TET's Experimental Thingey

Game Master Halflingtime


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I'm going to start a walk-in style rp that can take as many adventurers as possible as long as they're approved, and any Gms who wish to practice following the same guidelines.

It will take place in an enormous demiplane off of Golarion that your character will have gotten to by mistake. It was created by a cabal of powerful wizards before earthfall and is rather close to the size of a planet itself.

Meaning that you're in an abandoned inn in the middle of pretty much untouched wilderness with no one but your fellow adventurers who also ended up their by mistake.

There will be wondrous creatures, exploration, and survival.

I will take a variety of characters and gms and will set this up right away. Just run what you'd want to be past me and I'll drop you in at point alpha.


There is no point buy I will limit, but if I see a god character, I might not allow it.
Levels are also flexible. I just ask for nothing over level 10.


So create characters using point buy I assume, but what do you mean no limit? Any Alignment restrictions?


I would prefer no evil.
You can use point buy or roll here (7 rolls of 3d6 and drop the lowest, if your rolls suck I'll give you one 18 to work with), but you can point buy up to 25.
Every character will be needed for one reason or another. I mean, though, that I'm not going to enforce things rigidly.
The point is to get people to utilize old/unused characters and get them in quickly, or to create them without worries.


Would you mind the Hell Knight Commander Prestige class?


Hrmmm, a thought, I have one...


Void Dragon wrote:
Would you mind the Hell Knight Commander Prestige class?

You could have it, yes.


psychicmachinery wrote:
Hrmmm, a thought, I have one...

?


psychicmachinery wrote:
Hrmmm, a thought, I have one...

Is it that this is going to be an amazing adventure?


Grumble. Grumble grumble. And stuff.

Liberty's Edge

Do you not want us to start at level 1?

I am really thinking I'd love to run a paladin at some point, but I was thinking that should be something that will last a long while and allow him to grow up to be big and ba...err good?

Anyway. Lurking around on campaigns, might as well be one of your minio...err players.


Oladon wrote:

Grumble. Grumble grumble. And stuff.

:P Agreed.


You can start at level one. You just don't have to.
Don't go higher than 15 if you can help it, though. I mean, I'll still allow a higher level character, but it would take some extra finaggling. I see no reason to disallow paladins, either.


DSXMachina wrote:
Oladon wrote:

Grumble. Grumble grumble. And stuff.

:P Agreed.

Eh...?


Sounds like a lot of fun. I'll pitch something later. I have a few characters id like to play at levels above the usual 1-3 I see on the boards.

Nonpaizo stuff on the pfsrd ok as well? Particularly the Psionics stuff? I've been in a bit of a psionics kick lately.

Liberty's Edge

Well I guess the question is what level do you want to start us at? It's your world, we just die in it...

Any race restrictions?


Going to be honest, I'm not up to learning psionics right now. Sorry.


The Elusive Trout wrote:
DSXMachina wrote:
Oladon wrote:

Grumble. Grumble grumble. And stuff.

:P Agreed.
Eh...?

People making me do things! Like come here to this thread!


Forthepie wrote:

Well I guess the question is what level do you want to start us at? It's your world, we just die in it...

Any race restrictions?

A level between 1-15. You won't always be together, and lots of things will be randomized. Sometimes it may be better to be a lower level.

As far as Race, any paizo race will do, as well as some augmented monsters if you run it past me.

Heck, if you wanted to, you could be a little displaced Lantern Archon with one level in paladin.

Liberty's Edge

Oh no, not psionics, just thinking something other than core, maybe. I've just have some thoughts, rolling around in my head. Trying to remove the visual of nekkid Ulfen...


You can use the witch, summoner, magus, etc.
Some non-paizo archetypes are okay, too.


Making a new character now, a very special character completely in the rules and at level 9 (I can go lower if the avg of the group is really low).

EDIT: Umm... How much gold are we getting?


Wealth by level.

Liberty's Edge

Here's my level 1 Paladin. Decided to be boring and go Human. He is an archer paladin. I can raise him to whatever level you need.

Spoiler:
Max Smithson
Male Human Paladin (Divine Hunter) 1
LG Medium Humanoid (human)
Init +6; Senses Perception +5
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 10 (1d10)
Fort +2, Ref +4, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee Greatsword +3 (2d6+3/19-20/x2)
Ranged Longbow +5 (1d8/x3)
Special Attacks smite evil (1/day)
Spell-Like Abilities
At will—Detect Evil (At will)
Paladin (Divine Hunter) Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 15, Dex 18, Con 10, Int 10, Wis 11, Cha 15
Base Atk +1; CMB +3; CMD 17
Feats Point Blank Shot, Precise Shot, Rapid Shot
Traits Reactionary, Seeker
Skills Craft (armor) -2, Diplomacy +6, Heal +4, Perception +5, Sense Motive +4
Languages Common
SQ aura of good
Other Gear Leather armor, Arrows (40), Greatsword, Longbow, Chalk (5), Charcoal stick (5), Paladin's kit, 24 GP, 4 SP, 5 CP
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/40
Smite Evil (1/day) (Su) - 0/1
--------------------
Special Abilities
--------------------
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
--------------------


Forthepie wrote:

Here's my level 1 Paladin. Decided to be boring and go Human. He is an archer paladin. I can raise him to whatever level you need.

** spoiler omitted **

Giggle.

Do you mean he has a +2 on his armor skill? Otherwise, it looks good at a glance.

Liberty's Edge

Oh, he has craft armor skill, but doesn't have the tools, so he's got a -2 for that. Nothing he can do with armors now anyway, I just put a craft skill in there.


Forthepie, you may construct your alias, and I will take you to the drop point.


Reporting for duty!


I want to come too!


Okay, but you have to a be Minotaur.


I shall not!

Though I did read an interesting short story involving a Minotaur today...


What about being a fellow paladin brother?


Oladon shall follow along shortly as a mass of faeries. I think.


Xarl wrote:
What about being a fellow paladin brother?

Oooohhhh!


So should I change out my greatsword for a bastard sword since that's Ragathief's favored weapon?


*glances around all shifty-eyed*


Max Smithson wrote:
So should I change out my greatsword for a bastard sword since that's Ragathief's favored weapon?

Up to you.


Brother Oladon why are you looking so.... suspicious?


Because he is.


Who, me? I'm completely innocent!


Drop point created.


Got everything done except for health... Average health or roll here? (Zotsune)


Brother Oladon, lying to me will only make me enjoy this soooo much more.


Kenith wrote:
Got everything done except for health... Average health or roll here? (Zotsune)

Your choice.


Health: 8d12 + 40 ⇒ (6, 10, 4, 1, 6, 10, 6, 5) + 40 = 88
Level 9 Barbarian. Total health = 105


I feel weak.


Brother you are not weak. Do let the heretics deceive you. Your faith will destroy them in the end.


Don't feel bad Max, I only have an AC of 20 (21 against melee) when I'm raging...


You sure you're a paladin and not an inquisitor?

... an evil inquisitor?


Well I am rolled as a level 1.

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