Steel Wolves - A Mercenary Campaign (Inactive)

Game Master Mark Sweetman

The Steel Wolves are a squad of the mercenary company the Blood Hawks. Currently stationed in Kalabuto, though the jungle calls....


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Male Keleshite Magus(Kensai Archetype)/5

Sure, I'll move at full speed. And yes, I am aware that increases the DC by 10. If I get hit, I'll deal, and hopefully not go down

Coming up behind the statue, Blaze lashes out with Sunstrike 1d20 + 10 ⇒ (2) + 10 = 12 But his footing is a little off and he misses.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Later were gonna werk on yer form Blaze!"


Minor Crab-beast

Work and cranky baby combined to limit my time today. Apologies and update on the morrow


Male Half-Elf Martial Artist /4

I get a cranky baby when my little sister gets up. I can tell she is not going to be a morning person.


Minor Crab-beast

As Blaze attempts to move past his foe, it lashes out with one of it's metallic legs...
AoO: 1d20 + 12 ⇒ (17) + 12 = 29 for 1d8 + 5 ⇒ (4) + 5 = 9 Miss chance: 1d10 ⇒ 7
...catching Blaze with a raking gouge across his side. Blaze's return strike and Grusk's blow both clang off the creature metallic hide.

The statue ignores the Keleshite when it spies the weapon of it's kin in Grusk's hands. It's own trident lashes out...
Trident: 1d20 + 13 ⇒ (13) + 13 = 26 for 2d6 + 7 ⇒ (1, 6) + 7 = 14 Miss chance: 1d10 ⇒ 6
...one tine tearing through the half orc's upper arm with force.

Action Tracker (Adjusted): Statue, Blaze, Kaavel, Grusk, Darkbiter, Doc, Sentis + Baran

Updated Map


Male Half Elf Wolf Shaman 5

the chagrined half elf picked himself up off the ground and moved out of the smoke and around the statue to flank with Grusk.

Move to L-11


Male Half-Elf Martial Artist /4

Kaavel readies the chisel and hammer once more before swinging.

Sunder:1d20 + 7 ⇒ (10) + 7 = 17


Male Keleshite Magus(Kensai Archetype)/5

I had wanted to end up at K-11, is that not possible for some reason?


Minor Crab-beast

Blaze - my mistake, K,11 is indeed a possible final destination.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Doc poured a potion the side of a small keg down Darkbiter's throat.

Cure Light: 1d8 + 3 ⇒ (8) + 3 = 11

"Wake up!"


Minor Crab-beast

The strike of Kaavel's chisel rings out once more in the chamber, releasing the dead cyclope's other arm. It fades to nothingness in the same manner as the first and Kaavel feels the cyclops sighing in relief.
Just the ankle chains left.

Sentis maneuvers around to the back of the beast as Doc gives Darkbiter a refill.

Action Tracker (Adjusted): Statue, Blaze, Kaavel, Grusk, Doc, Darkbiter, Sentis + Baran


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Scoots back a little and throws some dirt troll styptic into the wound.

"Thats gonna burn like VD! Glad tha wasnt a crotch shot!"


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Like ye ever use yer crotch fer anythin' that'd make ye worry 'bout VD." Doc says with a roll of his eyes.


male Half orc Shapeshifter Skirmisher 5

Dark seems quite unconcerned about the whole thing as he wakes up. "But I like naps. They are quite pleasant, and I figured you would have finished off the statuary by now." Not having anything better to do, and clearly not able to do much against the statues, Dark starts to move around the smoke on the other side to go see how the monk is doing, and his sword might end up being more useful on the chains than on the statue.

Using form of the bear again to give him a 50' move speed.


Male Keleshite Magus(Kensai Archetype)/5

Blazes strikes the statue again 1d20 + 10 ⇒ (20) + 10 = 30 possible crit

1d20 + 10 ⇒ (20) + 10 = 30 back to back nat 20s...I win, right?


Minor Crab-beast

Que? All you've got there is a confirmed critical hit, and I'm not seeing any damage rolls.


Male Keleshite Magus(Kensai Archetype)/5

Aww, You're no fun. In my RL games, if a player rolls a nat 20 to confirm a nat 20, something awesome happens and damage rolls aren't required.

