Saaf |
Questions that popped up when I was doing equipment: since I am a large creature, by RAW 1 ration weighs 4x more than a medium creature's ration, but is still only 5sp.
So one of my large rations feeds me, would it still only feed 1 medium creature?
How many medium rations would it take to feed me?
Should we standardize food so it's just 4 medium rations to feed me, and would that make my survival food gathering checks worth 4x the food?
Figured I'd get these out of the way before they popped up in gameplay.
Saaf |
Like so?
Sounds pretty cool, and looks like lots of people are already hitting the ground running.
I'm gonna give it a try too. How many people do you think you'll accept?
I wanted to make a modified version of the Yuan-Ti, so they have a snake-like lower half. It's a modification of a much less powerful race I already have in my homebrew world, so I just need to modify the fluff that I'll post later.
Summary: Big lamia/naga snake people that are intelligent, good grapplers, and can smell magic (scent + constant detect magic!)
I made them as hard to trip as possible to make the tail make sense. +16 vs trip total.Spoiler:The Lyss are a large snakelike race with an upper body of similar size as other humanoid races, but a very long strong tail in place of legs. Their larger longer shape makes them more susceptible to attacks, but allows them to strike from a distance.
They are carnivorous ambush hunters that, in times before they became civilized, constricted their prey, a racial skill that all Lyss still have regardless of profession.
Lyss height can vary depending on how tall they want to seem, but most have a resting height of 6' to 8' tall. Their tails are often more than 25' long, and Lyss can weigh hundreds of pounds.Long ago, before the race existed, their home planet was pelted by millions of small asteroids, transforming the planet's surface into a place of steep, jagged cliffs and deep canyons. Over time, jungles grew across the planet's surface. Many of the creatures on the planet evolved in ways that helped them avoid falling to their deaths down these steep cliffs. The Lyss' snakelike body was essential to their survival in this environment, as well as making them fast enough to keep up with prey and catch prey.
Many of the creatures on the planet used various forms of minor magic to avoid predators, or catch prey. The Lyss evolved a very sensitive tongue that they can use to track creatures and even detect traces of magic in the air.As the Lyss developed into a civilization, their innate ability to sense magic grew into a natural understanding of spells and the arcane. They value intelligence and research, and many often devote themselves to arcane and technological pursuits, while others sometimes train themselves in ancient ways to stay true to their more predatory nature.
Spoiler:Standard Racial Traits
Ability Score Racial Traits: Lyss gain +6 Str, -4 Dex, +2 Int, +2 Wis, and +2 Cha.
Type: Lyss are Monstrous Humanoids.
Size: Lyss are Large creatures and thus take a -1 size penalty to their AC, a -1 size penalty on attack rolls, a +1 bonus to their CMB and CMD, and a -4 size penalty on Stealth checks. They take up a space that is 10 feet by 10 feet and have a reach of 5 feet.
Speed: Lyss have a base speed of 40 feet.
Languages: Lyss begin play speaking Common. Lyss with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Defensive Racial Traits:
Stability: Lyss receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.Feat and Skill Racial Traits
Skill Training: Knowledge (Arcana) and Spellcraft are always considered class skills for lyss.Offensive Traits:
Slapping Tail: Slapping tail natural attack that deals 1d10+1-1/2 Str, and has a reach of 10'.Magical Racial Traits
Constant Spell-Like Divination: Lyss can use detect magic as a constant spell-like ability (the caster level is equal to the lyss's character level).Senses Racial Traits
Darkvision: Lyss can see in the dark up to 60 feet.
Scent: Members of this race gain the scent ability.Other Racial Traits
Grabbing Appendages (Tail): Lyss tails are suited for grappling creatures, and allow them to hold on without needing to use their hands. Lyss gain Improved Grapple as a bonus feat, and can maintain a grapple and still make attacks with their main appendages.
Prehensile Tail: Lyss have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.
Tail (Quadruped x3): Lyss possess a long tail and two arms, granting them a +12 racial bonus to CMD against trip attempts. In addition, Lyss use weapons and armor as if they were Medium (instead of Large).
Ti Ron Ku |
The crowlike Urtienko are known as a race of scavengers and irrepressible thieves. Covetous creatures predominantly motivated by greed, they are vain and easily won over with flattery. Deceptive, duplicitous, and cunning, urtienkos seek circumstances in which they can take advantage of the situation, often at the expense of others, including their own kind. They can be highly competitive, but impulsive and rash. Some claim their behavior is innate, while others believe their selfish mannerisms are cultural and developed as a learned adaptation that has enabled their people to endure through centuries of oppression.
Physical Description: Urtienko are avian humanoids whose features strongly resemble crows. They have broad beaks and both their arms and their legs end in powerful talons. Urtienkos who wish to be more easily identified by other humanoids may bleach certain feathers or decorate their beaks with dyes, paint, or tiny glued ornaments. Though they are about the same height as humans, they have slight builds and tend to hunch over. An urtienko's eyes sit slightly back and to the sides of his head, giving him binocular vision with a slightly more panoramic field of view than other humanoids. Like many avians, urtienkos have modest musculature and reproduce by laying eggs.
Ability Scores: Urtienkos gain -2 Str, +4 Dex, +2 Int, +2 Wis, and +2 Cha.
Type: Urtienkos are Monstrous Humanoids.
Size: Urtienkos are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Urtienkos have a base speed of 30 feet.They also have a fly speed of 60 feet with good maneuverability.
Languages: Urtienkos begin play speaking Auran, Common, and Urtienken. Urtienkos with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Damage Reduction: Urtienkos have DR5/magic.
Fast Healing: Urtienkos regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a urtienko to regrow lost body parts. Fast healing continues to function (even at negative hit points) until a urtienko dies, at which point the effects of fast healing immediately end.
Gifted Linguist: Urtienkos have a +4 racial bonus on Linguistics checks, and they learn one additional language every time they put a rank in the Linguistics skill.
Skill Bonus: Urtienkos have a +2 racial bonus on Perception and Stealth checks.
Natural Weapons: Urtienkos have a bite primary natural attack that deals 1d4 damage. They also have two claw attacks that deal 1d4 damage. These are primary natural attacks.
Weapon Familiarity: Urtienkos are proficient with guisarmes and scythes.
Darkvision: Urtienkos can see in the dark up to 60 feet.
Low-Light Vision: Urtienkos can see twice as far as a race with normal vision in conditions of dim light.
I'm envisioning this race as being the 'predecessor'/'ancestral paragon' for tengu -- ie, what they may have BEEN at one point, but have since devolved from over time.