Tears at Bitter Manor - Team A - "Avengers" (Inactive)

Game Master FratManCy

Hope Against Hope!
Bleak days have come to the Taldan city of Cassomir and nearby settlements, with a wave of depression and rage sparking horrific acts of violence. When retired adventurer Taergan Flinn doesn’t show up to meet with his old companions, The Golden Watch, the PCs are called upon to investigate, leading them into a swirling maelstrom of horror and tragedy. Can the PCs unmask and confront the malevolent entity behind the madness and restore hope to a tortured land?

Cassomir Map

Mothers Care Map


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Liberty's Edge

Male Human
Stats:
Brawler/7 AC: 23,15,19; HP: 74/74; Saves: 9,10,7; Init+7; Per+11

Stephen flails his shield about, not particularly worried about the large insect things.

Activate Snake and Crane style as a swift action

"I've read about this! They want our teeth! We have to light ourselves on fire!"

shield bash: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21
Damage: 1d4 + 6 + 2 ⇒ (4) + 6 + 2 = 12


Should have mentioned this, Stephen, Laralai, and Galoria get 1 free AoO for each having a Tiny Monster enter their space.


Female Half-Elf: AC 19 /13/16 / HP 39 / F +5 R +7 W +3 / Init. +3* / Perc. +12* Warden / 5

Fort: 1d20 + 5 ⇒ (6) + 5 = 11

"Eeh!" Galoria helps as the bite takes her flesh. I am not easy prey though, parasites. She shrugged off the voices and brought her dagger back around in an arc to take advantage of the creatures' movement. Her tempo set, she then reversed the swing at her blood-suckler.

Hack (AoO): 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Slash (Next round's attack): 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Confirm 1: 1d20 + 7 ⇒ (5) + 7 = 12
Confirm 2: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Rage in her eyes as some ill-germed injection sets in, she releases a yet unseen ferocity on their opponents. It was Galoria was no tour guide.


Female Human Witch/Monk Gestalt 2 | HP: Dead | AC: 17 / T: 16 / FF: 11 | Fort: +4, Ref: +7, Will: +6 | CMB: +5, CMD: 17 | Init: +3, Perception: +7 |

Laralai didn't draw her axe, so she doesn't take the AOO. Dangit.

Liberty's Edge

Male Human
Stats:
Brawler/7 AC: 23,15,19; HP: 74/74; Saves: 9,10,7; Init+7; Per+11

AOO: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22

AOO damage: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Both attacks against the one that attacked me, I suppose


COMBAT RESULTS

Initiatives:

Monsters 23
Pipernortin / Kienyach 22
Galoria 21
Stephen 15
Rafaello 11
Laralai 8
Goofed on the Init check. Sorry guys....

All but one of the snapping heads find their mark. Stephen easily bounces his opponent away with his trademark shield. Laralai's tribal mask proved tougher than flesh, and granted her protection from the hungry sphere. Unfortunately for Galoria, the fist sized creature left a nasty bite on her.

Sorry for double posting, just keeping the information relevant.
Attacks on Stephen and Laralai miss. Galoria takes 2 points of piercing dmg and needs to make a Fort Save!

Galoria:
 

You couldn't tell where, but soon after you succumbed to the bite, a voice filled your thoughts.
"Such tasty flesh! Females of the material plane make great treats!"

I'd like to note that the Monsters are tiny, and flying at eye level (5ft).

DM Rolls:

I'm not sure which of the monsters that Laralai targeted...but gonna roll with #3

Monster 3 Will Save: 1d20 + 4 ⇒ (11) + 4 = 15 Evil Eye Hex -2AClasts for 8 rounds

- - - - - -
AoO's
Stephen: Hits Monster 2!
Galoria: Hits Monster 1!
Laralia Does not take AoO
- - - - - -

Pipernortin:

Within your mind rested a small studio whereby gnome sized music stands bore sheet music, doodads, and trinkets from your journeys. While much of the room seemed like an organized mess, it took you a short while to uncover the right sheet music bearing the information of your target.

Uncoding the musical notes revealed a most vile and dangerous creature,...

By the way, I'm going to do something different here. On Knowledge checks, if your check is greater than the creature's CR, I'm going to allow +1 question for every 5 you beat it.

You may ask 3 Questions

Totally inspired from Dagger of Trust

1. Pipernortin and Kienyach quickly reacted to danger. The gnome, fearing that the creatures meant to ruin the mood had produced his instrument and created a beautiful melody to make things better!

2. Noticing that Laralai was facing danger, Kienyach reached out and clawed with great might at Monster 3 that was nibbling on her mask! Keeping in mind of his ally's safety, he lands both hits!

Kienyach: Monster 3 is under the effects of your Bleed. Please tell me you're not the type to drink it's blood or something...

3. Muscles reflexing, Galoria swiped too hard and missed Monster 1, nicking a sizable chunk out of a nearby wall.

4. Stephen, afraid that the monsters weren't enjoying freedom how it was meant to be tried to knock sense into Monster 2, and landed a hit!

