Tetsu no Kurage no Haka - Tomb of the Iron Medusa in Minkai (Inactive)

Game Master Dreaming Warforged

The notorious Minkai aristocrats of Clan Hanado died out nearly two hundred years ago under the weight of its own arrogance. All that now remains of the once-great clan is the long-hidden Tomb of the Iron Medusa.


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HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

Akiyoshi doesn't have that many spells, and since the Energy Resistance should do most of the work, I don't have much else to do to prepare. I'm ready when you are. He'll move right up to the wall and stand ready.

"Let me know the moment you are going to drop the wall so I can attack in the same instant."


Map of the Necropolis

Tihn:
Tihn can see Bebulec behind the elementals. It is a noble efreeti. He's changed his size to become much bigger than at first (huge).


"Bebulec is a noble efreet, I believe. Though he is invisible, I can see that he has used his powers to enlarge himself. When the wall drops, I will cast a spell that may remove him from the conflict. Should it fail, I will follow up with something to reveal him. If all are ready...?"

Rounds 8 through 13, Tihn will let the clock run down. Round 14, he'll cast True Strike and indicate to the others it is about to go down.

Unless the others have more discussion, we should be ready to move on to round 15.


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

"Ready."


Male Human Monk (Zen Archer) 14 HP-117, AC-23/23/17, F+11 R+14 W+13

"Ready as well!"


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

The instant the wall drops, Akiyoshi presses into his sword form, cutting deeply into the enemy elemental.

PA: 1d20 + 22 ⇒ (16) + 22 = 38
Damage: 1d8 + 26 ⇒ (5) + 26 = 31
PA: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 1d8 + 26 ⇒ (8) + 26 = 34
PA: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d8 + 26 ⇒ (7) + 26 = 33

Nice.

Confirm Crit 1: 1d20 + 22 + 4 ⇒ (12) + 22 + 4 = 38
Damage: 1d8 + 26 ⇒ (8) + 26 = 34
Confirm Crit 2: 1d20 + 17 + 4 ⇒ (12) + 17 + 4 = 33
Damage: 1d8 + 26 ⇒ (3) + 26 = 29
Confirm Crit 3: 1d20 + 12 + 4 ⇒ (5) + 12 + 4 = 21
Damage: 1d8 + 26 ⇒ (2) + 26 = 28

Probably 2 criticals out of that, 159 damage. Personal best, I think. 187 if all crit, but I doubt a 21 will cut it.


When the wall goes down, Tihn casts Disintegrate on the efreeti.

To hit 1d20 + 14 + 20 ⇒ (19) + 14 + 20 = 53

Damage 28d6 ⇒ (5, 2, 2, 2, 2, 5, 1, 6, 6, 5, 1, 1, 4, 4, 3, 2, 6, 3, 3, 1, 3, 1, 2, 1, 1, 3, 5, 2) = 82

Fort save DC 23 for partial damage, 13 damage.

Darn! So close to a crit! That would have been Awe. Some.


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

It would. Big bad? BAM! One shot.


Male Human Monk (Zen Archer) 14 HP-117, AC-23/23/17, F+11 R+14 W+13

Jiro continues with his barrage of arrows at the elemental that was not attack by Akiyoshi.

Attack-Ranged: 1d20 + 22 ⇒ (5) + 22 = 27
Damage: 2d6 + 10 ⇒ (4, 4) + 10 = 18
Attack-Ranged: 1d20 + 22 ⇒ (1) + 22 = 23
Damage: 2d6 + 10 ⇒ (5, 4) + 10 = 19
Attack-Ranged: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 2d6 + 10 ⇒ (5, 3) + 10 = 18
Attack-Ranged: 1d20 + 17 ⇒ (13) + 17 = 30
Damage: 2d6 + 10 ⇒ (6, 4) + 10 = 20
Attack-Ranged: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 2d6 + 10 ⇒ (6, 3) + 10 = 19
Attack-Ranged: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d6 + 10 ⇒ (2, 1) + 10 = 13


Map of the Necropolis

Round 15 - The Tomb Raiders
With a whisper, the wall vanishes, and the air is filled with the roaring sound of the dancing flames, the slamming heat and the smell of sulfur.

