Demon Hunter

Vincent Drago's page

88 posts. Alias of Javell DeLeon.


Full Name

Vincent Drago

Race

Human

Classes/Levels

Sorcerer 7/Dragon Disciple 10

Stats:
AC: 29/18/27; Hp's 240; Fort: +22/Ref: +13/Will: +22; Int: +2; Perc: +20; Splcrft: +26

Gender

Male

Size

Med

Age

28

Alignment

LN

Strength 26
Dexterity 14
Constitution 24
Intelligence 12
Wisdom 18
Charisma 30

About Vincent Drago

Backstory:
With a knock on his door, the lithe young man looks up from his studies. Rising, he casually moves to answer it. Opening the door, a messenger stands before him and declares, "Vincent Drago, Queen Elvanna hereby requests your attendance," he says before formally bowing and leaving.

Watching the man leave, "Yes," he speaks under his breath, "I shall be there promptly," he mutters, sighing to himself. The lone man's voice is smooth as glass and while he does not possess a low voice, nor is it high either. Running a hand through his long white hair, the man of bronze skin and ice blue eyes readies himself to leave.

Vincent's past is a mystery to him. He's always lived in Whitethrone as far as he can remember. He was raised by those hired by the Queen. This was instilled to him as soon as he was old enough to understand. But to this day, he still does not understand why she took such an interest in him.

Now the queen knew there was something 'different' about him when she first saw him. What she did not realize initially, though, was that he was an offspring of a bronze dragon. But over time it became more obvious due to the color of his skin and the abilities he developed. Although he happened to be an offspring of a 'goodly' dragon, that did not deter her. She reasoned if brought up "properly", he would be a valuable tool for her cause.

As he arrived at the grand doors, they seemed to open of their own accord and the sorcerer moved within. Wearing a blue robe with the cowl pulled over his head, he proceeded to a designated spot some distance from the queen and stopped and knelt. Lowering his cowl, he began to speak while keeping his vision aimed toward the ground. "Yes, my Queen? You have need of me?"

Smiling at how well she has done in "molding" this human, the Ice Queen took pride in her accomplishment for a moment before responding. "Rise, Vincent, you are within your 'home'. No need for formalities." The sorcerer rises and looks upon her, awaiting her to continue. "I need something acquired for me, Vincent, I am in need of the Torc of Kostchtchie." The dragon-born child looks upon the Queen curiously. The what of who? "The Torc of Kostchtchie, your Highness? If I may ask, what is it and where would such an item be located?"

Shaking her head, "That information will be given to you in due time, Vincent, in due time."

Nodding half-heartedly as he finds himself occupied with another question, "Am I the only one for this journey, my Queen?"

Again she shakes her head, "Of course not, Vincent, there will be others. They will be arriving soon and then all will be known."

Bowing, "Yes, your Highness." He then waits for her to dismiss him, or something, yet finds after several moments she doesn't seem to be in any hurry to do anything. As the awkwardness grows, "Um, your Highness, do you know how soon they will be arriving?"

As she had been examining her nails just before he spoke up, "Hm? Oh, in a couple of days or so I would imagine. You know how these things go, Vincent, it takes time for such endeavors. I've been at this near a week already."

You've been at this a WEEK and it is still to be 'a couple of days or so'?!?! Is she MAD?! What am I to do until then?! Just, he looks around and notices several tables and chairs about, sit and wait and do nothing?! Utter madness! "Absolutely, your Highness, I understand," he responds calmly and with a bow of his head.

Awaking from his dream, Vincent rubs his eyes. Well that was odd. He then concentrates a moment as if trying to remember something. What was it I was suppose to find for her? Wait a minute, why would she need me to locate something for her? Preposterous. That doesn't even make sense. Thankfully it was only a dream.