Blaze decides its time to end this and infuses Sunstrike with some of his arcane energy, making the scimitar much deadlier than normal Spending two Arcane Pool points to increase my crit multiplier by 1. 3d6 + 18 + 2 ⇒ (5, 3, 1) + 18 + 2 = 29


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Aw, now we don't get to see if the giants seize up when chairguy is released.

I mean, good job Boss!


Minor Crab-beast

The last statue ain't dead yet... will have an update later tonight as it will be easier to do when I can update the map at the same time.


Minor Crab-beast

Blaze's blade finds a joint in the creature's armor and strikes a powerful blow, causing the statue to lurch in pain... but it remains standing.

Grusk rubs himself with dirt, while Darkbiter makes his way around the conflict towards the thronebound and now armless preserved cyclopean.

The statue's attention is drawn to the keleshite, and it's trident is driven toward's Blaze's chest...
Trident: 1d20 + 13 ⇒ (2) + 13 = 15 for 2d6 + 7 ⇒ (6, 3) + 7 = 16
...though it's aim is ill-directed.

Action Tracker (Adjusted): Statue, Blaze, Kaavel, Grusk, Doc, Darkbiter, Sentis + Baran

Kaavel can strike at an ankle chain, and Darkbiter will be able to this round as well.


Male Half-Elf Martial Artist /4

Kaavel moves to strike at the ankle chain before swinging once again.

Sunder:
1d20 + 7 ⇒ (15) + 7 = 22


male Half orc Shapeshifter Skirmisher 5

Dark will continue to use his bear like strength to strike at one of the remaining chains with his greatsword.

Sunder 1d20 + 8 ⇒ (7) + 8 = 15
damage 2d6 + 6 ⇒ (3, 1) + 6 = 10


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Hey spiky!" Doc bellows, "Didja notice that our boys're freein' throneboy? Yer 'bout t' fail yer mission!"

If he turns to focus on them, he's at half speed still. by the time he gets to them the chains will be broke. here's to hoping he's dumb.


Minor Crab-beast

Not dumb... but actions render it moot.

Kaavel and Darkbiter rain dual hammer blows unto the chains that bind the cyclops legs in place, freeing the dessicated creature from it's bonds. It begins to laugh as it stands up from it's seat and throws it's head back and roars to the ceiling "Mwen mare l 'pa plis ... Dwa tire revanj ... tire revanj ak lanmò..."

It then turns to regard Kaavel and Darkbiter with it's eyeless skull, talking as it's body slowly dessicates and falls to dust around it. In elvish it states "My thanks to you... friends of the undying." and it disintigrates to nothingness... though you see the hint of a smile upon the cyclops' lips.

The reaction of the remaining statue is immediate. It sighs a relief and you get a single word worm it's way telepathically into your mind Release before it slams the hilt of it's trident into the ground and you feel a sudden pop and rush of air from where it stood... it has vanished into thin air.

Spellcraft Trained:
The creature must have used a teleportation spell of some kind... but it's use was not overt as though it were a spell, but an innate ability.

Looking to the throne that you recently freed the cyclopean from, you find that it was not lying. The seat of the throne is hinged, and there is a compartment that you believe you could open.


Male Keleshite Magus(Kensai Archetype)/5

"That went well" Blaze says with a wry smile. He then walks over to throne and checks to see if the compartment radiates magic of any kind Detect Magic


Minor Crab-beast

Blaze gets multiple auras from within the compartment, as well as from the throne and shackles itself.


Male Keleshite Magus(Kensai Archetype)/5

"Whoever plans to open this, be careful, there's a fair amount of magic here. Not sure if any of it will prevent opening or harm anybody trying to lift the lid."


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Grusk, ye bust it open. At this size Ah din' think mah tool's would wirk too well an' Ah wanna stay big in case somethin' else happens."


Male Half Elf Wolf Shaman 5

Sentis relaxed as the statue left...That thing teleported out of here using an inate ability. They were never trapped in here.


Male Keleshite Magus(Kensai Archetype)/5

Blaze shakes his head Sentis' comment "Not true. They may have been prevented somehow from using their teleportaion magicks so long as their prisoner remained chained up."


Male Half Elf Wolf Shaman 5

That certainly makes sense Sunny. Where did they go though?


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"I got myself a trident. I took a pretty good whack an aint' myself yet, tha troll dirt is doin a good job though."


