Terevalis' The Confirmation
(Inactive)
Game Master
JASON RODARTE
MAP 1
Map 2
Sheets
MAP IV
MAP III
MINOTAUR MAP
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Kristiani
Sithiel
Shalgor
Enrique
Azora
Brick
Then Amoebas
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The Halfling dismisses her creature.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The warrior will move up and move the sorceress out of the way.
Male grippli medium (fiend keeper) 3 (HP: 21/21) (AC:20 FF:16 T:15) (Fort: +2 Ref: +5 Will: +3) (Init: +4) (Perc: +6)
Enrique moves up towards the half orc, carefully yet forcefully stabbing at the amoeba with the intention of not killing Shalagor.
Rapier: 1d20 + 7 ⇒ (9) + 7 = 16, Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
I guess I am still just being eaten alive.
Male grippli medium (fiend keeper) 3 (HP: 21/21) (AC:20 FF:16 T:15) (Fort: +2 Ref: +5 Will: +3) (Init: +4) (Perc: +6)
Unless my stabitty rapier strike kills it.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1
Trying to stabilize the nagaji, then coming for you big guy
-Posted with Wayfinder
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Did you make a roll, Azora?
Male grippli medium (fiend keeper) 3 (HP: 21/21) (AC:20 FF:16 T:15) (Fort: +2 Ref: +5 Will: +3) (Init: +4) (Perc: +6)
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
That is enough correct? I am getting 3.5 and PF confused
Male grippli medium (fiend keeper) 3 (HP: 21/21) (AC:20 FF:16 T:15) (Fort: +2 Ref: +5 Will: +3) (Init: +4) (Perc: +6)
I believe in Pathfinder you need a 15 to stabilize someone.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
That is what I was thinking. Did she make a roll this round?
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
There I edited out my post, left just the information we might need when it's dead.
By my count I took 7 Damage is that correct, and now that it is over am I still taking damage?
Also we should have 2 potions of CLW and I have 5 charges on the wand of CLW.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
There is still one amoeba
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The paralysis is in effect for 16 more rounds. I'm counting, so far, 5 damage to 5he half orc this round.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
No damage once the things are dead.
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
Why am I taking damage every round?
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The cube got you and you took acid damage.
Cube died. No damage.
Amoeba got you. Damage.
Frog killed it. No damage.
But there is still one amoeba
female nagaji bronze draconic sorceror 1 | HP 9/9, Level 1 spells 0/4 | AC 14 (18), T 13, FF 11 (15) | F +2, R +3, W +2 (+2 vs mind-affecting/poison) | CMB +0, CMD 13 | Spd 30' | Perc +2 | Init +7
stabilize-3HP: 1d20 + 1 - 3 ⇒ (14) + 1 - 3 = 12
Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1
heal to stabilize: 1d20 ⇒ 14
-Posted with Wayfinder
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The last amoeba moves up again and begins to engulf the inert druid
1d6 ⇒ 1
female nagaji bronze draconic sorceror 1 | HP 9/9, Level 1 spells 0/4 | AC 14 (18), T 13, FF 11 (15) | F +2, R +3, W +2 (+2 vs mind-affecting/poison) | CMB +0, CMD 13 | Spd 30' | Perc +2 | Init +7
I realized I don't actually lose a HP for only 1 Con damage.
Ability Damage rules wrote: For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability.
Male grippli medium (fiend keeper) 3 (HP: 21/21) (AC:20 FF:16 T:15) (Fort: +2 Ref: +5 Will: +3) (Init: +4) (Perc: +6)
"Can't any of you properly tend to a wounded ally? Try harder, Pathfinders, try harder!"
Enrique then begins his assault on the final ooze.
Rapier: 1d20 + 7 ⇒ (12) + 7 = 19, Damage: 1d4 + 5 ⇒ (1) + 5 = 6
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
Enrique, you are one mean Grippli. Thank you for saving my life Shalagor says to himself as he stares blankly at the ceiling expecting his impending death.
