Supreme Being's Savage Conan PbP (Inactive)

Game Master scranford

Savage Swords and Sorcery in Hyboria.


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Aquilonian Bounty Hunter, 5 Bennies/ Pace: 6, Parry: 8, Toughness: 9(2), Charisma: 1 0 Wound

Welcome new players! I’m looking forward to your characters joining our tale.

Supreme Being, I like the “Who Am I?” edge and will probably take it NEXT time. For now, I think being able to avoid a punch or a clawed ghoul attack will be better for Septimilius (and the party). So I’ll increase his fighting from a d8 to a d10. Which means his parry is now 7 plus any bonuses

I like playing the character with the Cautious hinderance. I’m just glad to read that I’m playing it well.

Some one asked about languages. Septimilius speaks Aquilonian, Kothic, Pictish.


Human (Nemedian) Male Novice XP 5 | Agl d8 Sma d8 Spi d6 Str d6 Vig d6 | Pace 6 Parry 8* Tough 6 Cha 0 | Notice d6 | Staff d10 (Str+d4), +1 to *Parry | Luna 66 | Bennies 3, BB 0, GB 0 | Status Normal

So far I'm literate in Nemedian, and mostly fluent in Aquilonian. I'll try to pick up more languages later. But at the very least I can speak to you.


Current Map Heidmarch Manor God Infinity........
Demetrio wrote:
So far I'm literate in Nemedian, and mostly fluent in Aquilonian. I'll try to pick up more languages later. But at the very least I can speak to you.

After further review of Demetrio, you don't have to spend as much on languages as you have. I think I ruled somewhere along the line, that a d4 meant you could speak the language, and a d6 meant you could read/write it, so you can re-spend those points.


Current Map Heidmarch Manor God Infinity........
Spazmodeus wrote:

Supreme, I'm going throught the Savage Swords rule book but can't find any skills/edges related to performing; playing an instument/ singing etc.

Hi Spaz. That's because it's not there... Some have ruled having the "Artistic" skill added which would cover art, dance, performing, etc... but I don't like adding skills (In fact I would combine swim and climb into athletics, and get rid of gambling if I were designing second edition SW).

So let's handle it through Edges.

Performance Edges

"Sing me to Sleep"- Preq. d6 spirit (Novice): When attempting to Intimidate, Persuade, or Taunt individuals, you may add +2 to the result when using a perform ability. (A spirit roll at +2 may be made just to perform in general.

"Standing Room Only" - Preq. Sing me to SleepSeasoned: Same as above but the bonuses are increased to +4. In addition when presenting yourself as "famous" individuals get a smarts roll to have heard of you.

There is a Troubadour Professional edge available in the SW Fantasy Companion, but although it can be used for performances only, it is really designed for Arcane magic, which is not supported in this setting...ie bard.


Human (Nemedian) Male Novice XP 5 | Agl d8 Sma d8 Spi d6 Str d6 Vig d6 | Pace 6 Parry 8* Tough 6 Cha 0 | Notice d6 | Staff d10 (Str+d4), +1 to *Parry | Luna 66 | Bennies 3, BB 0, GB 0 | Status Normal

Oh, good. I can put some points into Healing and Religion. One of the characters can say they know I'm in town. Let's say I had a scribing job that just finished, so I'll have a rented room. I can patch everyone up and give them a place to lay low. And being the Curious guy that I am, of course I'll come with. ;-)


Supreme Being wrote:
Spazmodeus wrote:

Supreme, I'm going throught the Savage Swords rule book but can't find any skills/edges related to performing; playing an instument/ singing etc.

Hi Spaz. That's because it's not there... Some have ruled having the "Artistic" skill added which would cover art, dance, performing, etc... but I don't like adding skills (In fact I would combine swim and climb into athletics, and get rid of gambling if I were designing second edition SW).

So let's handle it through Edges.

Performance Edges

"Sing me to Sleep"- Preq. d6 spirit (Novice): When attempting to Intimidate, Persuade, or Taunt individuals, you may add +2 to the result when using a perform ability. (A spirit roll at +2 may be made just to perform in general.