;)

Vincent:

Vincent Drago
Male human Dragon disciple 10/Sorcerer(Draconic Bloodline) 7
Init +2; Senses Arcane Sight, blindsense 60 ft., low-light vision; Perception +20
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Defense
--------------------
AC 29, touch 18, flat-footed 27 (+5 deflection, +2 Dex, +1 insight, +11 natural)
Hp 240 (6+24+70+119Con+17feat+4FC)
Fort +22 (+7base/+7con/+5resistance/+1competence/+2feat)
Ref +13 (+5base/+2dex/+5resistance/+1competence)
Will +22 (+10base/+4wis/+5resistance/+1competence/+2feat) (+6 bonus vs. mind-affecting effects); (+1 trait bonus vs. fear and effects created by foes with the dragon type)
Defensive Abilities Evasion
Immune Electricity, paralysis, sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 cold iron longspear +19/+14 (1d8+13/×3) or
. . bite +18 (1d6+12 plus 1d6 electricity),
. . 2 claws +18 (1d6+8 plus 1d6 electricity)
. . Melee touch +18

Ranged Touch +12
Space 5 ft.; Reach 5 ft. (10 ft. with +1 cold iron longspear)
Special Attacks Breath weapon (21d6 electricity, 60 ft. line, DC 30, 4/day), claws (x2, 1d6 plus 1d6 electricity, treated as magic weapons, 13 rounds/day), dragon bite
Dragon Disciple Spell-Like Abilities (CL 14th; concentration +24)
. . 2/day—dragon form
Sorcerer Spells Known (CL 14th; concentration +24; FC(3): +2/6th lvl spells; +1/1st lvl spell)
. . 7th (4/day)—form of the dragon II(B), summon monster VII
. . 6th (7/day)—antimagic field, chain lightning (DC 26), disintegrate (DC 26), form of the dragon I(B), freezing sphere (DC 26), greater heroism, true seeing
. . 5th (8/day)—cone of cold (DC 25), life bubble (DC 25), lightning arc (DC 25), permanency, spell resistance(B), teleport
. . 4th (8/day)—boneshatter (DC 24), fear (DC 24)(B), dragon's breath (DC 24), false life greater, stoneskin
. . 3rd (8/day)—diamond spray (DC 23), dispel magic, fly(B), haste, lightning bolt (DC 23), protection from energy, resist energy communal
. . 2nd (9/day)—darkvision, glitterdust (DC 22), invisibility, mirror image, resist energy(B), see invisibility
. . 1st (9/day)—comprehend languages, enlarge person, expeditious retreat, mage armor(B), magic missile, shield, shocking grasp
. . 0 (at will)—detect fiendish presence, detect magic, disrupt undead, ghost sound (DC 20), ray of frost, read magic, resistance, root, touch of fatigue (DC 20)
. . Bloodline Draconic: (Bronze Dragon[Electricity])
--------------------
Statistics
--------------------
Str 26, Dex 14, Con 24, Int 12, Wis 18, Cha 30
Base Atk +10; CMB +18; CMD 36
--------------
Feats
--------------
Level gained feats: (1st): Spell Penetration; (3rd):Combat Casting; (5th):Iron Will; (7th):Steadfast Personality; (9th):Craft Wondrous Item; (11th):Forge Ring; (13th):Expanded Arcana(+2/3rd); (15th): Expanded Arcana(+2/5th);(17th): Expanded Arcana(+2/6th)
Bonus feats: Eschew Materials(class); Grtr Spell Penetration(Human); Blind-fight(Bloodline); Great Fortitude(Bloodline); Skill Focus(Fly)(Bloodline); Toughness(Bloodline); Alertness(Ioun Stone)

