Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 4th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

EastArchers: 11d12 ⇒ (4, 2, 9, 3, 2, 9, 5, 8, 9, 8, 2) = 61
EastArcherOgre2: 1d20 + 10 ⇒ (18) + 10 = 28 Dam: 1d8 + 5 ⇒ (2) + 5 = 7
EastArcherOgre2: 1d20 + 10 ⇒ (9) + 10 = 19 Dam: 1d8 + 5 ⇒ (4) + 5 = 9
EastArcherOgre2: 1d20 + 10 ⇒ (14) + 10 = 24 Dam: 1d8 + 5 ⇒ (7) + 5 = 12
EastArcherOgre5: 1d20 + 10 ⇒ (12) + 10 = 22 Dam: 1d8 + 5 ⇒ (2) + 5 = 7
West Archer: 17d11 ⇒ (8, 9, 5, 7, 2, 8, 3, 7, 11, 6, 10, 11, 9, 8, 4, 10, 9) = 127
EastArcherOgre8: 1d20 + 10 ⇒ (7) + 10 = 17 Dam: 1d8 + 5 ⇒ (6) + 5 = 11
EastArcherOgre8: 1d20 + 10 ⇒ (20) + 10 = 30 Dam: 1d8 + 5 ⇒ (6) + 5 = 11
EastArcherOgre8: 1d20 + 10 ⇒ (12) + 10 = 22 Dam: 1d8 + 5 ⇒ (5) + 5 = 10
EastArcherOgre9: 1d20 + 10 ⇒ (16) + 10 = 26 Dam: 1d8 + 5 ⇒ (4) + 5 = 9
EastArcherOgre9: 1d20 + 10 ⇒ (9) + 10 = 19 Dam: 1d8 + 5 ⇒ (6) + 5 = 11
EastArcherOgre9: 1d20 + 10 ⇒ (13) + 10 = 23 Dam: 1d8 + 5 ⇒ (2) + 5 = 7
EastArcherCliff: 1d20 + 10 ⇒ (2) + 10 = 12 Dam: 1d8 + 5 ⇒ (6) + 5 = 11
EastArcherCliff: 1d20 + 10 ⇒ (5) + 10 = 15 Dam: 1d8 + 5 ⇒ (5) + 5 = 10

Leezzâ cast invisibility on herself and is preparing to take flight.

The archers near the gatehouse fire mercilessly at the invading gnolls, killing several of them. Lackjaw feasts on another as it falls to the ground. The steel trap rips at its throat and the dog howls lilently for a second before dying. One of the two ogres tearing through the rubble is also cut down by the archers. A victorious cheer can be heard. To the west, the archers strike several of the gnolls without killing them, however, another of the ogres is stuck like a pin cushion and falls from the wall. A couple of the rangers to the west take aim at the cliff giant, but fail to hurt him in any manner.

Truk'tosh and the priests race towards the new front upon the western wall, while Foramdar blows a war horn, signaling the calvary to engage the rear lines.

Siege of the Pass Gates - The Coming of the Gnolls (Round 4)

Malthazir (57/57)
Leezza
——————————
Gnoll Elites
Cliff Giant
Gnoll Rangers
——————————
Foramdar
Gruskorb (80/80)
Haemil Archers
Truk'tosh (103/103, DI)
Niyut (63/63, 5/5 MI)
Haemil Soldiers
Garidan (78/78) <— UP
Aedwynn (-6)
Haemil Riders
Wulfwyndt
——————————
Red Mane
Gnoll Slayers
Ogres (Dead, -7, Dead, -27, 0)
Hill Giant

Status Effects: Lava Spikes (1d8 plus 1d6+2 fire; 2 saves for catching fire and injuring feet)


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

That's a good 200 feet from where Garidan is now to where this breach is happening. If he goes there, he's not getting back to the gate in any meaningful timeframe if things turn sour (unlikely as that seems at the moment).

Hearing Niyut's whispered direction, even as her twin moves off in a near-blur, Garidan sighs heavily as he considers the obstacles between himself and her desired destination. "Gods damn it all, but she doesn't want much, does she," he asks aloud, though the question isn't directed at anyone around him. Nonetheless--and mostly since the area of the ruined gatehouse seems to be under control of Haemil's waiting soldiers--he does as asked, though the mess in front of him deters the young man from attemtping to take a faster route forward. Instead, he clambers past the barricade at his back, then sets off in a flat-out run through the deserted streets, ducking around building corners as sharply as he can given his speed.

Doing nothing but running this round, so the rules say I get four times my base ground speed to work with. Down two spaces--counting the barricade itself as 10 feet worth of movement--diagonally down-left two spaces, left ten spaces, diagonally down-left two spaces, left five spaces. That leaves Garidan standing at the southwest corner of that cluster of three buildings to the west of his starting point.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

Ogre2: 1d8 + 1d6 + 2 ⇒ (1) + (4) + 2 = 7
Ogre2: 1d8 + 1d6 + 2 ⇒ (8) + (3) + 2 = 13

The ogre and the gnolls in the ruined gatehouse continue to surge forward, yet most die before they can reach the Haemil guard. Finally, the ogre is able to scale a portion of hte collapsed was. It is hobbled by the caltrops and severely injured but fights with a unrelenting fury.

To the west, the gnolls and ogres also push forward killing a few of the archers atop the walls.

Siege of the Pass Gates - The Coming of the Gnolls (Round 5)

Malthazir (57/57) <— UP
Leezza <— UP
——————————
Gnoll Elites
Cliff Giant
Gnoll Rangers
——————————
Foramdar
Gruskorb (80/80)
Haemil Archers
Truk'tosh (103/103, DI)
Niyut (63/63, 5/5 MI)
Haemil Soldiers
Garidan (78/78)
Aedwynn (-6)
Haemil Riders
Wulfwyndt
——————————
Red Mane
Gnoll Slayers
Ogres (Dead, -27, Dead, -27, 0)
Hill Giant

Status Effects: Lava Spikes (1d8 plus 1d6+2 fire; 2 saves for catching fire and injuring feet)


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Malthazir, can you dispel the magic on the bridge-cum-siege tower with you bonded item?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Working on it. See discussion. I want to ensure it's a spell that can be dispelled.

Dispel Check (If possible): 1d20 + 7 ⇒ (15) + 7 = 22


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Malz doesn't know what the magic is or how it's manifesting, but he throws a dispel magic at it regardless, hoping for good results.

Meanwhile his tentacles continue their rampage.

