Table Elvanna - DM Chill-iax's Witchwar Legacy/Reign of Winter

Game Master TheChelaxian

Table E for my players of Witchwar Legacy and Reign of Winter


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1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

"Hmmmmm....." Taz says as he studies the undead.

knowledge(religion): 1d20 + 8 ⇒ (14) + 8 = 22


Male Devil

Tazwell is able to identify these undead as hoar spirits, vengeful undead found in the arctic regions like Irrisen and the Crown of the World, and are made by their horrific and brutal deaths in such environs. They are drawn towards heat and wield the paralyzing cold of the dead of winter in their claws.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

"Some people call them 'Hoar Spirits', I generally refer to them as angry, frosty, dead guys." Taz tells the others.

"I know a tune that will keep them at bay, giving you all a sanctuary from which to strike at them." he continues.

He holds out his gloved left hand and, in an instant, his magical guitar appears.


Female Changeling Winter Witch 17 | HP 83/83 | AC 26, T18, FF 22 | Fort +10, Ref +15, Will +14 | Immune cold, minor displacement | Init +4 | Perception +2; darkvision 60 ft | Hex DC 28 |
Spells:
1st - 6/7; 2nd - 7/7; 3rd - 6/6; 4th - 5/6; 5th - 6/6; 6th - 6/6; 7th - 3/4; 8th - 2/3; 9th - 1/2

Hylota was annoyed. Undead were quite resistant to many of her powers and spells, and these were likely even resistant to her cold spells. Considering her options, she looked at her companions and said, "I don't know how helpful I will be in this battle, but I'll do what I can to aid you. Tazwell, play your song."


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Tazwell stikes a minor chord on his guitar and begins a dark, melancholy song.

He is playing the Fugue de Rue d'Auseil masterpiece, which provides a barrier against aberrations, outsiders, and undead.

perform stringed: 1d20 + 34 ⇒ (11) + 34 = 45

He creates a hemispherical barrier up to 45 feet in radius that prevents the undead from approaching. If they're already closer than that, he makes the circle smaller so it doesn't touch any of the hoar spirits to begin with.


Male Devil

As the barrier rises, the hoar spirits notice but since the party has not entered the chamber they only watch with baleful glares.

Initiative:
Tazwell: 1d20 + 8 ⇒ (20) + 8 = 28
Hylota: 1d20 + 4 ⇒ (18) + 4 = 22
Szasa: 1d20 + 9 ⇒ (6) + 9 = 15
Vincent: 1d20 + 2 ⇒ (12) + 2 = 14
Deathly Ones: 1d20 + 7 ⇒ (8) + 7 = 15

The order for declaring actions and turns and stuff is Tazwell, Hylota, Szasa, the Undead, and Vincent


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Tazwell is playing his guitar.

Round 2 of Bardic Performance.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Back now.

Szasa, not liking the idea of incorporeal creatures, readies an action to attack the first one to get into range.

Going to also roll a parry, and will reposte if I do so.

Readied Action w/Power Attack: 1d20 + 30 ⇒ (7) + 30 = 37
Damage Roll: 1d10 + 29 ⇒ (7) + 29 = 36

Parry: 1d20 + 30 ⇒ (4) + 30 = 34

Riposte: 1d20 + 30 ⇒ (20) + 30 = 50
Damage Roll: 1d10 + 29 ⇒ (7) + 29 = 36

Riposte Confirmation: 1d20 + 30 ⇒ (4) + 30 = 34
Crit Damage Roll: 1d10 + 29 ⇒ (1) + 29 = 30


Female Changeling Winter Witch 17 | HP 83/83 | AC 26, T18, FF 22 | Fort +10, Ref +15, Will +14 | Immune cold, minor displacement | Init +4 | Perception +2; darkvision 60 ft | Hex DC 28 |
Spells:
1st - 6/7; 2nd - 7/7; 3rd - 6/6; 4th - 5/6; 5th - 6/6; 6th - 6/6; 7th - 3/4; 8th - 2/3; 9th - 1/2

Are the Hoar spirits incorporeal?


