
Niyut |

As Niyut glares at her athamé, she sees, from the corner of her eye, lines of spectral blue warp and bend until her aged grandmother ghosts into being.
"Daughter of my daughter, what are you looking at?"
"Something is wrong with my athamé, grandmother."
The spirit glances down at the dagger in question. "First, that is not an athamé. Athamés are used to cut ethereal things and are primarily ritual foci. Traditionally, the handle of an athamé is a dark wood polished black. That is clearly a boline. You use it to cut physical things for spiritual purposes: the cutting of herbs, the letting of blood, carving of symbols, etc. Even the hilt is white as is appropriate. Daughter of my daughter, you practice the craft without truly knowing the craft."
The spirit spits to the side. Not in anger, but in amusement at youthful folly.
"You borrow lore from the lowlanders and practice half-remembered rites. You use whatever works in your cunning craft. That is as it should be in a way. Unlike my daughter's magic, your power is not learned. Rather it blossoms within you, seeking expression. Regardless of the origin of their power, shamans, spirit guides, and witches practice the same craft. The prejudices of the tribe are that -- prejudices. Yes, your power grows whether it is trained or not. Yes, in the past spirits have used spirit guides as safe vessels for their power. Beware their tricks! Yes, your power is aligned with blood, bone, the shadows of death. But never forget that your strength is still part of the First Lands."
"Though your need for my wisdom has not diminished, if you did not know the difference between an athamé and the boline you possess. Call upon the gifts I have given you and we shall see what has become of your boline and the trinkets you have claimed from these others."
Niyut's grandmother spares a moment to glare at the corpse of the tikbalang and make a complicated warding gesture. She does not see the wry glance that Niyut shoots her way.
Even death has not stilled her love for her own voice. Despite the pique of her thought, Niyut loves her grandmother and is grateful for the old woman's council. She intones the incantation that her grandmother's tutelage and presence allows. It connects them together and is represents not only their own knowledge but also the transmission of knowledge unbroken back to Simur. Identify
First, they consider the boline.
Spell Craft, Identify: 1d20 + 22 + 2 + 10 ⇒ (1) + 22 + 2 + 10 = 35
"This is a Wonder. It improves one's practical engagement with nature and can set things alight," the spirit of the elder murmurs in a semi-trance.
Concentrating, Niyut responds, "I think it is called the Eternal Fire."
"Daughter of my daughter, you must be blinder than I was before I died not to have seen the magic of this dagger. It is bound to the spirit of another."
Niyut snaps with exasperation, "Grandmother, I specifically peered at it through the Ether when I first picked it up. I've been using it for months for blood magic. It's never lit things on fire before! Perhaps it was warded, but this is not my fault."
The twins' dead grandmother gives Niyut a dubious look, and the two women begin to bicker good-naturedly for a few moments before realizing that this spell has a limited duration.
Second, they look at the horn.
Spell Craft, Identify: 1d20 + 22 + 2 + 10 ⇒ (3) + 22 + 2 + 10 = 37
"This would be useful for a child of Chana. They love their music."
Niyut concurs, "Yes, it has powers of inspiration, but I think its power would be better used by us were it not bound to the horn."
"You do not have the knowledge to work such an unbinding. Stories speak of such things, but I've never seen it done."
"I do not have the knowledge . . . yet. All mysteries of essences will unravel through the Liber Sanguinem.
"You place too much trust in that book, daughter of my daughter. But, I cannot say that it lacks its uses.
Third, is they concentrate on clay statue.
Spell Craft, Identify: 1d20 + 22 + 2 + 10 ⇒ (17) + 22 + 2 + 10 = 51
"This permits the taking of the shapes of beasts."
"Consider its origins: better it be destroyed."
Fourth, the scroll yields its secrets.
" . . . a five-fold scroll of flames . . ."
Finally, they turn to the vial of silver dust.
Spell Craft, Identify: 1d20 + 22 + 2 + 10 ⇒ (9) + 22 + 2 + 10 = 43
"Ah, I see. Silver dust can strengthen illusions. How much do you think it takes?"
Once each of the nature and function of the five items have been discerned, Niyut's grandmother begins to speak again.
"I did not come from the Dream of the First Lands, exposing myself to those greater spirits that haunt you, merely to teach you the difference between an athamé and a boline. As I told you before, the witchery that binds the Dream to the lands needs power if it is to heal the shattering of the First Lands. Especially now that the we can no longer draw power from the moons nor the tears of the Mithril Father. I manifest here before you, daughter of my daughter, to offer you a witch's bargain. Let me draw upon your power to help bind the fraying dream and I will teach you charms to protect yourself from flames of your enemies and to restore the body from when the sacred markings of my old hands do not suffice."
The spirit pauses and sniffs. "Never think that the spirit of Life is your only source of succor; you are of the kindred of Simur -- the kindling flame of life anew."
"Grandmother," Niyut laughs, "you do not need to convince me. I will humbly accept the charms you teach. The magic of myself and my twin have always been for our people and our land. I am but a slender thread, yet what I can offer, I will."
The young spirit guide feels slightly light headed as words for two charms appear in her mind even as she feels her grandmother tugging on a sliver of her inborn power.
Korlez, may seek to change me, but even if he succeeds in making me of his kindred I will still be of the First Lands, Niyut thinks defiantly.

Niyut |

By the time that Niyut leads Tacal and the nameless goat back to the rest of the party, Foramdar was already on the field and Leeza had already warned the party of the next gnoll menace.
"Leeza!" Niyut exclaims in her soft voice. "What brings you down from the peaks?"
The spirit guide listens to Garidan's plan. "To my ears that is not a bad plan. With a few properly placed torches, I could hide the trap or make it appear that the gate house withstood the assault. It is a good plan if the horse-lords have no priest or wizard able or willing to throw up walls of stone to plug the hole. Foramdar should speak of the capabilities of his city before we rush to enact plans. Yet, it is not the object of our quest. We can help defend the gate. But first, one of us needs to complete the task that we have promised and take the Amber Key to the Hazard. For if the Circle cannot be opened, than the people of this city are already doomed whether this gate holds or not."

