
The Elusive Trout |

I'm going to start a walk-in style rp that can take as many adventurers as possible as long as they're approved, and any Gms who wish to practice following the same guidelines.
It will take place in an enormous demiplane off of Golarion that your character will have gotten to by mistake. It was created by a cabal of powerful wizards before earthfall and is rather close to the size of a planet itself.
Meaning that you're in an abandoned inn in the middle of pretty much untouched wilderness with no one but your fellow adventurers who also ended up their by mistake.
There will be wondrous creatures, exploration, and survival.
I will take a variety of characters and gms and will set this up right away. Just run what you'd want to be past me and I'll drop you in at point alpha.

The Elusive Trout |

I would prefer no evil.
You can use point buy or roll here (7 rolls of 3d6 and drop the lowest, if your rolls suck I'll give you one 18 to work with), but you can point buy up to 25.
Every character will be needed for one reason or another. I mean, though, that I'm not going to enforce things rigidly.
The point is to get people to utilize old/unused characters and get them in quickly, or to create them without worries.

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Do you not want us to start at level 1?
I am really thinking I'd love to run a paladin at some point, but I was thinking that should be something that will last a long while and allow him to grow up to be big and ba...err good?
Anyway. Lurking around on campaigns, might as well be one of your minio...err players.

The Elusive Trout |

Well I guess the question is what level do you want to start us at? It's your world, we just die in it...
Any race restrictions?
A level between 1-15. You won't always be together, and lots of things will be randomized. Sometimes it may be better to be a lower level.
As far as Race, any paizo race will do, as well as some augmented monsters if you run it past me.
Heck, if you wanted to, you could be a little displaced Lantern Archon with one level in paladin.

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Here's my level 1 Paladin. Decided to be boring and go Human. He is an archer paladin. I can raise him to whatever level you need.
Male Human Paladin (Divine Hunter) 1
LG Medium Humanoid (human)
Init +6; Senses Perception +5
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 10 (1d10)
Fort +2, Ref +4, Will +2
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Offense
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Speed 30 ft.
Melee Greatsword +3 (2d6+3/19-20/x2)
Ranged Longbow +5 (1d8/x3)
Special Attacks smite evil (1/day)
Spell-Like Abilities
At will—Detect Evil (At will)
Paladin (Divine Hunter) Spells Prepared (CL 0):
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Statistics
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Str 15, Dex 18, Con 10, Int 10, Wis 11, Cha 15
Base Atk +1; CMB +3; CMD 17
Feats Point Blank Shot, Precise Shot, Rapid Shot
Traits Reactionary, Seeker
Skills Craft (armor) -2, Diplomacy +6, Heal +4, Perception +5, Sense Motive +4
Languages Common
SQ aura of good
Other Gear Leather armor, Arrows (40), Greatsword, Longbow, Chalk (5), Charcoal stick (5), Paladin's kit, 24 GP, 4 SP, 5 CP
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TRACKED RESOURCES
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Arrows - 0/40
Smite Evil (1/day) (Su) - 0/1
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Special Abilities
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
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