[Table Shieldwall] From the Tome of Righteous Repose (Inactive)

Game Master Nathan Hartshorn

Map


101 to 150 of 253 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: bless, eagle's splendor, magic_vstmnt x2

Berato casts detect magic over the water body. "There. That should tell us if there's anything Riddleport-like in these waters..."

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

"I have trained to swim even in my armor... but I'd rather not have to. If one of us must, I think I am the best bet. But I'd rather go around as Elaril said."
Swim is +8, or +4 in his armor.


Berato's spell reveals a small magical source coming from a bag camouflaged against the stairs under the water. Examining everything more closely no one sees any cause for concern as Anthys pulls the bag out and hands it to Berato. The cleric drops the contents into his hand, a single gem that changes color, moving along a spectrum of four, red, blue, green, and yellow. While his spell is still active Berato examines the gem closer taking 10 on spellcraft and discovers it is a Gem of all elements.

Gem of all Elements:
Acts as an elemental gem, but the user can choose when activating it whether to summon a Large air, earth, fire, or water elemental

Following the main corridor to the left again leads to an ossuary. Room 6 Niches in the walls hold stone boxes containing the bones of the dead, though many have been opened. Fragments of bone are scattered throughout the room. Sitting unused in an alcove below a wall carving of a paladin is a lamp and a statue of a demon. The lamp is inscribed with the following "In Purity Is Our Refuge from Corruption."

DC 15 Kn (history, local, religion) or Perform (any):
You recall a Tien folk tale relevant to the situation. The moral of the tale is that even in the brightest light, a demon always casts a shadow. It is best, then, that the shadow be cast upon those with the honor and valor to withstand it.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Knowledge (Religion): 1d20 + 2 ⇒ (7) + 2 = 9
The saying means nothing to Anthys. "That's a tautology, isn't it? If you are pure then you are free from corruption by definition."

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: bless, eagle's splendor, magic_vstmnt x2

Earlier in the thread, I assumed I couldn't make knowledge checks if I don't have Tien as a language. If this restriction is lifted for this new check, here's Berato's result for this one: know.religion: 1d20 + 6 ⇒ (13) + 6 = 19

"If I recall correctly, there was this old Tien folk tale which said that 'even in the brightest light, a demon always casts a shadow.' According to the tale, it is best, then, that the shadow be cast upon those with the honor and valor to withstand it. Now, I wonder if this tale has some kind of application here. Let's light the lamp and move the shadow of the statue upon the paladin's engraving shall we?"

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

"It's worth a try," Vindlér says as he sets down his pack and fishes through it for a moment until he finds his flint and steel. "Always good to have a reliable way to start a fire on hand, eh lads?" He strikes the flint until the sparks catch inside the lamp and light it.


The lamp isn't written in Tien, but the proverb is common enough that with a knowledge check you know it.

With the lamp lit and the shadow of the demon cast over the paladin a sense of peace rushes through you. As it does so the words engraved on the lamp glow faintly, an icy blue luminescence showing something is happening, even if you can't be sure what.

Continuing through the corridor you return to the large room where you began your journey, now knowing that at least some of the corridors connect back with this room. Where to next?

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Vindlér's eyes dart back and forth as the party ventures through the corridors of this ancient burial site. When they return to the large chamber they had first entered, he moves toward the small opening he sees in the southeast corner of the room and peers down inside. With hand raised to direct the cone down into the darkness, he tries to sense any evil presences within, and keeps an eye out for anything that looks suspicious.

Using Detect Evil to see if anything detects in Room 2. Perception for traps.

Perception: 1d20 + 12 ⇒ (8) + 12 = 20 +2 for unusual stonework

If he sees nothing concerning on the stairs and doesn't sense any evil presences, he moves to the foot of the stairs and checks again for anything out of the ordinary.

Perception for traps or threats.