Male Devil

No, the hoar spirits are corporeal


Female Changeling Winter Witch 17 | HP 83/83 | AC 26, T18, FF 22 | Fort +10, Ref +15, Will +14 | Immune cold, minor displacement | Init +4 | Perception +2; darkvision 60 ft | Hex DC 28 |
Spells:
1st - 6/7; 2nd - 7/7; 3rd - 6/6; 4th - 5/6; 5th - 6/6; 6th - 6/6; 7th - 3/4; 8th - 2/3; 9th - 1/2

Hylota casts a spell, and tentacles the color of night emerge from the ground whipping about and grabbing at every undead in reach.

[ooc]Casting black tentacles. I'd like to grab all seven, if possible, but if not, as many as I can. It's a 20' radius spread, so 40' across at its widest point.

CMB vs HS1: 1d20 + 22 ⇒ (12) + 22 = 34
CMB vs HS2: 1d20 + 22 ⇒ (6) + 22 = 28
CMB vs HS3: 1d20 + 22 ⇒ (1) + 22 = 23
CMB vs HS4: 1d20 + 22 ⇒ (5) + 22 = 27
CMB vs HS5: 1d20 + 22 ⇒ (20) + 22 = 42
CMB vs HS6: 1d20 + 22 ⇒ (2) + 22 = 24
CMB vs HS7: 1d20 + 22 ⇒ (8) + 22 = 30

Damage vs HS1: 1d6 + 4 ⇒ (4) + 4 = 8
Damage vs HS2: 1d6 + 4 ⇒ (2) + 4 = 6
Damage vs HS3: 1d6 + 4 ⇒ (4) + 4 = 8
Damage vs HS4: 1d6 + 4 ⇒ (3) + 4 = 7
Damage vs HS5: 1d6 + 4 ⇒ (2) + 4 = 6
Damage vs HS6: 1d6 + 4 ⇒ (4) + 4 = 8
Damage vs HS7: 1d6 + 4 ⇒ (2) + 4 = 6

The CMD to escape the Grapple is 32. Let me know which ones are successfully grappled, as the tentacles get a +5 bonus to maintain grapple checks.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Sorry, I guess I misunderstood the description. I'm much less worried about them now =)


Male Devil

HS1, HS5, and HS7 are grappled

As three of the hoar spirits are wrapped by the oily black tentacles of Hylota's spell, the other four manage to elude their grasp and cry like the northern wind in rage. They shamble forward, the first coming into range of Szasa's blade. It is carved deeply but does not fall to her blade. Due to Tazwell's barrier, the hoar spirits are unable to strike at the party.

Vincent, then back to the top of the order


Male Human Sorcerer 7/Dragon Disciple 10
Stats:
AC: 29/18/27; Hp's 240; Fort: +22/Ref: +13/Will: +22; Int: +2; Perc: +20; Splcrft: +26

Vincent brings out his dragon wings and takes to the air towards the spirits, drawing his longspear as he does.

Wings(standard); fly(60') and draw longspear(move); Fly within 10' of nearest spirit

AC 29; Hp's 240/240


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Tazwell maintains his barrier against the spirits.

Round 3 of Bardic Performance.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Szasa will unleash on the enemies in front of her, holding the line while the magic users play their part.

Attack Rolls w/Power Attack: 1d20 + 30 ⇒ (16) + 30 = 461d20 + 25 ⇒ (13) + 25 = 381d20 + 20 ⇒ (17) + 20 = 371d20 + 15 ⇒ (14) + 15 = 29

Damage Rolls: 1d10 + 46 ⇒ (8) + 46 = 541d10 + 46 ⇒ (4) + 46 = 501d10 + 46 ⇒ (10) + 46 = 561d10 + 46 ⇒ (9) + 46 = 55

Confirmation Roll: 1d20 + 20 ⇒ (19) + 20 = 39
Crit Damage: 1d10 + 46 ⇒ (3) + 46 = 49

Again, I'll Parry and Riposte the first attack against me.