5. Rafaello, recalling his wife’s advice on adventuring found that Galoria was having a rough time with the creature attacking her. Finding a place where his weapon wouldn't harm the Ranger, the Cleric found purchase with his weapon and struck Monster 1!

6. Laralai channeled her patron's power, inflicting a horrible hex which seemed to weaken her target, Monster 3!

Laralai: Monster 3 is under your Evil Eye Hex(-2AC) for 8 rounds

HP Tracker:

[Monster 1] 07/19HP
[Monster 2] 06/19HP
[Monster 3] 03/19HP +Bleed, -2AC 8 Rounds <14;10;14>

No peeking

While the party took turns at whacking the creatures, some noticed that their weapons did little against the tough hides of the monsters. It was almost as if they were protected by some force....

Flanking against Tiny Creatures: Yes, you can flank a Tiny Creature. Don't poke your friend's eye out. XP Flanking Rule

To make thing's simpler, I assumed that each person paired up against a monster since I'm not using a map.
Monster 1 = Galoria / Rafaello
Monster 2 = Stephen / Pipernortin
Monster 3 = Kienyach / Laralai

- - - - -
END
- - - - -

ROUND 2

Galoria:

You feel somewhat...strange. You're not sure what has occurred, but the words coming from the Monster that bit you have a stronger impact, like an angry tide pounding the beach.

”Good. It seems that your feeble brain can comprehend me. Pretty soon my dear, you're going to become my next feast. I will enjoy devouring your soul. How sweet it must be!”

DM Rolls:

Monster 1 Casting Defensively. DC 19: 1d20 + 7 ⇒ (18) + 7 = 25Pass!

Monster 2 Casting Defensively. DC 19: 1d20 + 7 ⇒ (17) + 7 = 24Pass!

Monster 3 Casting Defensively. DC 17: 1d20 + 7 ⇒ (19) + 7 = 26Pass!

Monsters 1 & 2 cast Invisibility on themselves and move towards the broken window without provoking AoO's.

Monster 3 targets Kienyach with Lesser Confusion He needs to make a DC 12 Will Save

After casting, Monster 3 moves towards the Broken Window as well

No peeking, I swear or I'll summon a Tarrasque!

Kienyach:

A strange tingling courses through your body.

Make a Will Save

Like lanterns blowing out in the breeze, one by one, two of the monsters had vanish from sight, as if they weren't there!

Monsters 1 & 2, have vanished!

Meanwhile, the remaining creature which oozed a purplish like liquid shook violently before racing towards the broken window which lay to the east!

Monster 3 moves towards the Broken Window to the East! and contracts AoO's from Kienyach and Laralai

- - - - -

By the Gods! This is why combat isn't a huge thing in my campaigns. So much stuff to fill out! But don't worry, that's my burden to bear!


Male Gnome Animal Speaker Bard 1 | HP 9/9 | AC 15 (13FF/13T) | F+1, R+4, W+2 | CMD 10 | Init +4 | Perc +6 | Bardic 8/9

Knowledge Results:

1) Where are these things from?
2) What kind of offensive abilities do they have?
3) Are they hard to kill?

Hate to post just this, but whatever it uncovers might be relevant to my actions for the round, so...


Pipernortin:

Pipernortin wrote:


1) Where are these things from? 
2) What kind of offensive abilities do they have? 
3) Are they hard to kill? 

1. You've encountered your very first, Cacodaemon. They're the lowest life form found upon the plane of Abaddon.

2. Their bite attacks contain a debilitating disease, and they're known to prey on their target's confusion.

3. Good Aligned or Silver Tipped weapons are proficient at finding purchase within their thick hides.


Female Half-Elf: AC 19 /13/16 / HP 39 / F +5 R +7 W +3 / Init. +3* / Perc. +12* Warden / 5

Seeing the monsters vanish and retreat, Galoria leans back against the wall, holding her wound. "Damned hellflies. Looked like a trap to me."

Galoria wasn't feeling so hot, but she had plenty of fight left in her.

Fort Save for affliction (when relevant): 1d20 + 5 ⇒ (19) + 5 = 24


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

Will: 1d20 + 3 ⇒ (14) + 3 = 17 +2 vs enchantment.

Liberty's Edge

Male Human
Stats:
Brawler/7 AC: 23,15,19; HP: 74/74; Saves: 9,10,7; Init+7; Per+11

If monster 3 is within 30 feet of Stephen when it's next his turn, if not he won't attack.

Move action to retrieve tanglefoot bag from bag

Ranged Touch Attack: 1d20 + 3 + 2 + 1 ⇒ (13) + 3 + 2 + 1 = 19 Minus 2 if it's 20-29 feet away, minus 4 if it's 30-39 feet away

"Donletemgetaway!"