Grapple: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Torenz holds his position for the time being.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

That should be a 29, because of the +5 from continuing that grapple. Also, that Dispel Magic check requires a caster level check. :-)


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Right. 24 to regrapple anybody that escaped but was still in the area, 29 to maintain on ones still in it. Dispel check is in previous post.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

MalthazirPerception: 1d20 + 13 ⇒ (8) + 13 = 21
Gnoll1Ref: 1d20 + 6 ⇒ (4) + 6 = 10
Gnoll2Ref: 1d20 + 6 ⇒ (9) + 6 = 15
Elite1Bow: 1d20 + 15 + 4 ⇒ (12) + 15 + 4 = 31 Dam: 2d8 + 36 ⇒ (6, 4) + 36 = 46
Elite1Bow: 1d20 + 10 + 4 ⇒ (11) + 10 + 4 = 25 Dam: 2d8 + 18 ⇒ (5, 8) + 18 = 31
Elite2Bow: 1d20 + 15 + 4 ⇒ (17) + 15 + 4 = 36 Dam: 2d8 + 36 ⇒ (6, 5) + 36 = 47
Elite2Bow: 1d20 + 10 + 4 ⇒ (3) + 10 + 4 = 17 Dam: 2d8 + 18 ⇒ (2, 7) + 18 = 27
Elite3Bow: 1d20 + 15 + 4 ⇒ (13) + 15 + 4 = 32 Dam: 2d8 + 36 ⇒ (4, 6) + 36 = 46
Elite3Bow: 1d20 + 10 + 4 ⇒ (12) + 10 + 4 = 26 Dam: 2d8 + 18 ⇒ (6, 7) + 18 = 31
Elite4Bow: 1d20 + 15 + 4 ⇒ (11) + 15 + 4 = 30 Dam: 2d8 + 36 ⇒ (4, 5) + 36 = 45
Elite4Bow: 1d20 + 10 + 4 ⇒ (13) + 10 + 4 = 27 Dam: 2d8 + 18 ⇒ (5, 4) + 18 = 27
Elite5Bow: 1d20 + 15 + 4 ⇒ (16) + 15 + 4 = 35 Dam: 2d8 + 36 ⇒ (2, 2) + 36 = 40
Elite5Bow: 1d20 + 10 + 4 ⇒ (3) + 10 + 4 = 17 Dam: 2d8 + 18 ⇒ (7, 2) + 18 = 27
Elite6Bow: 1d20 + 15 + 4 ⇒ (4) + 15 + 4 = 23 Dam: 2d8 + 36 ⇒ (8, 2) + 36 = 46
Elite6Bow: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33 Dam: 2d8 + 18 ⇒ (6, 7) + 18 = 31
Elite7Bow: 1d20 + 15 + 4 ⇒ (17) + 15 + 4 = 36 Dam: 2d8 + 36 ⇒ (8, 3) + 36 = 47
Elite7Bow: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33 Dam: 2d8 + 18 ⇒ (8, 7) + 18 = 33
Elite8Bow: 1d20 + 15 + 4 ⇒ (1) + 15 + 4 = 20 Dam: 2d8 + 36 ⇒ (1, 2) + 36 = 39
Elite8Bow: 1d20 + 10 + 4 ⇒ (3) + 10 + 4 = 17 Dam: 2d8 + 18 ⇒ (2, 6) + 18 = 26
Elite9Bow: 1d20 + 15 + 4 ⇒ (20) + 15 + 4 = 39 Dam: 2d8 + 36 ⇒ (5, 5) + 36 = 46
Elite9Bow: 1d20 + 10 + 4 ⇒ (15) + 10 + 4 = 29 Dam: 2d8 + 18 ⇒ (5, 5) + 18 = 28
Elite10Bow: 1d20 + 15 + 4 ⇒ (13) + 15 + 4 = 32 Dam: 2d8 + 36 ⇒ (8, 1) + 36 = 45
Elite10Bow: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24 Dam: 2d8 + 18 ⇒ (2, 5) + 18 = 25
RangerBlkTentCMD22CM+13Need9: 25d20 ⇒ (12, 9, 14, 8, 9, 20, 6, 18, 18, 11, 19, 17, 18, 12, 9, 18, 8, 11, 4, 14, 10, 4, 1, 15, 7) = 292
Building: 1d20 ⇒ 12

Without warning, the magical bridge disappears and the gnolls upon it tumble to the ground. The two gnolls closest to the top of the wall, leap to grab ahold of the battlements, but lose their grip and fall as well.

To the north, the elite rangers hear the approaching calvary and turn and fire. Evil through and through, they fire at the steeds beneath the riders rather than the humans themselves. The front portion of the riders collapse in a cloud of dusty. One of the elites shoots wildly into the darkness, yet another buries its arrow into the on coming horse's skull. While many of the other rangers escape from the black tentacles and run clear of their reach.

The cliff giant reaches out and touches the stone battlements. With a massive quake, a large section of the walls turns molten from his touch and bends to his will. The stone shapes itself into set of crude stairs leading up from the fields below. Several gnolls are caught in the liquid stone before it hardens. Their screams go silent as they are engulfed into the now solid stone. Turning the giant jumps off the wall onto a stone building below and quickly moves eastward.

Siege of the Pass Gates - The Coming of the Gnolls (Round 5)

Malthazir (57/57)
Leezza
——————————
Gnoll Elites
Cliff Giant
Gnoll Rangers
——————————
Foramdar <— UP
Gruskorb (80/80) <— UP
Haemil Archers <— UP
Truk'tosh (103/103, DI) <— UP
Niyut (63/63, 5/5 MI) <— UP
Haemil Soldiers <— UP
Garidan (78/78) <— UP
Aedwynn (-6) <— UP
Haemil Riders <— UP
Wulfwyndt <— UP
——————————
Red Mane
Gnoll Slayers
Ogres (Dead, -27, Dead, -27, 0)
Hill Giant

Status Effects: Lava Spikes (1d8 plus 1d6+2 fire; 2 saves for catching fire and injuring feet)


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

While I appreciate the generous positioning Valjoen, Garidan should be a square and a space to the right (15 feet) of where you have him right now :D. That's the position from which I'll be doing his movement this round.

Negotiating another sharp turn in his run, Garidan races along with his empty right hand trailing against the wall for suppport; he tries hard not to think of the damage that would be inflicted if that hand finds a nail, splinter, or other sufficiently sharp object projecting out from the wall. Eventually he crosses the street, where his run comes to stuttering halt when he spies the giant across the river from him. At the sight, the swashbuckler's mind momentarily blanks under the realization that he's got essentially no support against a foe who can easily prove a challenge for his entire party.

But Garidan isn't stunned for too long. With little more than a wisp of a plan, he uses his innate magic to lend strength to his faltering legs, then creeps carefully toward a nearby shadowed nook at the side of the structure bridging the river. Hopefully, the giant hasn't noticed him yet, and won't if it crosses the river and passes his position.

Double move action to move six spaces up, three spaces diagonally up-left, and two spaces left. Then a swift action to enable Speed Surge for a round, followed by one space diagonally-up left and one space left with a Stealth check (moving at half speed for no penalty to the check).

