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DM Jelani's Carrion Crown

Game Master WesternWolf777


House Rules:

Hero Points

Commonplace Guns: While still expensive and tricky to wield, early firearms are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and their ammunition cost 25% of the amounts listed in this book, but advanced firearms and their ammunition are still rare and cost the full price to purchase or craft.

Important NPCs

Kendra Lorrimor:

Kendra Lorrimor CR 1 XP 400
Female human diviner 2
NG Medium humanoid (human)
Init+1; Senses ;Perception +1

AC10, touch 10, flat-footed 10
hp11 (2d6++2)

fort+1, Ref+0, Will+6

Speed 30 ft.

Melee dagger +0 (1d4–1/19–20)
Ranged light crossbow +1 (1d8/19–20)

Arcane School Spell-Like Abilities(CL 2nd; concentration +5)
6/day—diviner’s fortune (+1)

Diviner Spells Prepared(CL 2nd; concentration +5)
1st—comprehend languages, identify, mage armor

0 (at will)—acid splash, detect magic, disrupt undead, read magic

Opposition Schools Evocation, Illusion


During Combat - Kendra prefers to use her diviner’s fortune on her allies or employ the aid another action. When applicable, she keeps her wits about her and uses her Knowledge skills to try to determine her opponents’ strengths and weaknesses, communicating this information to her allies. If needed, she uses her bonded amulet to spontaneously cast protection from evil, true strike, sleep, feather fall, or the other spells in her spellbook.

Morale - Kendra flees from a battle if she’s on her own and is brought below 5 hit points, but if she’s with allies, she fights to the death to protect them.


Str8, Dex10, Con12, Int16, Wis13, Cha15
Base Atk+1; CMB+0; CMD10

feats Improved Iron Will, Iron Will, Scribe Scroll

Skills Craft (alchemy) +8, Diplomacy +4, Knowledge (arcana) +8, Knowledge (history) +8, Linguistics +8, Spellcraft +8, Use Magic
Device +4

Languages Aklo, Ancient Osiriani, Azlanti, Common, Celestial, Draconic, Varisian

SQ arcane bond (amulet), forewarned

Combat Gear potion of cure light wounds, scroll of protection from evil, silversheen, alchemist’s fire, 3 alchemical silver bolts, antitoxin, 3 cold iron bolts, holy water, smokestick; Other Gear light crossbow with 10 bolts, dagger, journal, magnifying glass, scroll case, spellbook (contains all prepared spells plus feather fall,protection from evil, sleep, and true strike), sun rod, 23 gp


EXP:50,747/51,000 (8th)


Map of Lepidstadt

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