Parry: 1d20 + 30 ⇒ (9) + 30 = 39

Riposte: 1d20 + 30 ⇒ (11) + 30 = 41
Damage Roll: 1d10 + 46 ⇒ (10) + 46 = 56


Female Changeling Winter Witch 17 | HP 83/83 | AC 26, T18, FF 22 | Fort +10, Ref +15, Will +14 | Immune cold, minor displacement | Init +4 | Perception +2; darkvision 60 ft | Hex DC 28 |
Spells:
1st - 6/7; 2nd - 7/7; 3rd - 6/6; 4th - 5/6; 5th - 6/6; 6th - 6/6; 7th - 3/4; 8th - 2/3; 9th - 1/2

CMB vs HS1: 1d20 + 22 + 5 ⇒ (8) + 22 + 5 = 35
CMB vs HS5: 1d20 + 22 + 5 ⇒ (3) + 22 + 5 = 30
CMB vs HS7: 1d20 + 22 + 5 ⇒ (4) + 22 + 5 = 31

Damage vs HS1: 1d6 + 4 ⇒ (3) + 4 = 7
Damage vs HS5: 1d6 + 4 ⇒ (6) + 4 = 10
Damage vs HS7: 1d6 + 4 ⇒ (4) + 4 = 8

The tentacles keep their grips upon those they've already grabbed, continuing to crush them.

GM, are the others still within the radius of black tentacles, or are they outside it?


Male Devil

They are still inside it.

The hoar spirits are divided, the three still entangled remain so, the tentacles crushing into their frozen corpses but they remain upright.

GM Screen:
Claws: 1d20 + 18 ⇒ (4) + 18 = 22
Claws: 1d20 + 18 ⇒ (13) + 18 = 31

The one Szasa struck before took swings at her with her claws, but neither land blows, deflected by both the swashbuckler's parry and the barrier of sound. The female hoar spirit falls to Szasa's blade, repelled by the audible barrier a couple feet away.

The others are similarly thwarted by the elf's defense.

round again!


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

"Just strumming away over here."

Tazwell maintains his barrier against the spirits.

Round 4 of Bardic Performance.


Female Changeling Winter Witch 17 | HP 83/83 | AC 26, T18, FF 22 | Fort +10, Ref +15, Will +14 | Immune cold, minor displacement | Init +4 | Perception +2; darkvision 60 ft | Hex DC 28 |
Spells:
1st - 6/7; 2nd - 7/7; 3rd - 6/6; 4th - 5/6; 5th - 6/6; 6th - 6/6; 7th - 3/4; 8th - 2/3; 9th - 1/2

Since the hoar spirits are still inside the black tentacles radius, I need to finish my round 3 actions.

Round 3

Grapple vs HS2: 1d20 + 22 ⇒ (18) + 22 = 40
Grapple vs HS3: 1d20 + 22 ⇒ (13) + 22 = 35
Grapple vs HS4: 1d20 + 22 ⇒ (13) + 22 = 35
Grapple vs HS6: 1d20 + 22 ⇒ (15) + 22 = 37

Damage vs HS 2: 1d6 + 4 ⇒ (6) + 4 = 10
Damage vs HS 3: 1d6 + 4 ⇒ (6) + 4 = 10
Damage vs HS 4: 1d6 + 4 ⇒ (2) + 4 = 6
Damage vs HS 6: 1d6 + 4 ⇒ (2) + 4 = 6

Round 4

The tentacles continue grabbing all those within reach, and crushing those they already have trapped.

Grapple vs HS1: 1d20 + 22 + 5 ⇒ (20) + 22 + 5 = 47
Grapple vs HS2: 1d20 + 22 + 5 ⇒ (3) + 22 + 5 = 30
Grapple vs HS3: 1d20 + 22 + 5 ⇒ (6) + 22 + 5 = 33
Grapple vs HS4: 1d20 + 22 + 5 ⇒ (7) + 22 + 5 = 34
Grapple vs HS5: 1d20 + 22 + 5 ⇒ (4) + 22 + 5 = 31
Grapple vs HS6: 1d20 + 22 + 5 ⇒ (16) + 22 + 5 = 43
Grapple vs HS7: 1d20 + 22 + 5 ⇒ (9) + 22 + 5 = 36

If 2, 3, 4, and 6 were not successfully grappled in Round 3, subtract 5 from their grapple rolls, since I would not be maintaining a grapple then. Also, which number did Szasa kill?

