Storm of Sinners

Game Master BayouSnowman

Deathwatch campaign based on the Calixis Sector from Dark Heresy.


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Blood Angels Assault Marine (6), Chaplain (1) [Wounds 23/23, TB 10, Armor 11/9/8, FP 5/5, Movement:7| 14| 21 | 42 (x2), WS:75| BS:35| ST:60+20(14)| TO:60(12)| AG:60| INT:40| PER:40+20| WP:50| FEL:42]

Deleos hurries to the spear tip of the group, weapons ready and powered up. "Ready, Brothers."


Ultramarine Devastator (Rank 7), Deathwatch Keeper

Lucian takes up position in the doorway ready to use the greatly enhanced strength afforded by the Terminator armour in case the door suddenly closes, but with his weapons at the ready.


Xing can only stop and stare at the large assembly lines before him. Rows of lines leading to a center place that feeds into another chamber at the end of the room. None of this looks familiar and you have no idea what you're looking at. There is a piece of xenos hide lying at the end of a table, it looks to be drying and of Eldar origin.

Varryl follows and sees the doors open, catching up just in time to enter with Xing. He sees much the same as Xing, though he sees this is an assembly of machines, with some resemebelance to the lore surrounding the Iron Men during the Dark Age of Technology, you can't help but feel repulsion for this potential heretikal technology of uknown origin. Not by human design you are sure though. The sophistication and subsystems readied along the assembly line are simply too advance and far beyond any standad STC design.

Ulrich and Lori smell and turn, head towards the door, when they are closer they can take a look. May roll as others or not, up to you.

Pyros and Deleos follow Xing and Varryl, arriving to the door last, their vision blocked by the marines in front of him, they aren't able to make out much. Deleos, you didn't roll for anything.

1d100 ⇒ 67
Lucian positions himself in the door, but not before his eye catches something in the distance, something that looked like human skin and vanished before you could get a better look. You are sure it was there and gone the next second, with a faint red flash that would be unnoticable by most others. Using your Deed "The Watcher"

Everyone Roll initiative, Lucian saves you from sup attacks.
1d10 ⇒ 2
1d10 ⇒ 6
1d10 ⇒ 5
1d10 ⇒ 1


Ultramarine Devastator (Rank 7), Deathwatch Keeper

A blur of motion attracts Lucian's gaze. A faint red light and what looked like a naked human seem to disappear as soon as he looks upon them. Raising his heavy bolter he opens the squad vox channel.

"Brothers, we are not alone here!"

Initiative: 1d10 + 2 ⇒ (6) + 2 = 8

Using my Student of the Codex solo mode ability to generate re-rolls. If we're being ambushed, I feel like Tactics (Defensive Doctrine) is probably most appropriate. GM, please correct me if not.

Tactics (Defensive Doctrine) 50: 1d100 ⇒ 90 4 DoF, total re-rolls=5(Int)-4(DoF)+1=2


Blood Angels Assault Marine (6), Chaplain (1) [Wounds 23/23, TB 10, Armor 11/9/8, FP 5/5, Movement:7| 14| 21 | 42 (x2), WS:75| BS:35| ST:60+20(14)| TO:60(12)| AG:60| INT:40| PER:40+20| WP:50| FEL:42]

Was simply following orders - did not know what to roll here. I am no techi
Ini: 1d10 + 6 ⇒ (5) + 6 = 11
"Where are they, Ultramarine?"
While scanning the weird room, Deleos takes cover behind some workbench, training the wrist-mounted weapon across the room.
Awareness 60: 1d100 ⇒ 32


Techmarine/Forgemaster Rank 7

Varryl remains exposed, his purpose becoming ever more clear. This place must not be suffered to exist.

Init JOI: 1d10 + 7 ⇒ (6) + 7 = 13
Demolition Planning 70: 1d100 ⇒ 7

Instinctively he thumbs the activation stud on his shield.

Shield in L and Tech gun in R


Ultramarine Devastator (Rank 7), Deathwatch Keeper

"One target sighted on the far side of the room. Appeared human but unable to confirm."


Space Wolves Grey Hunter (Tactical Marine 7)

Lori crouches beside Ulrich, a deep rumble throbbing in her chest. Beside her, Ulrich is unaware that he has also started to growl softly as he brings his weapons up to bear.

Heightened Senses, Unnatural Perception.
Awareness (90): 1d100 ⇒ 32, 5 DoS (+2 if opposed).
No Lore(Archaotech).

Initiative: 1d10 + 6 ⇒ (5) + 6 = 11.


Male Salamander Astartes Tactical marine 4, Dead Station Vigilant 1, 1st Company vet 1

"Vartas continue blocking the door, don't let it escape, everyone else form a line. If we push forward it shouldn't have room to get past us. Ulrich your sense of smell and your wolf's may be our best means of locating this enemy. Varryl let us defeat the enemy and then we can make plans to destroy this place when we leave."

Powering his shield, Pyros sights down his bolter and moves to the centre of the line.

Initiative: 1d10 + 4 ⇒ (6) + 4 = 10


Initiative Order Remember its acting in blocks, so Brothers don't need to wait to post, just react off anothers actions if they posted first and I've yet to update.

Enemy 1:14
Enemy 2:14

Varryl 13
Hammern 11
Deleos 11
Pyros 10

Enemy 3:9
Enemy 4:9

Lucian 8
Xing?