Perception: 1d20 + 12 ⇒ (14) + 12 = 26 +2 for unusual stonework


Areas explored thus far:
1
2
6
7
8

Draconic and celestial symbols are etched into the walls at seemingly random intervals in the room Vindlér checks. An unadorned stone table stands in the east side of the room. Shelves worked into the walls are full of old books.

Vindlér doesn't find any traps but does notice an old leather thong leading to something under the table. Tugging it out brings a small sack filled with materials inside, a holy symbol, a small pouch full of dust, and a wand. Appropriate spellcraft checks reveal this to be dust of illusion and a wand of vanish (CL 4th, 24 charges)

The holy symbol is of Shizuru and has some Tien writing on the back. Marcus is able to identify that the symbol belongs to someone called Michiko.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21

Vindlér calls out to Elaril, "There seems to be some arcane writing on the walls in here. Or at least that's what it reminds me of. Maybe you could decipher it."

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Man, that are some potent consumables so far. Gem of All Elements, Wand of Vanish (CL 4, 24 charges), Dust of Illusion, Wand of CMW (6 charges), Wand of protection from evil (7 charges), oil of bless weapon, and two +1 flaming crossbow bolts. Let's make sure we make use of these if there is a tough fight.
Anthys waits for the mage to try to decipher the glyphs.
Vindlér, you've got Read Magic prepared, want to give that a try?

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: bless, eagle's splendor, magic_vstmnt x2

Berato will take the flaming bolts if Vindler doesn't want them; will also take wand of cmw and gem of all elements if no one wants to use them

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Elaril approaches the wall, intrigued by the writing. It appeals to his own personal sense of adventure. As does analysing rogue magic items the team collects on said adventures.

Spellcraft (Writing): 10 + 12 = 22
Kn: Arcana (Writing): 10 + 12 = 22

Spellcraft (Wand): 10 + 12 = 22
Spellcraft (Dust): 10 + 12 = 22

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Anthys, "arcane" writing was just code for Draconic. Vindlér doesn't know the language, but knows that arcane scrolls have writing similar to this on them, so he made the connection to Elaril.
Berato - You can take the bolts. I think I'm okay without them for now.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: bless, eagle's splendor, magic_vstmnt x2

Don't have a crossbow... d'Oh! and Vindler's crossbow is too complicated to use! :P

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3
Vindlér Far-seer wrote:

Anthys, "arcane" writing was just code for Draconic. Vindlér doesn't know the language, but knows that arcane scrolls have writing similar to this on them, so he made the connection to Elaril.

I thought the odd combination of Draconic and Celestial might in this case be something special that actually does require Read Magic to decipher. For such a fundamental spell it almost never comes up.


Each step you take within the library puffs up more and more dust from the floor, shelves, table, and generally everywhere within the room. It very quickly has a light haze within as you continue to move about. DC 12 Fort save vs Disease for anyone in the room.

Elaril's and Vindlér's examinations of the runes reveal them to be part of a larger abjuration effect. A quick casting of detect magic reveals that the runes are faintly magical, as is a book fairly untouched by the ravages of time, unlike the others here. It is titled Barricado Arcanae and also radiates faint abjuration magic. It is legible, but in fairly archaic Taldane.

DC 10 Int or Linguistics:
The words may be old but the meaning is clear, this is an ancient textbook for amateur wizards. It teaches the basics of abjuration magic, and according to the book the spell on it is a practical application of such.

The effect on the walls appears to be in place to prevent magical mishaps from damaging the room.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Fort save, Scion, Shake it Off: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19
Everybody, remember Shake it Off on your saves if you have it, you are probably adjacent to at least 1 other PC.
Anthys coughs a bit. "This is unpleasant, we shouldn't linger."
Anthys doesn't read or even touch the magical tome. Not his field of expertise, and better left to those schooled in such matters.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Looks like you were right, Anthys! Good call!

Fort save, Shake it Off: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9

As Vindlér was one of the first to enter the library, he had been breathing in the dust the longest, and it wasn't until it was too late that he noticed how much he had inhaled. Before he is able to react appropriately, the dust has already worked its way into his lungs.