Damage vs HS 1: 1d6 + 4 ⇒ (2) + 4 = 6
Damage vs HS 2: 1d6 + 4 ⇒ (6) + 4 = 10
Damage vs HS 3: 1d6 + 4 ⇒ (3) + 4 = 7
Damage vs HS 4: 1d6 + 4 ⇒ (4) + 4 = 8
Damage vs HS 5: 1d6 + 4 ⇒ (6) + 4 = 10
Damage vs HS 6: 1d6 + 4 ⇒ (1) + 4 = 5
Damage vs HS 7: 1d6 + 4 ⇒ (1) + 4 = 5


Male Devil

She would have felled #1

The remaining hoar spirits become entangled in the tentacles, all of them now taking damage from the arcane appendages.

Vincent, where you at?


Female Changeling Winter Witch 17 | HP 83/83 | AC 26, T18, FF 22 | Fort +10, Ref +15, Will +14 | Immune cold, minor displacement | Init +4 | Perception +2; darkvision 60 ft | Hex DC 28 |
Spells:
1st - 6/7; 2nd - 7/7; 3rd - 6/6; 4th - 5/6; 5th - 6/6; 6th - 6/6; 7th - 3/4; 8th - 2/3; 9th - 1/2

The DC to escape black tentacles is 32, FYI.


Male Human Sorcerer 7/Dragon Disciple 10
Stats:
AC: 29/18/27; Hp's 240; Fort: +22/Ref: +13/Will: +22; Int: +2; Perc: +20; Splcrft: +26

Sorry, was kind of expecting Szasa to destroy these things. Her being out for a bit kinda put a damper on that. Plus, the holidays have made me lazy. My bad. :P

Vincent stabs at the nearest spirit.

+1 cold iron longspear: 1d20 + 19 ⇒ (11) + 19 = 30
Damage: 1d8 + 13 ⇒ (1) + 13 = 14

+1 cold iron longspear: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d8 + 13 ⇒ (3) + 13 = 16

AC 29; Hp's 240/240


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Back, btw. Also, Hylota, you only need to make 1 grapple check with Black Tentacles and that's compared to everyone in the area of who enters it.


Female Changeling Winter Witch 17 | HP 83/83 | AC 26, T18, FF 22 | Fort +10, Ref +15, Will +14 | Immune cold, minor displacement | Init +4 | Perception +2; darkvision 60 ft | Hex DC 28 |
Spells:
1st - 6/7; 2nd - 7/7; 3rd - 6/6; 4th - 5/6; 5th - 6/6; 6th - 6/6; 7th - 3/4; 8th - 2/3; 9th - 1/2

Whoops. Oh, well. Honestly, if it turns out the hoar spirits can't escape the black tentacles, we could just let them crush each of the hoar spirits to death while we go about our business.


Male Devil

The hoar spirits are thoroughly stuck, they aren't going anywhere.

Vincent stabs an undead in the head, poking a large hole into the skull, but the creature still stands.

As the hoar spirits are slowly crushed, you see the crackling energy in the cage suddenly shift into a humanoid shape and it points out towards the remaining hoar spirits, and a wave of the energy washes over them, deflected by Tazwell's barrier.

GM Screen:
Negative Energy: 2d8 ⇒ (8, 8) = 16

The hoar spirits' damage is repaired as the energy reaches them, the hole poked into the one's skull restored.

Top of the Order to ya, laddies!


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

"What's that thing?"

knowledge(religion): 1d20 + 8 ⇒ (4) + 8 = 12

Tazwell adds an extra riff to the song keeping the undead at bay and casts Haste on the members of the party.

Round 5 of Bardic Performance


Female Changeling Winter Witch 17 | HP 83/83 | AC 26, T18, FF 22 | Fort +10, Ref +15, Will +14 | Immune cold, minor displacement | Init +4 | Perception +2; darkvision 60 ft | Hex DC 28 |
Spells:
1st - 6/7; 2nd - 7/7; 3rd - 6/6; 4th - 5/6; 5th - 6/6; 6th - 6/6; 7th - 3/4; 8th - 2/3; 9th - 1/2

Black Tentacles Maintain Grapple: 1d20 + 22 + 5 ⇒ (4) + 22 + 5 = 31

Damage vs HS 2: 1d6 + 4 ⇒ (3) + 4 = 7
Damage vs HS 3: 1d6 + 4 ⇒ (1) + 4 = 5
Damage vs HS 4: 1d6 + 4 ⇒ (1) + 4 = 5
Damage vs HS 5: 1d6 + 4 ⇒ (3) + 4 = 7
Damage vs HS 6: 1d6 + 4 ⇒ (5) + 4 = 9
Damage vs HS 7: 1d6 + 4 ⇒ (3) + 4 = 7

Hyltoa frowns as the crackling energy washes over the hoar spirits, healing their wounds. "It's likely some kind of negative energy vortex, although that humanoid shape..."