Before the rest of the team can join and form up at the door way, Xing and Varryl are attacked by what look to be robots. However, they are covered in blood and the skin or hide of humans and Xenos alike. Standing as tall as any marine, they have extra joints that have grown from their legs, giving them an unnatural grace and speed in moving. Their hands able to bend and twist in unnatural ways are barely noticable behind the long protruding blades and claw like hands that they launch at the marines in a flash attack that the marines first in were not prepared for.

Adorned in skins and hides and bathed in flesh and blood the creatures seem to appear out of thin air in an attack on the first marines to enter, who are too blinded by the environment to notice little else. Had it not been for the small warning by Lucian, his other brothers might have been surprised as well.

Xing
Surprise Lightning attack +30
1d100 ⇒ 50 1d10 + 12 ⇒ (4) + 12 = 16 Pen 4 Razor Sharp= Pen 8
1d100 ⇒ 38 1d10 + 12 ⇒ (6) + 12 = 18 Pen 4 Razor Sharp= Pen 8
1d100 ⇒ 65 1d10 + 12 ⇒ (8) + 12 = 20 Pen 4 Razor Sharp= Pen 8

Varryl
Surprise Lightning attack +30
1d100 ⇒ 9 1d10 + 12 ⇒ (9) + 12 = 21 Pen 4 Razor Sharp= Pen 8
1d100 ⇒ 51 1d10 + 12 ⇒ (6) + 12 = 18 Pen 4 Razor Sharp= Pen 8
1d100 ⇒ 18 1d10 + 12 ⇒ (3) + 12 = 15 Pen 4 Razor Sharp= Pen 8

The above are the 2 attacks for the enemies' surprise round. no blocking/dodging/parrying allowed, unless you have the talent that allows a test vs surprised attacks. Otherwise, normal combat begins

Normal Combat ROUND 1:

The initial two enemies maintain their assaults.

Xing
1d100 ⇒ 87 miss
1d100 ⇒ 20 1d10 + 12 ⇒ (3) + 12 = 15 Pen 4 Razor Sharp= Pen 8
1d100 ⇒ 97 miss

Varryl
1d100 ⇒ 72 miss
1d100 ⇒ 60 1d10 + 12 ⇒ (6) + 12 = 18 Pen 4
1d100 ⇒ 38 1d10 + 12 ⇒ (8) + 12 = 20 Pen 4 Razor Sharp= Pen 8

Two more similiar looking machines join the fray and attack from the sides, one attacking Pyros and one attacking Deleos. They are almost in point blank range when the brothers notice them and move into attack with a charge speed thats unbecoming something of their size. They have human corpses on their backs, both looking more mechanical than flesh, possibly tech adepts from previous exploration missions.

For simplicity sake, just going to say the two with the surprise attacks are the higher initiative order, and the next two are the lower. I gave the 2 highest the same roll, and 2 lowest the same roll

Charge Attacks, -20 to hit with BS tests:
1: 1d100 ⇒ 75 miss
2: 1d100 ⇒ 88 miss


Blood Angels Assault Marine (6), Chaplain (1) [Wounds 23/23, TB 10, Armor 11/9/8, FP 5/5, Movement:7| 14| 21 | 42 (x2), WS:75| BS:35| ST:60+20(14)| TO:60(12)| AG:60| INT:40| PER:40+20| WP:50| FEL:42]

"DIE Abomination!" The Chaplain roars in rage and swings the thunderhammer against the foe who dared to cowardly attack the Emperors finest.
Thunderhammer - Two handed fighting 85-10=75: 1d100 ⇒ 38 3DoS -> -30T test or get stunned, if dmg>S-Mod knock-prone
1H-DMG: 1d10 + 21 ⇒ (7) + 21 = 28 E, Pen 9
After the first Thunderclap, his two-weapon training of the last days become obvious as the skull-helmeted Marine follows with 3 quick swings of his dign of duty.
Swing 1 75-10: 1d100 ⇒ 83
The first Swing missed the shell-shocked robot-abomination, enraging the Blood Angel even further, lending his hands more precision for the follow-up swings.
Swing 2 75-10: 1d100 ⇒ 56
Dmg Swing 2: 1d10 + 23 ⇒ (3) + 23 = 26 E, Pen: 7
Swing 3 75-10: 1d100 ⇒ 21
Dmg Swing 3: 1d10 + 23 ⇒ (4) + 23 = 27 E, Pen: 7


Ultramarine Devastator (Rank 7), Deathwatch Keeper

Lucian watches the creatures appear as if from the shadows, and their robotic frames draped in bloody skins are an abomination. He raises his heavy bolter and lays down a stream of bolt shells, carefully timing his shots to miss his Brothers as the melee swirls and ebbs.

Half Action Aim, Half Action to Full Auto the nearest creature. I've assumed Short Range (<75m). Target Selection allows firing into melee at no penalty.