"Standing Room Only" - Preq. Sing me to SleepSeasoned: Same as above but the bonuses are increased to +4. In addition when presenting yourself as "famous" individuals get a smarts roll to have heard of you.

There is a Troubadour Professional edge available in the SW Fantasy Companion, but although it can be used for performances only, it is really designed for Arcane magic, which is not supported in this setting...ie bard.

Hmmm. My idea was that my guy performs in taverns etc to gather information on marks or just information in general. People love them musicians :)

Would a performance to gain the crowds favour be a Persuade check?


Current Map Heidmarch Manor God Infinity........
Spazmodeus wrote:
Supreme Being wrote:
Spazmodeus wrote:

Supreme, I'm going throught the Savage Swords rule book but can't find any skills/edges related to performing; playing an instument/ singing etc.

Hi Spaz. That's because it's not there... Some have ruled having the "Artistic" skill added which would cover art, dance, performing, etc... but I don't like adding skills (In fact I would combine swim and climb into athletics, and get rid of gambling if I were designing second edition SW).

So let's handle it through Edges.

Performance Edges

"Sing me to Sleep"- Preq. d6 spirit (Novice): When attempting to Intimidate, Persuade, or Taunt individuals, you may add +2 to the result when using a perform ability. (A spirit roll at +2 may be made just to perform in general.

"Standing Room Only" - Preq. Sing me to SleepSeasoned: Same as above but the bonuses are increased to +4. In addition when presenting yourself as "famous" individuals get a smarts roll to have heard of you.

There is a Troubadour Professional edge available in the SW Fantasy Companion, but although it can be used for performances only, it is really designed for Arcane magic, which is not supported in this setting...ie bard.

Hmmm. My idea was that my guy performs in taverns etc to gather information on marks or just information in general. People love them musicians :)

Would a performance to gain the crowds favour be a Persuade check?

Yes. using it as an edge gives you more flexibility, as it can be used that way...or like a taunt...or even in intimidation.


Agility d6 Smarts d10 Spirit d6 Strength d6 Vigor d6 Charisma 0 Benny 3 (+1 gray) Pace 6 Parry 5 Toughness 8 (with armor) Spellcraft d10 Knowledge Arcane d6 Knowledge Set d4 Fighting d6 Notice d8 Persuasion d6 Survival d8

Welcome new guys!


Agility d6 Smarts d10 Spirit d6 Strength d6 Vigor d6 Charisma 0 Benny 3 (+1 gray) Pace 6 Parry 5 Toughness 8 (with armor) Spellcraft d10 Knowledge Arcane d6 Knowledge Set d4 Fighting d6 Notice d8 Persuasion d6 Survival d8

Hakketh's advance is to take the following spell:

Stun
Rank: Novice
Power Points: 2
Range: 12/24/48
Duration: Special
Trappings: Bolts of energy, stun bombs, sonic booms, burst of blinding light.
Stun shocks those within a Medium Burst Template with concussive force, sound, light, magical energy, or the like.
If the arcane character scores a success, targets within the area of effect must make Vigor rolls or be Shaken. With a raise, victims must make Vigor rolls at –2.

Septimillus wanted an AoE spell before and I didn't have one...now I do :)


Aquilonian Bounty Hunter, 5 Bennies/ Pace: 6, Parry: 8, Toughness: 9(2), Charisma: 1 0 Wound

Thanks Hakketh, but lease only take Stun if you want it for your character :) I don’t want to pressure you or anyone to not play their characters they way they want to.


Agility d6 Smarts d10 Spirit d6 Strength d6 Vigor d6 Charisma 0 Benny 3 (+1 gray) Pace 6 Parry 5 Toughness 8 (with armor) Spellcraft d10 Knowledge Arcane d6 Knowledge Set d4 Fighting d6 Notice d8 Persuasion d6 Survival d8
Septimilius wrote:
Thanks Hakketh, but lease only take Stun if you want it for your character :) I don’t want to pressure you or anyone to not play their characters they way they want to.