-Posted with Wayfinder
Male grippli medium (fiend keeper) 3 (HP: 21/21) (AC:20 FF:16 T:15) (Fort: +2 Ref: +5 Will: +3) (Init: +4) (Perc: +6)
As soon as the final ooze dissolves, Sir Enrique loosens his control over the grippli's body, letting the free spirit inside react to his surroundings. With a quick glance at Shalagor, Enrique's face grows stern and he looks around at his allies.
"Do we have any magical healing left? This should prove more effective than our untrained attempts to stop Krstani and Shalagor's bleeding."
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
There were a few potions and a wand in Janira's bag
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
I will be conscious in about a minute, how much damage did I end up taking, I honestly couldn't keep track and it seemed like I was calculating differently than you GM. when I am conscious I have the wand with 5 charges and I don't know where they are but we have yet to use the 2 CLW pots.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
I am counting 8 total damage in this encounter.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
I don't think that anyone has used the potions.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
Shalagor wakes up and looks around. "I'm, I'm alive."he says quietly as oso pads over to him and nuzzles him. He winces in pain, feeling the burns from the acid, still sitting down he taps himself with the wand a couple of times to heals his wounds and raises to his feel. "what happened, is anyone else hurt." He wands his fallen comrades and turns and looks down at the Grippli.
"you saved my life," he extends a huge hand to the Grippli "thank you"
"and you," pointing at Brik "I'll deal with you later, right now we need to save Janira."
Clw: 1d8 + 3 ⇒ (1) + 3 = 4 me
Clw: 1d8 + 3 ⇒ (1) + 3 = 4me if the first wasnt 7+
Clw: 1d8 + 3 ⇒ (6) + 3 = 9kristiani
Clw: 1d8 + 3 ⇒ (1) + 3 = 4if you need another one
-Posted with Wayfinder
Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1
Upon hearing the sounds of battle outside, the ifrit eagerly leads the charge to aid Janira.
Male grippli medium (fiend keeper) 3 (HP: 21/21) (AC:20 FF:16 T:15) (Fort: +2 Ref: +5 Will: +3) (Init: +4) (Perc: +6)
Enrique smiles at Shalagor, shaking his hand warmly.
"Enough good deeds will eventually eradicate Sir Enrique's malevolent nature. It is my duty."
The grippli then starts following Azora, cleaning bits of ooze off his blade.
female nagaji bronze draconic sorceror 1 | HP 9/9, Level 1 spells 0/4 | AC 14 (18), T 13, FF 11 (15) | F +2, R +3, W +2 (+2 vs mind-affecting/poison) | CMB +0, CMD 13 | Spd 30' | Perc +2 | Init +7
Krstani finally awakes to see Shalagor holding a wand over her. "My eternal thanks! I thought I was done for."
Upon hearing that Janira was close and still fighting the minotaur, she hurries off to assist with the others.
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
"Thank Azora and Mr. Karpadi, without them we'd both be dead" Shalagor says reaching out to help the female nagaji to her feet.

M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
[The PCs emerge from the caverns into a 40-foot
clearing at the base of the Kortos Mounts. The full moon
above casts provides dim light over the entire area,
bright enough to illuminate even the shaded leaf litter
beneath the trees (if the PCs have low-light vision the entire
map is treated as if under full daylight).]
[The patches of woodland shown in green are also filled with
underbrush that behaves as light undergrowth (Core
Rulebook 426), creating difficult terrain and concealment.
The trees are only a few decades old and do not completely
occupy their respective squares. A creature that shares a
space with one or more trees benefits from partial cover.]
[The stream is about 10 feet wide and 5 feet deep in this
area, and the water moves downstream from east to west at
30 feet per round. Treat this as rough water, which requires
a DC 15 Swim check to navigate. A Large creature can walk
through the water as though it were difficult terrain with
a successful DC 12 Strength check. On a failed Strength
check, such a creature is checked and unable to move
farther that turn.