Stealth Check: 1d20 + 14 ⇒ (8) + 14 = 22


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

The cavalary should charge both the worg riders and the northerly archers using the mounts to overcome the elevation difference and the size of their mounts to great effect. (They should definitely be charging, overrunning, or something instead of their mild canter last turn. Hopefully, the worg rider arrows reminded them they are in battle and not out for a refreshing ride.) The western most archers should focus fire on the wounded ogre. The central western archers should pick off the remaining gnolls in the trap. The remaining archers on the east side of the trap should focus fire on the cliff giant. The male cleric continues to run towards the new front as instructed. The female cleric will cast burst of radiance on the giant dealing 5d4 ⇒ (2, 3, 4, 2, 2) = 13 damage if he is evil and potentially blinding him if he fails his reflex save. The eastern most archers defending the new front should take whatever shots relieve the most stress and save the most lives. Leezza and Foramdar are doing their own things.

Niyut flies low to the ground and plunges her hands into the frigid waters of the Great River. Now that she knows that it is one of the most potent ley-lines, she seeks the secret of its power. She calls out to Leontil, master of this ley-line:

Leontil, Magi of Water, I ask that you heed my entreaty. The slaves of the Thief of Fire seek to destroy and devour the people of Haemil. They do this brazenly within sit of the river. Spirit, please cause the river to spill its bounds and wash them away. Please douse their flames and still their hungers! See through my eyes and make use of my knowledge to save those who can be saved and overthrow the cannibals.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I honestly don't know where Garidan wants to be, so I just put him near the giant. I'm sure it's not the right spot. I really wished he could use the map himself. I always worry that I don't place him properly.


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}

Gruskorb did not desire to join Garidan yet; no, the lot here must overrun this incursion first.

Their confidence would give a much-needed shot in the arm for these forces. And then they can overlook my coming and going.

A few more bites, then you must rest and digest, Lockjaw.

Snap: 1d20 + 10 ⇒ (18) + 10 = 28 Damage: 2d6 + 3 + 2d6 ⇒ (1, 5) + 3 + (3, 6) = 18 Physical then lightning.

If attack connects, a DC 14 fort save to resist jaw lockage and the following dexterity damage: Dex: 1d4 ⇒ 3


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Niyut wrote:
I honestly don't know where Garidan wants to be, so I just put him near the giant. I'm sure it's not the right spot. I really wished he could use the map himself. I always worry that I don't place him properly.

Well this time the worry is warrented, lol. Correct row, way wrong columm. He should be three full squares and a space (35 feet) to the right. But just so you know, it's incredibly rare that whoever moves my token according to my direction gets it wrong, and this time around I think it's entirely due to the larger scale of the squares.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Hoping to take its attention off Garidan, Truk'tosh sends his weapon spinning at the giant. "Over here! If it's a challenge you want, face me!"

Feint: 1d20 + 10 ⇒ (3) + 10 = 13

Primary: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
Damage: 2d6 + 8 + 2 ⇒ (3, 6) + 8 + 2 = 19
Sneak if Applicable: 3d6 ⇒ (4, 4, 3) = 11

Offhand: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Damage: 2d6 + 5 + 2 ⇒ (2, 2) + 5 + 2 = 11
Sneak if Applicable: 3d6 ⇒ (1, 4, 6) = 11

Iterative Offhand: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Damage: 2d6 + 5 + 2 ⇒ (3, 1) + 5 + 2 = 11
Sneak if Applicable: 3d6 ⇒ (5, 3, 3) = 11


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Maybe saying something like "row 12, column 18, quadrant C" would help me place you going forwards on this map.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

EastTrapArchersWithAxeVOgre: 1d20 + 10 ⇒ (19) + 10 = 29 dam: 1d6 + 4 ⇒ (2) + 4 = 6
EastTrapArchersWithAxeVOgre: 1d20 + 10 ⇒ (4) + 10 = 14 dam: 1d6 + 4 ⇒ (3) + 4 = 7
EastTrapArchersVOgre: 1d20 + 12 ⇒ (17) + 12 = 29 dam: 1d8 + 5 ⇒ (6) + 5 = 11
EastTrapArchersVOgre: 1d20 + 12 ⇒ (10) + 12 = 22 dam: 1d8 + 5 ⇒ (6) + 5 = 11
EastTrapArchersVOgre: 1d20 + 12 ⇒ (2) + 12 = 14 dam: 1d8 + 5 ⇒ (7) + 5 = 12
EastTrapArchersVOgre: 1d20 + 12 ⇒ (8) + 12 = 20 dam: 1d8 + 5 ⇒ (5) + 5 = 10
EastTrapArchersVOgre: 1d20 + 12 ⇒ (20) + 12 = 32 dam: 1d8 + 5 ⇒ (8) + 5 = 13
EastTrapArchersVOgre: 1d20 + 12 ⇒ (5) + 12 = 17 dam: 1d8 + 5 ⇒ (1) + 5 = 6
EastWaterArchersVCliff: 1d20 + 12 ⇒ (10) + 12 = 22 dam: 1d8 + 5 ⇒ (7) + 5 = 12
EastWaterArchersVCliff: 1d20 + 12 ⇒ (15) + 12 = 27 dam: 1d8 + 5 ⇒ (1) + 5 = 6
EastWaterArchersVCliff: 1d20 + 12 ⇒ (4) + 12 = 16 dam: 1d8 + 5 ⇒ (8) + 5 = 13
EastWaterArchersVCliff: 1d20 + 12 ⇒ (14) + 12 = 26 dam: 1d8 + 5 ⇒ (2) + 5 = 7
WestWaterArchersVOgre: 1d20 + 12 ⇒ (5) + 12 = 17 dam: 1d8 + 5 ⇒ (3) + 5 = 8
WestWaterArchersVOgre: 1d20 + 12 ⇒ (13) + 12 = 25 dam: 1d8 + 5 ⇒ (8) + 5 = 13
WestWaterArchersVOgre: 1d20 + 12 ⇒ (5) + 12 = 17 dam: 1d8 + 5 ⇒ (1) + 5 = 6
CliffWillDC6: 1d20 + 11 ⇒ (14) + 11 = 25
ForaPerception: 1d20 + 10 ⇒ (6) + 10 = 16

@Niyut - The riders charged with a double move last turn... any faster and they would have broken ranks and had an AC penalty.... and not taken an attack action. I think you have your directions reversed for the archers, but I think I know what you wanted to do. Although keep in mind that many of the archers are not onto of the water gate towers but rather inside them, running towards the area where the gnolls are breaching the wall on the magical bridge. The ones available to fire bows will do so.

As the ogre scurries up broken walls of the gatehouse towards the archers, the front pair drop their bows, each drawing their francesca. The firsts wildly and misses but the second archer buries the head of his axe into the skull of the ogre. The creature stumbles back a step and is peppered with several arrows, ensuring its death. As it's corpse falls back into the trap, the archers give a roaring cheer. The bear trap clamps on ankle of the closest gnoll. It stumbles to the ground striking at the contraption. The bear trap laughs and takes a chunk of flesh from the dog's neck. With a final gurgle, it collapses. The few remaining gnolls in sight of the trapped area are cut down by the other archers..

