"Steve Filksmen" |
Xeon drops his lasso and moves in net range to net red!
pbs vs touch: 1d20 + 6 ⇒ (12) + 6 = 18
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GM Tektite |
Xenon, who looks supiciously like a former party member, Steve, Moves up and tosses a net over the man with the red bandana!
Attack vs Tharkan: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
The one with the blue bandana step northwest and stabs at Tharkan, but misses!
Attack vs Tharkan: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Th shifty looking fellow in the back steps up into the vacated spot and stabs, but misses the half-orc, as well!
Escape!: 1d20 + 7 ⇒ (1) + 7 = 8
The netted man tries to untangle himself, but is hopeless entangled!
Party up!
2d20 ⇒ (12, 19) = 31
1d20 ⇒ 2
Damien's spell finishes, and two of the men fall to the ground, asleep!
Xenon B. Hershelbarr |
Steve returns to the Plane of Old Folks as Xenon undoes the loop on his current Lasso's target.
I almost took Steve in Signboy's 1-5 pbp; he would have gotten over halfway to death from falling damage before even getting to his first turn.
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Tharkan |
Chuckling like a madman as he contemplates the blades whistling past him, Tharkan strikes back with unswearving wrath!
Attacking the one who's still standing.
Silversheen Nodachi, bloodrage, PA, Inspiring command, inspire, bless: 1d20 + 9 - 1 + 2 + 1 + 1 ⇒ (7) + 9 - 1 + 2 + 1 + 1 = 191d10 + 7 + 3 + 1 ⇒ (1) + 7 + 3 + 1 = 12
Bite, bloodrage, PA, Inspiring command, inspire, bless: 1d20 + 3 - 1 + 2 + 1 + 1 ⇒ (16) + 3 - 1 + 2 + 1 + 1 = 221d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
GM Tektite |
Tharkan quickly ends the life of the awake man, with a quick thrust of his weapon!
Out of Combat
Loot
poison (4), leather armor, dagger, mwk light crossbow with 20 bolts, short sword
Searching the room, you note, seven wooden noisemakers hang from pegs and a rope pull, apparently connected to the bell you heard.
Nuria |
Nuria also drinks from the bounty.
"Perhaps gentlebeings... and Tharkan... if we bind these individuals and question them we can learn more about who they are, and how they got here. It seems our presence is already known , so additional delay cannot now harm our explorations too much - assuming they do not possess overwhelming numbers."
2d8 + 2 ⇒ (4, 2) + 2 = 8
Nuria |
Nuria smiles and lays a hand upon the giant half-orc's shoulder. "Tharkan, I would never suggest that anyone stop you from being as mighty as you please, except, perhaps when we're in town. Now, is there anyone here that feels up to "inspiring" some cooperation."
Nuria |
"Tharkan, why don't you wake the sleeping gentlemen and ask them what they are doing here. I do believe they'll respond better to a little flexing of your mighty thews rather then a bit of friendly discourse."
Xenon B. Hershelbarr |
"I say, that's likely for the lawman to decide; you're not exotic enough for a plaque above the fireplace."
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Torque the Lawbringer |
Waking up the sleeping men, after tying them up, they stare daggers at the party. "Ya gonna kill us now or later?" The leader says.
"You will be brought to justice. But if you cooperate, lenience can be shown. Who are you and why are you here?"
Nuria |
"Come now, why are you so eager to die? What in this infested ruin could be so valuable to you? And who do you think we are? I assure you a few words can't do anything to hurt your situation."
diplomacy: 1d20 + 3 ⇒ (2) + 3 = 5
Nuria turns to her companions. "I suppose you are wise in your readiness to move on. If they aren't going to help us, let us render them harmless and move on." The ifrit pulls a saps and renders each one unconscious in turn, assuming nobody else interferes.
GM Tektite |
Dealing with the men, the party heads down the corridor, to find, it quickly turns to the north, revealing a long corridor with several doors on both sides of the hall, as well as appearing to turn east at the end of the hall.
As you move down the hall, you note an open door in the west wall, near where you were standing.
Xenon B. Hershelbarr |
Xenon keeps a particular eye out for dangers, taking 10 his time on the door eventually selected by the party.
PCP (+2 vs underground): 1d20 + 7 ⇒ (18) + 7 = 25
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GM Tektite |
Xenon checks the door and finds it safe, then opens it. This chamber is a small barracks with a pair of double bunks and a small privy in the north wall. The eastern portion of the room is partitioned into a pair of cells with doors made from iron bars. Inside each is a shoddy bunk and a rusty bucket.
Torque the Lawbringer |
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
"There is something under the bunk. Perhaps another agent of chaos and anarchy?" Torque, gripping his weapon in one hand, moves to the bunk and tries to grab whatever is under the bunk.
GM Tektite |
As Torque moves toward the bunk, he finds his movment stopped by the cell bars. Suddenly the room fills with a gibbering, yammering sound! At the same time, a horrid-looking mass of formless flesh, covered in eyes and mouths begins oozing out from under the bunk!