Garidan Vissir |

Turning his attention to Niyut as she offers a reminder of their goals, Garidan nods in agreement. "Indeed, indeed. But we do need Malthazir here as least long enough to set his summoned subordinates to work, and sooner rather than later since their time here is limited and I've no idea how many times more he can bring them forth to this plane." He then shifts his eyes to the ruins of the gatehouse with a speculative expression as he continues speaking, revealing more of his prosepctive plan to the party. "And your illusions are indeed a critical part of what I have in mind, Niyut. In addition to concealing the nature of the trap I'd like to set, I'm hopeful that you can do something special with the gatehouse. Whether it can be plugged or not before the gnolls arrive, I'd like you to create the appearance of a makeshift defense at the gap, something thrown together in haste and desperation."
He gives the oracle a somewhat vicious smile as he lays out the last elements of his plan. "I want those mangy mongrels so fixated on the prospect of overrunning that defense that they don't notice anything out of place, like mounds of loose soil from the trench that we can use to form a real barricade. Let them rush right for that gap and hit that trap, and though I know it'll probably only get a minor portion of the reinforcements at best, that'll do. They'll be bunched up, their advance stalled, and their thoughts momentarily split between what they planned and the sudden obstruction to that plan. That will be the ideal time to do something incredibly violent to the whole lot of them at once."

Niyut |

Niyut gives Garidan a slight smile. "If Captain Foramdar approves -- she pauses, lingering on the man's title to caution Garidan that they are no more in charge here than they were in East Gate -- then I will work such a trick. The courtyard could be a killing field with enough archers if they could overcome your trap."
Edit:
She then turns to Leeza, "How many miles away do you think they are? Were their casters and champions among them? Do they come with siege towers and engines of war? Do they march in formation?"

Gruskorb |

As Niyut paused for approval, Gruskorb laughed quietly. Yes, they might have their ranks and banners, but we are the saviors they needed this night! He had been disappointed in the amount of currency among the dead, but he found no shame in the out-of-sorts elf eyeing him in his scavenging, the measured response in part why he found the half-orc's deference so entertaining. That captain is welcome to disagree with us and lose eight hands. How will he lean?..
In truth, the hobgoblin liked the ability to be contrary in action more than the execution itself in tight situations like these. Other than retreat, they really did need to work as a team - at least until this next wave was dealt with. And Garidan's plan is something I might have come up with myself. If those lips moved less sometimes, he'd be a decent counterpart...
He added to Niyut's requests for information. "Those approaching - is their pacing any different than these had?" The level of weariness in the group could help them look into their means of supply, a valuable thing in this everdark. And to think if they were nearly out of food and drink, a rout would render them starving then dead in but a few days.
The trick, as the rogue saw it, was less to win outright than it was to make this assault prohibitively expensive. Other than their crazed clerics, the chaff that breaks and runs will winnow themselves out of our hair. A few snares or pits should help us get to that point. And I have one particular trap of my own to add...

Leezzâ |

Leezzâ looks at the oracle and considers her questions a moment, "They are a distance from here and traveling slow across the cold, rocky paths. I saw no magic among them, but they are led by several riders upon large lupine beasts." She turns and looks back from the direction she came."No. I saw no siege towers or other large weaponry, but many were burdened with supplies. These dead gnolls must have come to harass the gates until the armies arrival. It was fortunate that you arrived when you did."

Foramdar |

The thunderous approach of horselords led by Captain Foramdar draw the groups attention back to the present. As he brings his steed to a halt, the captain lifts the visor of his soiled helm. A wry grin crosses his face. "So... you're alive. Well done! When the alarms sounded that the enemy had attacked from the north as well, I thought your return was in doubt." He gestures in Leezzâ's direction, "And you've brought a stray back with you it seems. Quite capable from what our guard upon the wall tells me." He lowers hisses a moment from the snow elf in deference.
"The ogre has marched upon Earthenwork's main gates. They hold for now but the charm's of the gods' have seemed to have failed us since this... Shaping... as you call it. Their foul magic has brought the fiery power of the sun upon us," he continues. "Tell me, your news. Did your errand prove fruitful?"

Niyut |

"We call it the Storm -- for that is what it was for us. Others speaking of the Shaping, wherever we go. Strange it is to hear the same word on such different lips. But no matter. We have the Amber Key.
Garidan thinks we can hold the ruins of this gate with a trap. I believe that I might be able to slow or stop their advance to the north. I would dream a dream of power. I would dream of their deaths. However, my palace of bone would be defenseless while I work against them. Would you like us to try to hold this gate until you can summon a wizard or priest of the spirit of life to thrust walls of stone to fill the breach?"
Niyut's Plan: Use Shadow Projection. With a flight speed of 40' and no constitution she can move 1600' per minute and a mile every 3.3 minutes. Once she finds them, she will strength drain them to death. She can do 10d6 strength damage per minute. Assuming an 18 Str score she can drain ~115 gnolls per hour. If they threaten her with magic or magic weapons she hides in the earth, healing herself if necessary, to emerge on the other end of the column to continue her attacks. Being incorporeal will be her major line of defense. She has three hours that she can use this ability. She will use bluff to pretend to be undead. If they manage to defeat her or drive her away, she will return and help with illusions.

Foramdar |

Foramdar squints his eyes at Niyut as she rambles on about storms and shapings, but his mood quickly lightens as he hears of the Amber Key. "That is excellent news. The King has evacuated the lower city into the upper tier. The priests of Calladrym will activate the Circle of the Whispering Wind once they have the key." Hearing the report of the oncoming gnoll forces, he nods slowly. "With the King and the bulk of the army defending the main gates to Earthenwork, it will fall upon us to holdback the forces here. I have 80 men of Haemil with me, ready to defend the city with their lives... and we can protect your form as well if your magic would remove you to the spirit world."
After another moment of consideration, he continues, "Rhykal is with the King, but several of her apprentices are at her tower. Perhaps one of them could be of assistance with the repairing of the walls."