Several archers atop the eastern tower over the water gate, turn and fire at the cliff giant. Two arrows strike the monstrous humanoid. He glowers up at them. The archers on the western tower fire down at the two ogres that have breached the wall with the gnolls, killing one and wounding the other. Aedwynn calls out Caladrym's name and a burst of brilliant energy swarms the cliff giant. He turns his attention to the cleric and roars as his flesh burns. His vision begins to darken, but his might is too strong and he resists the spells further effects.

Niyut:
As the oracle touches the water, she felt its icy touch pour into her soul. Opening her mind, she calls out to Leontil. Her voice echoes in the cold stream as she searches for the spirit of the magi. With a blink, two eyes open and look upon her. Their icy blue stare bites at her mortal flesh, but there is no pain. She begins to hear a voice, when the eyes go dark and a harsh, cold voice speaks. "Gru'téheir! Vasünith ta neith malgoru..."Where she once saw the saddened blue eyes of the magi, a cold, icy face now emerges of an ice giant...

Foramdar curses loudly and descends the stairs of the tower, making the doorway to the inner city. Surveying the area, he spots the cliff giant beyond the bridge but fails to see Garidan squatting near the bridge's columns. High above, Truk'tosh hurls his axe at the giant. The spinning weapon slashes at him several times, cutting two deep wounds.

To the north, the calvary charges into the fray trampling and killing several of the gnoll rangers, including the elites.

Back at the wall, more gnolls and a hill giant pour out of the darkness. Scrambling up the crude stairs, they begin to swarm over the walls.

Siege of the Pass Gates - The Coming of the Gnolls (Round 6)

Malthazir (57/57) <-- UP
Leezza
——————————
Gnoll Elites
Cliff Giant (-43)
Gnoll Rangers
——————————
Foramdar
Gruskorb (80/80)
Haemil Archers
Truk'tosh (103/103, DI)
Niyut (63/63, 5/5 MI)
Haemil Soldiers
Garidan (78/78)
Aedwynn (-6)
Haemil Riders
Wulfwyndt
——————————
Red Mane
Gnoll Slayers
Ogres (Dead, Dead, Dead, Dead, -19)
Hill Giant

Status Effects: Lava Spikes (1d8 plus 1d6+2 fire; 2 saves for catching fire and injuring feet)


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

The tentacles continue their brutal onslaught of the remaining archers.

Grapple: 1d20 + 12 ⇒ (10) + 12 = 22 This result is 22 for anybody that escaped but is still in the area, but is 27 for maintaining the grapple on anybody still caught
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Malz sees the bridge and frowns. There is no end to their means of scaling the walls. He quickly flies over. Which means there must be no end to my ways to counter it. "Vehafor reskafar!" An extra-dimensional hole opens up at the connection point of the crude stairs, blocking the path.

I have moved Malz on the map. Casting Create Pit at the intersection of the stone stairs and the wall, which I have indicated with a purple rectangle (and a callout since the map is so detailed). The four creatures on the pit must make a save or fall in, as well as the six creatures that are adjacent to the hole. It is a DC 22 reflex save, although the six creatures that are adjacent gain a +2 bonus to their save. The pit is 30 feet deep.


Male Imp Familiar 7

Torenz, finally seeing his target, moves across the sky to get closer.

Double move. I have put his vision circle aside for the time being since he is closer to the rest of the fight right now.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

That Grapple has an additional +5 bonus. In the simplified HP system is it three or four hits to dead? Also, the save versus blindness from the light is a reflex not a Will save. Does that change the outcome?


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GM Screen:

GnollReflexPitDC22: 1d20 + 6 ⇒ (19) + 6 = 25
GnollReflexPitDC22: 1d20 + 6 ⇒ (18) + 6 = 24
GnollReflexPitDC22: 1d20 + 6 ⇒ (10) + 6 = 16
GnollReflexPitDC22: 1d20 + 6 ⇒ (6) + 6 = 12
GnollReflexPitDC22: 1d20 + 6 ⇒ (2) + 6 = 8
GnollReflexPitDC22: 1d20 + 6 ⇒ (8) + 6 = 14
OgreReflexPitDC22: 1d20 + 0 ⇒ (2) + 0 = 2
GiantReflexPitDC22: 1d20 + 2 ⇒ (17) + 2 = 19
OgreFall: 3d6 ⇒ (2, 3, 2) = 7
GiantFall: 3d6 ⇒ (3, 1, 3) = 7
ReflexArchersTopsideDC15: 1d20 + 6 ⇒ (2) + 6 = 8
ReflexArchersTopsideDC15: 1d20 + 6 ⇒ (10) + 6 = 16
ReflexArchersTopsideDC15: 1d20 + 6 ⇒ (12) + 6 = 18
ReflexArchersTopsideDC15: 1d20 + 6 ⇒ (13) + 6 = 19

Depends on the damage output possibility. Mostly it is 3 hits to dead, although the black tentacles are needing 6 hits to dead. And Nope, DC16 his reflex would have made it a 20.

As the Malthazir's black tentacles continue to squeeze their victims, he opens a pit upon the stone walls. Several gnolls, the hill giant and the ogre all fall into the pit. The elite rangers, nearly surrounded by the riders and the tentacles, attack with a fury and inflict wounds upon several of the horsemen. While the elites to the west, fire upon the walls.

The cliff giant looks up at the tower and grins at the archers and Truk'tosh. Placing his hands upon the tower, the stone becomes soft and pliable. A large section (24 ft3), extends upward and outward. With a gaping hole in the side of the tower, and the extrusion leveraging its weight, the tower shakes violently. Then collapses into the city, crushing the archers within. One of the archers just about to enter the tower is able to jump aside to avoid being crushed. Two more archers leap from the tower top, one dying as he strikes the ground fifty feet below. The other, plunges into the icy river and is swept into the city.

@Truk'tosh - Reflex save, please. DC15 to avoid falling into the collapsing tower for 5d10 damage. If successful, you can either (1) fall 50' to the outside of the wall for 5d6 damage, (2) attempt a Acrobatics DC10 jump for the river with no damage, but will need to swim to safety or (3) attempt a Acrobatics DC20 to leap to the wall between the two river towers for 2d6 damage.

Siege of the Pass Gates - The Coming of the Gnolls (Round 6)

Malthazir (57/57)
Leezza
——————————
Gnoll Elites
Cliff Giant (-43)
Gnoll Rangers
——————————
Foramdar <-- UP
Gruskorb (80/80) <-- UP
Haemil Archers <-- UP
Truk'tosh (103/103, DI) <-- UP
Niyut (63/63, 5/5 MI) <-- UP
Haemil Soldiers <-- UP
Garidan (78/78) <-- UP
Aedwynn (-6) <-- UP
Haemil Riders <-- UP
Wulfwyndt <-- UP
——————————
Red Mane
Gnoll Slayers
Ogres (Dead, Dead, Dead, Dead, -19)
Hill Giant

Status Effects: Lava Spikes (1d8 plus 1d6+2 fire; 2 saves for catching fire and injuring feet)


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Damn. That Giant has the best alternate form of Stone Shape that I have ever seen. The cavalry will continue trying to murder the elites. The archers remaining on the wall near the ruined gate house will fire on the rangers who they can which escaped the tentacles to support the calvary. The archers who are near the trap with line of sight on the giant should continue to fire on him. the pole arm people to the west of the trap should begin to move towards the new front. The female cleric will use wind wall to protect the archers on the new front from the arrows of the rangers who are picking them off. The male cleric continues to move into position.