Liberty's Edge

Male Human
Stats:
Brawler/7 AC: 23,15,19; HP: 74/74; Saves: 9,10,7; Init+7; Per+11

If that misses, shield throw as a free action

Freedom!: 1d20 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18 -2 at 30-49 feet
Justice!: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Also forgot to add my BAB to the tanglfoot bag throw, That's an addition + 4 to that roll if it's not too late


Female Human Witch/Monk Gestalt 2 | HP: Dead | AC: 17 / T: 16 / FF: 11 | Fort: +4, Ref: +7, Will: +6 | CMB: +5, CMD: 17 | Init: +3, Perception: +7 |

Laralai's head turned as two of the creatures vanished from sight. Cursing, she shifted away from the beast nearest her even as it escaped and cast Glitterdust at the window. It made sense if the injured one was heading that way, the two invisible creatures would be too.

All creatures within a ten foot radius of the middle of the window are now gold, and sparkly. They need to make a DC 17 Willsave or be blinded.


Male Gnome Animal Speaker Bard 1 | HP 9/9 | AC 15 (13FF/13T) | F+1, R+4, W+2 | CMD 10 | Init +4 | Perc +6 | Bardic 8/9

Pipernortin sees one of the creatures making a run - fly, whatever - for the open window and rushes to interpose himself between the two. He quickly reconsiders this, and decides to get closer... but not too close. As little desire as he had to let them go and roam the city, he wasn't in the business of getting mauled.

Not sure how far my short legs can carry me, but I'll get as close as I can to the window without getting myself killed.

Playing as he ran, he improvised even harder. Hopefully his allies would get the message, without ruining his groove.

"Daemons, bane of life,
sowing nothing, save fields of strife.
These are worse, with a diseased bite!"

With a clever twist of his wrist and a slight change in stance, he brandished his fiddle's bow like a painter's brush. If only he had a speck of artistic talent.

With a wave of his improvised brush, he called forth a surge of illusory magic - transforming the wall before them. The window seemed to bend and twist, moving to the left, its gap filled in with the wooden walls of the manor.

Continuing my performance, 19/21 rounds left. Casting Silent Image, such that the window appears to move about 5 to 10 feet to the left of where it really is, adjusting everything else along the wall as needed to make it look continuous. Hopefully these things aren't too bright. DC 16 Will when interacted with.


-INACTIVE-

"Daemons?! Rafaello cries. "What in Shelyn's name are Daemons doing here? Something told him that things had just gotten considerably more serious.

Assuming Laralai's Glitterdust spell renders the one Rafaello has already damaged visible, he will go after it and try to finish it off with a Power Attack. I assume I can make it to it in one move action, yes? If they are still not visible, he will instead chase after the one that he can see. Either way, here's a Power Attack for 'em:

Power Attack (glaive+1): 1d20 + 6 + 2 + 1 - 1 ⇒ (13) + 6 + 2 + 1 - 1 = 21
Damage: 1d10 + 6 + 2 + 3 ⇒ (7) + 6 + 2 + 3 = 18

If for some reason no target is visible or Rafaello cannot attack one of the monsters, he will fall back and move closer to Galoria in order to heal her with Channel Energy.


Kienyach:

You passed.

Still waiting on your post, bud.


Female Half-Elf: AC 19 /13/16 / HP 39 / F +5 R +7 W +3 / Init. +3* / Perc. +12* Warden / 5

While the others take care of the mites' departure, the half-elf takes a look at the container where they resided to see what else was left behind.


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

Kien, surprised that the small creature didn't die, continues clawing at the creature with full force.

Attacks: 1d20 + 12 ⇒ (13) + 12 = 251d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d8 + 4 ⇒ (6) + 4 = 101d8 + 4 ⇒ (5) + 4 = 9
Bleed: 2d6 ⇒ (5, 6) = 11

Bleed doesn't stack, but a higher roll (like 11) will make him take that damage instead of the previous round. Essentially it overlaps.


COMBAT RESULTS

Initiatives:

Monsters 23
Pipernortin / Kienyach 22
Galoria 21
Stephen 15
Rafaello 11
Laralai 8

HP Tracker:

[Cacodaemon 1] +2 Fast Heal = 07/19HP
[Cacodaemon 2] +2 Fast Heal = 06/19HP
[Cacodaemon 3] +2 Fast Heal – 20 = -15/19HP DEAD

I'm warning you. I've got that Terrasque on speed dial

1. Pipernortin's instrument emits a melody that shifts the perception of the Broken Eastern Window, moving it to where he believed the Cacodaemons wouldn't be.

2. With a quick snap, Kienyach's reflexes catch his target, applying full force against the Cacodaemon that threatened his mate. Strong claws found purchase within the flesh, rendering Monster 3 into a bloody pulp. Monster 3 is slain!

3. Galoria, swiped but found that her blade struck nothing but air. Reeling in from the attack, she braced herself trying to overcome the creature's lingering pain.

Galoria:

To Hit Full Concealment: 1d100 ⇒ 79 It's a hit...if the monster was still in your square...