Niyut |

Niyut wastes no time. "Excellent. Have your men set up torches so that the breach is swathed in shadow. That will aid with my second part of Garidan's trap."
She turns to the nimble swordsman whose plan this is. "This working will take a lot out of me. Should it go poorly, I will begin to drown in my own blood. Watch my body. If I begin to die, please use a potion. Whether my dream is a success or no, I will return before they arrive to tell you what we face and give you time to make final preparations."
Lastly, she addresses her brother. "I love you. I can succeed. Please, while I dream, convince Malthazir -- once he has has summoned Garidan's diggers and heals you and Gruskorb -- to take the Amber Key to the priests. If the horse-lords have their people ready to depart, there is no reason to delay."
With her requests given, Niyut leads the animals into the courtyard a safe distance from where Garidan plans his trap and lies down. Soon her spirit is flying through the earth along the paths that Leeza had pointed to earlier. Once her naked spirit is beyond the sight of Haemil's defenders, she rises high into the sky and begins to hunt the gnoll battalion like an owl hunting mice.
Even if her assault is incredibly successful, she will break off from the gnolls within a half-mile of the breach to return to the defenders with news and whatever help her illusions can provide.

Valjoen_GM |

The group follows Foramdar back inside the city walls to a guardhouse no more than hundred feet from the fallen gatehouse. As they proceed, the Riders of Haemil do their best to clear the battlefield of the bodies and rebuild a makeshift barrier from the rubble. The stern looks on their faces covers an uneasiness that is palatable.
@Malthazir - Are you burning a summoning spell to get some earth elementals to dig the trench per Garidan's plan?
Niyut gives her brother a long look before lying down and leaving her body behind. Traveling in the shadows she races to the northwest.

Niyut |

Before she attacks, she is going to do some looking around. First, she will use detect magic to determine who has magic weapons if any. Second, what kind of knowledge check does she need to make to learn about the giants? Fourth, what's the lighting situation? Fifth, is there a place they will pass on their way to the gates where she could cause an avalanche or rockslide to help take down their numbers? She cannot touch things but mage hand can help manipulate small objects. In the right spot, a small, tumbling rock can cause a rockslide. (The best places to look would have mass loss from water or other forms of erosion.) (Perception and Knowledge: Nature might help.) Alternatively, are any carrying things that are explosive that she could set alight? In the best scenario, she hopes to bury many of them under rocks and snow and then bad touch the ones that make it to the surface. Besides, it would be great turn about start an ambush off with an avalanche, since the bad guys did already did it to us. The next best scenario would be to set some of their explosives on fire, watch the chain reaction, and then bad touch people in the confusion. In the worst case scenario, she will begin in the back with whomever is in the rearguard, likely the slayers or the ogres. Then if she is confronted by someone who could hurt her -- say if the large gnoll on the bear has a magic weapon -- she will go to the opposite side of the battalion and start again there. In any event, she will be extremely cautious of anyone who can harm her. Her attack patterns will be like a shark or dolphin causing a school of fish to contract on itself. Make sense?

Niyut |

Hey priests of the King of the Gods, here am I an imp the least child of your dread enemy, Gaeruhn. I have a package for you, may I get a receipt. :-p

Valjoen_GM |

NiyutNatureDC17: 1d20 + 10 ⇒ (7) + 10 = 17
NiyutNatureDC18: 1d20 + 10 ⇒ (1) + 10 = 11
Let me know any other changes to your plan. If ready, I'll describe several rounds of activity until we hit a point that I believe you may change your plans or otherwise need to instruct me of your actions. I think trying to play out every round will be boring for the others. :)
Malthazir summons several earth elementals to dig large trenches (15' deep and 10' wide) that stretch over 150' before vanishing back to the Plane of Earth.
@Garidan or Malthazir - please place the trenches on the map given the dimensions I indicated. Thanks.

Niyut |

I wasn't thinking of contacting Leontil through snow. They are below the Great River, right? Using the paths that do not lead to the Pass of Shamet on the map? I wanted to know if he could use the river to erode the cliff above them to create enough mass loss to create a rockslide. If not that's fine. (Also the mage hand wasn't to generate enough force to cause a rockslide on its own but to find the pivot point where a small application of force could do the most good. :p)
Playing out every round would be boring to me too. I think we could use mathematical models to see how much damage she can do accounting for chasing and fleeing from people. We know her movement rate and we know theirs.
Whatever happens she is avoiding contact with that bear, the redmaned gnoll, and the archers with magic weapons. The moment they get into 60' of her, where their dark vision could find her, she is moving to a different point of attack using the earth to avoid detection.

Gruskorb |

Foramdar did not come-off as untruthful to Gruskorb, though something did bother him: "At her tower? Why? Is it of some strategic import"
Maybe their magic can reach farther than I expect. But maybe they aren't planning on giving the defense their all...
Their nebulous positioning was Haemil's problem though. His task would be to help this snare work well enough to slow any progress they would make to a crawl. Between Garidan and Niyut, a strategy was in place. He couldn't help shake the feeling something unexpected would upend that planning. Something always does
Querkus, what would you do if you felt this was your last stand to make in your home? Fight or flee?
Gruskorb felt he knew the answer, but the man hadn't been given the chance to fight.