Knowledge (Planes): 1d20 + 30 ⇒ (6) + 30 = 36

Is this an elemental?


Male Devil

It is a Negative Energy Elemental


Female Changeling Winter Witch 17 | HP 83/83 | AC 26, T18, FF 22 | Fort +10, Ref +15, Will +14 | Immune cold, minor displacement | Init +4 | Perception +2; darkvision 60 ft | Hex DC 28 |
Spells:
1st - 6/7; 2nd - 7/7; 3rd - 6/6; 4th - 5/6; 5th - 6/6; 6th - 6/6; 7th - 3/4; 8th - 2/3; 9th - 1/2

I'm guessing it's immune to negative energy, and weak to positive energy?


Male Human Sorcerer 7/Dragon Disciple 10
Stats:
AC: 29/18/27; Hp's 240; Fort: +22/Ref: +13/Will: +22; Int: +2; Perc: +20; Splcrft: +26

Unconcerned with the elemental, Vincent continues to stab at the nearest spirit.

+1 Cold iron Longspear: 1d20 + 20 ⇒ (6) + 20 = 26
Damage: 1d8 + 13 ⇒ (3) + 13 = 16

(Haste)+1 Cold iron Longspear: 1d20 + 20 ⇒ (2) + 20 = 22
Damage: 1d8 + 13 ⇒ (3) + 13 = 16

+1 Cold iron Longspear: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d8 + 13 ⇒ (1) + 13 = 14

AC 29; Hp's 240/240


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Szasa also continues to attack the Spirits, whirling through them, her blade a scythe.

Attack Rolls: 1d20 + 35 ⇒ (13) + 35 = 481d20 + 30 ⇒ (6) + 30 = 361d20 + 25 ⇒ (14) + 25 = 391d20 + 20 ⇒ (2) + 20 = 22
Damage Rolls: 1d10 + 38 ⇒ (8) + 38 = 461d10 + 36 ⇒ (5) + 36 = 411d10 + 36 ⇒ (1) + 36 = 371d10 + 36 ⇒ (2) + 36 = 38


Male Devil

Correct, Hylota

Together Vincent and Szasa down another hoar spirit #2 leaving five attempting to claw through Tazwell's barrier. The negative energy elemental groans in frustration as a second spirit collapses and struggles against the cold bars holding it in place.

The other hoar spirits are still locked in place by the tentacles, but they are not in melee range of the barrier.

EDIT map is up now, the Torture Chamber


Female Changeling Winter Witch 17 | HP 83/83 | AC 26, T18, FF 22 | Fort +10, Ref +15, Will +14 | Immune cold, minor displacement | Init +4 | Perception +2; darkvision 60 ft | Hex DC 28 |
Spells:
1st - 6/7; 2nd - 7/7; 3rd - 6/6; 4th - 5/6; 5th - 6/6; 6th - 6/6; 7th - 3/4; 8th - 2/3; 9th - 1/2

Black Tentacles maintain: 1d20 + 22 + 5 ⇒ (4) + 22 + 5 = 31

Damage vs HS3: 1d6 + 4 ⇒ (5) + 4 = 9
Damage vs HS4: 1d6 + 4 ⇒ (6) + 4 = 10
Damage vs HS5: 1d6 + 4 ⇒ (3) + 4 = 7
Damage vs HS6: 1d6 + 4 ⇒ (6) + 4 = 10
Damage vs HS7: 1d6 + 4 ⇒ (5) + 4 = 9.

The Black Tentacles continue gripping the Hoar Spirits and crushing them in their grasp.