BS 65+10(short range)+10(aim)+10(motion predictor): 1d100 ⇒ 96

Argh! Missed by 1. FP to reroll

BS 65+10(short range)+10(aim)+10(motion predictor): 1d100 ⇒ 83

1 DoS=2 hits

Damage: 2d10 + 14 ⇒ (7, 5) + 14 = 26 21X Pen 8
Damage: 2d10 + 14 ⇒ (4, 1) + 14 = 19 18X Pen 8

Wounds 21/23
Heavy bolter 220/250
FP 4/5
No demeanours used


Techmarine/Forgemaster Rank 7

I'll assume the second is attacking Varryl.
Surprise Round Hits
29 to Leg = 1 Wnd
26
23

Normal Round Hits
22
28

Current Status 23/24 Wounds
Stotm Shield Turns On

Chain Attachment Jab 44: 1d100 ⇒ 32
1d10 + 17 ⇒ (10) + 17 = 27 Pen 3 Tearing
1d10 + 17 ⇒ (10) + 17 = 27
Righteous Fury: 1d10 ⇒ 1
= 31

Reaction - Fyceline Torch Mechadendrite
1d10 + 9 ⇒ (5) + 9 = 14 Pen 4 Flame = 18

The sudden brutality leaves Varryl unprepared. Lashing out against his assailant and bathing it in fire.

Updated for RF and Tearing. 2nd Update fixed false RF


Male Salamander Astartes Tactical marine 4, Dead Station Vigilant 1, 1st Company vet 1

Seeing the mechanical beasts have taken the initiative, Pyros tries to take one down with overwhelming force and balance the books. Carefully aiming he fires his launcher at it, hitting it in the left arm. As he does this he drops his bolter, his magnetised hammer swinging into his hand.

Attack 60+10aim+10 hulking+10 short range-20 charging: 1d100 ⇒ 62

Krak dmg: 3d10 + 4 ⇒ (8, 4, 1) + 4 = 17 17X pen 6


Space Wolves Grey Hunter (Tactical Marine 7)

I have rapid reaction, can I use it in this case to also act in the surprise round?
Agility Test (60): 1d100 ⇒ 75.

With the speed only an experienced Astartes can manage, Ulrich darts forward 10m closer to the enemy, and unleashes a hail of fire into the creature attacking Pyros.
I am not sure what range I was at when they attacked, I am assuming it was 50m or less. I am using Burst of Speed Solo Mode ability. AB increases by 4, and gain +10 to Agility tests. 7 Rounds remain.

Enter squad mode as free.

Ulrich's two-weapon attack:

Plasma Gun: Bolter mastery +10, full auto +20, signum link +5, short range +10, two-weapon fighting -10, hulking +10.
Plasma Gun: Volatile, Overheats, Reliable
Plasma Gun full auto (105): 1d100 ⇒ 81, 2 DoS = 3 hits.
Plasma Gun Damage #1: 1d10 + 12 ⇒ (4) + 12 = 16E, Pen 10.
Plasma Gun Damage #2: 1d10 + 12 ⇒ (2) + 12 = 14E, Pen 10.
Plasma Gun Damage #3: 1d10 + 12 ⇒ (5) + 12 = 17E, Pen 10.

Storm Bolter: Bolter mastery +10, semi auto +10, signum link +5, short range +10, two-weapon fighting -10, hulking +10.
Storm Bolter: Tearing
Storm Bolter full auto (95): 1d100 ⇒ 24, 7 DoS = 4 hits. Storm = 8 hits.
Storm Bolter Damage #1a: (2d10 ⇒ (5, 10) = 15) 10 + 13 + 3 = 26X, Pen 8.
RF - Shot #1a: 1d10 ⇒ 3.
Storm Bolter Damage #1b: (2d10 ⇒ (6, 3) = 9) 6 + 13 = 19X, Pen 8.
Storm Bolter Damage #2a: (2d10 ⇒ (9, 2) = 11) 9 + 13 = 22X, Pen 8.
Storm Bolter Damage #2b: (2d10 ⇒ (10, 10) = 20) 10 + 6 + 13 = 29X, Pen 8.
RF - Shot #2b: 1d10 ⇒ 6.
Storm Bolter Damage #3a: (2d10 ⇒ (1, 4) = 5) 4 + 13 = 17X, Pen 8.
Storm Bolter Damage #3b: (2d10 ⇒ (8, 10) = 18) 10 + 8 + 13 = 31X, Pen 8.
RF - Shot #3b: 1d10 ⇒ 8.
Storm Bolter Damage #4a: (2d10 ⇒ (8, 10) = 18) 10 + 7 + 13 = 30X, Pen 8.
RF - Shot #4a: 1d10 ⇒ 7.
Storm Bolter Damage #4b: (2d10 ⇒ (4, 8) = 12) 8 + 13 = 21X, Pen 8.

Lori's action if we are within 30m of an enemy:
Lori charges forward at a snarled command from Ulrich, flashing across the rest of the distance to bite at the metallic body or Brother Pyros' enemy.

Berserk charge +20, gang up +10.
Charge Attack (80): 1d20 ⇒ 8, 7 DoS.
Damage: 1d10 + 10 ⇒ (5) + 10 = 15R, Pen 5.

If we are too far back, she will simply close into melee with the creature.


Initiative: 1d10 + 6 ⇒ (7) + 6 = 13

Are we ganging up? I need to reread that part of the rules.

The attacks surprise Xing and he takes multiple hits, none of which are able to penetrate his force-field from his psy powers.