Niyut calls upon her grandmother to aid her understanding. Standard Action: Tongues

She repeats the giant's words back so that she might understand them: "Gru'téheir! Vasünith ta neith malgoru . . ."

Is this the same giantess who was chanting to keep the portal open?

Perception: 1d20 + 21 ⇒ (5) + 21 = 26

"Who are you? Will you aid me?" Niyut murmurs as she slips deeper into her trance. She is speaking to the Great River as much as she is to the strange giant. Her mother and her grandmother had told her many times that ley-lines could be accessed to work great and powerful magic at any point from which they could be accessed. They had also told her that she did not have the skill or wisdom yet to do such a thing herself. She had hoped that Leontil could help her, but it seemed that he had been defeated or perhaps this giant has dipped into the river's power further downstream from the Magic of Water.

Without his aid, Niyut tries to dip into the power of the ley-line.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Spell Craft: 1d20 + 22 ⇒ (18) + 22 = 40

Oops, I probably need to have a spell craft check to try to attune to the ley-line that is the Great River.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Garidan watches the giant from his place in the shadows, waiting for the massive humanoid to continue its advance. When it instead decides to answer Truk'tosh's attack, however, the young man curses softly and revises his plans; he can't let his allies and companion be harmed while he stays hidden in safety (appealing though that idea may be).

Sucking in a few deep breaths to steady his racing heart and churning stomach, he breaks cover--noting Foramdar in passing from the corner of his eye--and makes his way across the bridge. He makes no effort at concealment now, hoping that the giant's distraction with wrecking the tower will suffice to grant him an unanswered approach. With another breath, Garidan takes aim and whips the blade toward the giant in a short forehand motion.

Move action to move 5 feet up and 25 feet left. Standard action to attack with bone shards at one range increment, active Precise Strike (as a swift action for 1 panache point), Point-Blank Shot, and Power Attack. Also expending one use of Vital Strike to add more damage to this attack (this extra damage has already been added into the attack's initial damage, please do not count it again).

Ranged Attack (Bone Shards) (Critical): 1d20 + 16 + 1 - 3 ⇒ (16) + 16 + 1 - 3 = 30
Rapier Damage: 1d8 + 8 + 10 + 1 + 6 + 5 ⇒ (3) + 8 + 10 + 1 + 6 + 5 = 33
Vital Strike: 1d8 ⇒ 5

Extra damage dice sonic, lightning, and ice. A successful critical restores 1 panache point to Garidan's total.
Ranged Attack (Bone Shards) (Confirmation): 1d20 + 16 + 1 - 3 ⇒ (14) + 16 + 1 - 3 = 28
Rapier Damage (Critical): 1d8 + 8 + 1 + 6 + 1d4 + 1d4 + 1d4 ⇒ (6) + 8 + 1 + 6 + (2) + (2) + (1) = 26

If the critical hit succeeds:
Garidan swallows as the shards sink deep into the unaware giant's body, and his blade begins to emit a piercing shriek that makes his position quite obvious to everyone in the area, including his wounded target. Muttering as he eyes the giant, the swashbuckler addresses his divine patron. "Calledrym, if you're paying attention to any of this mess, I'd really appreciate a bit of your divine touch right about now, preferably delivered right through the top of that oversized head."


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GM Screen:

IGCL: 1d20 + 20 ⇒ (20) + 20 = 40
NCL: 1d20 + 13 ⇒ (9) + 13 = 22

Niyut:
Her grandmother's voice repeats the words back to Niyut, "Silence! The Waters are fouled by you and this land...". Niyut looks deeper into waters of the Great River, she sees them rushing past her as her mind swims upstream to the source of the voice. An icy blue creature passes he in the water... then another... she turns to look and sees the fading form of an ice giant warrior swimming down the river. Her gaze returns to the north and she sees more coming... the ice giants are coming, she thinks. And then is cast out of the water by the foreign invader. "Begone!" Her eyes open as she floats above the waters, the sounds of battle all about her.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Niyut suppresses a sob. Almost out magic, mostly out of tricks, the oracle feels victory slipping from her grasp. Especially now that some giant and proved her master in the arts.

First fire, then ice . . . what can I do to divert this course? I must trust that the others can do something because this is too big for me alone. Yet there must be something I can do. A clever woman is worth a thousand blades. Think, Niyut, think!


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GM Screen:

ArchersVCliff: 1d20 + 12 ⇒ (3) + 12 = 15
ArchersVCliff: 1d20 + 12 ⇒ (20) + 12 = 32 dam: 1d8 + 5 ⇒ (7) + 5 = 12
ArchersVCliff: 1d20 + 12 ⇒ (13) + 12 = 25 dam: 1d8 + 5 ⇒ (4) + 5 = 9
ArchersVCliff: 1d20 + 12 ⇒ (13) + 12 = 25 dam: 1d8 + 5 ⇒ (1) + 5 = 6
ArchersVCliff: 1d20 + 12 ⇒ (7) + 12 = 19
ArchersVCliff: 1d20 + 12 ⇒ (2) + 12 = 14
ArchersVCliff: 1d20 + 12 ⇒ (2) + 12 = 14
ArchersVCliff: 1d20 + 12 ⇒ (9) + 12 = 21
ArchersVCliff: 1d20 + 12 ⇒ (2) + 12 = 14
ArchersVCliff: 1d20 + 12 ⇒ (6) + 12 = 18
ArchersVCliff: 1d20 + 12 ⇒ (18) + 12 = 30 dam: 1d8 + 5 ⇒ (4) + 5 = 9

Garidan slips across the bridge and bombards the giant with shards from his blade. The giant, angered by the swashbuckler's interference, roars and stomps his feet. Foramdar races across the bridge and stops just as he enters the giant's reach. The riders and archers of Haemil continue their attacks as commanded. The giant is peppered with several arrows in the process.

Siege of the Pass Gates - The Coming of the Gnolls (Round 6)

Malthazir (57/57)
Leezza
——————————
Gnoll Elites
Cliff Giant (-138)
Gnoll Rangers
——————————
Foramdar
Gruskorb (80/80) <-- UP
Haemil Archers
Truk'tosh (103/103, DI) <-- UP
Niyut (63/63, 5/5 MI)
Haemil Soldiers
Garidan (78/78)
Aedwynn (-6)
Haemil Riders
Wulfwyndt
——————————
Red Mane
Gnoll Slayers
Ogres (Dead, Dead, Dead, Dead, -19)
Hill Giant

Status Effects: Lava Spikes (1d8 plus 1d6+2 fire; 2 saves for catching fire and injuring feet)


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Bah! Acrobatics checks. I miss the days of jumping being tied to strength.

