Survivors of the lost ARK (Inactive)

Game Master Seth86


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Dot in people


Male Human

Dot.


Doop!


Male

Dot


Ill try to put up the intro scene so you have some RP to do over weekend. And Ill start the game properly on monday

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Sounds good! I know you said it will be more roleplay than roll play focused, but are there any character creation details we should know?


In the recruitment i think borak set a link on monster creation. To do with bab/skill/saves and racial HD. That way you can add finishing touches to your race

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Ah, right, so as a monstrous humanoid I would have 1d10 HD, full BAB, good reflex and will, and 4+Int skills. What do we do for point buy or rolling attributes?


That happens when you get your first PC class =^^=

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Okay. Back. Plan to post the intro tonight. Sorry for the delay peoples =^^=

Assume your attributes are 10 across the board. Currently you are "monsters" with no PC classes

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? Not much of a speed fanatic, couldn't tell you. Former Retail Worker/13

Doop doop diddy dooop! So many different threads, if I've missed one let me know?


Only the 2 :) home finally. Will prob post in about an hour or so. After dinner and the whole "just got home" routine

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Intro up

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Just as a question so I know how to have my character act, were we aware we were being put onto the ARK, or is it possible we're just waking up in a 100% unfamiliar environment?


Last bit. 100% new =^^=

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I will try to post a update tonight. So we can move forward a bit. Not stay in a room the whole game. ;)

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Questions that popped up when I was doing equipment: since I am a large creature, by RAW 1 ration weighs 4x more than a medium creature's ration, but is still only 5sp.
So one of my large rations feeds me, would it still only feed 1 medium creature?
How many medium rations would it take to feed me?
Should we standardize food so it's just 4 medium rations to feed me, and would that make my survival food gathering checks worth 4x the food?

Figured I'd get these out of the way before they popped up in gameplay.


Male Human

Soooo.....This still a thing?


~ Urtienko

That's a good question. I was fiddling with my character sheet but was having bad luck with it, willing to take results as rolled for now, will work it out later.


Oh. Sorry. I was under the impression people are usually busy over weekends. And also. Need to finish the small tweaks with characters. I did see someone make the perception check. But uf noone acts in it. I will write the story further

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Did we lose players? just you two left?


:(


~ Urtienko

I hope we didn't lose players?


Ill post again tonight. Unless you feel we need more players. I can continue with those left

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~ Urtienko

We can see what response we get from the post?


How many HD do we have? I noticed Ti Ron Ku has 2, but I have 1, and I don't remember which was correct


Also, got bored, made a quick doodle

Imgur link


~ Urtienko

Should only have one, Herolab was being cranky. If someone has more 'lab-fu' I'll send over my data for poking?


Sorry, got distracted. Btw how do I determine stats for my character?


In the recruitment thread. Korak posted a link on how to calculate monster stats etc.

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? Not much of a speed fanatic, couldn't tell you. Former Retail Worker/13

The pic is kind of cute


Love It =^^=


Nice that we got one back, but even 3 we might want another?


For now i think it should be fine. This is all a experiment. So we'll see

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Could everyone get their characters together from the link that was posted in the recruitment?


Like so?

Battlespy wrote:

Sounds pretty cool, and looks like lots of people are already hitting the ground running.

I'm gonna give it a try too. How many people do you think you'll accept?

I wanted to make a modified version of the Yuan-Ti, so they have a snake-like lower half. It's a modification of a much less powerful race I already have in my homebrew world, so I just need to modify the fluff that I'll post later.

Summary: Big lamia/naga snake people that are intelligent, good grapplers, and can smell magic (scent + constant detect magic!)
I made them as hard to trip as possible to make the tail make sense. +16 vs trip total.

Spoiler:
The Lyss are a large snakelike race with an upper body of similar size as other humanoid races, but a very long strong tail in place of legs. Their larger longer shape makes them more susceptible to attacks, but allows them to strike from a distance.
They are carnivorous ambush hunters that, in times before they became civilized, constricted their prey, a racial skill that all Lyss still have regardless of profession.
Lyss height can vary depending on how tall they want to seem, but most have a resting height of 6' to 8' tall. Their tails are often more than 25' long, and Lyss can weigh hundreds of pounds.

Long ago, before the race existed, their home planet was pelted by millions of small asteroids, transforming the planet's surface into a place of steep, jagged cliffs and deep canyons. Over time, jungles grew across the planet's surface. Many of the creatures on the planet evolved in ways that helped them avoid falling to their deaths down these steep cliffs. The Lyss' snakelike body was essential to their survival in this environment, as well as making them fast enough to keep up with prey and catch prey.
Many of the creatures on the planet used various forms of minor magic to avoid predators, or catch prey. The Lyss evolved a very sensitive tongue that they can use to track creatures and even detect traces of magic in the air.

As the Lyss developed into a civilization, their innate ability to sense magic grew into a natural understanding of spells and the arcane. They value intelligence and research, and many often devote themselves to arcane and technological pursuits, while others sometimes train themselves in ancient ways to stay true to their more predatory nature.