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Traits
------------------
Blood of dragons: Long ago, your ancestors’ blood mixed with that of dragons. Choose one of the following: gain a +1 trait bonus on Perception checks, gain low-light vision, or gain a +2 trait bonus on saving throws against effects that cause sleep or paralysis.
Draconic Lineage: You gain a +1 trait bonus on saving throws against fear and against any effect created by a creature of the dragon type. If you gain a bloodrager or sorcerer bloodline, you must choose draconic.
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Skills 68 skill pts/34 background pts
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Appraise +5: (+1rnk/+1int/+3cs)
Bluff +14: (+1rnk/+10cha/+3cs)
Climb +9: (+1rnk/+8str)
Diplomacy +15: (+2rnks+10cha+3cs)
Escape Artist +6: (+1rnk/+2dex/+3cs)
Fly +28: (+17rnks+2dex+3cs/+6feat)
Intimidate +10: (+10cha)
Knowledge (arcana) +23: (+14rnks+1int+3cs/+5competence)
Knowledge(dungeoneering) +5: (+1rnk/+1int/+3cs)
Knowledge(engineering) +8: (+4rnk/+1int/+3cs)
Knowledge(geography) +9: (+5rnk/+1int/+3cs)
Knowledge(history) +8: (+3rnk/+1int/+3cs/+1trait)
Knowledge(local) +5: (+1rnk/+1int/+3cs)
Knowledge(nature) +5: (+1rnk/+1int/+3cs)
Knowledge(nobility) +8: (+4rnk/+1int/+3cs)
Knowledge(planes) +5: (+1rnk/+1int/+3cs)
Knowledge(religion) +5: (+1rnk/+1int/+3cs)
Linguistics +17: (+16rnk/+1int)
Perception +20: (+9rnks/+4wis/+3cs/+2competence/+2feat)
Sense Motive +6: (+4wis/+2feat)
Spellcraft +26: (+17rnk/+1int/+3cs/+5competence)
Swim +8: (+8str)
Use Magic Device +14: (+1rnk/+10cha/+3cs)
Languages Abyssal, Aquan, Auran, Azlanti, Celestial, Common, Daemonic, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Orc, Sylvan, Terran
SQ Bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), power of wyrms, wings
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Gear
----------------
intensified metamagic rod(6th level or lower) (11,000g)
lesser intensified metamagic rod(3rd lvl or lower) (3,000g)
+1 cold iron longspear (4,310g)
amulet of natural armor +4 (16,000g)
belt of physical perfection +6 (144,000g)
boots of the winterland (1,250g)
cloak of resistance +5 (17,000g)
ioun stone(cracked, magenta prism: Perception) (800g)
ioun stone (cracked, pale green prism, [saves]) (2,000g)
ioun stone (dark blue rhomboid) (5,000g)
ioun stone (dusty rose prism) (2,500g)
ioun stone (mossy disk: Arcana) (2,500g)
gloves of elvenkind (7,500g)
headband of mental prowess +6 (Wis, Cha) (45,000g)
manual of bodily health(Con) +1 (27,500 read)
manual of gainful exercise(Str) +1 (27,500 read)
ring of evasion (12,500g)
ring of protection +5/ring of sustenance (34,000g/1,875g)
robes of arcane heritage (8,000g)
tome of understanding(Wis) +1 (27,500 read)
Permanent(Arcane Sight) (7,500g)
Spell component pouch, waterskin, handy haversack(1,000)

small ice idol of a beautiful maiden

Total = 409,235g; 765g left

----------------------------
Special Abilities
----------------------------
Blind-Fight Re-roll misses because of concealment, other benefits.
Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Electricity] spells.
Breath Weapon (21d6 electricity, 60 ft. line, 4/day, DC 30) (Su) As a standard action, deal energy damage in area (Ref half).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Form (II, 2/day) (Young Bronze Dragon) (Sp) Use Form of the Dragon II as a spell-like ability 2/day
Electricity Claws & Electricity Bite (13 rounds/day) (Su) As a free action, gain 2 claw attacks (+1d6 Electricity) that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Evasion (Ex) If succeed on Reflex save for half damage, take none instead.
Immunity to Electricity You are immune to electricity damage.
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Natural armor (+7)
---------------------------------------------
Draconic Bloodline abilities
---------------------------------------------
Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.
Breath Weapon (Su): At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The shape of the breath weapon depends on your dragon type (as indicated on the above chart). At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day.
Wings (Su): At 15th level, leathery dragon wings grow from your back as a standard action, giving you a fly speed of 60 feet with average maneuverability. You can dismiss the wings as a free action.
Power of Wyrms (Su): At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and damage of your energy type. You also gain blindsense 60 feet.