1d100 ⇒ 25
1d100 ⇒ 75
1d100 ⇒ 32

By the time Xing can get his bearings and focus on the enemies, they are already attacking again in a blaze of speed. This time they are more clumsy and miss, only hitting him once, with the damage repelled by his force-field once again.

1d100 ⇒ 9

Xing begins his own offensive, taking the fight to the creature, but not before he lets the fog slip away, needing to concentrate more on his enemy. Enraged by the surprise attack and what appears to be human flesh covering the mechanical abomination, Xing unleashes his own flurry of attacks, remaining silent as he weaves his sword in and out, trying to match the speed of his enemies.

Lightning Attack :
WS 63 +10 MC, +10 Size (83)vs

1d100 ⇒ 68Hit

1d100 ⇒ 91miss

1d100 ⇒ 26 5DOS, can't be parried and bypass armor.

Great Force Sword: Melee 2d10+14+8 E Pen 10

2d10 + 22 ⇒ (2, 7) + 22 = 31 Pen 10

2d10 + 22 ⇒ (3, 5) + 22 = 30 Pen 10 (no parry, bypass armor) **32 E, Pen 10
With 5 DOS, switching the last damage dice "3" in exchange=+2 total damage


Gonna update in posts, I only have about half an hour, so I don't think it'll be enough, so I'll resolve what I can now and finsih when I get another break.

Enemy 1:14
Enemy 2:14

Xing: 13
Varryl 13 Varryl, too late to correct now, but I dont think JOI allows you to substitute for Initiative rolls. There are talents that switch out the AG for INT or PER, but that JOI is for tests as I read it. Correct me if I'm wrong, next time roll your normal AG for Initiative.
Hammern 11
Deleos 11
Pyros 10

Enemy 3:9
Enemy 4:9

Lucian 8

Xing:
The second hit goes through your forcefield rating of 45, but doesn't hurt you. Pay attention to your rolls.

The initial surprise attacks do little to the marines, as none are powerful enough to overcome a Space Marine. Xing's counters the creature with a lighning attack of his own, completely decimating the creature on the last attack, bypassing his armor and destroying some internal mechanics. It slumps to the ground, seemingly motionless.

Tough Test: 1d100 ⇒ 18

Varryls opponent lands a solid blow to his leg, penetrating his armor enough to damage. Caught off guard, Varryl uses his mechandrites to fight off the machine. Here it looks like you rolled damage twice? You need to roll another WS test to confirm RF, if its successful, then you can roll another 1d10 and add the damage. If its a 10, then you get another RF, and may add 1d10. Since you didn't confirm, I'll do it for you.

1d100 ⇒ 76 RF confirmation failed. not sure why you rolled twice, if you have tearing, and you get a 10, thats the best. you got another 10..if you had confirmed RF, then rolled that 10, then you'd get another RF. I believe Marines have a talent, that after the first confirmation, then additional ones aren't necessary. Will need to double check.

1d100 ⇒ 3

The creature is able to easily dodge the first attack, but is then soon bathed in fire, its fleshy outsides catching fire and burning the dried flesh of humans and xenos with ease. However, it doesn't slow him down and he attacks again.

1d100 ⇒ 48
1d100 ⇒ 44
1d100 ⇒ 72

Tough Test: 1d100 ⇒ 51

The first two hits connect, while the third misses.

1d10 + 12 ⇒ (7) + 12 = 19 Pen 4
1d10 + 12 ⇒ (4) + 12 = 16 Pen 4

Thats all the time I got. I have resolved Round 1 for Xing and Varryl, and the two attackers. I also resolved Round 2 actions for the attackers, so Xing and Varryl may act. I'll update later with more.


Techmarine/Forgemaster Rank 7

JOI does allow me to use IB instead of AB for Init. I have the paragraph quoted under my talents. My armor actually adds +1 Init but doesn't really change anything here and I'd forgotten about it so nw. Deathwatch training auyoconfirms the first RF but we have to roll any additional against WS. The second roll was for Tearing I'll label it better next time the mess came from my debate around whether I had to roll the second dice for Tearing or if it was optional. I decided on the former much to my dismay. Also Ag to see if it's on fire.

Recognizing his opponent's superior speed as his greatest threat Varryl latches on to his foe with his servoarms.

Stormshield: 2d100 ⇒ (54, 91) = 145
One blocked the other hits to no effect.
23/24 wnds

Feint 39 Exceptional Cft Servo 1: 1d100 ⇒ 100

Grapple 39 Exceptional Cft Servo 2 std atk: 1d100 ⇒ 66

Reaction
Std Atk 39 Exc Cft Servo 1: 1d100 ⇒ 7

2d10 + 16 ⇒ (4, 2) + 16 = 22 Pen 10 = 32


Ulrich unleashes as storm bullets and plasma at the enemy charging Pyros. Though its speed is quick, Ulrich manages to land a few hits, knocking it down. Lori catches up and attacks it while prone, until it lay motionless.

1d100 ⇒ 86

Pyros unleashes a grenade at the creature, it takes the hit and keeps charging forward, missin its attack.


ROUND 1:

Gonna update properly now, my previous post was in too much haste, so going to include it here and revised a bit. DISREGARD it and follow this post. BTW, Ulrich, roll initiative for Lori in the future. For this match, she'll just have yours. To answer your Rapid Reaction question Ulrich, no it wouldn't have applied unless you were the one being attacked.