Reflex: 1d20 + 6 ⇒ (9) + 6 = 15
Acrobatics: 1d20 ⇒ 15

Hrm. Are there any other options here? Truk'tosh is okay with jumping in the water but that's going to take me out of the fight for a while. Can Truk grab something nearby with spiderclimb?

***

Reading is hard. Editing.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

You can indeed use spider climb to stay in the fight. From the discussion thread, riding the debris down would take you near the giant and allow you to continue the attack.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk'tosh howls in surprise as the building collapses beneath his feet until he steadies himself on a chunk of falling rubble using his stolen magic.

Despite the rough landing, the Firdbird champion is quick to start his axe spinning again. "You will not defeat me with tricks giant. My people have endured generations alongside beasts more fearsome than you!"

Move action for studied combat. Standard to feint/attack. Swift to storm strike.

Feint: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25

Primary: 1d20 + 12 + 2 + 2 ⇒ (12) + 12 + 2 + 2 = 28
Damage: 2d6 + 8 + 2 + 2 ⇒ (6, 5) + 8 + 2 + 2 = 23
Sneak if Applicable: 3d6 ⇒ (5, 2, 1) = 8

Swift: Storm Strike: 1d20 + 12 + 2 + 2 ⇒ (11) + 12 + 2 + 2 = 27
Damage: 2d6 + 8 + 2 + 2 ⇒ (3, 1) + 8 + 2 + 2 = 16
Sneak if Applicable: 3d6 ⇒ (4, 2, 4) = 10
Lightning Damage: 1d6 ⇒ 6


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

As she kneels trying to master her emotions, Niyut feels inspiration well up within her.

The enchanted bridge might still exist. The imp can detect magic. If the imp can find and claim the bridge, likely lost in the confusion, then the horselords could cross the river and destroy their ranger support. My magic may be running dry, but wits spring from a deeper well.

She then whisper her new plan to the group. "Malthazir, your devil-spawn can see beyond the Veil. He could find the bridge that they used to cross and take it to allow the horse lords to cross the river once they have defeated the gnolls on this side. Then they would be trapped beneath us and the cavalary. There is a chance that the bridge was lost when the giant called forth the earth's tears, but objects of power are not so easily destroyed."


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GM Screen:

TrukFall: 5d6 ⇒ (5, 1, 3, 5, 5) = 19
MyDamReduct: 2d6 ⇒ (5, 5) = 10
LE1stOgre20%: 1d100 ⇒ 73
LE2ndOgre20%: 1d100 ⇒ 93
LE3rdOgre20%: 1d100 ⇒ 2
LECliffGiant70%: 1d100 ⇒ 32
7EEsCliffGiant94%: 7d100 ⇒ (44, 19, 6, 72, 78, 29, 10) = 258
AE?CliffGiant95%: 1d100 ⇒ 88
AEType: 1d8 ⇒ 3
OgreClimb: 1d20 + 7 ⇒ (6) + 7 = 13
HGiantClimb: 1d20 + 10 ⇒ (14) + 10 = 24

As the tower begins to collapse, Truk'tosh clings to the rocky battlements. He was too slow to leap to safety and now a painful landing seems imminent. Looking to his left, he sees Garidan flinging shards of his rapier towards the base of the tower. Out from underneath the falling tower, the cliff giant steps into the half-orc's view. His adrenaline flowing, Truk'tosh grips his axe and hurls it at the unsuspecting monster. Lacerating the giant's back, the axe arcs upward and back to the druid.

As the giant stumbles from the nasty blow, Truk'tosh instinctually knows it has moved into his path. Gathering his strength, he leaps from the tower just before it crashes into the ground. CRACK!!

A violent clap of thunder propels Truk'tosh foward at the giant, as the subsequent lightning gathers its energy into Morgrym's Axe. With an unearthly voice, he roars, "You will not defeat me with tricks giant. My people have endured generations alongside beasts more fearsome than you!" The giant looks up at the flying half-orc just as the axe strikes his skull.

Truk'tosh tumbles forward as the hard stone of the streets of Haemil scrape against his flesh. 19 damage! Chunks of rock and debris crash all around him. As he lifts his head from the ground and surveys his wounds, Truk'tosh nods as he sees the bluish hue of ethereal energy, remnants from the lightning, course over his skin. Glancing around, he sees the slack-jawed figures of Garidan and Foramdar staring at his chest. Truk'tosh looks down feeling the warm glow of his holy symbol still pulsating with pristine ethereal power.

Beyond the duo, lays the still body of the cliff giant with Morgrym's Axe still embedded into its head. With fingers still twitching, six ethereal essences, an enchantment essence and its life essence coalesces.

Killed the Cliff Giant by 1 hp! Damn! There is also an life essence in your illusion trap and another atop the western wall from fallen ogres. FYI.

Scurring after the soldiers of Haemil, Gruskorb races towards the new front. High above on the walls, the few slayers not obstructed by the pit, press forward killing a few of the archers. But none escape Malthazir's pit.

Siege of the Pass Gates - The Coming of the Gnolls (Round 7)

Malthazir (57/57) <-- UP
Leezza
——————————
Gnoll Elites
Cliff Giant (Dead)
Gnoll Rangers
——————————
Foramdar
Gruskorb (80/80)
Haemil Archers
Truk'tosh (84/103, DI)
Niyut (63/63, 5/5 MI)
Haemil Soldiers
Garidan (78/78)
Aedwynn (-6)
Haemil Riders
Wulfwyndt
——————————
Red Mane
Gnoll Slayers
Ogres (Dead, Dead, Dead, Dead, -19)
Hill Giant

Status Effects: Lava Spikes (1d8 plus 1d6+2 fire; 2 saves for catching fire and injuring feet)


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Awesome! That was super cinematic! Can you mark on the map where those life essences are and how many rounds are left to pick them up? I guess, Niyut can try to grab as many as she can, so that Mal can continue controlling the field. Did the Cliff Giant drop any Elemental Essences -- specifically Earth or Fire?


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Pink X's are the essences. The ogre ones need to be gathered in round 7, and the cliff giant's essence has until round 13. The cliff giant doesn't drop elemental essences as he isn't connected to the primal plane of earth.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

There is no way to get those ogre life essences then. C'est la vie. :-)


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Malz looks at the pit trap with the stuck enemies and the others clustered around it. Evocation is such a crude form of magic...but one cannot argue with the efficiency of a well-placed fireball in the middle of a battlefield. The sage staff is raised. "Ixen garmth!" A red bead streaks from Malz's position as his invisibility drops...then erupts into a brilliant ball of fire.

Fire Damage: 7d6 ⇒ (3, 1, 3, 3, 4, 4, 6) = 24 DC 22 reflex for half

Malz quickly drops to the ground, placing himself behind one of the fires so that the archers won't have an easy shot. I swear on whatever gods that are still alive, if I am brought to death again in an instant I am never using an offensive spell again.

Torenz, find the bridge I suppressed. Now.