I think it makes sense...your comment just have me the idea ;)


Welcome Spazmodeus and Demetrio!


Human (Nemedian) Male Novice XP 5 | Agl d8 Sma d8 Spi d6 Str d6 Vig d6 | Pace 6 Parry 8* Tough 6 Cha 0 | Notice d6 | Staff d10 (Str+d4), +1 to *Parry | Luna 66 | Bennies 3, BB 0, GB 0 | Status Normal

Thanks. Oh, and I made my FINAL adjustment to Demetrio. I now have Healing at d6, and Religion at d4.

Since I didn't need my Smarts to be quite so high to understand languages, I lowered it to d8 and put my Strength to d6.

I also bought leather armor. Anyways, like I said, I'm done until I get an advancement.


Thanks for the warm welcomes!

Ok most of cruch done.
Just wanted to confirm a couple of things from the recuitment thread.

Half Smarts die in skill points for Knowledge skills
Half Smarts die in points for languages

Also, couldn't saw a mention of using the starting profession archetypes...possible bonus. Didn't look like you actually used them tho, just checking.


Ophiri Thief Ag:d8 Smt:d8 Spt: d8 Str: d4 Vig :d4 Pace: 6 Parry: 6 Toughness: 4 Bennies :3/3

Here's the preliminary crunch for Spazmodeus' character.

Just waiting on questions above. Will work on fluff.

Also, what would cost be for musical instuments, stringed, flute, drum


Current Map Heidmarch Manor God Infinity........
Barnabas Nossa wrote:

Here's the preliminary crunch for Spazmodeus' character.

Just waiting on questions above. Will work on fluff.

Also, what would cost be for musical instuments, stringed, flute, drum

Looks good. Don't forget that the race you choose from the Savage Conan pdf, will offer you some adjustments as well.

Hopefully everyone will get their characters advanced, and we can get rolling again by Monday. I will make a big post this weekend to get the new players into the game.


Thanks SB
I did incorporate his Ophirian heritage.

About those questions? :)


Current Map Heidmarch Manor God Infinity........

Yes to the two allocation questions. I believe we did use the archetypes, just not sure if everyone applied their bonus's if one existed. Could everyone double-check just to be sure?


I don't think we've gotten any bonuses for archtypes.

I've been debating what advance to take and I've settled for the Two Fisted edge. At first I didn't think Mirian had used both rapier and dagger enough to warrant the edge, but I don't want to spend another few fights with -2 on attack. So I figure that since she has a d10 fighting she's done some fighting before.


Current Map Heidmarch Manor God Infinity........

I know to cut and paste...I know to cut and paste...I know to cut and paste.

Sorry, guys just did a long post, and lost it when I posted. I'll put up a less eloquent post (Don't have the energy to recreate the original) later tonight.

I know to cut and paste.


Human (Nemedian) Male Novice XP 5 | Agl d8 Sma d8 Spi d6 Str d6 Vig d6 | Pace 6 Parry 8* Tough 6 Cha 0 | Notice d6 | Staff d10 (Str+d4), +1 to *Parry | Luna 66 | Bennies 3, BB 0, GB 0 | Status Normal

I am now at 366 Luna.

The old man's deal seems reasonable to me. Everyone else cool with this?


Agility d6 Smarts d10 Spirit d6 Strength d6 Vigor d6 Charisma 0 Benny 3 (+1 gray) Pace 6 Parry 5 Toughness 8 (with armor) Spellcraft d10 Knowledge Arcane d6 Knowledge Set d4 Fighting d6 Notice d8 Persuasion d6 Survival d8
Demetrio wrote:

I am now at 366 Luna.

The old man's deal seems reasonable to me. Everyone else cool with this?

Sure


Ophiri Thief Ag:d8 Smt:d8 Spt: d8 Str: d4 Vig :d4 Pace: 6 Parry: 6 Toughness: 4 Bennies :3/3

Certainly, Barnabas would throw in a kiss as well to seal the deal !