4. Sensing Danger, Stephen brandished a small pouch containing resin, tar, and other nasty chemicals that he bought off a hedge alchemist in Andoran. Convinced that it was an agent to impede evil doers, Stephen hefted the bag with great might, beaning the spot where he believed the invisible Cacodaemon stood. Dripping tar created a stain on floor of the study, giving him the impression that it worked. Following up with a shield toss, his weapon merely rebounded off the wall, like freedom falling deaf upon the ignorant.
Cacodaemon 2 was hit by the Tanglefoot Bag, but made its save. It can move at half speed now.

Stephen:

To Hit Full Concealment, TangleFoot Bag: 1d100 ⇒ 70 HIT!
To Hit Full Concealment, Shield Toss: 1d100 ⇒ 4 Miss!

DM Rolls:

Cacodaemon 2 Reflex Save vs TangleFoot Bag <DC 15>: 1d20 + 5 ⇒ (13) + 5 = 18 Resists! Cacodaemon #2 moves at HalfSpeed

5. While Kienyach's strikes had delivered death to the visible Cacodaemon, Rafaello couldn't see the two remaining creatures. Choosing instead to call upon Shelyn's Grace, the Cleric motioned towards where Galoria stood and tended to her needs.
Since Laralai is technically last, I'll have you post your Channel Energy when you feel appropriate.

6. Last, but certainly not least, Laralai carefully took her time and produced a sprinkle of golden flakes and ground mica, offered and incantation, and sprayed her strange magic in the direction where the Eastern Window once stood. Appearing like a clowd of dust, brilliant particles flittered in the air until two spherical objects stood floating within mid air!
Laralai exposes Cacodaemons 1 & 2. Their invisibility is nullified for 5 Rounds.

Dm Rolls:

Cacodaemon 1 Will save vs Blinded. <DC 17>: 1d20 + 4 ⇒ (11) + 4 = 15 Failed! Blinded for 5 Rounds
Cacodaemon 2 Will save vs Blinded. <DC 17>: 1d20 + 4 ⇒ (15) + 4 = 19 Saved!

Laralai:

Great job on the glitterdust! Cacodaemon 1 failed the save, and thusly blinded for 5 rounds.

Since the Cacodaemons aren't engaged with anyone ( Silly Demons practice Polygamy ), please specify your targets!

- - - - -
END
- - - - -

ROUND 3

DM Rolls:

Cacodaemon 1's stats: ac14 / t10 / ff14 Blinded

At the end of it's turn, Cacodaemon tries to resist again...
Cacodaemon 1 Will save vs Blinded. <DC 17>: 1d20 + 4 ⇒ (1) + 4 = 5 Failed again. LoL. 4 / 5 Remain

Cacodaemon 2, casually bumping into the wall realizes that it's an illusion, and escapes through the window!
Cacodaemon 2 Will save vs Silent Image. <DC 16>: 1d20 + 4 ⇒ (19) + 4 = 23 Passed. LoL. 4 / 5 Remain

HP Tracker:

[Cacodaemon 1] +2 Fast Heal = 09/19HP
[Cacodaemon 2] +2 Fast Heal = 08/19HP

The Party noticed something strange and unusual about the visible Cacodaemons. While Cacodaemon 1 seemed to bauble in space, it's compatriot, Cacodaemon 2 precariously bonked into the solid wooden wall before it. It's shrieks of terror was all that Pipernotin needed to know that his illusion magic held no power over the small creature. Floating past the illusory wooden frames, Cacodaemon 2 left the confines of the Townhouse and bound for Cassomir while uttering one nasty farewell!

”See ya suckers! Time to steal the souls of the innocent, how delicious it'll be!”

Meanwhile, Cacodaemon 1 remained in his spot, occasionally bumping and trying to find it's bearings.

”You will all pay for ruining removing Xanalon's sight! Get near me, I dare! My teeth will render your flesh! My tongue will slither your flesh like curdled milk! And my ichor will creep down your soul like heated metal within forge! You have messed with the scourge of the Maelstrom!”

Galoria:

The daemon's words seemed to pour once more into your head, though more frantic and scared.

”My brethren and I will destroy your soul into a million fragments for humiliating me like this!!!!”

What made matters worse was the sudden sound of breaking glass coupled with the yelping and crying of Pipernotin's dogs!


M Dog Drips: HP 24/24 | AC 22 (18FF/14T) | F+5, R+6, W+2 | Perc +5 ||| Pavlov HP 24/24 | AC 17 (13FF/15T) | F+5, R+6, W+2 | Perc +5

Something broke. Drips opened his eyes, tired. He was always tired. The little one never stopped moving, even if he did pet him a lot.

There a was a thing! A ball! Time to play? No, this had teeth.

Drips stood up, head craned slightly with curiosity.

"Woof."

What are the canines looking at, exactly? Hopefully they're not dying...


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

Kien ignores the ranting, trying to finish the creature off.