Akiyoshi presses into his sword form, cutting deeply into the enemy elemental. The elemental and him clash together, both ready. Akiyoshi’s onslaught tears the elemental to shreds.

Jiro continues with his barrage of arrows at the elemental that was not attack by Akiyoshi. Multiple arrows slam in the elemental, causing him to roar, annoyed.

Tihn casts Disintegrate on the efreeti. The ray flies through the opening left by the slain elemental and punches the efreeti in the chest.

Secret Rolls:

DC 23
1d20 + 8 ⇒ (7) + 8 = 15

Tihn is the only one who sees the flash of intense pain, succeeded by fear, on the face of Bebulec, as his whole posture collapses with pain.

Round 16 - Bebulec and the Elemental Elder
The last elemental roars and lashes at Akiyoshi.

Secret Rolls:

1d20 + 23 ⇒ (6) + 23 = 292d8 + 8 ⇒ (4, 2) + 8 = 14
1d20 + 23 ⇒ (8) + 23 = 312d8 + 8 ⇒ (1, 1) + 8 = 10

The blows hit hard, but the magic that protects Akiyoshi stops most of their impact, and the burns that would ensue are simply kept at bay by another incantation. (-4 hp to Akiyohi)

Only Tihn can see Bebulec flying quietly toward him, landing behind Jiro.

Status
Shield Other between Akiyoshi and Tihn
Hero’s Defiance on Akiyoshi Not sure that has an effect. You can cancel that casting if you want
Resist Energy (Fire) on Akiyoshi. 30 points, 140 minutes
Protection from Evil on Tihn, 14 minutes
See Invisiblity on Tihn, 10 minutes
Extended Mirror Image on Tihn 8 images, 28 minutes
Stone Skin on Akiyoshi (DR 10/adamantine; up to 140 points of damage), 14 minutes
Overlamd Flight on Akiyoshi, base speed is 40’ (30’ with medium or heavy armor/encumberance)
Greater Arcane Sight on Tihn, 14 minutes

Map
All of you are up!


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

Hero's Defiance is just a good safety measure spell. Should he be reduced below zero anytime in the next 14 hours, and he has a Lay on Hands left, he gets to use it automatically, without spending an action. It's pretty much there just in case, so that he doesn't go down in a fight.

Not that I was looking at your secret rolls, but if the monster only rolled 14 damage on a hit, it would be absorbed by Akiyoshi's present Resist Energy 30.

As Akiyoshi cannot yet see the enlarged devil, he presses his attack on the last of the Elementals, striving to finish it off quickly.

PA: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 1d8 + 26 ⇒ (6) + 26 = 32
PA: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 1d8 + 26 ⇒ (1) + 26 = 27
PA: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d8 + 26 ⇒ (5) + 26 = 31
Confirm Crit: 1d20 + 12 + 4 ⇒ (9) + 12 + 4 = 25
Crit Damage: 1d8 + 26 ⇒ (5) + 26 = 31

AC 19 and under: 121 Damage
AC 25 and under: 94 Damage
AC 28 and under: 63 Damage
AC 29 and under: 31 Damage
AC 30 and greater: Wiff


Map of the Necropolis

It's a slam attack, so DR removed 10. You resisted the burning part (extra 2d10).


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

Ah. All cool.


”Jiro, behind you!”

Tihn turns, steps away and points with his staff and a glistening stream of light pours from the tip and exploding in the space between them.

Step to D18 and activate staff for Glitterdust. Center on G-H 17-18. DC 21 will save vs. blindness.

I believe that will get the efreet, but not Tihn or Jiro. Also, I don’t think activating a staff provokes an AoO, if it does, can he activate defensively?


Male Human Monk (Zen Archer) 14 HP-117, AC-23/23/17, F+11 R+14 W+13

Assuming that Jiro now knows that something is behind him, I will unload with all 6 shots on the Efreet.