Ulrich unleashes a storm bullets and plasma at the enemy charging Pyros. Though its speed is quick, Ulrich manages to land a few hits, knocking it down. Lori catches up and attacks it while prone, until it lay motionless, standing over its body, her metal teeth grinding into the mechanics of the robot.

@PYROS: Your profile has your BS at 50, not 60, so its a miss (50+30-20=60), no need for it to have dodged, if thats a mistake, then I'll add the dmg, but please clarify. ALSO, not sure what enemy you intended to fire at, please the see discussion thread in regards to this matter.

Pyros fires off a grenade but it goes wide, exploding in the background, barely missing Lori as he she came out of nowhere.

Deleos charges forward to meet the creature head to head that is readying to charging him.
1d100 ⇒ 99

Deleos catches the machine completely off guard, knocking him to the ground with an attack to its shoulder, spinning it around 360' degrees. It falls hard and lies prone, though still functioning as it attempts to lift itself up and strike.

Lastly, Lucian finishes off the attacker that Deleos had just struck down, careful in his aim, he catches the machine before it can rise.


Round 1 Summary:

Enemy 1:14 Devestated by Xing's attacks, falls.
Enemy 2:14 Burning silently from Varryls attack, but continues its assault into Round 2.

Xing: 13 Decimates the one that surprised him.
Varryl 13 1dmg taken, burns one engaged in melee that surprised him.
Hammern 11 He and Lori finish off the creature that was charging Pyros.
Deleos 11 Charges forward and knocks down the machine that was going to charge him.
Pyros 10 Pryos' shot goes wide.

Enemy 3:9 Knockdown and critically damaged by Deleos
Enemy 4:9 Critically damaged by Ulrich and Lori.

Lucian 8 Finishes off the knocked down machine that lay below Deleos.

Hope that resolves it to everyones satisfaction.

ROUND 2:

Varryl:

Not sure about what you did. You feinted and failed, then attacked, then used your reaction to attack...? How many actions is that? How can you feint then attack? Let me know what is full/half action in the future, if you see it when you look it up, please post for me, so I don't have to look and wonder. Also, if I don't have books handy, it'll speed things up greatly.

Varryl grapples the remaining abomination and crushes it until it no longer moves, the sounds of crunching metal and internal mechancis audible over the sounds of his roaring mechandrites.ds

1d100 ⇒ 72

Everyone give me an awareness -30 test

Success:

You notice them moving before anyone else, and before they can fully act, a few precious moments remain for you to strike swiftly. Ignore initiative and you may attack before the enemy or your brothers.

Failure:
You failed to see them in time, follow initiative order.

3DOF+:
Sure of victory you momentarily shift your attention to your brothers, ignoring the enemy. You might get a suprise attack depending on the success of your squad.

Ulrich, roll for Lori too.

Just as things seem to be calming down and the enemies defeated, they each begin to move again somehow. While they previously lay motionless and seemingly defeated, they are instantly repaired to different degrees. While not fully healed, it is enough for them to continue to fight. What seemed like victory soon turned to battle once again. Would the marines notice before it too late?


Ultramarine Devastator (Rank 7), Deathwatch Keeper

Lucian tracks the skin-draped machine things as his Brothers battle them hand-to-hand. Deleos drives one back with his hammer and as it tries to rise Lucian fires, ripping the thing apart in a hail of adamantium tipped bolts.

Awareness 100-30: 1d100 ⇒ 1

As he watches, the machine-things seem to begin to melt and re-form, repairing themselves in a terrible mockery of knitting flesh.

"Brothers, they rise again! Defend yourselves!" Lucian calls as his bolter spits fire at the rising xeno-things.

Half Action to Aim at the creature I previously shot, Half Action to Full Auto it. If it is destroyed and I have spare hits left, I'd allocate them to the next nearest target.

BS 65+10(short range)+10(aim)+10(motion predictor)+20(full auto): 1d100 ⇒ 22 7 DoS=max 6 hits

Damage: 2d10 + 14 ⇒ (10, 2) + 14 = 26 RF auto-confirms due to Deathwatch Training RF: 1d10 ⇒ 2 26X Pen 8
Damage: 2d10 + 14 ⇒ (3, 9) + 14 = 26 23X Pen 8
Damage: 2d10 + 14 ⇒ (4, 7) + 14 = 25 21X Pen 8
Damage: 2d10 + 14 ⇒ (2, 5) + 14 = 21 19X Pen 8
Damage: 2d10 + 14 ⇒ (4, 5) + 14 = 23 19X Pen 8
Damage: 2d10 + 14 ⇒ (6, 5) + 14 = 25 20X Pen 8

Wounds 23/23
Heavy bolter 214/250
FP 4/5
No demeanours used


Male Salamander Astartes Tactical marine 4, Dead Station Vigilant 1, 1st Company vet 1

Sorry, not sure where the 60 came from. And yeah sorry about forgetting the description of which one.

Awareness 65-30: 1d100 ⇒ 12 2dos

F Lore Necrons 60-20 oath+20 DSV: 1d100 ⇒ 10 5dos

His previous knowledge and experience warn Pyros that this may happen and he is ready.

"Take them apart to their last bolt, leave nothing that can rise again

Targeting the enemy at his feet that Ulrich and Lori had brought down, Pyros raises his Hammer in a huge and devastating blow.