Garidan Vissir |

Since I can't manipulate the map for squat, ever--Google's apps aren't nearly as tablet-friendly as they claim--it's on Malthazir (or someone else to mark it out. I'll try to at least be descriptive about it; starting from the full 10-foot square immediately to right of the wrecked seige tower on the left, up two squares, diagonally up-right one square, right seven squares, diagonally down-right one square, and finally down two squares. Should be 140' out of the alloted 150'. I suppose that the extra length can be split to expand the two diagonal squares by 5 feet of lenght to their respective left and right (making those two 15' x 10').
I cordially loathe quite a few Google apps, but none more than that PoS Slides app...
With the elementals set to digging and Niyut adding her own special mayhem to the plan, Garidan alternates between keeping an worried eye on the comatose oracle and cataloguing the loot taken from the gnolls for anything useful. The coin and the longbow he sets aside, while the gathered arrows are handed off to a few conscripted members of the city's defense force for preparation in the trench; Garidan is so keyed up and tense that it doesn't even occur to him to seek Foramdar's aid or approval in this task, instead approaching several unoccupied soldiers directly for aid.
Don't want to just assume that Garidan gets what he wants for no effort, so making a Diplomacy check to get some guards moving who otherwise wouldn't be interested in exerting themselves--especially for someone not even from the city or their chain of command--absent direct orders. Assuming an attitude of indifferent and with a lengthy task, that's a DC of 20 + Cha modifier to roll against.
Diplomacy Check: 1d20 + 8 ⇒ (1) + 8 = 9
Ouch, that's a hard fail right there, and Doubt takes effect for a -4 to Diplomacy checks for the next hour.
Unfortunately, his initial attempt at asking nicely gets him nothing in the way of assistance, and the swashbuckler--quite frustrated past the last few scraps of patience and courtesy left to him today--decides to be bit more direct and flat-out tell the guards to move their useless asses as he directs them to, or he'll cheerfully give them a personal demonstration of how he's been treating the gnolls of late. The swashbuckler makes it quite clear that he doesn't care if they run squalling to an authority after the fact, so long as they've done what he wanted, and to his satisfaction, first.
Intimidate Check: 1d20 + 14 ⇒ (10) + 14 = 24
Hopefully this does a little better, though there's sure to be consequences for it later. But that's future Garidan's problem :p

Valjoen_GM |

Tracking that many enemies would be difficult in the confusion of Niyut attacking 300+ gnolls and their allies. They would spread out after figuring out that you are incorporeal, which other eyewitnesses would determine eventually. Let's say you get 5 minutes or 50 rounds to attack before they get an opportunity to attack you. So, you get 50d6 damage damage. Then they get: 1d10 Random: 1-6 Elite Ranger, 7-9 Red-Maned Gnoll, 10 Bear. 1d6 Random: 1-5 single attack. 6 full round attack. You will then get 10 more rounds of attack before they get another shot.
StrDamage: 50d6 ⇒ (6, 5, 2, 4, 4, 4, 6, 5, 3, 3, 1, 1, 2, 2, 6, 2, 5, 4, 1, 6, 1, 6, 5, 2, 4, 4, 5, 3, 5, 4, 2, 5, 2, 2, 4, 6, 2, 2, 1, 2, 6, 6, 1, 6, 4, 1, 4, 5, 1, 4) = 177 So, 5 rangers and 5 slayers dead.
Enemy: 1d10 ⇒ 9 Uh-oh! red-mane!
Atk: 1d6 ⇒ 2
RedMane: 1d20 + 19 ⇒ (2) + 19 = 21 Damage: 1d8 + 13 + 2d6 + 1d6 ⇒ (3) + 13 + (6, 5) + (5) = 32
Just as you start to descend back into the mountains, the red-maned gnoll bursts into the area and fires a single arrow that penetrates your incorporeal being. The pain burns and Viosil shrieks. piercing 27 damage and 5 Fire damage! Back in the guardroom in Earthenwork, Truk'tosh snarls as he sees his sister's form convulse slightly.
I'll try to get another post up tonight with the results of Malthazir's trip to the Tower, Querkus's response and addressing Garidan's post.

Niyut |

When he shoots the arrow at her, she will cast Stone Shield as an immediate action, begging the spirits of the mountain to defend her. This should prevent the damage.
Once Niyut confirms that they do, in fact have the weapons to harm her she takes a more conservative strategy when disaster is adverted only by the power of the spirits of stone. She remains within the rock poking and draining the feet of those she senses above. Moving around each round so they cannot hit her with readied actions. (Since how would they see ethereal fingers poking feet? Especially if she moves each round. They would more likely hit the gnoll whose feet she is bad touching than herself.) Given that this would mean she has only a 50% to hit, it would decrease the damage she deals by half. Much slower going, but also much safer.
It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object.

Truk'tosh |

It sounds like Truk doesn't have a role in this plan?
Powerless to help directly, Truk'tosh dutifully guards his twin's dreaming form.

Garidan Vissir |

I should clarify, because I forgot to do so in my post above, that Garidan is not bracing the Riders into helping; he actually has a bit of respect for them and wouldn't treat them so shabbily. His efforts are being directed at the more common sort of soldiers sure to be hanging about and generally being useless until it's meatshield/fodder time.
@Truk'tosh: We were, or at least I was, hoping others would chime in if they had ideas. But nobody save Niyut and I really got into this one, it seems. Apologies if you felt left out!

Niyut |

@Truk: You could help booby trap the pit with sharp objects. You seemed to form a bond with Leontil; maybe you could pull an Arwen from LoTR when they cross from the west have the river drown them by asking for his help. You could give an inspiring speech to the horse lords. You could help prepare a barricade past on this side of the pit. You could prepare spells in your new spell slots.

Truk'tosh |

Most of those sound like Garidan's sort of thing. Prepping spells in my new spell slots is a good idea.
It's alright. Truk is a hammer and this isn't the sort of plan where a hammer is useful.

Niyut |

You could ask your dwarf cleric to intercede with his god to bless the human defenders, since the gnolls are clearly better prepared and better fighters. But I like the druid connecting with the spirit who is in control of the source of the Great River. We putatively have allies. They might be able to help us.