"That ball of negative energy in the center is a negative energy elemental. They are quite powerful, and vulnerable to positive energy, such as those from healing magic. Szasa, Vincent, will either of you be able to walk through the tentacles without being trapped by them?"


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Tazwell maintains his magical barrier, holding a chord with his left hand.

Round 6 of Bardic Performance

with his right, he slides out his Wand of Dragon Breath and then lets loose a blast of dragon fire into the collection of spirits.

Dragon's Breath Fire: 12d6 ⇒ (6, 4, 5, 5, 4, 6, 1, 4, 2, 5, 2, 5) = 49 30' Cone of Fire, DC23 reflex for half


Male Human Sorcerer 7/Dragon Disciple 10
Stats:
AC: 29/18/27; Hp's 240; Fort: +22/Ref: +13/Will: +22; Int: +2; Perc: +20; Splcrft: +26
Hylota wrote:

The Black Tentacles continue gripping the Hoar Spirits and crushing them in their grasp.

"That ball of negative energy in the center is a negative energy elemental. They are quite powerful, and vulnerable to positive energy, such as those from healing magic. Szasa, Vincent, will either of you be able to walk through the tentacles without being trapped by them?"

CMD is 36. Odds are in his favor but... (Sorry, I totally missed/forgot about this).

"It is... possible. Flying over the tentacles may prove more beneficial though."

Can we fly over the tentacles? Or are they practically a roadblock for us?


male human Fighter 14, Champion 6| HP212/212|AC:35 FF:28 T:19|F+16 R+16 W+16|Per+17, Stealth+21,Diplomacy +25, Intimidate +26, Know Dungeon+13|Init+9| Foe's Bane 27/27/22, 19-20, 2d6+19+1d6, Hero's Ally 22/17/12, 20, 1d10+5|CMB 15|Mythic Power 15/15

All of a sudden the inky blackness that has shrouded Diana vanishes and her cage that has trapped her evaporates along with the chains that bound her. Seeing these creatures in the room she readies herself for battle. She raises her shield, and reaches back pulling out her Bardiche then balancing the weapon on her shield she faces outward against the danger.

Initiative: 1d20 + 11 ⇒ (6) + 11 = 17


Female Changeling Winter Witch 17 | HP 83/83 | AC 26, T18, FF 22 | Fort +10, Ref +15, Will +14 | Immune cold, minor displacement | Init +4 | Perception +2; darkvision 60 ft | Hex DC 28 |
Spells:
1st - 6/7; 2nd - 7/7; 3rd - 6/6; 4th - 5/6; 5th - 6/6; 6th - 6/6; 7th - 3/4; 8th - 2/3; 9th - 1/2

Hylota is concerned as Szasa suddenly vanishes. "That's not good. We needed her sword."

Suddenly, another woman emerges to the room, drawing out a bardiche and shield and rushing towards the hoar spirits. Hylota drifts over and says, "Hello, dear. Who might you be, and how useful are you?"


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Tazwell looks at Vincent and asks: "Aren't you a sorcerer? Don't you know any sorcery?"


male human Fighter 14, Champion 6| HP212/212|AC:35 FF:28 T:19|F+16 R+16 W+16|Per+17, Stealth+21,Diplomacy +25, Intimidate +26, Know Dungeon+13|Init+9| Foe's Bane 27/27/22, 19-20, 2d6+19+1d6, Hero's Ally 22/17/12, 20, 1d10+5|CMB 15|Mythic Power 15/15

Diana sees the group of adventurers in the room and looks unsure if this is something good or bad. After hearing the woman in white speak, she yells back
”My name is Diana, and from what it looks like you could use some muscle....”.
She snears with a visible bloodlust in her eyes and says,
“Which happens to be my forte.”


Female Changeling Winter Witch 17 | HP 83/83 | AC 26, T18, FF 22 | Fort +10, Ref +15, Will +14 | Immune cold, minor displacement | Init +4 | Perception +2; darkvision 60 ft | Hex DC 28 |
Spells:
1st - 6/7; 2nd - 7/7; 3rd - 6/6; 4th - 5/6; 5th - 6/6; 6th - 6/6; 7th - 3/4; 8th - 2/3; 9th - 1/2

"Oh, excellent! Would you mind terribly carving a few of those undead up for us? That negative energy elemental in the cage can heal them faster than my tentacles can crush them."