Hammer Blow Attack 55+20 all out attack+15 hammer+10 hulking: 1d100 ⇒ 64 3dos

Dmg Hammer: 2d10 + 6 + 12 ⇒ (10, 9) + 6 + 12 = 37
RF: 1d10 ⇒ 1
All out attacking (Hammer Blow talent full action)one that originally approached me. Body hit for 38E penetration 15(9+6hammer blow), -30 T test or be stunned for 1 round (concussive), If dmg taken exceeds Str bonus target is knocked down, Ag test or catch fire, T test 0+10 for every AP or be stunned for rounds equal to half damage taken (shocking). I can't remember the penalty to me dodge/parry wise, but will check if it becomes relevant
Also couldn't remember what the Str bonus was for a Thunder Hammer. Did we decide on just unnatural Str ie double if one handed and 3x if two handed?


Pyros, you may make a Necron FB Lore roll @-20. Oath is - 20, so - 40. You may use a FP to negate the Oath penalty given your prior experience and Oaths with your Dead Station background.

success:

These are likely Necron, though they are separate from normal forces. Called the Flayed Ones, they have an insatiable hunger for blood that they can never fulfill given their robotic nature and inability to consume flesh. This doesn't stop them from appearing on battlefields out of nowhere to drag off the fallen foes of the necron, taking them to some unknown place. They adorn themselves in blood and cover themselves in flesh and corpses of the fallen. While you've never encountered or seen them first hand, you did hear stories of them in your training. While most are like the Warriors you've just encountered, rumors remain that there are others who are more dangerous and larger. They have never been encountered alone or far from other Necrons.


Male Salamander Astartes Tactical marine 4, Dead Station Vigilant 1, 1st Company vet 1

Does my roll in the block above count? (2nd roll) I included the -20 from the oath and the +20 from my 'Sharpening the Minds Eye' Dead Station Vigilant ability, but as I got 5dos it would still succeed with the other -20


Space Wolves Grey Hunter (Tactical Marine 7)
BayouSnowman wrote:
BTW, Ulrich, roll initiative for Lori in the future. For this match, she'll just have yours. To answer your Rapid Reaction question Ulrich, no it wouldn't have applied unless you were the one being attacked.

Wilco.

Does the Burst of Speed +4 to Agility Bonus change your place in the initiative order?

Ulrich
Heightened senses +10, unnatural perception.
Awareness (70): 1d100 ⇒ 9, 6 DoS.
Lori
Heightened senses +10.
Awareness (40): 1d100 ⇒ 74, 3 DoF.

Giving the machine one final shake, Lori turns to trot back to Ulrich, only to see him sharpen his focus on the foes laying on the ground, "Brothers! They are not yet finished! Do not let up your attacks!"

Seeing Pyros and Lucian direct their attacks at two of the downed foes, Ulrich moves forward few more meters and fires his storm bolter at the enemy lying on the ground in front of Xing.

Semi-auto +10, short range +10, target prone -10, bolter mastery +10, target hulking +10.
Semi-auto attack (90): 1d100 ⇒ 3, 8 DoS = 5 hits; storm = 10 hits.

Wall of damage:
Kraken rounds, Tearing.
Damage #1a: (2d10 ⇒ (1, 2) = 3), 8 + 13 = 21X, Pen 8.
Replacing damage for #1a with DoS.
Damage #1b: (2d10 ⇒ (2, 5) = 7), 5 + 13 = 18X, Pen 8.
Damage #2a: (2d10 ⇒ (7, 5) = 12), 7 + 13 = 20X, Pen 8.
Damage #2b: (2d10 ⇒ (7, 7) = 14), 7 + 13 = 20X, Pen 8.
Damage #3a: (2d10 ⇒ (4, 3) = 7), 4 + 13 = 17X, Pen 8.
Damage #3b: (2d10 ⇒ (3, 10) = 13), 10 + 13 + 4 = 27X, Pen 8.
RF #3b: 1d10 ⇒ 4
Damage #4a: (2d10 ⇒ (7, 5) = 12), 7 + 13 = 20X, Pen 8.
Damage #4b: (2d10 ⇒ (4, 9) = 13), 9 + 13 = 22X, Pen 8.
Damage #5a: (2d10 ⇒ (1, 2) = 3), 2 + 13 = 15X, Pen 8.
Damage #5b: (2d10 ⇒ (6, 7) = 13), 7 + 13 = 20X, Pen 8.


yes Pyros, I don't know how I missed your roll in that post, it counts, nice dice. @ulrich, if you do that before initiative is rolled, yes, it would count, but not afterwards.


