Temple of Extraordinary Empyreal Enlightenment (Inactive)

Game Master Arkwright

Game Map


Another day, another death-defying mission into the unknown for the members of the most glorious Pathfinder Society. But this one promises to be fairly quiet... nothing but a few traps and old ghosts, right? Right?

Wotcher. This is the recruitment post for a non-PFS sanctioned run of my favorite scenario, Temple of Empyreal Enlightenment, with enemies altered with homebrew from various sources.

I'm looking for 4-5 players for this run. Traditional requirements for 1 post/day, etc in place.

I'll be looking for characters to fulfill a few categories- Ranged, Melee, Magic, Divine, Skills. In the event I have multiple applications for a single category, and they all seem of the same reasonable standard of backstory/personality/fluff, I MAY decide to choose players according to die roll.

Note that this scenario has a delightful balance between challenges for Traps, Combat and Skills; characters to deal with all three will be needed.

So, that aside, here we go-

CHARACTER CREATION RULES

Level: 4
Race: Core + Featured.
Class: All Paizo - ACG. Repeat, no ACG. Otherwise, go nuts. I can handle Synthesists.
Alignment: Preferably non-evil, go for it if you think you can justify it
Point Buy: 25
Hitpoints: Full at 1st, half rounded up then on
Traits: Two, one can be any campaign trait.
Drawbacks: One, optional. Receive an extra trait for taking a drawback.
Wealth: Average for level.
Backstory: Not much, just enough to inform some nice RP during this scenario. Note that every character needs to end up as a PFS member.
Personality: More than Backstory, again enough to inform some nice RP. I do not intend this to be simply a combat-slog, and indeed the scenario isn't written like that.