Attack-Ranged: 1d20 + 22 ⇒ (3) + 22 = 25
Damage: 2d6 + 10 ⇒ (1, 1) + 10 = 12
Attack-Ranged: 1d20 + 22 ⇒ (16) + 22 = 38
Damage: 2d6 + 10 ⇒ (2, 4) + 10 = 16
Attack-Ranged: 1d20 + 22 ⇒ (5) + 22 = 27
Damage: 2d6 + 10 ⇒ (4, 6) + 10 = 20
Attack-Ranged: 1d20 + 17 ⇒ (3) + 17 = 20
Damage: 2d6 + 10 ⇒ (3, 5) + 10 = 18
Attack-Ranged: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 2d6 + 10 ⇒ (6, 5) + 10 = 21
Attack-Ranged: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17

Wow..what crappy rolls...dicebot is trying to even the score I think!!


Map of the Necropolis

Round 16 - The Tomb Raiders
As Akiyoshi cannot yet see the enlarged devil, he presses his attack on the last of the Elementals, striving to finish it off quickly. His barrage is not as effective as he would have hoped, for the elemental dances around him and his blade’s damage is reduced by the outsider’s defenses.

”Jiro, behind you!”
Tihn turns, steps away and points with his staff and a glistening stream of light pours from the tip and exploding in the space between them.

Secret Rolls:

DC 23
1d20 + 10 ⇒ (14) + 10 = 24

The shower of sparkles highlights the efreeti, but fails to blind it.

Jiro now knows that something is behind him and he unloads six arrows towards it, but only one finds its mark.

Round 17 - Bebulec and the Elemental Elder
The elemental dances and laughs as it presses on its assault.

Secret Rolls:

1d20 + 23 ⇒ (9) + 23 = 322d8 + 8 ⇒ (1, 1) + 8 = 10
1d20 + 23 ⇒ (16) + 23 = 392d8 + 8 ⇒ (5, 5) + 8 = 18

Once more, the savage assault is almost completely blocked by the arcane defenses surrounding Akiyoshi. (-8 hp to Akiyoshi)

Bebulec swears as he reappears. He moves to the side and conjures a wall of fire between it and Jiro.

Secret Rolls:

2d4 ⇒ (1, 1) = 2

The flames roar and burn slightly Jiro, blocking his view. (-2 hp to Jiro)
Bebulec turns to Tihn, grinning: ”Now we can talk...”

Status
Shield Other between Akiyoshi and Tihn
Hero’s Defiance on Akiyoshi Not sure that has an effect. You can cancel that casting if you want
Resist Energy (Fire) on Akiyoshi. 30 points, 140 minutes
Protection from Evil on Tihn, 14 minutes
See Invisiblity on Tihn, 10 minutes
Extended Mirror Image on Tihn 8 images, 28 minutes
Stone Skin on Akiyoshi (DR 10/adamantine; up to 140 points of damage), 14 minutes
Overlamd Flight on Akiyoshi, base speed is 40’ (30’ with medium or heavy armor/encumberance)
Greater Arcane Sight on Tihn, 14 minutes

Map
All of you are up!


"A word, eh? How about, 'Begone!'"

Tihn casts magic missile defensively. DC 17 1d20 + 7 + 4 + 14 ⇒ (15) + 7 + 4 + 14 = 40
Damage 5d4 + 5 ⇒ (1, 3, 3, 1, 2) + 5 = 15


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

Akiyoshi grows in frustration as the fire elemental continues to fight, particularly when the giant devil is revealed, and subsequently hidden by the wall of flames. He lashes out with another series of sword-strokes, sure he will destroy the elemental this time, and be able to charge to Tihn's aid in a mere moment's time.