Coughing violently, Vindlér turns his attention to the text of the magically protected book.

Linguistics: 1d20 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: bless, eagle's splendor, magic_vstmnt x2

Berato checks out Vindler's breathing and does a color test on that dust with a bright white piece of gauze to diagnose that disease.

Heal, Scion, Guidance: 1d20 + 14 + 2 + 1 ⇒ (1) + 14 + 2 + 1 = 18


Seems the dust has a touch of Mindfire lurking within it. Certainly something to keep an eye on, but something Vindlér's hearty constitution will likely work out of his system.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: bless, eagle's splendor, magic_vstmnt x2

Fort Save, Scion: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12

"As soon as we secure these chambers, dear Vindler, you're going to need bed rest before this turns into something worse. Don't worry, we'll kick this out of your system in no time."

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Elaril wanders into the room and studies the magic book. Soon after, he begins to cough but he soon quashes the urge and completes his inspection.

"The book seems to be a basic book for teaching magic to beginners"

Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

"If there is nothing more to find here, we should take what we found and leave."
On to Room 3?


This long and winding hall contains the crypts of three major houses; each section has a single stone sarcophagus for the most prominently interred ancestor. Recesses in the walls hold other, less important family members. At the far west end of the hall is a monument to the Yohanatotsus’ ancestors. It has not been defiled, but it is in disrepair and grimy.

DC 10 Kn. (Local):
It is customary in Tian Xia to keep ancestral markers clean and well kept. To honor the Yohanatotsus' ancestors the monument should be cleaned. It is extremely fragile and should be handled with care. Cleaning the monument without damaging it will require a DC 15 Disable Device or Sleight of Hand check.

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Fortitude, Shake it Off, Scion: 1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 24

Marcus raises his shield to cover his mouth, avoiding breathing in the worst of the diseased dust. He keeps his mouth and nose covered, standing silently while Elaril investigates the tome.

Knowledge:Local, Inspiration: 1d20 + 6 + 1d6 ⇒ (14) + 6 + (2) = 22

As the group approaches the monument, Marcus takes note of the sad disrepair. "These Ancestral markers are meant to be kept clean, an honored remembrance for the departed." Marcus removes his thieves tools, selecting a flat piece of metal. "Vindler, if you would be so kind as to hold a light so I can work, I will remove this grime. This memorial should be restored to its original glory."

Disable Device, Scion: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18


Marcus quickly cleans the monument with feather light touches and a deft hand. Soon it is restored to its former glory and more than just a wave of peace flows through you. The light gets brighter, your steps are more sure, and you feel something divine helping to guide your movements. The entire dungeon has been hit with a consecrate spell because of your actions through the last few areas. Where to now?

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

"Well done Marcus!"
Either 4 or 5 seems good places to go next. How about 4?

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Vindlér pats Marcus on the back as the divine energy radiates around him, "Yes, well done, lad! You know, ye'r not too bad for a human. I'm beginning to like ya! Hahaha! *coughcoughcough*."

Room 4 sounds good to me!

The group moves around the corner to the next small chamber and Vindlér peers inside, continuing to check for traps or hazards of any kind.

Perception: 1d20 + 12 ⇒ (18) + 12 = 30

Also using Detect Magic and cycling Detect Alignment to see if there is anything of interest in here.

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Elaril offers a nod of respect to Marcus "Nice work"

Elaril can take over the Detect magic duties leaving you to work on Detect Evil if you like

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Marcus gives a small smile of satisfaction at his work and nods in acknowledgement to his companions as he straps his shield back on his arm. "Thank you. I always enjoy cleaning and setting things aright."

Room 4 looks good to me!


SECRET ROLLS!:
1d20 + 16 ⇒ (19) + 16 = 35

This chamber is bare of all things, down to the last empty alcove. Vindlér's sight feels funny, his spell is detecting a magical presence, but it is difficult to determine where exactly it is coming from. It is only when he feels a tiny prick against his nose that he focuses on the space directly in front of his eyes that he sees the aura of invisibility emanating from an extremely small creature.