Agility d6 Smarts d10 Spirit d6 Strength d6 Vigor d6 Charisma 0 Benny 3 (+1 gray) Pace 6 Parry 5 Toughness 8 (with armor) Spellcraft d10 Knowledge Arcane d6 Knowledge Set d4 Fighting d6 Notice d8 Persuasion d6 Survival d8

My apologies for poor posting frequency the last few days. Work and work travel are making it tough to do the important stuff. GM for the next week, please feel free to bot my character as needed. I'll try to keep up to date but it's going to be difficult.


Agility d6 Smarts d10 Spirit d6 Strength d6 Vigor d6 Charisma 0 Benny 3 (+1 gray) Pace 6 Parry 5 Toughness 8 (with armor) Spellcraft d10 Knowledge Arcane d6 Knowledge Set d4 Fighting d6 Notice d8 Persuasion d6 Survival d8

Hi all - unfortunately real world commitments are taking more of my time, not less, so I'm going to have to drop out of the game. Thanks for the fun and good gaming to all.


Human (Nemedian) Male Novice XP 5 | Agl d8 Sma d8 Spi d6 Str d6 Vig d6 | Pace 6 Parry 8* Tough 6 Cha 0 | Notice d6 | Staff d10 (Str+d4), +1 to *Parry | Luna 66 | Bennies 3, BB 0, GB 0 | Status Normal

Well, I'm sorry to hear it. Hope things settle down for you.

-Posted with Wayfinder


Aquilonian Bounty Hunter, 5 Bennies/ Pace: 6, Parry: 8, Toughness: 9(2), Charisma: 1 0 Wound

Sad to hear that Hakketh. Thanks for the gaming and good luck!


Ophiri Thief Ag:d8 Smt:d8 Spt: d8 Str: d4 Vig :d4 Pace: 6 Parry: 6 Toughness: 4 Bennies :3/3

Darn. That's too bad Hakketh. Take care.


My posting will be somewhat spotty the coming few days. Back to normal on Monday.


Human (Nemedian) Male Novice XP 5 | Agl d8 Sma d8 Spi d6 Str d6 Vig d6 | Pace 6 Parry 8* Tough 6 Cha 0 | Notice d6 | Staff d10 (Str+d4), +1 to *Parry | Luna 66 | Bennies 3, BB 0, GB 0 | Status Normal

Hey would anyone here be interested in SW game set in modern times? I was thinking of DMing a game here in PBP so I could better learn the system.

My initial thoughts are to create a world similar to Supernatural where Hunters travel around the country fighting evil.

Anyone interested?

-Posted with Wayfinder


Current Map Heidmarch Manor God Infinity........

Sure. Several of my PbP's have really slowed down, and I'd be interested in a modern horror one. I think SW works well on PbP.


Human (Nemedian) Male Novice XP 5 | Agl d8 Sma d8 Spi d6 Str d6 Vig d6 | Pace 6 Parry 8* Tough 6 Cha 0 | Notice d6 | Staff d10 (Str+d4), +1 to *Parry | Luna 66 | Bennies 3, BB 0, GB 0 | Status Normal

Cool.

Here's the Recruitment thread.


Demetrio wrote:

Hey would anyone here be interested in SW game set in modern times? I was thinking of DMing a game here in PBP so I could better learn the system.

My initial thoughts are to create a world similar to Supernatural where Hunters travel around the country fighting evil.

Anyone interested?

-Posted with Wayfinder

Normally I would jump on something like this in a heart beat but I've found that the sweet spot for me is somewhere around 3 active PbPs. I wish you the best of luck though! Saw the recruitment thread and it looks cool.


Current Map Heidmarch Manor God Infinity........

Septimilius. After that performance vs. Spiders, if you work that theme into your character, and his actions, it could result in a benny. The depth you wish to go determines the shade of that benny.


Another heads up: I'll be traveling between the 7th and 17th of july. I'll keep following the game but I will most likely not be posting anything during that time.

Please DMPC as appropriate.