Blood Angels Assault Marine (6), Chaplain (1) [Wounds 23/23, TB 10, Armor 11/9/8, FP 5/5, Movement:7| 14| 21 | 42 (x2), WS:75| BS:35| ST:60+20(14)| TO:60(12)| AG:60| INT:40| PER:40+20| WP:50| FEL:42]

Awareness 60: 1d100 ⇒ 6
Looking down at the abomination-mixture of men and machine - restoring their unnatural live the Chaplain plants his hammer down on the creature before his feet and starts to intone a prayer to the god Emperor.
Hammer-Time 75+?: 1d100 ⇒ 95
Hammer possible Damage: 1d10 + 21 ⇒ (2) + 21 = 23 E, Pen 9
"Oh Emperor, stand by our side and help us smite down this fool creatures! Guide our hands and enhance our weapons to deliver your wrath!"
As the hammerblow leaves the thing unshattered, he follows with three quick strikes from the Crozius.
#1 65: 1d100 ⇒ 87
#1 possible Damage: 1d10 + 23 ⇒ (7) + 23 = 30 E, Pen 7
#2 65: 1d100 ⇒ 37
#2 possible Damage: 1d10 + 23 ⇒ (3) + 23 = 26 E, Pen 7
#3 65: 1d100 ⇒ 76
#3 possible Damage: 1d10 + 23 ⇒ (2) + 23 = 25 E, Pen
After the barrage he turns on the vox: "Any advice, how to defeat them finally, Brothers? Heavy explosives?"


Male Salamander Astartes Tactical marine 4, Dead Station Vigilant 1, 1st Company vet 1

"I have heard of these, they are a sub branch of our suspected enemy and they hunger for blood, there are also rumoured to be bigger, stronger ones. This repairing mechanism is common of these foes, smash them utterly."


The team finishes off the remaining enemies, assaulting their bodies until they vanish in a flash of red light, leaving nothing behind but pieces of charred hide and some human corpses, specifically tech priests, given their mechanical nature.

Combat ends


Blood Angels Assault Marine (6), Chaplain (1) [Wounds 23/23, TB 10, Armor 11/9/8, FP 5/5, Movement:7| 14| 21 | 42 (x2), WS:75| BS:35| ST:60+20(14)| TO:60(12)| AG:60| INT:40| PER:40+20| WP:50| FEL:42]

"Those things could get dangerous if they attack us in greater numbers or with better weapons. We should take care that we do not get cornered from them. Beside that: It is the will of the Emperor that we annihilate each and any of this abominations!"


Ultramarine Devastator (Rank 7), Deathwatch Keeper

Lucian's autofeed cycles down as his Brothers take apart the last of the xeno-forms. "The ability to self-repair is troublesome. Great care will have to be taken to ensure that we have utterly destroyed any further similar creatures."


Blood Angels Assault Marine (6), Chaplain (1) [Wounds 23/23, TB 10, Armor 11/9/8, FP 5/5, Movement:7| 14| 21 | 42 (x2), WS:75| BS:35| ST:60+20(14)| TO:60(12)| AG:60| INT:40| PER:40+20| WP:50| FEL:42]

"But ... do we really have destroyed them utterly? They have disappeared - mostly - instead of laying dead on the ground. Any intel on that, Brother Pyros?"
The Chaplain seems furious about the strange ways of their enemies, his eyes moving over the surroundings.


Could this place be where those machines are built? What are these machines Brother V'estian?

Xing could no longer stand being kept in the dark and not knowing this enemy that can regenerate mechanical bodies. Knowing he could try and delve deeper into his own mind, having some time to focus his thoughts without the threat of ambush would be most ideal. Whatever they are, we know they can be destroyed.

That talent allows me to roll any lore, that include Necron? No rerolls for it, and theres a penalty, but maybe Xing could try? He knows there might be a price and is willing to sacrifice in order to gain any insights to this place and foes.


Techmarine/Forgemaster Rank 7

Varryl sets to work sabotaging the machines.


1d100 ⇒ 21 - A Veteran's Confession.

@Deleos, do you have something for FB Lore Chapter or Blood Angels? If nothing really fits that, then give me a -40 INT test. No other penalties apply. DOS determine what information you can recall from memory.

Awareness -30 for anyone but Varryl:

You see Xing peering peculiarly into his sword, holding the dark flaming edge in his palm while staring deeply into its blade. While you can't see his eyes or know what he may be looking at, it does seem to be a while before he glances away.

1d100 ⇒ 2 Fair Trade

Brother Xing:

Spoiler:
You see a battlefield with machines you've never seen battling the Tyranid. Your birds eye views sweeps down and shows you the Blood Angels chapter fighting side by side with with these machines. Eventually you notice some red flashes and see machines more similar to what you just encountered appearing on the battle field, carrying away the corpse of the fallen unhindered by the Blood Angel Marines or the Emerald aurora colored machines. You may make a single roll now for FB Lore Necron.

1d100 ⇒ 15 Nothings gonna stop you.

Brother Varryl sets about destroying machines left and right with his mechandrites and arms. Ripping machinery and smashing whatever closest to him. He continues on freely until Pyros orders the squad, his hatred and destruction goes unchecked for a while.


Male Salamander Astartes Tactical marine 4, Dead Station Vigilant 1, 1st Company vet 1

Pyros stows his Hammer and recovers his combi-melta.
"Brothers, these are something I have only heard of and never faced before. I do not know if we have destroyed them or whether they have been teleported somewhere to fix them or something else entirely. All we can do is smash them every time they return and trust in the Emperor.Is everyone alright? Brother Varryl can you establish contact with our allies and check they haven't also been attacked, can someone search this room and confirm if this is a dead end that we could fortify. As previously suggested, if we can make this secure then we can base our allies here. They can destroy the xenos machines and protect our escape route"


Ultramarine Devastator (Rank 7), Deathwatch Keeper

Awareness 100-30: 1d100 ⇒ 13

Lucian watches Xing from afar then carefully approaches. "What do you see Brother?"