High pitched, rapid-fire speak quickly reaches everyone's ears, "Who are you? How did you get in? You're not the spirit-you're not her servantsyouhaven'tbeenherebeforethisdoesn'tmakesensethedoor'sbeenclosedfors olong." Rapid inhaling can be heard from the space in front of Vindlér's face, "WHO ARE YOU?!" the voice demands once more.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

"We come in peace, as my friend Berato can explain better than I. My name is Anthys, and I am a soldier of Lastwall. We come to see if an evil force has corrupted the resting place of heroes of the Shining Crusade. And if it has, we seek to purify this crypt. It is our wish that the spirits of the Yohanatotsus should rest in peace as is their reward."
Diplomacy to Aid Another; Scion: 1d20 + 2 ⇒ (17) + 2 = 19
So that will give a +2 to Berato's check, and if Marcus also aids he can give a +4, and Berato can use Scion on top of that.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: bless, eagle's splendor, magic_vstmnt x2

"Calm down and show yourself. We mean no harm. We wish to talk and you appear very articulate and intelligent. Surely we can help each other."

Diplomacy, Guidance, Scion: 1d20 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13 Let's say that Berato assisted Anthys, since he talked first anyway... ;)


A tiny looking humanoid with wings flicks into existence holding a bow and arrow against Vindlér's nose. It appears to be a pixie, though its wings are different than you remember from illustrations. Instead of being a clear fine gossamer this pixie's wings are a solid black with red swirls moving throughout. In addition its clothing is ragged, its hair is unkempt, and the entire thing looks beaten and run-down.

The pixie laughs a little harshly, "Yeah there's an evil force here. A rift that brought down the entrance with it popped into reality, trapping me down here. So that mood lightening was you? No wonder the spooks started getting restless..." He lowers his bow, releasing the tension in the string, though he still has his arrow knocked. "You never answered my other question, how did you get here?"

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

"We found the village of Mordesha, and followed a long set of stairs near a chimney. We learned of the village through a book, The Tome of Righteous Repose by the gnome Rellakarabee Fustbickle. Do you know of it?"

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Vindlér looks curiously at the "pixie" drifting in front of him, trying to suss out what this thing was.

Knowledge with Monster Lore: 1d20 + 9 ⇒ (8) + 9 = 17 Bonus is the same with Arcana, Dungeoneering, Nature, and Planes. +1 more if Knowledge (religion) applies.

"Aye, my friend here has got the right of it. Have you been down here all this time since the entrance collapsed then?"

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Elaril also stares at the odd creature as he mutters to himself...

”...that’s not your typical pixie...”

Knowledge to identify: 1d20 + 12 ⇒ (15) + 12 = 27

Elaril has all the identify knowledges at the same level


Vindlér and Elaril both come to the conclusion that this pixie is probably from a region of the world where an Erlking resides, granting it stronger, more malicious abilities than a typical pixie. For one it uses pixie dust on its arrows that confuse and befuddle rather than charming or sleeping their target. The stranger, deadlier, ability is its ability to turn people into chickens, fish, and other forms of small animal life, usually to great effect. It has a confusion affect on its arrows and can cast baleful polymorph once per day as an SLA.

"Fustbickle?" the pixie snorts, "That hack? No rhythm, rhyme, or scheme to his work, he was just putting fancy words to his observations." He rolls backwards in the air, wings buzzing to keep him afloat. "Yes, I've been down here for a long time. It's not easy to survive when the dead don't give a damn about pixie dust. From your being here, I take it the entrance is open again?"

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

"Yes, the entrance is open. I believe you are free to leave if you wish."
Anthys speaks slowly, choosing his words carefully. He doesn't know much about pixies but knows that you have to watch what you say around fey.
"Will you tell us about the 'spooks'? Are these the spirits of the Yohanatotsus, or of others buried here?"

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

"You also mentioned that we're not 'her servants'. Who is this person you're referring to?"