HP: 86/86 | Arcane Pool +4: 19 | AC: 36; T: 22; FF: 29 | Fort: +15; Ref: +17; Will: +22 | CMB: +20; CMD: 35 | Init: +15 | Perc: +19 | Speed: 30ft ||| Throwing Hammer:
melee:
+18, +18, +13, +8 // 2d6+13+1d6 fire+2d6/20x2
ranged:
+25, +25, +20, +15 // 2d6+18+1d6 fire+2d6//20x2

Kabr's arms drop to his sides as the chains and manacles holding them wide suddenly vanish. With a relieved, and not slightly confused sigh, he flexes his fingers for a minute and stretches his shoulders, relishing in the renewed blood flow and freedom of movement. For some reason, after disarming and unharnessing him, the creatures left most of his gear in the far corner of the cell, most likely as a taunt to him - his gear being so close and yet completely out of his reach. Putting everything back on, he notices that his weapons are not in the haphazard pile of gear. No big deal, he thinks to himself. And indeed, once the rest of his gear is in place, with barely a thought, two hammers blink back hehe, punny into their loops on his belt and he pulls both of them out and swings them for a second. Setting one of the hammers ablaze, and with a glimmer of hatred in his eyes, Kabr stalks out of his cell ready for a fight.

Initiative: 1d20 + 15 ⇒ (6) + 15 = 21

The obvious Winter Witch in front of him first caught his attention, but only momentarily before he was close enough to hear her last question directed at the only other female in the room. With reflexes honed by years of combat, it takes only a couple of fluid motions before the flaming hammer is seen flying across the intervening space multiple times striking one of the undead unless it dies, then I move on to the next one in line. The second hammer in Kabr's off-hand seems to have returned to its belt loop in the blink of an eye before the first throw.

Arcane pool remaining: 17/19 per day
-1 for Arcane Accuracy = +7 to attack rolls until the end of turn
-1 for +3 weapon bonus
Also, I just realized I never did the breakdown of combat information in my profile. I'll take care of that when I get home tonight.

attack #1: 1d20 + 40 ⇒ (7) + 40 = 47
damage: 2d6 + 21 + 1d6 + 2d6 ⇒ (2, 3) + 21 + (3) + (2, 3) = 34
damage to self from vicious weapon: 1d6 ⇒ 3

attack #2: 1d20 + 40 ⇒ (1) + 40 = 41
damage: 2d6 + 21 + 1d6 + 2d6 ⇒ (1, 2) + 21 + (6) + (3, 2) = 35
damage to self from vicious weapon: 1d6 ⇒ 6

attack #3: 1d20 + 40 ⇒ (14) + 40 = 54
damage: 2d6 + 21 + 1d6 + 2d6 ⇒ (1, 2) + 21 + (3) + (3, 5) = 35
damage to self from vicious weapon: 1d6 ⇒ 6

attack #4: 1d20 + 35 ⇒ (10) + 35 = 45
damage: 2d6 + 21 + 1d6 + 2d6 ⇒ (5, 2) + 21 + (5) + (3, 6) = 42
damage to self from vicious weapon: 1d6 ⇒ 2

attack #5: 1d20 + 30 ⇒ (6) + 30 = 36
damage: 2d6 + 21 + 1d6 + 2d6 ⇒ (3, 6) + 21 + (1) + (4, 5) = 40
damage to self from vicious weapon: 1d6 ⇒ 1

HP remaining: 68/86

"Gods I always forget how much that hurts," Kabr says as old aches and pains flare to life again in the wake of the backlash from his weapon.


male human Fighter 14, Champion 6| HP212/212|AC:35 FF:28 T:19|F+16 R+16 W+16|Per+17, Stealth+21,Diplomacy +25, Intimidate +26, Know Dungeon+13|Init+9| Foe's Bane 27/27/22, 19-20, 2d6+19+1d6, Hero's Ally 22/17/12, 20, 1d10+5|CMB 15|Mythic Power 15/15

“I’d be my pleasure.”

Just curious would I get to act this round or would I have to wait till my turn in the next round to act?


