Short Description: She wears a worn and battered breastplate with soft and well worn leathers. A very large sword hangs from her hip barely not touching the groud. A kukr hangs from a sheath tucked under her armpit, strapped to her armor. She has rough features, with dark green eyes and long blonde hair that's somewhat straight. Dirt and scars are on her arms and face marring her looks, but visibly giving away her course personality.
Personality: She is abbrassive and eschewing manners often. She has eyes that search others like a predator, and her thoughts often mirror that. Having little problems with resorting to viiolence or shouting. Though her shell breaks when she spends alone time sometimes offering soft words or genuine thoughts, especially when with her younger sister, Amiar.
Quirks and Flaws: Her main flaw is that she is impulsive and reckless, often jumping to her first thought. Her quirk is that she constantly playing with her kukri despite never using it in combat.
Backstory: Diana is from a smaller nomadic clan that hailed from Iobaria, her family claimed lineage from King Irral, the king that restored the Iobarian empire. The tale ancient even by her people's standards said that when a petty warlord led his clan in revolt the royal family fled. They managed to make it to Brevoy where history tells that they died out. The story tells that a fourth daughter of a fourth daughter survived by hiding away. Eventually establishing a new clan under a new name, the tale little more than a myth was just that. But to her it was fact, who'd heard it from her mother and was given the kukri as a proof of the story. She has styled herself as a one day warlord, and after leaving her clan she has for years been trying to lead her clan, founding a mercenary company, and eventually leading a small band of bandits.
Eventually she attacked a small band of merchants and found quite a bit of gold. With loot she purchased newer armor, and upon hearing that Brevoy sought out people to found baronies to it's south she journyied to Rostov, while bounty hunters searched for her on the frontier.
Goals:
- Found a new nation to reclaim her birthright
- Learn more about Iobaria and what it once was
Secrets:
- She doesn't know that part of the reason her ancestor restored the empire is due to his dranonic heritage, which she shares with him.
- She won't tell her sister that she was banished because she killed one of the clan leaders for the dagger, because they felt her sister was a better leader.
Important NPC's:
Amiar - Her little sister is not nearly as strong as she is or strong willed. However she is a bit smarter and read a few more books, her mother instilled in Diana that it is her duty to keep her safe despite everything.
Bastour - The merchant she robbed, a semi-powerful man in Brevoy that mainly moves into Iobaria selling goods for resources. He doesn't know her name but would recognize her face as the woman that cost him several hundred of gold.
Gronug - A bandit she worked with for several years raiding small caravans and barges that went throught the riverlands, Brevoy, and Iobaria. They shared some personal time and one of the few people she would count as an ally besides her sister.
Important NPC's:
- First time hearing the tale of King Irral and that she was descended from him, told by her mother.
- The first time she killed a man, realizing how strong she was compared to others.
- When she heard from one of the matriarchs that she would be passed over for her sister, so she killed her.