Valjoen_GM |

Sorry, late night with eldest daughter. She leaves for college on Sunday, so, it's a bit hectic at the moment.
Thanks for the reminder on ghost touch. I had forgotten.
"In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks."
Allowing you to just poke a finger out and touch their feet without exposure, would be OP, even though it makes logical sense. From a game mechanics perspective, it breaks the game. Also, you are effectively blind while under the ground. If you move to see what is above the ground, you will expose yourself. With the number of ranged magical attackers, there will always be multiple rangers within firing range. The gnoll rangers have 16 Str while the slayers have 18 Str... for an average of 17. Each touch on average does 3.5, so it will take you 5 successful attacks to kill one gnoll. Since they have concealment, it will take you 10 rounds to kill one. You can make a single attack and retreat, but the odds of finding the same gnoll every round is nigh impossible. So, I'm going to rule that you need to stay above ground for those 10 rounds to kill one. I'll stick with my 1 attack per 10 rounds in the confusion. I think you're getting a very good deal with that ruling.
For expediency... the elites have a 40% to hit you with cover while red-mane has an 80% chance and the bear has a 45% chance... averaged out, that is 52.5% chance to hit you every 10 rounds. As for damage, elites average 16.5 hp, bear 10.5 and red-mane 28.... averaged out, is 19.35.... 50% damage as incoporeal is 9.675... 52.5% chance to hit and cause 9.675 damage, averages out to 5.079 hp per attack. So, for every gnoll you strength damage until dead, you'll lose 5hp. As "shadow" Niyut has 63 hp, you can kill 12 gnolls before you are at 3hp and would be forced to return to your body... or die. Seem fair?
With Garidan...
As the young swashbuckler barks a few orders at the foot soldiers peering over the wall, a growing look of discontent crosses the face of the ranking officer. Feeling his authority usurped by the outsider, he strides towards the unsuspecting Garidan. Yet, before he can reach the gatehouse, he catches the gaze of Foramdar who motions the officer over. A few quick words from the captain and the young officer nods and retreats back to the wall, encouraging his men to prepare themselves for battle. Foramdar regards Garidan for a while, before heading atop the wall himself, to see the elementals dig the trench before returning to the Plane of Earth.
With Torenz...
The crow flies with its best speed towards the Circle of the Whispering Wind. Several guards and citizens take note of the strange bird, but the glowing amber shard in its claws brings looks of wonder and awe. As he approaches the Circle, he spies the clerics of the Tempest Eternal and circles them for several minutes before landing at the feet of a young priestess. The bright eyed half-elf smiles at the crown and bows as she reaches for the shard. "May the King's wind always lift your wings, my feathered friend." As the crow begins to take flight, she cocks her head to the side as if a strange sight passed before her. Shaking her head, she continues on and retreats to the main chamber several other clerics.
With Gruskorb...
Where there is hope, a stand must be made. I would fight, responds the druid some where in the recesses of the hobgoblin's mind. All is not lost, and the memories of a world that once thrived may yet live again, I believe. Gruskorb looks to bear trap that floats by his side. It turns and opens it's iron jaws, bearing a wide grin.
With Truk'tosh and the comatose Niyut...
As the large half-orc communes with the primal essence that drives his being, an uneasiness begins to overtake him. His hands fidget, twisting the grip of his axe in his sweaty palms. War is coming, boy! That much is clear, the impatient voice of Morgrym says in a scolding tone. How can you sit here so calmly when your sister strides toward glory? Call upon Mylesar! He must have taken notice of you by now... your strength, valor... hell, even the idol made by your own hands, have given him glory! Surely, he will taken notice and grant you his blessing... the dwarf's voice trails off in a series of profanities.
@Malthazir - were you heading to the wizard's tower? For some reason I thought you said that, but can't find it now.

Niyut |

Avalanche Chance (1-25): 1d100 ⇒ 83
Avalanche Chance (1-50): 1d100 ⇒ 44
How Many does she hit: 3d30 ⇒ (22, 4, 29) = 55
What Percentage of those die during the Avalanche: 1d25 ⇒ 15
Should we roll damage for the survivors in the bury zone and/or whatever the weaker zone is?
Niyut glides through the ground up the slope to emerge high in the cliffs above. Channeling the sorcery she has claimed, she bombards ice sheets with cracking, frozen blasts. Until, the ice sheets give way to bury more than two score of gnolls in the debris.
She then flits through the frozen jumble, draining the strength of those trying to claw their way to the surface.
I understand your concerns, but I want to spend my energies more productively then 12 more gnolls out of an overwhelming 282(!). Since I have cover, attacking from the ground, I also can make stealth checks. I agree that the chances of hitting the same gnoll multiple times in a row is low with her more cautious strategy. Instead, with stealth, I could pop my head up look for weakened gnolls and slide back down to tag them. (Then they could shoot me whenever their perception beats my stealth on your proposed schedule, or once every 10 minutes to model critical fails on Niyut's part or critical successes on theirs.) That would let me take down 120 more gnolls before I flee. (138.5 in total. Not the 200 I was hoping for, but life is full of disappointments.) Or, alternatively to treat the non-elites as a single enemy with a combined strength score that I'm slowly draining, with a certain percentage dying at certain mile-marks. Or, as a third alternative, the elites who are mounted or are have larger strides, could treat me as a gnat not worth attacking and race towards the gate. A dire bear has a movement of 40'. Meaning that at a hustle the elites, the red mane, and the giants would take an hour to move 8 miles. That means she would only have ~50 minutes before she needs to end the effect to return before the elites, giants, giant-kin, and red mane to cover the trap. Without leadership the non-elites would probably scatter meaning that Niyut could not mathematically kill all of them in time she has. At most she could kill 100 more.
Do any of those seem fair, rule-abiding, and mathematically sound? Each is less than I hoped for at best which was a 75-80% kill rate, but allow me to use the tricks and resources at my disposal without nullifying the encounter. (Even at best, 161.5 gnolls is a lot of gnolls, more than double the 80 defenders.) If none of those are acceptable or inspire a different alternative than the 12 additional gnolls, then I must accept your ruling. You are the GM, and you are very understanding and collaborative. I wouldn't argue further.

Truk'tosh |

Truk’tosh reflects on his partner’s warning.
I am a Champion of the Firebird. I protect and preserve. Mine is not the path of glory.
War is coming but I cannot beg Mylesar for his blessings. Your god asks too much. My spirit is not his as yours is.