1d20 + 22 ⇒ (16) + 22 = 38
1d20 + 17 ⇒ (18) + 17 = 35
1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d8 + 26 ⇒ (4) + 26 = 30
Damage: 1d8 + 26 ⇒ (4) + 26 = 30
Damage: 1d8 + 26 ⇒ (1) + 26 = 27

1d20 + 22 + 4 ⇒ (12) + 22 + 4 = 38
1d20 + 17 + 4 ⇒ (4) + 17 + 4 = 25
1d20 + 12 + 4 ⇒ (8) + 12 + 4 = 24
Damage: 1d8 + 26 ⇒ (7) + 26 = 33
Damage: 1d8 + 26 ⇒ (1) + 26 = 27
Damage: 1d8 + 26 ⇒ (5) + 26 = 31


Map of the Necropolis

Jiro and Akiyoshi:
The elemental is finally cut down, its flames dissolving quicly.


Male Human Monk (Zen Archer) 14 HP-117, AC-23/23/17, F+11 R+14 W+13

Jiro moves over to the samurai and firmly grips him on the shoulder.
"Hold on!", he says in a calm voice.
He centers his Chi and visualizes the space just behind the fiery creature attacking Tihn, and suddenly they are there!

Used 2 ki points and triggered 'abundant step' to teleport behind the efreet, but far enough away so we are not burned by the wall of fire.


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

As soon as the last elemental is defeated, Akiyoshi turns and dashes to the aid of his friend. He runs straight through the wall of flames, blade held out in front should he emerge near the efreet.


Male Human Monk (Zen Archer) 14 HP-117, AC-23/23/17, F+11 R+14 W+13

umm Akiyoshi did you read my entry? I guess you can do that if you want, but this will get us there quicker, and without worrying about the fire (at least I will not be...)


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

Oh, I did read it, but I assumed it was you only. If you can take me with you, that is cool.

Liberty's Edge

Male Historian/Curator

lol..no problem...thought you ninja'd my post is all...


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

Does he have a special ability that allows him to take someone along, as Abundant Step usually does not?

PRD wrote:
At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. His caster level for this effect is equal to his monk level. He cannot take other creatures with him when he uses this ability.


Male Human Monk (Zen Archer) 14 HP-117, AC-23/23/17, F+11 R+14 W+13

You are correct...I mis-read the entry to say you could take someone!! thanks for the catch! I guess you charge through the fire after all, and I will teleport 30' away from the efreet on the side Tihn is on.


Map of the Necropolis

Round 17 - The Tomb Raiders
"A word, eh? How about, 'Begone!'" claims Tihn as projectiles fly from his fingers and slams into Bebulec.

On the other side of the wall, Akiyoshi grows in frustration as the fire elemental continues to fight, particularly when the giant devil is revealed, and subsequently hidden by the wall of flames. He lashes out with another series of sword-strokes, sure he will destroy the elemental this time, and be able to charge to Tihn's aid in a mere moment's time.

The elemental is finally cut down, its flames dissolving quickly.

He centers his Chi and visualizes the space just behind the fiery creature attacking Tihn, and suddenly he is there!

Round 17 - Bebulec
Bebulec grunts as he feels the missiles’ impacts. He shifts his weight, pivots and slams his fists at the newly arrived monk, preferring not to waste time on illusions: ”I have been here so many years! Imprisoned!!! You’ll PAY for it!”

Secret Rolls:

1d20 + 18 - 4 ⇒ (20) + 18 - 4 = 342d6 + 7 + 8 + 1d6 ⇒ (1, 6) + 7 + 8 + (3) = 25
1d20 + 18 - 4 ⇒ (18) + 18 - 4 = 322d6 + 7 + 8 + 1d6 ⇒ (3, 2) + 7 + 8 + (2) = 22
Confirm: 1d20 + 18 - 4 ⇒ (3) + 18 - 4 = 172d6 + 7 + 8 ⇒ (1, 2) + 7 + 8 = 18

The zen archer gets pounded by the efreet’s mighty fists as they both connect and catch him off guard. (-47 hp to Jiro)
”Feels nice to punch something after all these years!”