Fireball as shown by the dark red circle on the map. Should catch everybody inside of it, including the creatures trapped in the pit. Free action to fall, then catching myself with fly and moving behind the fire as shown on the map. Hopefully if the archers are vindictive about the sudden fireball I should have some form of cover. If Malz is targeted he will use his flame shield ability as an immediate action, which will reduce the first successful attack against him by 3 damage.


Male Imp Familiar 7

But, I just found him!...Ow! A sharp mental jab from Malz quiets the imp and he unhappily changes his objective. Alright stupid little bridge, where did you go?

Not sure where the bridge would be located on the map, but if the location is known Torenz will move towards it at full speed. If it is not known, he will fly towards where it was when Malz suppressed it earlier and search for it.

Perception: 1d20 + 12 ⇒ (15) + 12 = 27 Constant senses include darkvision, see in darkness, and detect magic


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

To help Mal out:

The rubbery tentacles continue their consensual squeezing of the gnoll rangers.

Grapple: 1d20 + 12 + 5 ⇒ (4) + 12 + 5 = 21
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)
Niyut wrote:
To help Mal out:

Damn god wizards in mass combat, there's always something! Thanks Niyut.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Garidan watches in stunned awe as his half-orc companion somehow manages to ride the collapsing tower into a perfect position from which to attack the giant, the former's vicious axe cleaving into the latter's head with a sound that is audible even over the clatter of rubble striking the city street. He then watches the dead body slam to the street, extremities twitching, while Truk'tosh completes his own fall with a startling lack of injury. After considering the stilling form before him, and the heartfelt plea made to his patron just a moment earlier, the swashbuckler does the only thing appropriate to the situation. "Praise Calledrym, and thank you for your timely aid," he mutters, just loud enough to be heard by Foramdar and Truo'tosh both.


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GM Screen:

GiantRefDC22: 1d20 + 2 ⇒ (20) + 2 = 22
GnollRefDC22: 1d20 + 6 ⇒ (3) + 6 = 9
GnollRefDC22: 1d20 + 6 ⇒ (17) + 6 = 23
GnollRefDC22: 1d20 + 6 ⇒ (13) + 6 = 19
GnollRefDC22: 1d20 + 6 ⇒ (4) + 6 = 10
GnollRefDC22: 1d20 + 6 ⇒ (1) + 6 = 7
GnollRefDC22: 1d20 + 6 ⇒ (6) + 6 = 12
GnollRefDC22: 1d20 + 6 ⇒ (1) + 6 = 7
GnollRefDC22: 1d20 + 6 ⇒ (15) + 6 = 21
GnollRefDC22: 1d20 + 6 ⇒ (12) + 6 = 18
GnollRefDC22: 1d20 + 6 ⇒ (16) + 6 = 22
GnollRefDC22: 1d20 + 6 ⇒ (18) + 6 = 24
GnollRefDC22: 1d20 + 6 ⇒ (13) + 6 = 19
GnollRefDC22: 1d20 + 6 ⇒ (13) + 6 = 19
GnollRefDC22: 1d20 + 6 ⇒ (7) + 6 = 13
GnollRefDC22: 1d20 + 6 ⇒ (9) + 6 = 15
OgreRefDC22: 1d20 + 0 ⇒ (9) + 0 = 9
OgreLE20%: 1d100 ⇒ 41
Ranger1AtkMalImpCoverAC22: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 Dam: 1d8 + 9 ⇒ (4) + 9 = 13
Ranger2AtkMalImpCoverAC22: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 Dam: 1d8 + 9 ⇒ (7) + 9 = 16
Ranger3AtkMalImpCoverAC22: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 Dam: 1d8 + 9 ⇒ (1) + 9 = 10

With a deafening explosion, pieces of gnoll blood and burnt fur spray across the walls of Haemil. As Malthazir ducks behind the flame of the bonfires, Torrenz speeds off to the last known location of the dispelled bridge searching in vain.

To the north the gnolls rangers continue to fire upon the walls and at the riders that have engaged the eastern side of the battlefield. Three elite rangers nearest the river spot Malthazir and fire their bows at the elf. Despite the cover from the fire, one f the gnolls is able to look past the glare of the embers and hit Malthazir. 10 damage!Near the explosion, the elites now make a break for the damaged wall.

Truk'tosh glares at the swashbuckler. It was his god, not that of the weak willed humans that granted him power in his time of need. He doesn't say it, but the glowing eyes and crackling power that surges through the wire skull about his neck demonstrate who is the mighty god of battle!

Siege of the Pass Gates - The Coming of the Gnolls (Round 7)

Malthazir (47/57)
Leezza
——————————
Gnoll Elites
Cliff Giant (Dead)
Gnoll Rangers
——————————
Foramdar <-- UP
Gruskorb (80/80) <-- UP
Haemil Archers <-- UP
Truk'tosh (84/103, DI) <-- UP
Niyut (63/63, 5/5 MI) <-- UP
Haemil Soldiers <-- UP
Garidan (78/78) <-- UP
Aedwynn (-6) <-- UP
Haemil Riders <-- UP
Wulfwyndt <-- UP
——————————
Red Mane
Gnoll Slayers
Ogres (Dead, Dead, Dead, Dead, Dead)
Hill Giant (-19)

Status Effects: Lava Spikes (1d8 plus 1d6+2 fire; 2 saves for catching fire and injuring feet)


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Mal would only take 7 damage because he used his flame shield. The archers on the eastern wall will stamina rapid shot to try to mow down the rangers fighting the calvary. The archers on the buildings and still next to the trap will stamina rapid shot the gnolls on the western wall menacing the injured archers. Aedwynn calls upon the king of the gods to Bless the archers near her. The stamina rapid shot any remaining gnolls on the walls but then to send their arrows arcing into the pit. Wulfwyndt calls upon the King of the Gods to strike with his wrath: Call Lightning. The western wall archers take their stamina raid shots depending on what targets remain. The far archers and pikeman run towards the battle. The cavalry continues to smash the rangers and the elite rangers after the wall archers finish their double volley. Side Note: It looks like one of the gnolls stumbled back from the cavalry into the black tentacles.

Niyut grasps the Tikbalang idol and with its power and her sorcery she transforms into a swan and invisibly flies under the river gate. There she spies her brother blazing with divine power, standing victorious over the ruined giant.

What treachery of the great spirits is this!?

Second Side Note: Against ranged attacks, Truk's AC is +4 higher.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

”Not Calledrym”, Truk’tosh growls after several breaths spent steadying his thundering heartbeat.

”The great spirits watch over us but they cannot fight this battle for us. My strength brought that brute low. Our strength will win this battle yet!” Truk’tosh roars. ”We must prove that we are worthy of their favor.”

”Men of Haemil, hold your ground and fight! Show these invaders that this city is yours! Show the dark powers they serve that this world is still ours and they will not take another inch!”

Can't mess with the map right now. Truk'tosh will spend his turn getting someplace high and rallying the city's defenders. Spider climbing up on the wall would make sense.