Attacks: 1d20 + 12 ⇒ (19) + 12 = 311d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d8 + 4 ⇒ (8) + 4 = 121d8 + 4 ⇒ (4) + 4 = 8
Bleed: 2d6 ⇒ (2, 5) = 7

Attacking the one on the ground. Man, the dice gods really like Kienyach.

Liberty's Edge

Male Human
Stats:
Brawler/7 AC: 23,15,19; HP: 74/74; Saves: 9,10,7; Init+7; Per+11

How big is the window? How far beyond the window is the demon?


Female Half-Elf: AC 19 /13/16 / HP 39 / F +5 R +7 W +3 / Init. +3* / Perc. +12* Warden / 5

Galoria places her free hand to her temple. "You're not the first I've vanquished, and you won't be the last!" From a casual outside observer, it would seem as if she were arguing with herself. Quite mad.


-INACTIVE-

I'll go ahead and post that Channel Energy now! (and those were such good attack rolls, too... ;_;)

Channel Energy: 3d6 ⇒ (2, 2, 4) = 8 HP back for all injured party members within 30 feet! ...A little early, maybe, but y'never know.

A wave of colorful energy washes forth from Rafaello's raised holy symbol, bathing the party in Shelyn's grace.

Rafaello can Channel Energy six more times this day.

Meanwhile, on THIS round...

"We can't let that one get away!" Rafaello shouts, gesturing toward the spot where Cacodaemon 2 slipped through the illusion. "And I shall not forgive his calling us 'suckers!'" Trusting Kienyach's might to fell the remaining daemon, Rafaello makes haste in pursuit of the escapee. Hearing the crying of Pipernortin's dogs, Rafaello grits his teeth and moves as quickly as he can.

How high up is this window? ...And without a Dex modifier, how likely am I to hurt myself jumping out the window after this thing? If it's bad, I'm going to instead book it back downstairs as quickly as I can. Full-Move? Some kinda Run action? What'll get me the farthest?


Female Human Witch/Monk Gestalt 2 | HP: Dead | AC: 17 / T: 16 / FF: 11 | Fort: +4, Ref: +7, Will: +6 | CMB: +5, CMD: 17 | Init: +3, Perception: +7 |

Laralai glanced over at Galoria, hoping that the woman wasn't mad. Or at least wasn't the kind of mad that would result in the Gnome in a cooking pot. Still, for now, it wasn't her problem. She drew her axe, just in case one of them got close, and focused on the monster that wasn't bumping into the scenery with her glare.

Monster 2 takes a minus 2 penalty to AC and needs to make a DC 17 will save prevent it from extending to eight rounds.


Drips and Pavlov:

I like the fact that you made a separate identity for your pupsters. Easier for me to track, and kill ^_^.

At about 30ft away, coming from the Entertainment Room stood a humanoid figure that roused such fear in your dogs in a long time. While it's not within range of attacking your poochies, it's staring at them with hunger.

@Stephen: The window is about 10ft wide 10ft tall, something akin to a bay window. The demon is floating sluggishly at about 20 ft outside.

@Rafaello: If you want to jump, it isn't that big of a fall. 10Ft drop.


Male Gnome Animal Speaker Bard 1 | HP 9/9 | AC 15 (13FF/13T) | F+1, R+4, W+2 | CMD 10 | Init +4 | Perc +6 | Bardic 8/9

Hearing his dogs cry out in alarm - as well as his improvised illusion failing without giving the daemon even a moment's pause - Pipernortin raced towards the window, dropping the illusion and bounding out of it. Letting the echoes of his music fade away, he felt the wind on his face as he plummeted towards the ground. He tried to adjust his fall, softening the impact.

Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18

Stuffing his fiddle back into his kind-of sort-of bottomless pack, he gripped his belt and tore it free. The interlocking metal bands joined together, and in an instant the gnome had a longsword in hand. He stood his with two companions, watching the strange figure approaching.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Jumping out, pulling my bladed belt, and trying to figure out what I'm looking at. The dogs will just growl or something, I guess. Stopping my performance, though its effects will last this round and the next because of Lingering Performance.


-INACTIVE-

I'm just gonna run as fast as I can back the way we came. Do I happen to see anything unusual while I'm moving back toward the entrance?


Pipernortin:

You're looking at what appears to an undead creature dressed in an maid's outfit. She has long claws, sunken eyes, and this crazed stare. She seems to be eying your dogs with a hungered look.

Rafaello:

As you ran out from the secret study, something caught your interest. As you made it to the hallway that connected to the staircase leading downstairs, a low growl caught your attention. Standing at the end of the hallway stood a figure that looked like a servant. But there was something noticeably different. It had long claws, sunken eyes and a hungered look.

Fortunately for you, it notices you too.

Liberty's Edge

Male Human
Stats:
Brawler/7 AC: 23,15,19; HP: 74/74; Saves: 9,10,7; Init+7; Per+11

Stephen launches himself out of the window after Pipernortin has cleared the space.

"Seeyouguysdownstairs!"

