someone in the deep end of the alignment pool. I suppose that's more of a show don't tell thing, but if meta knowledge of the LE comes across as injecting a tone of underhanded insincerity I'm not really gunning for that.

@Shane on relationships: What's your stance on sexuality? I haven't personally made up my mind on my own character's. I'm gravitating towards bisexual on the merits of being attracted to power and position over appearance or sex, but not entirely sure how you plan on dealing with non-hetero relationships.


Male Human Wizard 1

Post just to be the 100th post in the discussion thread?
Post just to be the 100th post in the discussion thread.

1 to 50 of 264 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Academae Discussion Thread All Messageboards

Want to post a reply? Sign in.