Male Salamander Astartes Tactical marine 4, Dead Station Vigilant 1, 1st Company vet 1

Awareness 65: 1d100 ⇒ 71

Whoops forgot about rolling that, but looks like it didn't really matter!

Caught up in assessing the post combat situation and checking for threats, Pyros misses the vacant expression of Brother Xing.


Blood Angels Assault Marine (6), Chaplain (1) [Wounds 23/23, TB 10, Armor 11/9/8, FP 5/5, Movement:7| 14| 21 | 42 (x2), WS:75| BS:35| ST:60+20(14)| TO:60(12)| AG:60| INT:40| PER:40+20| WP:50| FEL:42]

Have to review my lore skills, as my skill list does not fully match my purchase list anymore ... I have Legends, Primarchs+10 and Astartes+10 that may match? Give a int toll below, so you might fetch what you take.
Unmodified Int 40: 1d100 ⇒ 16


Techmarine/Forgemaster Rank 7

Once Varryl successfully disables all of the local machinery. He advances down the conveyor into the adjoining chamber.


Space Wolves Grey Hunter (Tactical Marine 7)

Heightened Sight, Unnatural Perception.
Awareness (70): 1d100 ⇒ 7, 6 DoS.

Ulrich notices the vacant behavior in the librarian. The Rune Priests of Fenris would often behave like that when consulting the runes or performing some other inexplicable action. He simply waits and watches, keeping alert in this unnatural and dangerous place.


1d100 ⇒ 71 Deed + Logic
Varryl advanced to the end of the conveyer but it ended at a wall. Some machinery around it looks like it might have created a portal, there is no other explanation..

Ulrich notices a moving shadow within the dark flame of Xings sword.

Any inquiry of the other party reveals: The other team replies that they are safe and on guard, no contacts made.

There are recordings of this encounter on the two servo skulls that belong to Varryl. As well as any brother equipped with a pict recorder.

There is no other exit from this chamber.


Dante enters after the battle and comms Varryl in binary, What happened here, I was scouting ahead the other direction, when I turned around you all were out of sight. Looking around he notices the human remains, but doesn't flinch or lose composure. What do you suppose this place is Forge master?

oops. Forgot he was with you all.


Techmarine/Forgemaster Rank 7

"Our enemy is far more advanced than anticipated. They have corrupted these machines to their macabre designs and the Omnissah shall not forgive such an offense."

@ Pyros
"This chamber favors melee combatants we should salvage what we can to reinforce our position at the docking bay. Also their teleportation should leave an energy signature, if we can isolate it then we may be able to predict their arrival using auspex.


Male Salamander Astartes Tactical marine 4, Dead Station Vigilant 1, 1st Company vet 1

"When it comes to defence I bow to the knowledge of Son of Dorn. I'll leave the energy signature tracking to you then and we will see what Dante favours for defending his team at the beachhead. How long do you think you will need. "

"Brothers and Dante, our Forgemaster has suggested that he may be able to track the signatures of these creatures and their teleportation. I am keen to let him try. Meanwhile, Dante we can cover a team if you want to source any of this material to reinforce the defences at the beachhead. Also you may want to retrieve the parts of the former techpriests, I leave that up to you. They appeared to be used as adornment. Any questions? If not let us clear the room and let Brother Varryl work. We will watch the other route."


The teleportation equipment isn't active and is beyond reasoning or understanding at this time. In order to predict any energy signatures, you will need to observe more occurrences and be looking in the right place at the right time. There could be much that is salvaged for defense, but it will take considerable time.

Pyros knows that many have been researching the same questions for much longer to no avail, but gathering more data can help, but how great is the risk?

Decide what exactly you'll do or want to do and give me a time frame, how much time you're willing to spend to fortify where the others are. Someone mentioned fortifying this chamber? Up to the leader, once you decide I'll make some rolls and decide what bonuses apply for defense etc.


Deleos:

You recall the confession of a dying Blood Angel Veteran who still felt dishonor about ailing with an army of machines against an overwhelming force of Tyranid. You figured it was an expression or maybe the Tau in combat suits, no other plausible explanation existed until now. Sadly you can't recall any more details, though you know he spoke at length, you dismissed much of it as dementia.


Techmarine/Forgemaster Rank 7

Varryl performs a thorough scan of the site from which the automatons disappeared and the sites where they first appeared using Pyros' Auspex.
Tech Use 100: 1d100 ⇒ 61

The scans won't take long since he's assuming Archeotech instead of Xenos tech. Human teleportariums have that massive spike of energy and light so he's thinking this may be some specialized variant.
Fortifying should be a sizable concern as that bay is the only way we have to resupply or withdraw. We also don't want the enemy escaping to the research station.


Male Salamander Astartes Tactical marine 4, Dead Station Vigilant 1, 1st Company vet 1

"Right we don't have much time, Varryl will not take long to do the sweep, so we will keep the defences simple. After all it is only a narrow corridor. I would suggest 3 walls, chest high on a techpriest or gun servitor each leaving only a small entrance at 1 end, so that any attacker has to wind through the defences and they can be rigged with explosives as traps as well. 10 minutes to drag material into place and then we can leave the servants of the omnisiah to finish the work."

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