Gruskorb |

Gruskorb respected the deceased's courage from beyond the grave. That would not have been my response.
He set his keen eyes and hands to work readying the defenders for the inevitable assault, though his mind wandered. I wonder how the hazards will interact with each other in person. It was an odd sort of dynamic, beings of immense power sitting around a table without command of armies or guilds. Loose agents despite which tabards they may wear.
Reassurance in his reverie was only found in the assumption they all wished the world the world to revert to a state fit to be fought over.

Truk'tosh |

Did Morgrym have more to add?
How much time is passing? Do we have time to change spell selection or just fill the new slots from leveling?

Valjoen_GM |

@Truk'tosh - According to Leezzâ, the gnoll army would arrive in 3 hours. That was 2 hours ago.
With Truk'tosh and the comatose Niyut...
Too much?! Mylesar asks that you show courage in battle and praise his name as you strike down your enemies. For that... and that alone... he may bless you if the mood strikes him, the dwarf's voice shouts in Truk'tosh's head. Morgrym stews for a few moments before continuing. Mylesar is unlike the other great spirits of Midian. No tribute must be made... no blood sacrifice... no tithing or service must be made... no dedications... he demands little of his disciples but courage and strength... and you have an abundance of that.
With Malthazir...
The elven wizard watches the elementals carve out the earth around the northern gate with their powerful arms before returning to their home plane. He smiles broadly knowing that his talents are expanding at a rapid rate when he feels the surge of power in the essences he holds close to him. As if they knew their final resting place, the essences struggle to free themselves the the confines of his pockets. His eyes drift to the gnarled wooden staff he holds in his hands. The Sage Staff of Lorrynor. He wondered who last wielded its full potential.
@Malthazir - Please go ahead and make a Will DC15 Check for me.
With Gruskorb...
I've never met a Hazard before the changing of our world, and now I've met three. I would hope that we will soon see how they interact. Sivantanpisil should surely have made it Talanor by now. Gruskorb felt the worry flow from his guest as they both think of a world now lost.
With Garidan...
After a short while, Foramdar strides out of the rubble that once was the gatehouse. "Preparations are going well... or at least as best as they can, I suppose," he says to Garidan. "It won't stop them, but may slow them down long enough for us to take out a good number before they reach the gatehouse. When are you expecting the oracle to get back? From the elf's report, they can't be more than an hour away by now... I have rangers along the east bank of the river, ready to alert us of their approach" the captain inquires of the brash swashbuckler.
As they converse, a young officer comes running out of the city towards the captain. "Lord Foramdar," he says as he nods his head in deference before handing the captain a sealed envelope. Garidan sees the seal of the king upon note. As Foramdar scans the flowing script, his brow tights and his head lowers with an audible sigh. The young officer shoulder's hang lower as he feels his captain's worry. "It doesn't go well, sir, does it? May the gods protect..."
Foramdar extends a stiff arm, lying it upon the young man's shoulders. Then bringing him closer, the captain lowers himself to look him eye to eye. "The gods don’t protect people. That’s the work of men with sword and lance.” The young officer nods at Foramdar with a broad smile lighting up his determined face. The proud leader stretches tall and pushes his shoulders back, [b]"Tell the King that the Northern gate will be held. Once we have dealt with the gnolls here, we shall move to the Tower Lift and destroy it. If he should need to retreat, the Palace Lift will be the only way." The officer nods slowly and then departs in haste.
Turning to Garidan, Foramdar looks resolute then clears his throat to speak. "Lady Alessandra Thorne and the 1st Calvary have fallen in battle. The City Command now holds the main gates to Earthenwork while the last of the lower city has ascended the lifts..." He stares blankly up at the night sky. "I miss the moons. The world seems lonelier now without them," Formadar muses to no one in particular. Returning his gaze to Garidan, he is reminded of something. "I nearly forgot!" he says pulling a coin from his pouch. "It was Lady Thorne's bank coin that you and your friends found amongst our enemies on the plains of Haemil. It is now the property of Thomas, her young son. He was journeying to Talanor when the world was torn asunder. I won't see him again, but perhaps you will." Formadar hands Garidan the Bank Coin and makes his way back to the walls, barking orders along the way.
With Shadow Niyut…
The first snowball crashes into the snow banks above the army of gnolls to little effect, but a second starts a cascade of ice and snow that gathers momentum and it races down upon Niyut’s enemies. The gnolls’ mounts are the first to take note, but it is too late for many of them. The gnolls begin to howl and scramble for safety. A massive giant groans and takes massive strides as well. Amidst the cries and yaps, the roar of the avalanche ushers in a great panic. With the back portion of their forces whisked away by the elements, the red-maned gnolls barks loudly. His voice booms like thunder and the others take immediate notice. Gathering what troops remain, he makes haste for the Great River and the advanced forces led by His priest. ”The horsemen’s city will be alight with fire when we get there!” he howls in gnollish. His followers cheer in delight.
Niyut glides through the ice and snow, draining the strength from the survivors. She had wished her plan would take a majority of the forces down, but this would have to suffice.

Garidan Vissir |

With aid from Gruskorb in finishing the trap's physical elements--the wily hobgoblin proves an invaluable asset in placing the assorted unpleasantness along the bottom of the trench to maximize the potential carnage--Garidan visibly relaxes and takes a few moments to rest. Only Niyut's particular addition remains, and he looks toward her prone body with a combination of worry and curiosity. Foramdar's approach halts his contemplations, and the swashbuckler considers the soldier's words before answering them. "Niyut will return when there is nothing more she can do against the gnolls," Garidan begins with a slight shrug over being able to offer no more precise a timetable. "That she has remained out this long, however, is quite encouraging. It means she has been, and is still, inflicting a meaningful level of harm and disarray upon them. It also means that they still approach, as she clearly has good reason to harry them so intently."
He's about to say something more when the pair are interrupted, and Garidan listens to what the experienced veteran has to say with an interested expression. He makes what he hopes is a suitably sympathetic expression upon learning of Haemil's newest fallen, though candor compels the young man to admit--privately, as he's not so foolish or rude to speak ill of the newly-dead, especially not to a peer of the slain--that the loss means little more than fewer able bodies to stand off the gnolls. The matter of the coin is a bit more interesting, and he examines it for a moment before tucking it away in a pouch. Who knows, Foramdar might well be correct in his assumption, and it costs Garidan nothing to at least keep it in mind.