Aquilonian Bounty Hunter, 5 Bennies/ Pace: 6, Parry: 8, Toughness: 9(2), Charisma: 1 0 Wound
Quote:
After that performance vs. Spiders, if you work that theme into your character, and his actions, it could result in a benny. The depth you wish to go determines the shade of that benny.

You mean the next time we face spiders describe his actions and play up his style in a similar fashion? Okay, sounds good. Thanks.


Free spirited pirate

Tomorrow I'll travel abroad. I'll be back (*giggle*) the 17th of july. I might post something during the next one and a half weeks but it only be me holding up the action please DMPC as necessary.


Current Map Heidmarch Manor God Infinity........

been on vacation and driving all day today. I'll catch up soon.


Current Map Heidmarch Manor God Infinity........

Demetrio> Come into the crypt and play...

Mirian> Grappling with Otto is a "Fighting" roll just like any melee attack, so you can roll over if you'd like.

REMINDER TO ALL: You can't take Bennies with you. When they reset, so do yours, so don't be shy to use them. This is the finale battle of the first module (Probably?) so cut loose.


Yep, I'm going to spend some bennies although I want a better feel for what we're up against before I start spending them on attack rolls.


Current Map Heidmarch Manor God Infinity........

I can see you guys are struggling a bit with direction. Read the spoiler below if you'd like some hints. If not...then we'll keep going.

What the *(^% is this thing?

Spoiler:

Somebody spend a gray benny and read the "Raise" Knowledge religion post. That should help you know what you're dealing with.

What the *(^% do we do to fight this thing?

Spoiler:

You guys have recovered some loot (Maybe Hakeeth has it) that can help defeat this thing...there are other ways.


Human (Nemedian) Male Novice XP 5 | Agl d8 Sma d8 Spi d6 Str d6 Vig d6 | Pace 6 Parry 8* Tough 6 Cha 0 | Notice d6 | Staff d10 (Str+d4), +1 to *Parry | Luna 66 | Bennies 3, BB 0, GB 0 | Status Normal

Cool. My first advance. I was thinking to raise my Vigor to d8, or my fighting to d10. What do you guys think?

-Posted with Wayfinder


I'm leaning towards taking the Beast Master edge for Mirian. I wasn't considering it when I made the character but I think it makes story sense for her to adopt Hakketh's dog, since it's been quite friendly towards her. Comments?

Demetrio wrote:

Cool. My first advance. I was thinking to raise my Vigor to d8, or my fighting to d10. What do you guys think?

-Posted with Wayfinder

Both are good but I would probably take fighting. Vigor is good to soak damage but fighting is good for preventing damage in the first place :)


Human (Nemedian) Male Novice XP 5 | Agl d8 Sma d8 Spi d6 Str d6 Vig d6 | Pace 6 Parry 8* Tough 6 Cha 0 | Notice d6 | Staff d10 (Str+d4), +1 to *Parry | Luna 66 | Bennies 3, BB 0, GB 0 | Status Normal

I think it would fit really well with your character. Plus it's not like having a dog at your beck and call will be a liability. This has the benefit of being both good RP and and being good game mechanics.

I think I agree with the d10 fighting. I like the idea the more I think about it. I think I need to switch out my staff for a rapier though. I'll try to pick one up the next time we hit the market.

-Posted with Wayfinder


Ophiri Thief Ag:d8 Smt:d8 Spt: d8 Str: d4 Vig :d4 Pace: 6 Parry: 6 Toughness: 4 Bennies :3/3

I'm torn between improving fighting or stealth.....


Human (Nemedian) Male Novice XP 5 | Agl d8 Sma d8 Spi d6 Str d6 Vig d6 | Pace 6 Parry 8* Tough 6 Cha 0 | Notice d6 | Staff d10 (Str+d4), +1 to *Parry | Luna 66 | Bennies 3, BB 0, GB 0 | Status Normal

Fighting is the better choice for you. Although, a d6 to Vigor doesn't sound like a terrible idea.

-Posted with Wayfinder


Aquilonian Bounty Hunter, 5 Bennies/ Pace: 6, Parry: 8, Toughness: 9(2), Charisma: 1 0 Wound

Gameplay post later tonight. With the latest advance, I think Septimilius will take the “Who Am I?” edge you made.


