Dwarven Rager

Kenith's page

65 posts. Alias of Zotsune.


Full Name

Kenith Wedge

Race

Dwarf

Classes/Levels

Barbarian 9 | Hp:105/105 | AC: 22 | Touch: 14 | FF: Uncanny Dodge | CMD: 25 | Fort: +11 | Ref: +5 | Will +4 | Init: +2 | Perception: +9 | Sense Motive: +5

Gender

Male

Size

Medium (Height: 4'0")

Age

54

Languages

Common, Dwarven, Abyssal (Linguistics), Cyclops (Linguistics), Draconic (Linguistics), Giant (Linguistics), Goblin (Linguistics), Infernal (Linguistics), Necril (Linguistics), Orc (Linguistics), Undercommon (Linguistics).

Strength 19
Dexterity 15
Constitution 20
Intelligence 10
Wisdom 12
Charisma 10

About Kenith

Backstory:

Kenith was always making people mad, not just mad but stark raving mad, so mad that they would attack him even if they started the fight bashing on someone else. A promoter thought that this was a good trait in a fighter and put him in the ring. Well there he made his rage and his ability to make people blindingly pissed to his advantage whenever there were events with two or more people. Well after his life in the ring got boring he studied languages to make monsters mad at him whenever he was adventuring with different people. One day a Cleric he was traveling with told him that he gets hit way to often, and gave Kenith a shield. Ever since that day Kenith can never be found without one.

Racial Stuff:

+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Relentless: Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground. (Replaces Stability)
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Ability Score Crunch:

Strength: 16 -> 17 @ level 8. -> 19 with +2 belt.
Dexterity: 14 -> 15 @ level 4.
Constitution: 16 -> 18 with Racial Mod. -> 20 with +2 belt.
Intelligence: 10
Wisdom: 10 -> 12 with Racial Mod.
Charisma: 10 -> 8 with Racial Mod. -> 10 with +2 headband.

Skills:
Skill List (number of ranks available = 4*9=36):
The barbarian's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Name: Trained(Y/N): Abilities: Ranks: Total:
Acrobatics Y Dex(+2) 2 7
Appraise N Int(0) 0 0
Bluff N Cha(-1) 0 -1
Climb Y Str(+4) 1 8
Craft Weapons Y Int(+0) 0 0
Diplomacy N Cha(0) 0 0
Disable Device N Dex(+2) 0 2
Disguise N Cha(-1) 0 -1
Escape Artist N Dex(+2) 0 2
Fly N Dex(+2) 0 2
Handle Animal Y Cha(0) 0 0
Heal N Wis(+1) 0 1
Intimidate Y Cha(0) 9 16
Knowledge(Arcana) N Int(+0) 0 0
Knowledge(Dungeoneering)N Int(0) 0 0
Knowledge(engineering) N Int(0) 0 0
Knowledge(geography) N Int(0) 0 0
Knowledge(History) N Int(0) 0 0
Knowledge(Local) N Int(0) 0 0
Knowledge(Nature) Y Int(0) 0 0
Knowledge(Nobility) N Int(0) 0 0
Knowledge(Planes) N Int(0) 0 0
Knowledge(Religion) N Int(0) 0 0
Linguistics N Int(0) 9 9
Perception Y Wis(+1)5 9
Perform Oratory N Cha(0) 0 0
Profession Baker N Wis(+1) 0 1
Ride Y Dex(+2) 0 2
Sense Motive N Wis(+1) 4 5
Sleight of Hand N Dex(+2) 0 2
Spellcraft N Int(0)0 0
Stealth N Dex(+2) 0 3
Survival Y Wis(+1) 5 9
Swim Y Str(+3) 1 7
Use Magic Device N Cha(0) 0 0

Feats, Class abilities:

Feats:
Level 1: Shield Focus
Level 3: Antagonize
Level 5: Two-Weapon Fighting
Level 7: Improved Shield Bash
Level 9: Shield Slam

Rage Powers:
Level 2: Guarded Stance
Level 4: Renewed Vigor
Level 6: Regenerative Vigor
Level 8: Beast Totem, Lesser

Rage: 25 per day.
+4 Strength and Constitution, -2 to AC, +2 to Will.

Uncanny Dodge (Ex)

At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized. A barbarian with this ability can still lose her Dexterity bonus to Armor Class if an opponent successfully uses the feint action against her.

If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Trap Sense (Ex)

At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to Armor Class against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
Improved Uncanny Dodge (Ex)

At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels.

If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Damage Reduction (Ex)

At 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.

Equipment:

Heavy Mithral Shield 1020 G 7.5 lbs.
Adamantine Dwarven Waraxe 3030 G 8 lbs.
Adamantine Breastplate (agile) 10400 G 25 lbs.
Ring of Sustenance 2000 G
Ring of Protection +2 2500 G
Belt of Physical Might+2 10000 G (Str, Con) 1 lbs.
Circlet of Persuasion 4500 G
Headband of Alluring Charisma +2 4000 G 1 lbs.
Boots of the Cat 1000 G 1 lbs.
Ioun Stone Pink and Green Circle (cracked +1 to Intermediate) 200 G
Ioun Torch 75 G
Universal Solvent 50 G
Masterwork Backpack 50 G 4 lbs.
Bedroll: 1 S 5 lbs.
Soap: 1 C .5 lbs.
Compass 10 G .5 lbs.
Dwarven Trail Rations x5 10 G 8.5 lbs.
Outfit, Traveler’s free 5 lbs.
Pouch, Belt 1 G .5 lbs.
Canteen 2 G 1 lbs.
Kit, Gear Maintenance 5 G 2 lbs.
Total Coins left: 1346 G, 8 S, 9 C
Total Weight: 70.5 lbs. before coins 97.76 lbs. after coins/113 lbs. light weight

Combat:

-------Offense-------
Dwarven Waraxe +13/+8 (1d10+4/x3)
Shield Bash +13/+8 (1d4+4/x2)
*****If using both in the same round******
Attacks after the first with TWF go off of the highest BAB right? If so then my total attacks are +9/+9/+4 right?
Dwarven Waraxe +9/+4 (1d10+4/x3)
Shield Bash +9/+4 (1d4+4/x2)
-------Defense-------
HP:105 8d12+40[/dice]AC:22|Touch:14|FF: Improved Uncanny Dodge| DR 3/-
Speed: 30ft.
Saves:
Fort Save: +11 Ref Save: +5 Will Save: +4
-------While Raging-------
-------Offense--------
Dwarven Waraxe +15/+10 (1d10+6/x3)
Shield Bash +15/+10 (1d4+6/x2)
*****If using both in the same round******
Dwarven Waraxe +11/+6 (1d10+6/x3)
Shield Bash +11/+6 (1d4+6/x2)
-------Defense-------
HP: 123 AC:20 (21 against melee)|Touch:12|FF: Improved Uncanny Dodge| DR 3/-
Speed: 30ft.
Saves:
Fort Save: +11 Ref Save: +5 Will Save: +6

Stuff to keep track of:

Gold: 1346
Silver: 8
Copper: 9
Rage: 25
Dwarven Trail Rations: 5
Health: 105/105