-----------------------------------------
Dragon disciple ablities
-----------------------------------------
Ability boost (Ex): +2 Str@2nd/+2 Str@4th/+2Con@6th/+2Int@8
Natural Armor Increase (Ex): As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect. At 1st, 4th, and 7th level, a dragon disciple gains an increase to the character's existing natural armor (if any), as indicated on Table: Dragon Disciple. These armor bonuses stack.
Bloodline Feat: Upon reaching 2nd level, and every three levels thereafter, a dragon disciple receives one bonus feat, chosen from the draconic bloodline's bonus feat list.
Dragon Bite (Ex): At 2nd level, whenever the dragon disciple uses his bloodline to grow claws, he also gains a bite attack. This is a primary natural attack that deals 1d6 points of damage (1d4 if the dragon disciple is Small), plus 1–1/2 times the dragon disciple's Strength modifier. Upon reaching 6th level, this bite also deals 1d6 points of energy damage. The type of damage dealt is determined by the dragon disciple's bloodline.
Breath Weapon (Su): At 3rd level, a dragon disciple gains the breath weapon bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the dragon disciple gains an additional use of his breath weapon each day. The type and shape of the breath weapon depends on the type of dragon selected by the dragon disciple, as detailed under the Draconic sorcerer bloodline description.
Blindsense (Ex): At 5th level, the dragon disciple gains blindsense with a range of 30 feet. Using nonvisual senses the dragon disciple notices things he cannot see. He usually does not need to make Perception checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature.
Any opponent the dragon disciple cannot see still has total concealment against him, and the dragon disciple still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. At 10th level, the range of this ability increases to 60 feet.

Dragon Form (Sp): At 7th level, a dragon disciple can assume the form of a dragon. This ability works like form of the dragon I. At 10th level, this ability functions as form of the dragon II and the dragon disciple can use this ability twice per day. His caster level for this effect is equal to his effective sorcerer levels for his draconic bloodline. Whenever he casts form of the dragon, he must assume the form of a dragon of the same type as his bloodline.
Wings (Su): At 9th level, a dragon disciple gains the wings bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the dragon disciple's speed increases to 90 feet.

Dice:

[dice=+1 Cold iron Longspear]1d20+20[/dice]
[dice=Damage]1d8+13[/dice]

[dice=+1 Cold iron Longspear]1d20+15[/dice]
[dice=Damage]1d8+13[/dice]

[dice=Breath Weapon (Electricity/60' line/DC 30)]21d6[/dice]

[dice=Bite(Electricity)]1d20+18[/dice]
[dice=Damage]1d6+12+1d6[/dice]

[dice=Claw(Electricity)]1d20+18[/dice]
[dice=Damage]1d6+8+1d6[/dice]

[dice=Claw(Electricity)]1d20+18[/dice]
[dice=Damage]1d6+8+1d6[/dice]

-------------------------------------------------------------

[dice=Initiative]1d20+2[/dice]
[dice=Fort]1d20+22[/dice]
[dice=Ref]1d20+13[/dice]
[dice=Will]1d20+22[/dice]
[dice=Appraise]1d20+5[/dice]
[dice=Bluff]1d20+14[/dice]
[dice=Climb]1d20+9[/dice]
[dice=Diplomacy]1d20+15[/dice]
[dice=Escape Artist]1d20+6[/dice]
[dice=Fly]1d20+28[/dice]
[dice=Intimidate]1d20+10[/dice]
[dice=Knowledge (arcana)]1d20+23[/dice]
[dice=Knowledge (dungeoneering)]1d20+5[/dice]
[dice=Knowledge (engineering)]1d20+8[/dice]
[dice=Knowledge (geography)]1d20+9[/dice]
[dice=Knowledge (history)]1d20+8[/dice]
[dice=Knowledge (local)]1d20+5[/dice]
[dice=Knowledge (nature)]1d20+5[/dice]
[dice=Knowledge (nobility)]1d20+8[/dice]
[dice=Knowledge (planes)]1d20+5[/dice]
[dice=Knowledge (religion)]1d20+5[/dice]
[dice=Linguistics]1d20+17[/dice]
[dice=Perception]1d20+20[/dice]
[dice=Sense Motive]1d20+6[/dice]
[dice=Spellcraft]1d20+26[/dice]
[dice=Swim]1d20+8[/dice]
[dice=Use Magic Device]1d20+14[/dice]