Spoiler:
Standard Racial Traits
Ability Score Racial Traits: Lyss gain +6 Str, -4 Dex, +2 Int, +2 Wis, and +2 Cha.
Type: Lyss are Monstrous Humanoids.
Size: Lyss are Large creatures and thus take a -1 size penalty to their AC, a -1 size penalty on attack rolls, a +1 bonus to their CMB and CMD, and a -4 size penalty on Stealth checks. They take up a space that is 10 feet by 10 feet and have a reach of 5 feet.
Speed: Lyss have a base speed of 40 feet.
Languages: Lyss begin play speaking Common. Lyss with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Defensive Racial Traits:
Stability: Lyss receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.

Feat and Skill Racial Traits
Skill Training: Knowledge (Arcana) and Spellcraft are always considered class skills for lyss.

Offensive Traits:
Slapping Tail: Slapping tail natural attack that deals 1d10+1-1/2 Str, and has a reach of 10'.

Magical Racial Traits
Constant Spell-Like Divination: Lyss can use detect magic as a constant spell-like ability (the caster level is equal to the lyss's character level).

Senses Racial Traits
Darkvision: Lyss can see in the dark up to 60 feet.
Scent: Members of this race gain the scent ability.

Other Racial Traits
Grabbing Appendages (Tail): Lyss tails are suited for grappling creatures, and allow them to hold on without needing to use their hands. Lyss gain Improved Grapple as a bonus feat, and can maintain a grapple and still make attacks with their main appendages.
Prehensile Tail: Lyss have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.
Tail (Quadruped x3): Lyss possess a long tail and two arms, granting them a +12 racial bonus to CMD against trip attempts. In addition, Lyss use weapons and armor as if they were Medium (instead of Large).


~ Urtienko

Urtienkos:

The crowlike Urtienko are known as a race of scavengers and irrepressible thieves. Covetous creatures predominantly motivated by greed, they are vain and easily won over with flattery. Deceptive, duplicitous, and cunning, urtienkos seek circumstances in which they can take advantage of the situation, often at the expense of others, including their own kind. They can be highly competitive, but impulsive and rash. Some claim their behavior is innate, while others believe their selfish mannerisms are cultural and developed as a learned adaptation that has enabled their people to endure through centuries of oppression.

Physical Description: Urtienko are avian humanoids whose features strongly resemble crows. They have broad beaks and both their arms and their legs end in powerful talons. Urtienkos who wish to be more easily identified by other humanoids may bleach certain feathers or decorate their beaks with dyes, paint, or tiny glued ornaments. Though they are about the same height as humans, they have slight builds and tend to hunch over. An urtienko's eyes sit slightly back and to the sides of his head, giving him binocular vision with a slightly more panoramic field of view than other humanoids. Like many avians, urtienkos have modest musculature and reproduce by laying eggs.

Ability Scores: Urtienkos gain -2 Str, +4 Dex, +2 Int, +2 Wis, and +2 Cha.
Type: Urtienkos are Monstrous Humanoids.
Size: Urtienkos are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Urtienkos have a base speed of 30 feet.They also have a fly speed of 60 feet with good maneuverability.
Languages: Urtienkos begin play speaking Auran, Common, and Urtienken. Urtienkos with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Damage Reduction: Urtienkos have DR5/magic.
Fast Healing: Urtienkos regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a urtienko to regrow lost body parts. Fast healing continues to function (even at negative hit points) until a urtienko dies, at which point the effects of fast healing immediately end.
Gifted Linguist: Urtienkos have a +4 racial bonus on Linguistics checks, and they learn one additional language every time they put a rank in the Linguistics skill.
Skill Bonus: Urtienkos have a +2 racial bonus on Perception and Stealth checks.
Natural Weapons: Urtienkos have a bite primary natural attack that deals 1d4 damage. They also have two claw attacks that deal 1d4 damage. These are primary natural attacks.
Weapon Familiarity: Urtienkos are proficient with guisarmes and scythes.
Darkvision: Urtienkos can see in the dark up to 60 feet.
Low-Light Vision: Urtienkos can see twice as far as a race with normal vision in conditions of dim light.

I'm envisioning this race as being the 'predecessor'/'ancestral paragon' for tengu -- ie, what they may have BEEN at one point, but have since devolved from over time.


Sorry. It seems i was not clear. My bad. PBP has a lot of this

What i meant was, have you managed to get all the extra stats for your monsters? Skill points. Saves etc?

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I think so


sorry guys. Router was busted. Had to replace it... uhg

If everyo e does have their stats sorted out we can continue.

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All the organising stuff is mostly done. Just the last 4 weeks to go before i get married. So please excuse me if i fall silent now and then. Been rough and the holiday starts with a bang....

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~ Urtienko

Priorities! I'd be losing my mind if I was about to get married. Focus on the important stuff, I should still be about when you get stable!


Similarly I have been super busy with dealing with the interviews (and now the offer letter!) for a job + normal classes. So no problem!


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Hey people
Just chekking in. Also. Tomorrow is the big day. In less than 18hours i will be married. Wish me luck!

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~ Urtienko

Break a string, break a leg!

Be safe out there, drake.


Hope everyone has a blessed and merry Christmas

Back
Will post after Christmas

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~ Urtienko

Merry, welcome back, and be safe.


Congratulations and merry christmas!


set to continue again?


~ Urtienko

Whene'er it is clever? Did you want to make sure we have everyone on board?

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