A 3-foot-diameter tree truck spans the
width of the river, creating an impromptu bridge. The
trunk is slippery from the splashing water, and crossing it
at half speed requires a successful DC 7 Acrobatics check,
during which time the creature is treated as flatfooted for
moving on a narrow surface. If the creature fails this check,
it falls into the water unless it succeeds at a DC 13 Reflex
save, in which case it lands prone on the trunk instead.]
[The slope to the west gradually rises to a height of
20 feet, and creatures standing at its highest point benefit
from both a commanding view of the battlefield and a
clear vantage point for ranged attacks.]
Nearly 100 feet from the cave’s entrance, Janira Gavix is locked in combat with her relentless minotaur foe in a clearing on the southern bank of the stream. By the time you all arrive, it seems that she has used all of her spells for the day, has used some kind of magic to shatter the minotaur’s axe in two (half the blade is missing). More importantly, blood covers her entire body, and her left hand hangs limp to her side, with her shoulder and torso all mangled.
When you all emerge from the cave, Janira shouts, “You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Go ahead nd place your tokens around Brik. For simplicity's sake I just copied the halfing to be Janira. I will roll initiative later on tonight
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
I really struggled to place oso and Shalagor from my phone lol but I was able to do it
-Posted with Wayfinder
Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1
Just before we come out of the cavern, I would like to start my Dervish Dance so it will be active when we roll for initiative.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Azora 1d20 + 7 ⇒ (6) + 7 = 13
Brick 1d20 + 1 ⇒ (7) + 1 = 8
Enrique 1d20 + 4 ⇒ (16) + 4 = 20
Kristani 1d20 + 7 ⇒ (13) + 7 = 20
Shalgor and OSO 1d20 + 1 ⇒ (7) + 1 = 8
sITHIEL 1d20 + 3 ⇒ (1) + 3 = 4
Janira 1d20 + 6 ⇒ (1) + 6 = 7
Minotaur 1d20 + 0 ⇒ (6) + 0 = 6
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
TURN
Enrique
Kristiani
Azora
Shalgor
Brick
Janira
Minotaur
Sithiel
Remember you are 100' away
female nagaji bronze draconic sorceror 1 | HP 9/9, Level 1 spells 0/4 | AC 14 (18), T 13, FF 11 (15) | F +2, R +3, W +2 (+2 vs mind-affecting/poison) | CMB +0, CMD 13 | Spd 30' | Perc +2 | Init +7
The nagaji scampers forward, right up to the water's edge. "Hang in there, Janira!"
Double move.
Male grippli medium (fiend keeper) 3 (HP: 21/21) (AC:20 FF:16 T:15) (Fort: +2 Ref: +5 Will: +3) (Init: +4) (Perc: +6)
As Enrique steps out of the cave and Janira's situation is revealed, an inner conflict ensues.
I must protect her! She is a fellow Pathfinder, a friend!
Stupid frog, you will get yourself killed. My spirit will survive, but your body will perish.
I care not of what you think. My party and you will help me slay this demon, save Janira and become a true Pathfinder!
His consciousness triumphant over Sir Enrique, the grippli charges forwards.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Brick hoofs it to the bridge.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Azora and Shalgor need to go but I don't think that they will make it across the river this round so I will continue with the halfling and minotaur
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The halfling will attempt to disarm the minotaur from his ax moving 5' away
1d20 + 4 ⇒ (8) + 4 = 12 missing
The minotaur with a smile takes a 5' step and attacks her with ax and gore.
1d20 + 7 ⇒ (5) + 7 = 12 ax
1d20 + 2 ⇒ (8) + 2 = 10 ax
1d20 + 4 ⇒ (12) + 4 = 16 gore
She was able to dodge the ax, but being tired and hurt was not able to dodge the gore
1d6 + 2 ⇒ (6) + 2 = 8
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
As Janira cries out in pain as she gets gored her fellow halfling moves up.
|