Long Jump 10 feet Vs acrobatics DC 10: 1d20 + 4 ⇒ (17) + 4 = 21

At the apex of his jump he hurls his shield at monster # 2.

Shield Throw: 1d20 + 7 + 2 + 1 ⇒ (2) + 7 + 2 + 1 = 12
Damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Acrobatics to land safely: 1d20 + 4 ⇒ (14) + 4 = 18


-INACTIVE-

^Heck yeah.^ I really hope that hits out of sheer cool factor.

In the meantime: ahhhhwhatisitwhatisitwhatisit

Don't suppose I can get a Knowledge - Religion check on this thing before the turn ends...?

Knowledge: Religion: 1d20 + 6 ⇒ (17) + 6 = 23

Good rollin'! Hope that counts for something... If it doesn't happen this round, could I just carry that onto the next round, Mr. GM sir?


Rafaello:

Knowledge Religion Result 23...You get 4 questions

Yea, I'm willing to let you ask several questions this turn.

Also, Golaria can still do stuff this round ( if you wish ).


-INACTIVE-

Thanks! Lessee:
Question 1: What type of undead monstrosity is this?
Question 2: Does it have any particular weaknesses?
Question 3: Does it have any special attacks I should be afraid of?
Question 4: Does it resist any particular sorts of attacks?


Rafaello:

Rafaello wrote:


Thanks! Lessee: 
Question 1: What type of undead monstrosity is this? 
Question 2: Does it have any particular weaknesses? 
Question 3: Does it have any special attacks I should be afraid of? 
Question 4: Does it resist any particular sorts of attacks?

1. It is a Human JuJu zombie.

2. Other than typical undead traits, no.
3. No special attacks.
4. It's resistant to fire, and it's skin looks unnaturally tough. Maybe slashing weapons and or magic might affect it?


Female Human Witch/Monk Gestalt 2 | HP: Dead | AC: 17 / T: 16 / FF: 11 | Fort: +4, Ref: +7, Will: +6 | CMB: +5, CMD: 17 | Init: +3, Perception: +7 |

Unable to do much more to the flying creatures, Laralai followed the others downstairs.


Female Half-Elf: AC 19 /13/16 / HP 39 / F +5 R +7 W +3 / Init. +3* / Perc. +12* Warden / 5

Galoria, still weirded by the voice in her head, follows behind the orc woman as she moves downstairs. Generally one of steel nerves, interference with her mind itself was frightening to her. I'll need to see a priest if this keeps up. Those fat little fingers always have their way of working more of my coin into their collection baskets.

For now, she kept her dagger out, but her wits were more of her attention's priority than her blade.


COMBAT RESULTS

Initiatives:

Monsters 23
Pipernortin / Kienyach 22
Galoria 21
Stephen 15
Rafaello 11
Laralai 8

HP Tracker:

[Cacodaemon 1] +2 Fast Heal = -08/19HP
[Cacodaemon 2] +2 Fast Heal = 04/19HP

1. Unsatisfied that one Cacodaemon was going to miss on his performance, Pipernortin heard his pups growl, causing him to make a theatrical display of vaulting out of the same window. He stuck the landing, and went to investigate his pet's situation!

2. Eager to press on the attack, Kienyach quickly dispatched the sluggish Cacodamon with his claws, causing the creature to fall and bleed out!It's still alive...barely. You can see that a sizeable pool of green and purple ichor is pouring from it's wounds

3. Thanks to Kienyach's intervention, the voices within Galoria's head began to diminish, allowing her some respite.

4. Captain Andoran, ever eager to stop those who would malign justice and freedom jumped to action. Vaulting towards the other side of the room, and leaping through the window, he launched his shield in mid arc while landing safely. Upon hearing a squish, he knew his hit was true!
5. Rafaello raced towards the sound of a window breaking, and encountered a vile fiend!
6. And Laralai's hex captured Monster 2. Evil Eye -2 AC for 8 Rounds!

DM Rolls:

Monster 2 Will Save <DC 17>: 1d20 + 4 ⇒ (6) + 4 = 10 Fail! -2AC for 8 rounds!

- - - - -
END
- - - - -

ROUND 4

Initiatives:

Monsters 23
Pipernortin / Kienyach 22
Galoria 21
Stephen 15
Rafaello 11
Laralai 8

HP Tracker:

[Cacodaemon 1] +2 Fast Heal = -06/19HP StabilizedBlind: 4 Rounds. AC -2 for
[Cacodaemon 2] +2 Fast Heal = 06/19HP
[Juju Zombie 1] 22/22HP
[Juju Zombies 2] 22/22HP

While the team dealt with the present situation at hand, the addition of the servants made things interesting. Rafaello was met with a female undead humanoid who charged him! Her attacks missed the flowing robes of the cleric!
Undead Monster #2 threatens an AoO from Rafaello

Meanwhile downstairs, Pipernortin bore witness to a strange undead looking creature attempting to make a meal out of pups. Undead Monster #1's strike found purchase as the dog yelped in pain! Pavlov takes 7 points of dmg

As for the cacodaemons, the airborne monster, Cacodaemon #2 continued it's flight towards Cassomir, undeterred by Captain Andoran's shield toss. It quick becomes clear that it's making considerable distance despite its coat of resin.
Cacodaemon 2 is now well out of the party's range: 70ft, appearing like a speck within the voluminous blue Cassomir sky

However, the remaining creature, Cacodaemon #1 who had been bleeding out had remained still. It's pool of blood stop flowing as it's wound's slowly stitched itself together...