Niyut |

As the last gnoll whimpers and releases his last morsel of life energy, the shadow of Niyut glances about. She tries to fix the place in her mind. Some of the gnoll elite had died here. Their magic bows trapped beneath the tumbled ice. Perhaps they could return here to have Malthazir's elementals dig them up.
She concentrates briefly to release her grasp on her shadow so that her body might awaken. Unfortunately for the oracle, something interprets her spirit in its transition back to her body.
"How does it feel, little sister, to reach out your hand to snuff the lives of my brother's slaves? Does it feel good? Does it feel divine?"
Part of Niyut fears that the ruby eyes and the hot-wind breath of the speaker of those questions. She does not understand how she can hear his voice in this moment between. But ever has she met fear with defiance.
"They did not go easily. They did not go quietly. If all gods have such trouble dealing with mortals, then no wonder you have all been shut beyond the Veil."
She feels the great spirit grab her ethereal substance and somehow squeeze before releasing her with a wicked laugh.
"You make mock of me, you defy me, little sister. Yet with each death you quicken. I wait for each life you take, collecting them like blossoms. You would deny me, little sister, but you cannot stop your own becoming."
With the great spirit's dire promise still reverberating through her, Niyut opens her eyes in Earthenwork and takes a gasping breath.
She looks up at her brother and smiles, "I have returned. I have dreamed of our enemy and I know their numbers."
Niyut sits up and brushes dust off of her silk dress that roils in the shadows. She looks around for Foramdar and sees him speaking to Garidan. Bracing herself against her brother she stands and walks to the two warriors.
"I have dreamed of our enemies and I know their numbers. I dreamed of an avalanche that culled a third of their numbers. Their leader has a red mane and wields a powerful, flaming bow. He sits astride a dire bear, filled to the brim with magic. Around him he has gathered twenty-seven rangers riding wargs. Each possesses a lesser ensorcelled bow. The remainder of their army is 106 rangers, sixty-seven slayers, two giants and five ogres. They come from the west and must ford the Great River somehow."

Truk'tosh |

The Firebird warn of the dedication demanded by the Great Spirits. It is a singular purpose I cannot promise, Skaar thinks as his twin begins to stir.
But war requires risks... And in battle one often finds themselves forging bonds with unlikely allies. You say Mylesar offers his blessing to the worthy without bondage or servitude. How does a warrior draw his gaze down on himself and his allies? The horselords will need every advantage to endure what comes for them.

Gruskorb |

Empathizing with Querkus's unspoken worry, Gruskorb was nonetheless drawn forward by his handiwork with Garidan. This should be entertaining - at least to look at afterward if I can't see it during.
He questioned how many high warlords or priests the gnolls might send. Were it him, he'd feint from one direction and strike from the other, but the city's altitude made that difficult. Something that burrows like Malthazir's elementals would be the worse thing. Fliers would be troublesome too, but they could be shot at by archers.
Splitting from the talkative duelist, Gruskorb met with Malthazir to get some peace of mind. "Your earthy friends - you think the gnolls have things like that on their side? It'd be a problem if they bypassed our trench and had a tunnel to the city." He partially wanted to get a read on Malthazir's interpretation of army potency. "They use their magic to good results. What do you have planned this time?"
In any event, Gruskorb awaited the arrival of their forces with cracked knuckles and a keen ear.

Malthazir |

Malz nods to Gruskorb. "It's possible, those creatures are not any sort of unique summons, and they can exist in other ways as well. I will plan on disrupting their backline with summons and battlefield control. I have a new spell in mind that I think is finally battle ready, a particularly vicious area of effect spell..."
Black tentacles time BBY

Valjoen_GM |

With Malthazir…
As the elf takes a hold of the Sage Staff of Lorrynor, the shimmering essences in his possession begin to vibrate with excitement. Bursting from his grasp, they encircle the staff, dancing around it in vivid display of light. One after another slips into the staff’s core. Malthazir smiles as he feels the bond with the wonder growing, and he begins to feel its presence. He knows the staff’s wood is living and can faintly hear its history whispering softly in his ears. Stirred awake from the chorus of voices coming from the staff, Grunthrix, the half-orc bard, tenses and the elf shifts his focus a moment.
”It’s alive…” the bard says matter fo factly as though he was talking just with himself. ”It remembers and feels the pains of loss… and grief.”
Malthazir feels the pain as well, it swells within him. His heart begins to pound, and a feverish sweat overtakes the wizard. He opens his eyes, realizing that he has shut them tight, and sees his hands gripping the Sage Staff. His knuckles are white, and try as he might, he cannot relax the hold he has of it or the staff has of him. Light begins to fade and the sky grows dark for Malthazir. He looks back towards the northern wall of Earthenwork. The parapets are empty. No soldiers or workmen can be seen. He feels the anxiety that accompanies loneliness surge within his mind. He is alone and fading into darkness.
Looking to his hands, the staff is glowing brilliantly, golden essences dripping from the gnarled, carved head. The tendrils of ether begin to take shape, and he sees a elven wizard under attack by a host of orcs as a hideous laughter echoes in his ears. One after another, the orcs fall to the graceful blows of the Sage Staff. Amidst the battle, the diviner turns and looks back at Malthazir. Her eyes bright with shining light of the two full moons that linger above in the sky. Yet, the host of fiendish monsters do not not recoil. With an intense hatred that can be felt and seen, they continue their assault. Eleven more elves appear and take position to defend the wizard and her staff. Yet, one by one they begin to fall. Each giving their essence to the Sage Staff as it pulses intensely and receives their life. Finally, a massive orc emerges from the darkness and strikes the elven wizard down. She falls to her knees and consciousness escapes her. The few remaining elves rally around her still form, desperate to save the matriarch.
Yet, the orc’s blackened blade slices through the elves until only two remain. The smaller elf, a female in shining armor, kneels to fallen wizard and lays her hands upon the elder elf’s beautiful face. With a few inaudible words, she yields her soul to the ether, and the unconscious wizard begins to breath. Opening her eyes, tears roll down her cheek as the young elf takes a final breath and passes. Above her, the last remaining defender, a powerful and fierce elf, parries the blows of the commanding orc while cutting down his minions. Finally, as the elven warrior destroys the last of the orcs, their warlord cries out. A bolt of fire comes down upon the elf from above. Shielding the matriarch from its infernal power, the warrior succumbs and is lost.
Absorbing the last two life essences, the Sage Staff comes to the wizard’s aid and parries a killing blow from the hulking orc. Scrambling to her feet, she dodges and deflects strike after strike until the orc begins to tire. Finally, the wizard raises a hand, and a freezing blast of ice envelopes the orc. The wizard leaps into the air and comes down swinging the staff with a powerful cry. As the orc’s skull shatters into a thousand, forzen pieces, Malthazir awakes with a start.
He stands upon the battlefield, north of Earthenwork. The men of Haemil work to prepare for battle. The gnolls are coming.
With Truk’tosh…
Mylesar’s eyes are upon every battle field upon the world. He will see your deeds and watch in delight as you hew your enemies dow with your axe, Morgrym laughs. Wear your holy symbol proudly and call his name in battle when you need it. He will bless you and your companions!
I’m still working on a larger map of Earthenwork. Other than that, is there any other actions or requests before the gnolls arrive?