Minor Crab-beast

The trident Grusk holds is well made and if gazed upon with the arcane sight - it does indeed radiate magical power. +1 Returning Large Trident


Male Half Elf Wolf Shaman 5

Sentis will cast Cure Light Wounds on the half orc.

Heal - 1d8 + 4 ⇒ (7) + 4 = 11

Nice work Grusk. Can you check this throne for any devious traps before we open it?


male Half orc Shapeshifter Skirmisher 5

Dark is visibly relieved that releasing the prisoner didn't backfire on them as he waits for the others to check the security of the treasure department.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Grusk takes a look at the throne.

Disable Device
1d20 + 10 ⇒ (2) + 10 = 12


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Doc passes out a pony-keg sized cure potion.

I only have one left. whoever needs it most, take it. it heals 1d8+4


Minor Crab-beast

Grusk finds that the throne does not bear any traps... or at least he thinks it doesn't. Trying the hinged seat he remains un-smote and peers within to find a cloth wrapped bundle sitting atop a weathered book.


Male Half Elf Wolf Shaman 5

Sentis removed the mask still quite unsure to its properties beyond hearing the chanting and tucked it back into his pack. He'd have to research it much further and at least learn Polyglot.

Confident in Grusk's trap finding skills; the druid reaches in to remove the bundle.


Minor Crab-beast

The bundle contains a few hard items, so when you get it out you unroll it upon the floor. You find curious items within...

A shortbow in shape, but seemingly made of snowflake obsidian stone instead of wood.

A leather belt, which has a sky blue stone set into the belt buckle.

A simple mottled brown wooden rod affixed with copper bands that bear a patina of corrosion.

A hollow clear tube that seemingly holds a liquid flame.

As you remove the bundle, you also note that the book below bears Ghol-Gan iconography.


Male Keleshite Magus(Kensai Archetype)/5

Blaze examies each item in tur Should still have Detect Magic up. If not, cast again. If any of them are magical, he takes his time trying to determine what they can do

Take 10 on Spellcraft, to 18


Male Half Elf Wolf Shaman 5

Handing off the bundle to Blaze; the druid then reaches in for the Ghol-Gan tome.

What have we found Sunny?


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Mah favorite part." Doc says with a grin. While Blaze looks over the contents of the throne the dwarf takes a swig off his flask and pulls the enormous trident out of the ground.

"Hey Kaavel, ye know how t' use one o' these?"


Male Half-Elf Martial Artist /4

Kaavel looks at the weapon for a bit before saying "No."


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Shoot. Ah was thinkin' it was 'about th' right size fer yer new suit. Well, ah got another idea for it."


Minor Crab-beast

For clarity - there is only one trident present, and it is currently held by Grusk. The second statue carried all of it's arms with it when it teleported away.

The shortbow bears an amorphous enchantment upon it that seemingly reacts to the wielder. The strength of the pull required dependent on the strength of the wielder. It also contains magic of conjuration.
Composite Shortbow +1 - Strength bonus variable dependent on wielder, and it creates it's own arrows (that deal 1d8, rather than 1d6)

The belt is not magical, but the stone set into the buckle is similar to one that has been found before - another ioun stone. The enchantment upon this seems to be linked to earth.
Belt if worn grants Stability as per the dwarven racial trait, and allows you to ignore difficult ground caused by rocky terrain. 1/day can use standard action to 'attack the ground' with a stomp - that then generates a mini earthquake. Effectively an AoE trip against adjacent.

The rod is magical, though it's magics are beyond your ability to plumb. The rod is a few feet in length, and each of the four bands appears to be able to be depressed.

The flame within the tube is non-magical.

Doc:
But it is also not alchemically created from what you can tell


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Well now, tha's interestin'." Doc says, looking around the folks gathered at the throne to eyeball the vial.


Male Half Elf Wolf Shaman 5

Powerful items. We can make good use of these.

Sentis knelt to his haunches and relaxed for the first time in what seemed days.

Holmburg will love to see this book. How do we keep running into these Ghol-gan places anyways? Seems way too coincidental. In the last month we've found two of their constructs and this is a race of people that most havent even heard about.


male Half orc Shapeshifter Skirmisher 5

"Indeed, it does seem rather more than pure chance. I suspect that we shall be finding more of them before we are done. Hopefully the next one will be more informative so that we can actually learn something useful about them." Darkibiter relaxes a bit now that the fight is over.


Minor Crab-beast

Go on... someone press the buttons on the rod... I dare ya :P

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