Terevalis' The Confirmation
(Inactive)
Game Master
JASON RODARTE
MAP 1
Map 2
Sheets
MAP IV
MAP III
MINOTAUR MAP
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
I double moved sorry bout that
-Posted with Wayfinder
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
ROUND 2
TURN
Enrique
Kristiani
Azora
Shalgor
Brick
Janira
Minotaur
Sithiel
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Brick runs past the bridge.
Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1
Double move (80') to the log.
female nagaji bronze draconic sorceror 1 | HP 9/9, Level 1 spells 0/4 | AC 14 (18), T 13, FF 11 (15) | F +2, R +3, W +2 (+2 vs mind-affecting/poison) | CMB +0, CMD 13 | Spd 30' | Perc +2 | Init +7
Krstani continues running towards the bridge.
Double move again
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
If I attempted to jump it would I get a running start because I was running last round and it safe to say I didn't stop and then jump.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
I mean this could go badly
In his rage Shalagor leaps into the air trying to clear the rushing river.
Acrobatics: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19 for a running long jump this is how far I travel
He soars nearly 20 feet over the river and lands running at the minotaur
He swings his huge Falchion at the beast
Falchion: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12
But his swing is wild and doesn't even come close to the creature.
"Get out of here," He yells at Janira
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
I think it gets an attack of opportunity as you leave a threatned square
As the half orc runs at the minotaur the creature takes a swing at him with his ax.
1d20 + 7 ⇒ (16) + 7 = 23
2d6 + 4 ⇒ (2, 5) + 4 = 11
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
TURN
Enrique
Kristiani +
Azora +
Shalgor +
Brick +
Janira
Minotaur
Sithiel +
Just marking the people who have gone
Male grippli medium (fiend keeper) 3 (HP: 21/21) (AC:20 FF:16 T:15) (Fort: +2 Ref: +5 Will: +3) (Init: +4) (Perc: +6)
Seeing his friends leap into action, Enrique gracefully jumps over the creek and charges at the minotaur.
Acrobatics: 1d20 + 4 ⇒ (14) + 4 = 18
Rapier: 1d20 + 7 ⇒ (12) + 7 = 19, Damage: 1d4 + 4 ⇒ (2) + 4 = 6
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Nice hit. I'm at an eagle scout ceremony. Will update when I get home
Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1
The bard moves up and quickly casts a spell on the monster's axe.
Cast Grease on his weapon. DC 14 Reflex save or he drops the weapon.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
We aren't at round 3 yet Azora but I will use that as your Round 3 action
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Janira takes a 5' sep away from the minotaur.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The minotaur will attempt to ax the frog and halfling once and then to gore the halforc
1d20 + 7 ⇒ (4) + 7 = 11 frog
1d20 + 4 ⇒ (18) + 4 = 22 Janira
2d6 + 4 ⇒ (4, 5) + 4 = 13 damage
1d20 + 4 ⇒ (5) + 4 = 9 gore
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The Halfling crumbles as the ax slices into her.
TURN
Enrique
Kristiani
Azora what is the DC of the spell?
Shalgor
Brick
Janira dying
Minotaur
Sithiel
Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1
That is my round 2 action. I double moved 80 feet on round 1.
Male grippli medium (fiend keeper) 3 (HP: 21/21) (AC:20 FF:16 T:15) (Fort: +2 Ref: +5 Will: +3) (Init: +4) (Perc: +6)
"To hell with you, Minotaur! Somebody tend to Janira, quickly; we mustn't lose her!"
Rapier: 1d20 + 6 ⇒ (13) + 6 = 19, Damage: 1d4 + 4 ⇒ (2) + 4 = 6
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Azora wrote: That is my round 2 action. I double moved 80 feet on round 1. what is the DC?
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
It's a DC 14 Reflex it's in the post where she cast Grease
Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1
Yes, I posted that it is a DC 14 reflex save.
-Posted with Wayfinder
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Sorry, I didn't catch that.
1d20 + 5 ⇒ (18) + 5 = 23 Reflex
The minotaur holds on to his ax.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Enrique +
Kristiani +
Azora +
Shalgor
Brick +
Janira dying
Minotaur
Sithiel
Brick charges the minotaur See attack of opportunity below
1d20 + 4 ⇒ (12) + 4 = 16
1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7
which would have hit had the minotaur not taken him down
Janira stabilize
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The minotaur gets an attack of opportunity on Brick as he charges
1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
2d6 + 6 ⇒ (4, 6) + 6 = 16
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Waiting on Shalgor before the minotaur goes
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
Shalagor, bleeding profusely,he takes a 5 foot step and takes a another swing at the Minotaur but this time more tentatively.