DC 13 Will or be confused for one round, for everyone!
J: 1d20 + 2 ⇒ (11) + 2 = 13
N: 1d20 + 7 ⇒ (20) + 7 = 27
Th: 1d20 + 2 ⇒ (6) + 2 = 8
To: 1d20 + 1 ⇒ (7) + 1 = 8
X: 1d20 + 5 ⇒ (4) + 5 = 9
G: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative:
Nuria
Formless Flesh
James
Xenon
Tharkan
Torque
Damien
Nuria is up!
Xenon B. Hershelbarr |
will: 1d20 ⇒ 5
"I say, I dare say nawh!" a seemingly more unhinged (and unmoderated in southern Taldan accent) Xenon exclaims!
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Nuria |
Nuria begins a song of courage - recognizing the dangerous effect of confusion, she keeps a close eye on her allies; if any seems like they are likely to attack another, she will immediately use saving finale to help free their mind.
will, (+4 vs. sound effects): 1d20 + 3 + 4 ⇒ (19) + 3 + 4 = 26
knowledge(trivia master) to identify: 1d20 + 4 ⇒ (7) + 4 = 11
Sorry, no countersong
+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls
GM Tektite |
Nuria begins singing, but can't identify the creature!
Spittle RTA vs Torque FF: 1d20 + 6 ⇒ (9) + 6 = 15
The creature's formless mass rises up as it spits a stream of acidic spittle at Torque, hitting him in the eyes! DC 18 Fort or blinded for 1d4 ⇒ 2 rounds.
Bite vs Torque FF: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d4 ⇒ 3
Grab: 1d20 + 7 ⇒ (6) + 7 = 13
The creature the slither forward, its gaping maws squeezing through the bars to try and bite the half-orc!
Party up!
Xenon B. Hershelbarr |
Do you want us to roll our own confusion percentages or do you want to do that?
Xenon B. Hershelbarr |
Confusion: 1d100 ⇒ 79
Target (1 tha, 2james): 1d2 ⇒ 2
That ends Bard Song, as per Saving Finale, as I proceed to fail another Will, do ho ho.
Will (SF): 1d20 ⇒ 13
"I say, lad, do you have Sasquatch blood in you? I almost mistook you for a beast!" Xenon states after stepping back to draw and point his longbow at him, stopping only at the bard's sharp crescendo. "Many thanks, Ms. Nuria!" He then decides against putting it away, having caught a minor glimpse of the wiggly beast.
Tharkan |
Will: 1d20 + 3 ⇒ (4) + 3 = 7
Confused!: 1d100 ⇒ 95 Uh-oh...
1 is Xenon, 2 is James: 1d2 ⇒ 1 Awfully sorry Xenon...
Taken by a sudden craving, Tharkan attacks Xenon with both blade and fangs! "Tharkan feed off hat-man, he look juicy!"
Silversheen Nodachi: 1d20 + 7 ⇒ (15) + 7 = 221d10 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 1 ⇒ (5) + 1 = 61d4 + 1 ⇒ (1) + 1 = 2
James Shieldworn |
Will Save: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 Fighter make save!!!
James grits his teeth and steps into the room and out of the doorway, clearing the way for his companions once they figure out who to attack.
He fires an arrow at the thing.
Attack, PBS, inspire?: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 Damage, if hits: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14 Please hit!
Xenon B. Hershelbarr |
22 HP
Xenon seems unusually calm about one half of their half orcs attacking him. "I say, that's what the tigers all say! Confused or no, Xenon B. Hershelbarr never declines a challenge!" He draws his pick and swings it sideways, focusing on defense!
pick (defensive +3 AC, nl): 1d20 + 4 - 4 - 4 ⇒ (16) + 4 - 4 - 4 = 12
So you don't go possibly murder our lovely casters. Besides, the "hunt" in this tower has been quite lacking, to say the least.
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GM Tektite |
Nuria begins singing again!
The gibbering mound of flesh oozes through the cell bars and proceeds to nom on Torque!
Bite vs Torque: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 ⇒ 1
Grab: 1d20 + 7 ⇒ (20) + 7 = 27
Bite vs Torque: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 ⇒ 3
Grab: 1d20 + 7 ⇒ (16) + 7 = 23
Bite vs Torque: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d4 ⇒ 1
Grab: 1d20 + 7 ⇒ (7) + 7 = 14
Bite vs Torque: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 ⇒ 2
Grab: 1d20 + 7 ⇒ (6) + 7 = 13
Bite vs Torque: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d4 ⇒ 3
Grab: 1d20 + 7 ⇒ (20) + 7 = 27
Bite vs Torque: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 ⇒ 4
Grab: 1d20 + 7 ⇒ (13) + 7 = 20
Crit Bite vs Torque: 1d20 + 7 ⇒ (10) + 7 = 17
Crit Damage: 1d4 ⇒ 1
Six greedy mouths attack the half-orc, but only two find purchase!
Party up!