Table Elvanna - DM Chill-iax's Witchwar Legacy/Reign of Winter

Game Master TheChelaxian

Table E for my players of Witchwar Legacy and Reign of Winter


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Hey! I’m interested - I’ll need to read up on the story later

What character is needing to be replaced?

Lvl 17:

1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (4) + 7 = 11

Lvl 1:

1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (9) + 7 = 16


We lost our swashbuckler. The Witchwar Legacy party now consists of a changeling witch, an elf bard, and a human sorcerer. The Reign of Winter party now has a half-orc brawler, a tiefling ranger, and a human barbarian.


Bumping for re-recruitment. Looking for two more players.

Silver Crusade

I'm interested and it looks great so far. I have a Lvl 1 Polearm Master and can get a 17th lvl character together ASAP.


dotting, this seems extremely cool. I'll whip something up.

LVL 1:

1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (7) + 7 = 14

LVL 17:

1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (5) + 7 = 12

With rolls like this I have some cool ideas.


Dotting for potential interest. Are the levels still 1 and 17?
(Sorry for rough formatting, on mobile)
8d10 ⇒ (6, 10, 4, 2, 10, 4, 4, 8) = 48

So 18, 13, 17, 11, 9 and 8 for level 1?

And 18, 17, 11, 11, 15, and 8 for 17?

Hmmm....


finished with the lvl 17 character. now just gotta whip up a quick lvl 1 twilight sage/arcanist.

Diana Rivertine a spartan like warrior trained in protecting important people that works for the queen.

Crunch:

Diana Rivertine
LN Female Human
fighter (advanced armor training, and advanced weapon training) 17
Init+11, Senses Perception +20
Favored Class fighter +1HP,

DEFENSE
AC 43 (+12 armor,+7 shield, +5 Dex, +4 Nat, +4 Deflection, +1 dodge)
Touch 20
flat-footed 37
HP 209 (17d10, half after first, +17, +102 from CON
Fort +20, Ref +18, Will +17
CMD 44 CMB 24
25% chance any crit or sneak attack is a normal attack

OFFENSE
Speed 30ft
Melee
Bardiche +4, Ghost Touch Keen +36/+31/+26/+21 (1d10+24, 17-20)
Glaive +1 Ghost Touch +31/+26/+21/+16 (1d10 +17)
Mithral Spiked Heavy shield +2 shock +24/+19/+14/+9 (1d6+7+1d6)
10 rounds of Haste

STATISTICS

STR 25, DEX 20, CON 22, INT 13, WIS 17, CHA 8
BAB 17/12/7/2

Skills
Acrobatics +10, Climb +17, Know Dungeoneering +10, Stealth +21, Survival +7, Swim +17

Language: Common, Giant, Elven

Traits: Reactionary, auspicious tattoo

Feats
Combat Expertise, Combat Patrol, Combat reflexes, Dodge, Greater trip, Greater Weapon Focus: Bardiche, Greater Weapon Specialization: Bardiche, Improved Critical, Improved Initiative, Improved Trip, Mobility, Poised Bearing, Secured Armor, Shield Brace, Shield Focus, Stand Still, Stead Engagement, Weapon Focus Bardiche, Weapon Specialization: Bardiche, Weapon Trick

Weapon, Armor Training
Weapon Training +4 +2 gloves of dueling
Armor Training +3
Bravery +4

Armed Bravery, Fighter's Reflexes, Trained Initiative

Items
+4 ghost touch Bardiche
+2 shock Spiked Mithral heavy shield
+4 Mithral Half-Plate spell resistence 15
headband +4 Wis
Clod of res +4
Amulet of Nat Armor +4
Belt +6 STR, +6 CON
Gloves of dueling
Boots of Speed
Ring of Evasion
Ring of Protection +4
Handy Haversack
3 Potion of serious cure
2 Potions of Darkvision
2 Potions of Fly
fighters kit
4600 Gold


Backstory:

Born and raised in Taldor Diana was raised as the good sincere daughter that one would normally expect. But as time wore on she started to grind against the norm. At the age of 18 while a tournament in her town was going on she entered against the wishes of her mother and father. She showed exceptional skill and ended up winning the tournament. After she won she told her parents that she would leave to see the world. Her parents tried to get her to stay but they could not convince her, and Diana began her adventuring career.

She wandered around the world seeing many different people and staying at many different places. she worked as a mercenary for a time and found this to be amusing and entertaining. She developed a style of fighting that was rare and helped to protect the people she was often took as her benefactors. They paid handsomely for skills in solving problems they needed fixed. With this money she was able to afford the weaponry that she needed to be a truly fearsome warrior.

Eventually she found herself going to see Queen Elvanna. She arrived at her court and found herself out of a job, and upon completing several jobs was offered a permanent job as the Queen's personal blade.

description and personality:

She is a tall woman about 6' with bleach blonde hair and green eyes. she is muscular and slightly brawny for a woman. She has a blue runic tatoo on her face about eye level on the left side of her face. that goes from her forehead down to her cheek. She's a young 27 years old but she is feeling the life of adventuring she has lived from the last 9 years.

She has a cold calculating demeanor that she has earned from years of working with people of varying degrees of awe fullness. Underneath the cold exterior is someone who cares for her friends to her dying breath. Due to the often strange looks she got when she started travelling and working as an adventurer she is out to prove that even though she is a woman she can fight just as well as any man. She's learned that in a world of mercenaries one of the few things that someone has is their word and she always tries to uphold it.


finally done, if you have a question about either character feel free to ask.