Status
Shield Other between Akiyoshi and Tihn
Hero’s Defiance on Akiyoshi Not sure that has an effect. You can cancel that casting if you want
Resist Energy (Fire) on Akiyoshi. 30 points, 140 minutes
Protection from Evil on Tihn, 14 minutes
See Invisiblity on Tihn, 10 minutes
Extended Mirror Image on Tihn 8 images, 28 minutes
Stone Skin on Akiyoshi (DR 10/adamantine; up to 140 points of damage), 14 minutes
Overlamd Flight on Akiyoshi, base speed is 40’ (30’ with medium or heavy armor/encumberance)
Greater Arcane Sight on Tihn, 14 minutes

Map
All of you are up! Akiyoshi, I moved you five feet after your full attack.


Tihn smiles at Jiro's arrival, for it means to him the elementals must have been dealt with.

"Allow us to free you from that imprisonment."

Cast defensively magic missile again, DC 17 1d20 + 7 + 4 + 14 ⇒ (13) + 7 + 4 + 14 = 38
Damage 5d4 + 5 ⇒ (4, 1, 4, 3, 3) + 5 = 20


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

This round Akiyoshi will dash across the wall of fire, as described in my previous post.


Male Human Monk (Zen Archer) 14 HP-117, AC-23/23/17, F+11 R+14 W+13

Jiro shakes off the efreets attack and launches his own at the creature.

Attack-Ranged: 1d20 + 22 ⇒ (3) + 22 = 25
Damage: 2d6 + 10 ⇒ (3, 6) + 10 = 19
Attack-Ranged: 1d20 + 22 ⇒ (20) + 22 = 42
Confirm Crit: 1d20 + 22 ⇒ (4) + 22 = 26
Damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22
Crit Damage: 4d6 + 20 ⇒ (1, 2, 1, 5) + 20 = 29
Attack-Ranged: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 2d6 + 10 ⇒ (2, 4) + 10 = 16
Attack-Ranged: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 2d6 + 10 ⇒ (4, 2) + 10 = 16
Attack-Ranged: 1d20 + 17 ⇒ (10) + 17 = 27
Damage: 2d6 + 10 ⇒ (2, 4) + 10 = 16
Attack-Ranged: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22


Map of the Necropolis

Akiyoshi bursts through the curtain of fire, powerful spells preventing the flames from burning his skin, only in time to see Tihn and Jiro cut Bebulec down with projectiles.

Bebulec falls on his knees, riddled with holes, his face a mask of perplexity: "Freedom... It sounds so sweet, but what is its cos-..." and he crumples to the floor, fiery ichor oozing out.

The roar of flames drops quickly, leaving a heavy silence.

To your right, the oven and furnace lie open, but their fire quenched. To your left, is a similarly domed place, looking like a shrine. Perhaps once elegant, this place of reverence has been foully and thoroughly defiled: statues lie broken on the floor, and the mosaic symbol of Aroden under the great dome is smeared with all manner of filth. The walls, bearing once-beautiful frescoes of deeds of the god, are soiled with ordure. Pools of red-tinged water stand to the north and south, while a scorched curtain that once sheltered the altar to the west hangs in tatters.


As the chambers fall into silence, Tihn waits, alert for any tricks the efreet may still be playing. After several long moments, he heaves a sigh of relief and leans on his staff.

"Well done, my friends. We should move on quickly while some of our arcane and divine protections are in place. A cursory check of the room for any clues that may help us, and then Akiyoshi resumes the lead?"

Tihn will check over the remains of the frescoes for anything helpful. He'll look over the whole area with his arcane sight for anything of mystical note.

Perception 1d20 + 4 ⇒ (14) + 4 = 18


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

"Well done indeed. Is anyone injured or in need of healing? If we are ready to proceed, Tihn makes a wise statement about preserving our current protections."


Map of the Necropolis

On Bebulec's body, you find an iron key that radiates faint transmutation. This key is engraved with a cross-eyed medusa face.

Tihn:
Careful examination of the mosaic symbol in the center of the floor reveals a single word written in dried blood: “Abandoned.” The western curtain has been slashed and partially burned; beyond it is a begrimed altar, the ritual objects atop it shattered. The statue behind the altar has also been smashed to pieces.


Male Human Monk (Zen Archer) 14 HP-117, AC-23/23/17, F+11 R+14 W+13

Jiro will try and clean up the shrine as much as possible and say a short prayer to whatever god (or gods) that were there.