Then Beast master it is! Should I take the stats for a Dog/Wolf from the Deluxe Edition?


Current Map Heidmarch Manor God Infinity........

Patrik> Those stats are fine for Dog. Feel free to describe him as well.

All> I'll be making a post tomorrow afternoon/evening to set up the next scene. It will...probably...be the last encounter for this adventure, so I'd like to completely resolve it this coming week, so let' bump up the posting, and move on to the next adventure.

As this one comes to a close I have a few questions. Feel free to answer honestly, as I want this game to be equal fun for all.

1. Is the pacing of the game, both in game and in number of posts good for everyone?

2. Is everybody on board for the next adventure in the series? Do you think we need another player?

3. How detailed do you want to spend the "down time" between adventures? Would you like to detail the down time, with "Between Adventures" encounters, or whisk through it quickly with a few posts to explain; what you're doing, what you want to purchase, who you want to see, etc?

4. What can I do to make the game more enjoyable for you?...and conversely what do I do that you don't really like?

5. Don't forget that regular bennys reset at the start of a new adventure, but gray bennys, and black bennys stay with you.

Thanks for all you guys put into this game. It makes me eager to run even more games.

On that note I'm recruiting for a 5E Tyranny of Dragons campaign on the recruiting section if anyone here is interested.


Supreme Being wrote:
1. Is the pacing of the game, both in game and in number of posts good for everyone?

My prefered PbP update frequency sways from day to day. Some days I can’t wait for the next update to be posted and some days I’m quite content that there hasn’t been an update in any of the games I’m in. I think that a fairly frequent update rate is overall positive for a PbP game. Though every update doesn’t have to force the plot forward. It could be just an off shoot reaction on a player action or conversation, or to resolve a player’s action even if everyone hasn’t posted in the round. Overall I think that the plot progression frequency is good in this game, but the off shoot posts that doesn’t necessarily advance the plot could be more frequent.

Supreme Being wrote:
2. Is everybody on board for the next adventure in the series? Do you think we need another player?

Yes, I’m in! I think we’re good as we are group-wise. It wouldn’t hurt to introduce a dedicated player but sadly I’ve found that they are hard to find.

Supreme Being wrote:
3. How detailed do you want to spend the "down time" between adventures? Would you like to detail the down time, with "Between Adventures" encounters, or whisk through it quickly with a few posts to explain; what you're doing, what you want to purchase, who you want to see, etc?

It depends. I for one have the Carousing hindrance so it should be a factor else it isn’t much of a hindrance :) I do try to play up the hindrance some in game with Mirian’s carefree attitude, love of the good life and strife for money (or stuff that can be traded in for money). Now that I read the “After the adventure” setting rule for Beast and Barbarians it says it should be played out in story form so a few back and forth posts could work.

Overall I don’t know. It really depends. I’m all for taking the story where it goes. If a “between adventures” encounter goes into a unexpected direction that’s fine with me. On the other hand I don’t want such thing getting in the way of a bigger story if there is such a thing.

So, it depends. That wasn’t very helpful was it? :)

Supreme Being wrote:
4. What can I do to make the game more enjoyable for you?...and conversely what do I do that you don't really like?

Hmm, I’m going to have to think about that one.

Supreme Being wrote:
5. Don't forget that regular bennys reset at the start of a new adventure, but gray bennys, and black bennys stay with you.

I haven’t had too many opportunities to use bennies yet. Perhaps this next encounter will :) Truth is that I’m a real coward when it comes to my PCs. Once I’ve gotten to like one I cringe to see anything overly bad happen to him/her. A bennie is something I can use to mitigate that damage. Although the few times I’ve played SW I usually only save one emergency bennie and burn the rest. I will probably continue on that trend and spend bennies to reroll tests that I really want Mirian to succeed in.

Supreme Being wrote:
Thanks for all you guys put into this game. It makes me eager to run even more games.

We aim to please :)

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