When Anthys mentions that the entrance is open the pixie very nearly vibrates himself out of the air with excitement. When it is asked the following questions it stops and takes a breath or two to wash away the joy and bring back the hardened instincts that allowed it to survive for so long down here. "You folk have done me a good turn, so I'll do one for you. The rift that opened up here disturbed the rest of one of the crusaders. She came back from the Boneyard, angry and changed. She continues to use the armor and weapons from her life, and even brought back some others with her, though they only reside in their own armor now."

DC 20 Kn. (Religion):
It sounds like the samurai came back as a graveknight and has convinced some spirits to come back as Phantom Armor.

DC 15 Kn. (Religion):
From the sounds of it there are at least a couple of Phantom Armors hanging out somewhere in this dungeon, though you have difficulty figuring out what the samurai came back as.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Knowledge (Religion), Scion: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
"That you, son of the First World. From what you have said, it sounds like the samurai came back as a graveknight and has convinced some spirits to come back as Phantom Armor. This information may help us put her back to her rightful rest."

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: bless, eagle's splendor, magic_vstmnt x2

Kn.Religion,Guidance,Scion: 1d20 + 6 + 1 + 2 ⇒ (7) + 6 + 1 + 2 = 16

"Thanks for the information noble pixie. After we're done in these halls we'd be happy to help you reach whatever destination you have in mind, if you need our help. For now, I'm sure you've had enough of these dark somber halls! Go outside and hunt and eat and drink and be free!!"

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Anthys winces at Berato's words. In a fairy tale, the pixie goes off on a murderous killing spree, and says it was 'commanded to hunt' by the priest with the cold iron hammer, and all the blame is laid at Berato's feet. We aren't in that fairy tale, are we? I wish I knew the rules of dealing with these creatures.

He turns to the party. "What do you know about Graveknights? How do we fight them?"

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: bless, eagle's splendor, magic_vstmnt x2

"We fight them by the light of Torag and the strength of our arms!"

Kn.Religion to know stuff about Graveknights; guidance, scion: 1d20 + 1 + 2 + 6 ⇒ (16) + 1 + 2 + 6 = 25

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Knowledge (religion): 1d20 + 6 ⇒ (1) + 6 = 7

"Graveknights? The name doesn't ring a bell for me, lad," Vindlér confesses, stroking his long dark beard. "Perhaps if I saw one I'd recall more about them."

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

”Graveknights? I know a bit about them. And others types of undead. Can you give us any more information on what is around here?”

Kn: Religion - Graveknights: 1d20 + 12 ⇒ (20) + 12 = 32
Kn: Religion - Other Undead: 1d20 + 12 ⇒ (7) + 12 = 19

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: bless, eagle's splendor, magic_vstmnt x2

Elaril: show off! :P


The pixie flits about the room, flickering between visibility and invisibility. "The rooms ahead are hard to breathe in, but I've done my best to avoid the undead around here, so I can't tell you much more."

Graveknights:
These are powerful undead that have their life force tied to their armor, not unlike a Lich with a phylactory, though these can most certainly be considered tougher. In addition to this increased toughness, and the ability to rejuvenate their body similar to liches, Graveknights seem to permeate evil, making it harder to call upon positive energy near them.

They can also command the nearby undead, giving them advanced battle tactics and preventing the mindless mobbing the unintelligent undead are prone to. They can unleash massive blasts of energy, have skeletal mounts, and seem to be able to control the elements through their weapons.

Because their spirits are tied to their armor the only way to truly destroy them is to destroy the armor. But with this Graveknight being raised from a rift opening in the area that may destroy it as well.

Phantom Armor:
Phantom armor is an undead that is just as described, armor inhabited by an undead spirit. Typically tougher for an undead, though this is mostly because of the armor that is its 'skin', they are also resistant to positively channeled energy. There are no otherwise discernible features of Phantom Armor.

1 to 50 of 253 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Table Shieldwall] 8-07 Gameplay All Messageboards

Want to post a reply? Sign in.