DM Rolls:

Full Round Action: CHARGE!
Juju Zombie 2 Charge attack on Rafaello: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 151d6 + 3 ⇒ (3) + 3 = 6 And Misses....

Move Action: Move within range of the nearest target ~ dogs
Juju Zombie 1 attack on Pavlov: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 3 ⇒ (4) + 3 = 7 Hits! Dealing 7 dmg!

Cacodaemon 2 Double Move Action: 50ft

Cacodaemon 1 stabilizes...


-INACTIVE-

"Hmph! A Juju Zombie!" Rafaello shouts as he dodges the charging undead maid, hopefully loudly enough for his allies to hear. "You aren't getting paid enough for this, my dear!"

With a quick prayer to Shelyn for guidance, Rafaello hefts his glaive through the air and takes a swipe at the zombified maid.

Attack of Opportunity: 1d20 + 6 + 2 + 1 ⇒ (19) + 6 + 2 + 1 = 28
Damage, if AoO hits: 1d10 + 4 + 2 ⇒ (4) + 4 + 2 = 10

And when my turn comes around...

Hoping to finish the servant off quickly, Rafaello sweeps his glaive up in an even more powerful attack.

Power Attack!: 1d20 + 6 + 2 + 1 - 1 ⇒ (6) + 6 + 2 + 1 - 1 = 14 Hope that lands...
Damage!: 1d10 + 4 + 2 + 3 ⇒ (7) + 4 + 2 + 3 = 16


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

Not hesitation, Kienyach tries to finish off the creature who begins stitching himself back together.

Attacks: 1d20 + 12 ⇒ (1) + 12 = 131d20 + 12 ⇒ (19) + 12 = 31
Damages: 1d8 + 4 ⇒ (8) + 4 = 121d8 + 4 ⇒ (3) + 4 = 7
Possible Bleed: 2d6 ⇒ (2, 1) = 3

Liberty's Edge

Male Human
Stats:
Brawler/7 AC: 23,15,19; HP: 74/74; Saves: 9,10,7; Init+7; Per+11

"WHAT are these things made of!?"

Stephen stares after the retreating bug in disbelief while he waits for his shield to return to the earth.

The shield returns to the area it was thrown from at the start of the next turn, then drops to the ground if it's not caught. Stephen will wait around for it then follow Pipernortin.

"Hey wait for me Pip!"


Male Gnome Animal Speaker Bard 1 | HP 9/9 | AC 15 (13FF/13T) | F+1, R+4, W+2 | CMD 10 | Init +4 | Perc +6 | Bardic 8/9

Pipernortin's jaw drops as the zombie's jaw takes a piece of out Pavlov.

"Smelly dead bastard! Who bites a dog? Drips - get him!"

Raising an arm and swiping his sleeve outward, Pip sends a tiny needle flying from deeper within his clothes, trying to get the creature's attention.

Needle Attack: 1d20 + 7 ⇒ (14) + 7 = 21 Damage 1, bleed 1
Handle Animal: 1d20 + 16 ⇒ (1) + 16 = 17 Directing Drips to Attack


M Dog Drips: HP 24/24 | AC 22 (18FF/14T) | F+5, R+6, W+2 | Perc +5 ||| Pavlov HP 24/24 | AC 17 (13FF/15T) | F+5, R+6, W+2 | Perc +5

Pavlov yelps as the creature hits him and the world goes dark.

Pavlov Stabilization: 1d20 + 2 ⇒ (20) + 2 = 22 [ooc]Stable at -1[/dice]

Drips snarls. The smelly thing hurt his friend. And the little one wanted it hurt. Drips would hurt it, he would protect his friends.

