Talinthal Uth Mondor's WOtR
(Inactive)
Game Master
nightdeath
This game is GMed by Shalafi. I'm just his hireling.
Combat Map
Kenabres
Terendelev's Scales
Anevia Tirabade
Horgus Gwerm
Aravashnial
NPC listing
Loot Log
Male Human Cleric 1
LOL, it is not like he still can't.
Male Human Cleric 1
After traveling the winding route from area A4 for about
1,900 feet (at a speed of 15 feet through the rough cavern
passages, this takes about 25 minutes to navigate), the PCs
reach the tunnel’s end at a junction. To the north, a 5-footwide
opening in the wall leads into a cave filled with soft
but nasty-looking green light
Male Human Cleric 1
B1
A single sizable 20-foot-tall building remains in the center of
this 30-foot-high cave, a bunkerlike structure with no windows
and walls of worked stone blocks. A 10-foot-long carving of a
hammer decorates the building’s facade. The ruins of collapsed
outbuildings stand to either side.
Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11
Nalun examines the building with his compatriots and says
How odd, a building underneath the city.....
He casts a simple Detect Magic cantrip to see if there are magical auras surrounding the place.
male Fighter 1
"Does that look like a holy symbol or such to anyone? I kinda slacked a bit in those classes. "
Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11
Untrained Kn: Religion: 1d20 + 1 ⇒ (3) + 1 = 4
I don't recognize the iconography....it has hammers so Dwarfish, maybe?
Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Knowledge: Religion: 1d20 + 4 ⇒ (3) + 4 = 7
Male Human Cleric 1
The area does not radiate magic. The only thing that can be seen is the green light which is nasty looking.
Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
What is the source of the green light?
Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Windsworn shrugs.
"Windsworn is sure it must belong to warrior or smith if it has hammers."
Male Human Cleric 1
The green light seems to eminate from the buidling.
Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Vorshek will circle the building, looking intently for anything that gives a clue as to what the building is, why it's there, or if there is anything useful in the cavern room itself. Greatsword is out and at the ready.
perception: 1d20 ⇒ 9
Male Human Cleric 1
The dice are just loving you guys today!
Male Human Cleric 1
From what you can tell from your examination of the structure Voshek, nothing looks out of the ordinary.
Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11
There doesn't seem to be any magic in the area, I'm not sure what the green light is...perhaps we should take a look inside?
male Fighter 1
"Might as well. There's nothing to see out here. "
Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
I agree. Maybe we'll find something useful inside.
Or a dire giraffe. That'd be a cool fight.
Male Human Cleric 1
A dire skunk to fill out the zoo. Are you sure you didn't break Noah's Ark?
Male Human Cleric 1
Everyone please make a perception check.
male Fighter 1
perception: 1d20 + 5 ⇒ (14) + 5 = 19
Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Perception, The north wind guides. 1d20 + 6 ⇒ (9) + 6 = 15
Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Nalun squints at the building...
Male Human Cleric 1
Dennis, you are the only one to notice a huge fly crawling on the top of the ceiling before it comes down. to attack
1d6 ⇒ 6 Nalun
1d20 + 2 ⇒ (8) + 2 = 10
1d6 + 1 ⇒ (2) + 1 = 3
male Fighter 1
"Great, more bugs."
Doesn't look like I can get to it since ther NPCs are in the way.
Male Human Cleric 1
Iniative
Windsworn1d20 + 4 ⇒ (1) + 4 = 5
Beltin1d20 + 3 ⇒ (3) + 3 = 6
Dennis1d20 + 2 ⇒ (6) + 2 = 8
Vorskek1d20 + 2 ⇒ (8) + 2 = 10
Nalun 1d20 + 2 ⇒ (17) + 2 = 19
Fly 1d20 + 3 ⇒ (2) + 3 = 5
Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11
Nalun squeaks a bit as he backs away from the flies.
Move Action 5' Step away from the flies and towards Vorskek.
Standard Action: Apply the Bit o' Luck ability to Vorskek, You can reroll one d20 roll for the next round; but you must take the second result.
Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Vorshek will step up to the fly and attempt to destroy it with one mighty swing.
Attack with Greatsword: 1d20 + 3 ⇒ (10) + 3 = 13
Damage from Greatsword: 2d6 + 7 ⇒ (6, 1) + 7 = 14
How many more vermin must we slay?! It's almost as if the cavern itself is trying to kill us!
male Fighter 1
Where is the fly on the map anyway? was there a way I could have engaged it during the surprise round? I did have initiative on it.
Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
I confessed. I got lazy. I put up a box instead since I think the poor fly got chopped in half by Vorshek. I represented the fly with a box. Sorry. Work got's me round.
male Fighter 1
Doesn't much matter if it's already dead.
Male Human Cleric 1
Voshek's strike is true but the fly is still alive.
Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Male Human Cleric 1
LOL! Either that or you are not all that! :)
Male Human Cleric 1
Dennis and Beltin, we are waiting on you.
Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Poor Fly. After surviving VOrshek, there's still Dennis and Beltin.
Male Human Cleric 1
Shoo fly don't bother Windsworn, Shoo Fly don't Bother, Windsworn
For some reason I imagine Windsworn also like Link from Encino Man.
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
Beltin sets the woman down and prepares to help..
Male Human Cleric 1
male Fighter 1
I really can do anything as there are no empty squares adjacent to the bug.
Dennis will stand ready waiting to move adjacent to the creature if it becomes possible.
Male Human Cleric 1
The fly has a better Dex than Windsworn, lol. The fly will attack the paladin.
1d20 + 2 ⇒ (10) + 2 = 12
1d6 + 1 ⇒ (5) + 1 = 6
Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11
We are all kinda dogpiled in, might I suggest that we form some sort of a marching order so that we can properly deal with insect infestations in the future. Perhaps Dennis, Vorshek, NPCS, Windsworn , Nalun, Beltin taking up the rear as a watchman.
Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Vorshek laughs at the fly's feeble attempts.
Male Human Cleric 1
How noble, to laugh at a fly, lol. He took everything you could do and lived! :)
Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
When we get to a town, I'm so buying a Flybane Greatsword, coming back down here, and kicking his insectoid little ass. Lol
Male Human Cleric 1
Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Special weapon. Only for killing flie. A giant fy swatter.
Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11
Whose turn is it? Lets kill this thing so we can move on.
Male Demonspawn Tiefling Paladin 2 HP:18/20 AC:18/FF/16/T:12/CMD:17 / Init:2/Fort:8 Ref:5 Will:6/ Attack: +5; 2d6+7 (power attack);
Windsworn has the right of it. Verminbane is just too broad. Flybane, now that's good and specific. Make it holy and you have a flysmiting machine right there.
Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Initative Order
Nalun
Vorshek
Dennis
Beltin
Fly
Windsworn
Dennis is up
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