Ability score breakdown:

Str 15(26): (+2@2nd/+2@4th/+1inherent/+6belt)
Dex 8(14): (+6belt)
Con 15(24): (+2@6th/+1inherent/+6belt)
Int 10(12): (+2@8th)
Wis 11(18): (+6headband/+1inherent)
Cha 18(30): (+2bonus/+1@4th,8th,12th,16th/+6headband)

Vincent 10th level:

Vincent Drago
Male human Dragon disciple 5/Sorcerer(Draconic Bloodline) 5
NG Medium humanoid (human)
Init +0; Senses blindsense 30 ft., low-light vision; Perception +10
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Defense
--------------------
AC 18, touch 13, flat-footed 17 (+2 deflection, +1 dex, +5 natural)
hp 102 (1d6+16+35+30+10feat+5FC)
Fort +9 (+4base/+3con/+2cloak)
Ref +8 (+3base/+1dex/+2feat/+2cloak)
Will +10 (+7base/+1wis/+2cloak)
Resist Electricity 10
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Offense
--------------------
Speed 30 ft.
Melee +1 keen darkwood longspear +11 (1d8+8/19-20/×3)
or
. . bite +10 (1d6+7), 2 claws +10 (1d6+5 plus 1d6 electricity)
Space 5 ft.
Reach 5 ft. (10 ft. with +1 keen darkwood longspear)
Special Attacks breath weapon (10d6 electricity, 60 ft. line, DC 21, 2/day), claws (x2, 1d6 plus 1d6 electricity, treated as magic weapons, 9 rounds/day), dragon bite
Sorcerer Spells Known (CL 8th; concentration +14)
. . 4th (4/day)—fear (DC 20)(B), stoneskin
. . 3rd (6/day)—fireball (DC 19), fly(B), haste, lightning bolt (DC 19), water breathing
. . 2nd (8/day)—cat's grace, false life, invisibility, resist energy(B), spider climb
. . 1st (8/day)—enlarge person (DC 17), expeditious retreat, mage armor(B), magic missile, shield, shocking grasp, touch of the sea (DC 17)
. . 0 (at will)—acid splash, detect magic, disrupt undead, drench[UM] (DC 16), light, mage hand, mending, message

. . Bloodline Draconic: (Bronze Dragon[Electricity])
--------------------
Statistics
--------------------
Str 18/20, Dex 11/13, Con 14/16, Int 12, Wis 12, Cha 20/22(+1@4th/8th)
Base Atk +5; CMB +10; CMD 21
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Feats
--------------
Level gained feats: (1st): Spell Penetration (3rd): Lightning reflexes (5th): Waterway Caster (7th): Expanded Arcana(+1 1st/+1 2nd) (9th): Expanded Arcana(+2 3rd)
Bonus feats: Eschew Materials(class); Grtr Spell Penetration(Human); Blind-fight(Bloodline), Toughness(Bloodline)

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Traits
------------------
Ancient explorer: You are a student of the ancient history of Golarion, and you’ve come to the Shackles to explore the crumbling and vine-choked ruins of the cyclops empire of Ghol-Gan, which have lain abandoned among the isles of the Shackles for thousands of years. You gain a +1 trait bonus on Knowledge (history) and Knowledge (local) checks, and one of these skills is a class skill for you. In addition, you gain Cyclops or Polyglot as a bonus language.
Blood of dragons: Long ago, your ancestors’ blood mixed with that of dragons. Choose one of the following: gain a +1 trait bonus on Perception checks, gain low-light vision, or gain a +2 trait bonus on saving throws against effects that cause sleep or paralysis.