Know. Religion: 1d20 + 10 ⇒ (14) + 10 = 24


"Friends, look here. In the mosaic on the floor. The word "Abandoned" scribe with blood now dried. And over here" he says, walking to the curtain to the west. "An altar, and a smashed statue. Indeed, everything on the altar itself is smashed."


Stats:
AC 22/18/15 HP 117/117 F+7 R+15 W+9 Init +13 Per +28, Spells Active: detect scrying, mage armor, overland flight

Ukyou reappears from behind the rest of the group, "Uh oh. Looks like I chose a bad time to scout the outside. Is everyone all right?" Once everyone has filled Ukyou in on the details he suggests, "Perhaps someone took Aroden's death personally. You said something about a key? Where there's a key, there must be a lock." He casts detect magic to see if there is anything further to be discerned aside from its aura. Spellcraft 1d20 + 24 ⇒ (7) + 24 = 31


Map of the Necropolis

The key carries what looks like a partial enchantment only. It's purpose remains a mystery though.


Stats:
AC 22/18/15 HP 117/117 F+7 R+15 W+9 Init +13 Per +28, Spells Active: detect scrying, mage armor, overland flight

"Mmmmmm...no idea, but we'd best keep it until we find the lock. Mind if I take a look around to see if you missed anything?" Perception on room where the fight took place 1d20 + 28 ⇒ (13) + 28 = 41


Tihn takes a closer look at the altar area. He'll use a detect magic on the area, and see if he can figure out who or what did the damage. Are there burns consistent with the elementals having done it?


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

"No harm done, Ukyou-san, but perhaps we'd better stick closer together in the future. I am pleased we were able to defeat these foes as efficiently as we did, but there is no need to proceed arrogantly. Do you see anything of note my friends?"

Did Bebulec remain in this realm when he died, or did his body return to his own realm, as would typically happen for an outsider?


Stats:
AC 22/18/15 HP 117/117 F+7 R+15 W+9 Init +13 Per +28, Spells Active: detect scrying, mage armor, overland flight

Ukyou bows, "You are correct of course Akiyoshi-san. My sincere apologies for putting you all in danger. It is obvious there are still very current dangers in this ancient tomb."


Map of the Necropolis
Ukyou Zashiki-warashi of Kasai wrote:
"Mmmmmm...no idea, but we'd best keep it until we find the lock. Mind if I take a look around to see if you missed anything?" Perception on room where the fight took place 1d20+28

You make your way around the place, but can't find anything new of note..


Map of the Necropolis
Tihn Tremako wrote:
Tihn takes a closer look at the altar area. He'll use a detect magic on the area, and see if he can figure out who or what did the damage. Are there burns consistent with the elementals having done it?

The damage was not done by the elementals. It looks like good old smashing with a hammer or a mace. The damage seems very old.


Map of the Necropolis
Akiyoshi wrote:
Did Bebulec remain in this realm when he died, or did his body return to his own realm, as would typically happen for an outsider?

Akiyoshi notices the body of Bebulec remaining. Upon closer examination, it seems to decay quite fast though.


Map of the Necropolis

The link to the map of the crypt is right under my alias' name, for easy finding.


The Tomb wrote:
The link to the map of the crypt is right under my alias' name, for easy finding.

And we are in the building just south of the center of the map?

"Perhaps the key is for another area of the necropolis? Maybe we learn more in another building?"


Male Human Monk (Zen Archer) 14 HP-117, AC-23/23/17, F+11 R+14 W+13

Once Jiro has completed cleaning and repairing the shrine as much as he can, he will join the others.
"There does not seem to be much else here. Let us move on, and perhaps what we are looking for can be found there."


Map of the Necropolis

Yes, yiu're in the great building in the centre.


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

"There does not seem to be anything else to discover in this building; let's move on while our spell support is still in effect. Shall we move over to the next building? I think we should start with the larger buildings and then move on to the smaller individual crypts. Those three larger buildings we saw near the north wall look like a good option."

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