Aveleus is an arcanist looking to learn more about the magic used by the winter witches.

crunch:

Aveleus
LE Medium elf
Init +5 senses lowlight vision, twice as far as humans, Perception +1

favored class arcanist, +1 hp

DEFENSE
AC 13 (+3 from DEX), touch 13, flat footed 10
HP 8
Fort +1, Ref +3, Will +1
Special defenses Elven Immunities Arcane Focus

OFFENSE
30FT
melee dagger -1/ 1d4-1, 19-20
ranged Light Crossbow +3/1d8,19-20 80ft range

Arcane Resevoir 4
Spells
4 lvl1 spells aday

Prepared spells
0-- Dancing lights, Daze DC 15, Detect Magic, Touch of Fatigue
1-- Grease, Ray of Enfeeblement DC 16
CMB -1 CMD+12
STATISTICS
STR 8 DEX 17 CON 13 INT 20 WIS 9 CHA 15

Traits Reactionary, Adaptive Magic
Racial Eleven Magic
Feats Extra Arcane Exploit

Skills Fly +3, Know arcana +10, Know dungeoneering +9, know geography +9, Know nature +9, Know planes +9, Know religion +9, Stealth +3, UMD +7
Background skills Appraise +9, Know History +9
Languages- Celestial, Common, Draconic, Elven, Goblin, Orc, Sylvan

Arcane Exploits- Quick Study, Twilight Barrier, Necromantic Focus, Consume life

Spellbook
all cantrips, Auditory Hallucination, Charm Person, Chill Touch, Grease, Mage Armor, Obscuring Mist, Ray of Enfeeblement, Sleep

Items
Cold weather outfit
dagger
light crossbow
20 crossbow bolts
wizards kit
2 gold


backstory:

Aveleus is a decorated arcane teacher working on the theory of magic, he taught several notable wizards over the years. But in his research he stumbled upon a way to use the life force of someone to manipulate magic. He found this out when he happened to witness someone die while doing an experiment and felt a rush of energy. When he began to do tests to understand this kind of magical force he realized its potential. When he eventually came forward with his findings and was shunned by the college and eventually kicked out. Now he has been on a journey to find magical items and see rare magics to hopefully learn more about how to manipulate the magic and test his theory's he developed while in his research.

After several decades of wandering he has heard of "white witches" and curious how they are able to manipulate magic He has traveled north into taldor. To learn more about these people and the powers he wields he has stopped in a small town to investigate what the locals know.


description:

He is an average elf by many peoples standards 6' with black hair, blue eyes, and a small frame. He looks young for elven standards but he is 200 years old Yet like his father before him and his grandfather and so on he has studied and learned about magic. He excels in theory and in concepts able to use the magic around him to remember the details of earlier lessons and other parts of his studies. He has also recently learned to manipulate the magic around him and form a translucent barrier of energy. This breakthrough is something he thinks is the start of something powerful and spectacular.

He has a very cold calculating personality, as he sees himself as superior to everyone around him and in intellect he is. After his discovery and realization of the use of living things life force he has become increasingly nihilistic in his views. This is due to his idea that we are simply vessels of energy and playthings for gods. He is smart enough though to follow the law and respects its authority via punishment and power. He has a soft spot for simple peoples as they cannot see the complexity of the world, and wishes to one day teach at his college again, after of course he has shown his brilliance with his theories.


So apparently I never submitted this, but oh well. Working on a throwing magus for the witchwar legacy. Sorc 1/Mag 16

1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (3) + 7 = 10

Not bad, with the 8/18, I'll take a 26 point buy for both characters.


Alright, it took me forever to be satisfied with it, but here is GrinningJest3r's Witchwar Legacy character (minus most mundane gear). But it's 5am. I'll do the Reign of Winter character when I wake up. I've got a couple of ideas of concepts that I might want to use for it, so we'll see where my mind takes me in a few hours.

Let me know what you think about Kabr.


I've gone through four different character concepts for Reign of Winter today. There are two that I'm trying to decide between:

1. Human Sorcerer (crossblooded, wildblooded) with cold linnorm and Air elemental bloodlines. Story is that his father (a dragon-blooded sorcerer himself) was one of Kabr's travelling companions. When Kabr returned and headed to Irrisen without his father, [insert name] set off to follow Kabr. Proximity to Irrisen brought out the cold-linnorm bloodline. Coincidentally, he was struck by lightning in a storm the night he crossed into Irrisen, awakening the Air elemental half of his bloodline.
-blaster / minor buff/debuff
(I'll also probably come up with a better method for the bloodline unlocks, but I thought the lightning one was hilarious while I was deciding on the build, so that's what I stuck with.)

2. Elf Wizard, Conj spec. [Insert name] had arrived in Absalom hoping to gain a sponsorship into the Arcanamirium and met Kabr just before he left Absalom and headed towards Irrisen. [Insert time between WWL and RoW] after Kabr departed Absalom, rumors began flying around the Arcanamirium about Kabr and one of Baba Yaga's daughters. Never one to turn down an opportunity to hunt new information, [insert name] left the Arcanamirium and headed north into Irrisen in an attempt to separate fact from fiction.
-controller

I'm leaning towards the sorc, but considering the current lineup for RoW, the battlefield-controller wizard wouldn't leave me alone. With a brawler, ranger, and barb, a blaster sorc isn't really needed.


We are definitely short of any magic in the RoW party.


Gonna decide tomorrow evening. Thanks for the submissions, guys. Please wrap any last details up before then.


Justin1997 wrote:

finally done, if you have a question about either character feel free to ask.

Aveleus is an arcanist looking to learn more about the magic used by the winter witches.

** spoiler omitted **
** spoiler omitted **...

My bad in the attacks the bardiche isn't supposed to be keen.


Yo Justin and Grinning, report to the discussion thread with your WWL aliases so I can sort out how you are introduced please and thank you!


Thanks! And will do!


Nice. I just got home from work and was worried I missed something from not being able to check last night.

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