Drips Atk: 1d20 + 3 ⇒ (13) + 3 = 16 Dmg: 1d6 + 3 ⇒ (3) + 3 = 6 Free Trip if hit: 1d20 + 3 ⇒ (17) + 3 = 20


Sorry folks, I'm just gonna continue with combat. This is taking too long

COMBAT RESULTS

Initiatives:

Monsters 23
Pipernortin / Kienyach 22
Galoria 21
Stephen 15
Rafaello 11
Laralai 8

HP Tracker:

[Cacodaemon 1] +2 Fast Heal = -14/19HP DEAD
[Cacodaemon 2] +2 Fast Heal = 06/19HP
[Juju Zombie 1] 19/22HP +1 Bleed
[Juju Zombies 2] -4/22HP DEAD...for good

1. Pipernortin commands his dog to attack while launching a needle at the zombie!
Pavlov stabilizes, and Drips lands a hit! Pipernortin does notice that the zombie is unnaturally tough, as his dog's bite seemed more like a playful nip on the creature's flesh. Juju Zombie 1 is prone!
2. Both of Kienyach's hits find purchase, effectively destroying the daemon!
3. Galoria steps out of combat for a moment.
4. Captain Andoran retrieves his shield and follows suit with Pip.
5. Rafaello employs his powress with the glaive and easily destroys his target! JuJu Zombie 2 is destroyed!
6. Laralai delays her action

While Pipernortin and Captain Andoran handle the encounter downstairs, Rafaello and Kienyach easily clean up the monsters on the 2nd floor. While all of this happened, the escaped Cacodaemon flies off in the distance into Cassomir.

= = = = =

end

= = = = =

Round 5

Initiatives:

Monsters 23
Pipernortin / Kienyach 22
Galoria 21
Stephen 15
Rafaello 11
Laralai 8

HP Tracker:

[Cacodaemon 2] +2 Fast Heal = 08/19HP
[Juju Zombie 1] 19/22HP +1 Bleed

DM Rolls:

Cacodaemon 2 double move action...+50 ft. 120 ft away from the party...this thing is gone!

Juju Zombie 1 stands up, and takes a swing on Drips
Juju Zombie 1 attack on Drips: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 3 ⇒ (6) + 3 = 9

The remaining JuJu zombie stands up, provoking an AoO from Drips, and while rising swings a nasty claw on the pup! Juju Zombie 1 deals 9 dmg to Drips!

Still waiting on actions from Galoria / Laralai for last round's


-INACTIVE-

Hope nobody minds if I go ahead and post my actions for the coming round...

Having struck down the zombified maid, Rafaello flicks gore from his glaive's blade and grips his holy symbol. "My apologies, Miss," he says, "but I swear by the Eternal Rose, whatever force profaned you in such a way will be found... and you will be avenged."

And now my actions!

Rafaello moves down the stairs as quickly as he can, hoping to rush to the rescue of Drips and Pavlov.

If I can get within 30 feet of the doggies and Channel Energy, that's my plan! I want to try to catch both Drips and Pavlov within the wave if at all possible. That will leave me with 5 more uses today.

Channel Energy!: 3d6 ⇒ (5, 5, 5) = 15

If I for some reason can't get close enough, I'll full-move so that I can do it next round. Also, am I still hearing that violin from earlier?


Female Human Witch/Monk Gestalt 2 | HP: Dead | AC: 17 / T: 16 / FF: 11 | Fort: +4, Ref: +7, Will: +6 | CMB: +5, CMD: 17 | Init: +3, Perception: +7 |

Wasn't sure how long it would take me to get down stairs? I assume I'm down now?


M Dog Drips: HP 24/24 | AC 22 (18FF/14T) | F+5, R+6, W+2 | Perc +5 ||| Pavlov HP 24/24 | AC 17 (13FF/15T) | F+5, R+6, W+2 | Perc +5

AoO
Bite: 1d20 + 3 ⇒ (19) + 3 = 22 Dmg: 1d6 + 3 ⇒ (3) + 3 = 6

Yelping from the sudden pain in his side, Drips suddenly hears a low growl. After a brief moment, he realizes that it was himself making the noise, and quickly stops.

Woof!

Bite: 1d20 + 3 ⇒ (19) + 3 = 22 Dmg: 1d6 + 3 ⇒ (1) + 3 = 4 FreeTrip: 1d20 + 3 ⇒ (17) + 3 = 20


Male Gnome Animal Speaker Bard 1 | HP 9/9 | AC 15 (13FF/13T) | F+1, R+4, W+2 | CMD 10 | Init +4 | Perc +6 | Bardic 8/9

With his longsword in hand, Pipernortin gave a battle cry to rally his canine companions - barking at them and the zombie alike. He lifted his blade and charged at the creature.

Dog:

Yes, Pip speaks dog.
"I've got ya, guys! Tear this smelly thing to pieces! But.. don't eat it."

Atk: 1d20 + 3 ⇒ (14) + 3 = 17 Dmg: 1d6 - 1 ⇒ (6) - 1 = 5


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

Kienyach quickly moves over to reinforce the dog taking down the zombie.

Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Male Human
Stats:
Brawler/7 AC: 23,15,19; HP: 74/74; Saves: 9,10,7; Init+7; Per+11

Stephen will charge the zombie Pip's fighting, assuming it's still 'alive'. Not sure what temp bonuses we do or do not have right now. I think we still have Bless?

Charge Attack: 1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26
Unarmed Damage: 1d6 + 5 ⇒ (6) + 5 = 11


-INACTIVE-

You should definitely still have Bless. It's 1 min./level, so we're all good for 5 minutes. It shouldn't have even been one yet.

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