Niyut |

Does Foramdar have anything to say about the intelligence that Niyut brought him? She will ward Garidan and her brother with Shield of Faith when the gnolls begin to cross the river (If the timing can be worked out) and herself with Mirror Image. She will encourage everybody to buff themselves as best they know how.
Mirror Image: 1d4 + 4 ⇒ (1) + 4 = 5

Garidan Vissir |

If you're taking requests, I'd like a life essence, an arcane essence, and side order of 3 ethereal essences! But since I doubt you meant that, nope :D.

Foramdar |

"I have dreamed of our enemies and I know their numbers. I dreamed of an avalanche that culled a third of their numbers. Their leader has a red mane and wields a powerful, flaming bow. He sits astride a dire bear, filled to the brim with magic. Around him he has gathered twenty-seven rangers riding wargs. Each possesses a lesser ensorcelled bow. The remainder of their army is 106 rangers, sixty-seven slayers, two giants and five ogres. They come from the west and must ford the Great River somehow."
"This will be a night to remember... They will need to find a way to cross the river, that is true... I have forty horsemen that I can call upon. They can head north and stay concealed in the mountain road that leads to the pass. I would imagine that they will leave their archers at long range as they did previously. If one of you can illuminate the area, my riders can charge from behind when their ground forces... hopefully... fall for your illusion," the captain says with a contemplative look. "The question is who should be the target of our archers... the gnoll infantry or their giants? And where will that big red gnoll position itself... and the worg riders, where will they be? If they are in the back, they will certainly interfere with my calvary's charge on their archers."
He paces about a moment, then crosses his arms and bows his head. "We'll need to be flexible. Adjust our strategy once we see how they distribute themselves on the battlefield."

Niyut |

Before she "telecommuted" to murdering gnolls, she asked them to set up torches that would put the area for the illusion in dim light. Did they do that?
"My magic has limited ability to create light. Since you told us that Rhykal's apprentices are busy, could you send to the temple of the Sacred Mother? I would hope we could get a priestess strong enough summon a wall of stone from the earth, but even lesser acolytes could cast light spells on lances. Alternately, Garidan could you illuminate the field after the illusion shatters?"
"It is my hope that the illusion will draw in their giants and ogres. I suggest that our archers focus on whittling their numbers while my brother and Garidan strike down our higher priority targets. Their archers should not be especially relevant in the first moment of battle since the illusion will make it appear that there are few defenders remaining. Our archers should be well beyond the range of their dark vision. The ruined gate could be a useful choke point."

Valjoen_GM |

@Niyut - Yes. There are torches on the rubble that would have been the ruined gatehouse.

Gruskorb |

Gruskorb weighed Malthazir's description of his Black Tentacles spell in his eyes overtly. He is not like one of those dark mages, yet the power he has is like theirs.
"Haemil will have to accept that. You and Niyut would do well in the darker places of the world. Guess that's just about everywhere now though," laughed the hobgoblin.
No special requests at this time. Tactically, once the map is up, I might have some clarifying questions.

Truk'tosh |

The site's stayed up for a whole three days at this point. Is the worst over with?

Valjoen_GM |

As the time draws near that the gnolls are expected, Foramdar sends his riders north upon the Pass of Shamet, hoping to catch the gnolls unaware. Two young acolytes from the Church of the Eternal Tempest arrive and pay their respects to the captain before turning to the group. "At Captain Foramdar's request, we have come to assist in anyway we can. My name is Wülfwindt and this is Aedwynn," a well muscled half-elf says. He carries a gleaming bardiche in his hands. The young female next to him bows her head.
Please Place yourselves on the battle map.

Malthazir |

Malz looks upon the staff with excitement, then fear as the magic takes over. Blast...
As he wakes from the vision he gives a cry, sweat running from his brow as he swings the staff in a wide arc.
Hey, HEY! Calm down!
I...what...
You're here, it's alright.
They gave themselves...for her...
Deep breaths.
I...you're right.
With a deep breath Malz steadies himself. He dismisses any looks of concern with a wave. "Nothing, it's nothing. We have more pressing issues."
"I can create light, as can any fledgling magician." Malz offers.
"Focus the arrows on the smaller opponents. You're more likely to thin their numbers that way and as such lessen their offensive force, as a giant with five arrows in him is just as dangerous as a giant without."
"I am very useful at choke points, either closing them off or turning them into a killing ground." He offers the captain.
Malz will make himself invisible and flying...and then stay that way this time.