Female Changeling Winter Witch 17 | HP 83/83 | AC 26, T18, FF 22 | Fort +10, Ref +15, Will +14 | Immune cold, minor displacement | Init +4 | Perception +2; darkvision 60 ft | Hex DC 28 |
Spells:
1st - 6/7; 2nd - 7/7; 3rd - 6/6; 4th - 5/6; 5th - 6/6; 6th - 6/6; 7th - 3/4; 8th - 2/3; 9th - 1/2

The flaming hammer flying out of nowhere to strike at the hoar spirits catches Hylota completely off-guard, but when she sees the Kellid man appear and continue his attack, she smiles and says, "Oh, very well done! You look to be most useful! Who might you be?"


Male Human Sorcerer 7/Dragon Disciple 10
Stats:
AC: 29/18/27; Hp's 240; Fort: +22/Ref: +13/Will: +22; Int: +2; Perc: +20; Splcrft: +26
Tazwell Bladenkurst wrote:
Tazwell looks at Vincent and asks: "Aren't you a sorcerer? Don't you know any sorcery?"

Not quite sure why the bard asks a question he already knows the answer to, the sorcerer simply responds, "Yes." He hesitates a moment before simply asking, "I would gather there's a point you are trying to make with your question?" But his attention is quickly turned to the newcomers who seem to have come out of nowhere. Seeing how the appear to be friendly, "Ah, reinforcements. Very good."


Male Devil

New folks can act this round, then we will resume normal order: Tazwell, Hylota, Kabr, Diana, Hoar Spirits, and Vincent


male human Fighter 14, Champion 6| HP212/212|AC:35 FF:28 T:19|F+16 R+16 W+16|Per+17, Stealth+21,Diplomacy +25, Intimidate +26, Know Dungeon+13|Init+9| Foe's Bane 27/27/22, 19-20, 2d6+19+1d6, Hero's Ally 22/17/12, 20, 1d10+5|CMB 15|Mythic Power 15/15

initiative bonus is actually +15 my bad forgot improved init, would have been 21 with the 6 rolled earlier
Diana sees hammers go flying from another side of the chamber and takes to the action. Stepping forward and begins to demolish the undead with a series of swipes and jabs with her weapon focusing on one creature. she shifts to another one if she sees it go down

Attack 1: 1d20 + 36 ⇒ (17) + 36 = 53
Damage 1: 1d10 + 24 ⇒ (2) + 24 = 26
Confirm Attack 1: 1d20 + 36 ⇒ (2) + 36 = 38
Extra Damage 1: 1d10 + 24 ⇒ (4) + 24 = 28

Attack 2: 1d20 + 31 ⇒ (13) + 31 = 44
Damage 2: 1d10 + 24 ⇒ (7) + 24 = 31

Attack 3: 1d20 + 26 ⇒ (12) + 26 = 38
Damage 3: 1d10 + 24 ⇒ (3) + 24 = 27

Attack 4: 1d20 + 21 ⇒ (4) + 21 = 25
Damage 4: 1d10 + 24 ⇒ (10) + 24 = 34


male human Fighter 14, Champion 6| HP212/212|AC:35 FF:28 T:19|F+16 R+16 W+16|Per+17, Stealth+21,Diplomacy +25, Intimidate +26, Know Dungeon+13|Init+9| Foe's Bane 27/27/22, 19-20, 2d6+19+1d6, Hero's Ally 22/17/12, 20, 1d10+5|CMB 15|Mythic Power 15/15

bump


Female Changeling Winter Witch 17 | HP 83/83 | AC 26, T18, FF 22 | Fort +10, Ref +15, Will +14 | Immune cold, minor displacement | Init +4 | Perception +2; darkvision 60 ft | Hex DC 28 |
Spells:
1st - 6/7; 2nd - 7/7; 3rd - 6/6; 4th - 5/6; 5th - 6/6; 6th - 6/6; 7th - 3/4; 8th - 2/3; 9th - 1/2

Waiting for this round to be resolved, then the next round to start so we can resume normal order.


Male Devil

Diana's weapon tears into a hoar spirit, which gives out a wheeze as it collapses, the tentacles holding it falling away. The hoar spirits that remain also remain entangled. I believe only five remain now. Vincent, you're up!

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