Fighting Defensively: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16
New AC 18
And seeing his friend from afar Oso charges forward
I just realized that Oso can move 40 feet so he will be also jumping over the river, or at least trying to
Acrobatics: 1d20 + 6 ⇒ (12) + 6 = 18
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Reading the module my take is that the beast is here to cause damage and will take out people as it can
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
In fury the minotaur will attack with his ax
#1 Grippli
#2 Half Orc
Gore 1d4 ⇒ 1 even Brick Odd Janira
Ax on the froggy
1d20 + 7 ⇒ (17) + 7 = 24
2d6 + 4 ⇒ (1, 1) + 4 = 6
Shalgor
1d20 + 4 ⇒ (18) + 4 = 22
2d6 + 4 ⇒ (4, 2) + 4 = 10
Brick
1d20 + 4 ⇒ (14) + 4 = 18
1d6 + 4 ⇒ (1) + 4 = 5
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Sithiel summons a celestial eagle and it attacks the minotaur with a fury that matches the beast man's
1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 talon
Confirm 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 talon
1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 bite
2d4 + 1 ⇒ (1, 2) + 1 = 4 CLAW One
1d4 ⇒ 4 CLAW 2
1d4 ⇒ 2 Bite
The minotaur does not look so good.
END ROUND
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Enrique
Kristiani
Azora
Shalgor
Brick Dying
Janira dying
Minotaur
Sithiel
Male grippli medium (fiend keeper) 3 (HP: 21/21) (AC:20 FF:16 T:15) (Fort: +2 Ref: +5 Will: +3) (Init: +4) (Perc: +6)
"Spawn of Lamashtu, you will be stopped! Have at thee!"
Rapier: 1d20 + 8 ⇒ (17) + 8 = 25, Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1
The ifrit tries to dodge and twist away from the brutish monster as she closes in on him.
Acro vs AoO: 1d20 + 3 ⇒ (16) + 3 = 19
short sword: 1d20 + 3 + 2 + 1 ⇒ (15) + 3 + 2 + 1 = 21 for damage: 1d6 + 1 ⇒ (4) + 1 = 5
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
Shalagor is reeling from the 2 hits that he took but attempts to save himself, the orc blood courses through him and he is able to continue standing for another moment. He takes a hand from his sword and touches his heart.
Casting Defensively: 1d20 + 3 ⇒ (1) + 3 = 4 DC 17
In the haze he is unable keep hold of the spell and drops to the ground.
Seeing his master fall Oso savagely attacks the Minotaur
Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Claw 1: 1d20 + 3 ⇒ (14) + 3 = 17
Claw 2: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d3 + 2 ⇒ (1) + 2 = 3 If that 1st claw hit
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
CLW but I lost it with the missed concentration right?
-Posted with Wayfinder
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
No, the DC would be 15+ spell level for a total of 16. It looks like your pulled it off
Male Half-Orc Druid 1 HP 12/12 AC: 16 TAC: 12 FF:14 Saves: F:3 R:2 W:4 Init: +1 Per: +6 (Low-light)
I rolled a 4, either way I am below con the only difference is i believe I would stop bleeding out.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
It should stabilize you I would think.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Enrique +
Kristiani
Azora +
Shalgor +
Brick Dying
Janira dying
Minotaur
Sithiel
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The nagaji will cross the bridge and then load her crossbow.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The mintaur begins to assault the ifrit, frog and bird
1d20 + 7 ⇒ (18) + 7 = 25 frog
2d6 + 4 ⇒ (6, 6) + 4 = 16 damage
1d20 + 4 ⇒ (7) + 4 = 11 ifrit
1d20 + 4 ⇒ (2) + 4 = 6 gore the eagle
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Fly 1d20 + 8 ⇒ (17) + 8 = 25 to keep the eagle up
1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 claw
1d4 ⇒ 2
1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 claw
1d4 ⇒ 3
1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 bite
Sithiel summons a celestial viper which attacks the minotaur as she moves up.
1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
1d2 + 1 ⇒ (1) + 1 = 2
FORT SAVE from minotaur v. poison 1d20 + 6 ⇒ (12) + 6 = 18
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The party is able to rally and with summoned creatures and their own abilities they are able to turn the tide against the minotaur but yet, the stubborn beast does not fall.
--------------------------------------------------------------------------- -
ROUND 4
Enrique DYING
Kristiani
Azora
Shalgor stable
Brick dying
Janira dying
Minotaur
Sithiel
female nagaji bronze draconic sorceror 1 | HP 9/9, Level 1 spells 0/4 | AC 14 (18), T 13, FF 11 (15) | F +2, R +3, W +2 (+2 vs mind-affecting/poison) | CMB +0, CMD 13 | Spd 30' | Perc +2 | Init +7
Krstani sends a bolt at the minotaur, calling on her Silver Crusade training to try to take down the minotaur.
crossbow+sure thing-into melee: 1d20 + 3 + 2 - 4 ⇒ (4) + 3 + 2 - 4 = 5
damage: 1d8 ⇒ 1
Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1
Feeling how desperate the situation is, the bard redoubles her efforts.
Short sword: 1d20 + 3 + 2 + 1 ⇒ (14) + 3 + 2 + 1 = 20 for damage: 1d6 + 1 ⇒ (5) + 1 = 6
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Azora's sword play brings down the beast.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
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