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Niyut wrote:
The archers on the eastern wall will stamina rapid shot to try to mow down the rangers fighting the calvary. The archers on the buildings and still next to the trap will stamina rapid shot the gnolls on the western wall menacing the injured archers... Side Note: It looks like one of the gnolls stumbled back from the cavalry into the black tentacles.

With the simplified combat of the bulk troops, I've been combining all iterative attacks and extra attacks into a single attack. That is why they go down in 3+ hits. There are too many attacks to deal with as it is... adding more would make this battle completely unwielding.

Black Tentacles is 20' radius. The thick black circle that Mal laid down extends more than that and makes it appear to be in the southern boxes in which the gnoll just moved. I'll adjust to make it more clear.


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The men of Haemil continue to take the fight to the invading gnolls with Aedwynn assistance while Niyut transforms into the white foul and moves into the city. A bolt of lightning streaks from the outstretched hands of Wulfwyndt, killing several of the nasty, flea-ridden dogs. Foramdar steps onto the rubble of the fallen tower and pulls out his shield. "Form a line! he shouts to the approaching warriors.

Siege of the Pass Gates - The Coming of the Gnolls (Round 7)

Malthazir (50/57)
Leezza
——————————
Gnoll Elites
Cliff Giant (Dead)
Gnoll Rangers
——————————
Foramdar <-- UP
Gruskorb (80/80) <-- UP
Haemil Archers
Truk'tosh (84/103, DI)
Niyut (63/63, 5/5 MI)
Haemil Soldiers
Garidan (78/78) <-- UP
Aedwynn (-6)
Haemil Riders
Wulfwyndt
——————————
Red Mane
Gnoll Slayers
Ogres (Dead, Dead, Dead, Dead, Dead)
Hill Giant (-19)

Status Effects: Lava Spikes (1d8 plus 1d6+2 fire; 2 saves for catching fire and injuring feet)


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

This is a minor thing, but call lightning takes a round to cast and the bolts streak down from the sky. Wulfwyndt won't be able to truly summon Calledyrm's fury until his next turn. Then he can pull bolts from the sky once per round.

Though the battle rages around her, Niyut senses the essences waiting. Her spiritual hungers persist between forms. It is like she can smell them -- hot like ozone. She is aghast at the divine power growing within her brother's bull icon. It is almost like Mylesar is pressing out of the Ether -- through the Veil -- and into her brother.

Possession. The word terrified Niyut. The fate that she had feared for herself had it visited her brother?

Despite her fears and despite her hungers, Niyut revels in the feeling of the wind holding her aloft. Truly, the changing of shape has its own pleasures.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Just to be clear, was there any response to Truk's actions?


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Eyeing the riled-up half-orc, Garidan shrugs and smiles slightly. "True enough, and a mighty blow you struck to be sure. But I did ask for aid, and that tower--and you with it--could have come down in any number of ways to make that blow an impossibility. So unless you have an insight I lack, who's to say that the Eagle didn't give it a nudge just the right way?" Turning his attention to the newly-breached section of wall, he then sighs and gives himself a shake to resettle his armor. "But we can debate that later, if you wish. For now, yet more gnolls to dispose off. Really, you'd think they'd be as tired of this as we are by now..." The swashbuckler trails off with a tired grunt as he--lacking Truk'tosh's particular means of scaling the heights--takes his place next to Foramdar.

Examining the field beyond the tower's remains, Garidan selects a target and lets loose with a bone shard that is aimed intentionally to insult as much as injure.

Move to move up four spaces, then a standard action to attack the lower-right gnoll at two range increments, with Point-Blank Shot and passive Precise Strike. If the attack hits, using a swift action to activate Menacing Swordplay to demoralize the gnoll (DC 10 + HD + Wis). If the demoralize check succeeds, then the gnoll is shaken for 1 round, plus 1 additional round for every 5 past the DC. If the check succeeds by 10 or more, then the gnoll is frightened (Will save DC 18 negates, target is still shaken on success) for 1 round and shaken after.

Ranged Attack (Bone Shards): 1d20 + 16 - 2 + 1 ⇒ (3) + 16 - 2 + 1 = 18
Rapier Damage: 1d8 + 8 + 1 + 5 ⇒ (6) + 8 + 1 + 5 = 20

Intimidate (demoralize) Check: 1d20 + 14 ⇒ (15) + 14 = 29


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

HGClimb: 1d20 + 10 ⇒ (10) + 10 = 20

Upon hearing the half-orc's words, the men of Haemil let out a collective cheer, pounding their feet and weapons upon the walls. The thunderous chorus of of pounding stone begins to echo in the open air of the high Iron Mountains. A wounded archer reaches out and helps pull Truk'tosh to the top of the wall as he climbed atop. Nodding at the druid, he pulls back his shoulders and raises his head, coming to attention. He turns to lean against a parapet and draw his bow to fire at the approaching enemies with his confidence renewed. Foramdar grits his teeth and steps onto the rubble of the fallen tower and pulls out his shield. "Form a line!" he shouts to the approaching warriors on the bridge. He raises his sword in salute to Truk'tosh. With a flash of greenish energy, the sword extends and transforms into a Bardiche. He plants the base into the ground, setting it for the gnolls rush over the rubble of the fallen tower. Gruskorb hustles towards the battle.

Torenz reports to Malthazir that he is unable to find anything near the base of the wall near the spot where the bridge once existed. He speculates that it has either been moved or is covered by the stone stairs made by the cliff giant.

The gnoll slayers rush into the breach created when the tower collapsed. Slowed down by the uneven ground, they are not able to get to the awaiting captain. Deep in the pit, the hill giant tries to climb but fails to find any edges to get a hold.

"I can't find the red gnoll anywhere!" Leezzâ reports to the group via the message spell.

Siege of the Pass Gates - The Coming of the Gnolls (Round 8)

Malthazir (50/57) <-- UP
Leezza
——————————
Gnoll Elites
Cliff Giant (Dead)
Gnoll Rangers
——————————
Foramdar
Gruskorb (80/80)
Haemil Archers
Truk'tosh (84/103, DI)
Niyut (63/63, 5/5 MI)
Haemil Soldiers
Garidan (78/78)
Aedwynn (-6)
Haemil Riders
Wulfwyndt
——————————
Red Mane
Gnoll Slayers
Ogres (Dead, Dead, Dead, Dead, Dead)
Hill Giant (-19)

Status Effects: Lava Spikes (1d8 plus 1d6+2 fire; 2 saves for catching fire and injuring feet)


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Black Tentacles Grapple: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Malz sneers as one of the arrows lands. Not as bad as it could have been. "Rifwim." Malz invokes the power of the expedited devil ooze, cloaking him in invisibility in an instant. He begins a much longer chant, peering from behind the fire. "Lasau soti, fogah, svern ekess vrrar..." As he chants he simultaneously projects thoughts to Torenz. End...goal...look for...red gnoll...

Swift action to cast quickened invisibility, using the second charge for the day (leaving 1 left). 5 foot move vertical to see over the fire. Full-round action to cast summon monster 4.

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