------------------------------------------------------------
Skills 60 sk pts./ 40 level/20 background
------------------------------------------------------------
Bluff +10: (+1rnk/+6cha/+3cs)
Craft (ships) +10: (+4rnks+1int+3cs+2tools)
Diplomacy +13: (+4rnks+6cha+3cs)
Fly +12: (+9rnks+0dex+3cs)
Intimidate +10: (+1rnk/+6cha/+3cs)
Knowledge (arcana) +10: (+6rnks+1int+3cs)
Knowledge (dungeoneering) +5: (+1rnk/+1int/+3cs)
Knowledge (engineering) +7: (+1rnk/+1int/+3cs)
Knowledge (geography) +5: (+1rnk/+1int/+3cs)
Knowledge (history) +8: (+3rnk/+1int/+3cs/+1trait)
Knowledge (local) +6: (+1rnk/+1int/+3cs/+1trait)
Knowledge (nature) +5: (+1rnk/+1int/+3cs)
Linguistics +4: (+3rnk/+1int)
Perception +10: (+6rnks/+1wis/+3cs)
Profession (sailor) +13: (+7rnks/+1wis/+3cs/+2competence)
Profession (siege engineer) +5: (+1rnk/+1int/+3cs)
Spellcraft +11: (+2rnk/+1int/+3cs/+5competence)
Swim +14: (+7rnk/+5str/+3cs/+2competence)
Use Magic Device +10: (+1rnk/+6cha/+3cs)

Languages Aquan, Auran, Common, Cyclops, Draconic, Elven
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)
Other Gear +1 keen darkwood longspear, amulet of natural armor +1, belt of physical perfection +2 , Besmara's tricorne, cloak of resistance +2, gloves of elvenkind[ARG], headband of alluring charisma +2, ring of protection +2, ring of sustenance, masterwork backpack[APG], masterwork shipwright tools, 2,900 gp
----------------------------
Special Abilities
----------------------------
Blind-Fight Re-roll misses because of concealment, other benefits.
Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Breath Weapon (10d6 electricity, 60 ft. line, 2/day, DC 21) (Su) As a standard action, deal energy damage in area (Ref half).
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Electricity Claws & Bite (9 rounds/day) (Su) As a free action, gain 2 claw attacks: (1d6+1d6 Electricity) that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Natural armor (+4)

---------------------------------------------
Draconic Bloodline abilities
---------------------------------------------
Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.
Breath Weapon (Su): At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The shape of the breath weapon depends on your dragon type (as indicated on the above chart). At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day.
Wings (Su): At 15th level, leathery dragon wings grow from your back as a standard action, giving you a fly speed of 60 feet with average maneuverability. You can dismiss the wings as a free action.
Power of Wyrms (Su): At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and damage of your energy type. You also gain blindsense 60 feet.

-----------------------------------------
Dragon disciple ablities
-----------------------------------------
Ability boost (Ex): +2 Str at 2nd lvl/+2 Str at 4th lvl
Natural Armor Increase (Ex): As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect. At 1st, 4th, and 7th level, a dragon disciple gains an increase to the character's existing natural armor (if any), as indicated on Table: Dragon Disciple. These armor bonuses stack.
Bloodline Feat: Upon reaching 2nd level, and every three levels thereafter, a dragon disciple receives one bonus feat, chosen from the draconic bloodline's bonus feat list.
Dragon Bite (Ex): At 2nd level, whenever the dragon disciple uses his bloodline to grow claws, he also gains a bite attack. This is a primary natural attack that deals 1d6 points of damage (1d4 if the dragon disciple is Small), plus 1–1/2 times the dragon disciple's Strength modifier. Upon reaching 6th level, this bite also deals 1d6 points of energy damage. The type of damage dealt is determined by the dragon disciple's bloodline.
Breath Weapon (Su): At 3rd level, a dragon disciple gains the breath weapon bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the dragon disciple gains an additional use of his breath weapon each day. The type and shape of the breath weapon depends on the type of dragon selected by the dragon disciple, as detailed under the Draconic sorcerer bloodline description.
Blindsense (Ex): At 5th level, the dragon disciple gains blindsense with a range of 30 feet. Using nonvisual senses the dragon disciple notices things he cannot see. He usually does not need to make Perception checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature.

Any opponent the dragon disciple cannot see still has total concealment against him, and the dragon disciple still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. At 10th level, the range of this ability increases to 60 feet.