Unlikely to get a 2 for 1 deal.
I've currently got the trap set to tripwires just behind the entry screen - so will trigger as soon as one moves around... you could revise to being active triggered (as in by one of you) - but then might be harder to catch them. Plus most of the momentum would be spent by hitting target 1 anyway.
Sentis silently wonders why the Wolves seem to be stalling. He thought they had a solid plan but he wasnt a tactician so he could be wrong. He stayed back at the entrance with a spell in mind and a tanlgefoot bag in hand until the time to act came.
Blaze nods, moving into a defensible position. He then says a few words in the fiery language he sometimes speaks, and lets loose a pair of force bolts at the spiked creature on the right. Casting Magic Missile.2d4 + 2 ⇒ (1, 4) + 2 = 7
Action Tracker (Surprise Round): Darkbiter, Doc, Sentis + Baran, Blaze, Kaavel, Grusk So single standard action only
As the first of you emerge from behind the screen the statues easily discern your ill intent. You see then begin to lumber into movement as you unleash the first volley.
Doc's tanglefoot flies awry, bursting against the wall to little effect.
I would like you to nominate where you are standing on the map also please.
"It's doubtful any of this is a good idea, but then, if we were inclined to follow good ideas, we probably wouldn't be here in the first place, would we?" Dark comments wrily as he waits for the things to close on the party.
Just sneaking things forward to round 1 - Doc can have another mortar pop and Sentis can direct his sphere before the statues get a turn (assuming Dark remains poised as the rear)
Doc's bomb bursts over the left statue...
Reflex: 1d20 + 9 ⇒ (3) + 9 = 12
...the viscous fluid not singing it's armor, but the mass holds the figure in place... for now.
The statue from the right moves first, jerky movements sweeping it forward and up to where Grusk stood. It loomed over the half-orc threateningly. It has reach
The other one attempts to wrest itself free from the gloopy slime...
Strength: 1d20 + 5 ⇒ (15) + 5 = 20
...tearing itself free from that which restricts it and lumbering forward.
Dark is waiting where he is to make sure that the creature doesn't simply use it's reach to avoid the trap, by giving him a target to follow. When the creature gets close enough, Dark can quickly step back, and, hopefully, pull the creature with him right into the trap.
Gah - last night had the net go out and tonight have baby sleeping on chest making detailed post difficult.
Tomorrow morning for sure - appreciate patience
Just a note from earlier - the plan was indeed to attempt to lure the statues into the trap, but at the time I posted Grusk was in base to base with one, and I was leaving open your options to ready actions or take ranged attacks, etc.
As Grusk attempts to flip out of the way, the spiked guardian lashes out with it's trident...
Trident: 1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26 for 2d6 + 7 - 4 ⇒ (6, 4) + 7 - 4 = 13
...catching a painful gouge to his hip - though still able to move out of the way.
Doc then unleashes another bomb at the near foe that struck Grusk...
Doc - you can't combine both of those effects into a single bomb. It's one or the other - so would you prefer the tanglebomb or smoke?
Sentis directs his flaming sphere into one of the statues... but the flames merely lick harmlessly at their metal form - having no tangible impact.
The other squaddies remain ready and clear of the killzone - awaiting the approach of the statue and the big reveal...
Doc's smoke bomb bursts near the approaching statue, filling the air with acrid smoke.
Concealed from it's prey, the spiky armored being advances after Grusk... straight into the kill zone. The trip wire is broken and massive blocks of stone swing on straining rope towards it...
Doc - make 2 x melee touch attacks at your BAB, dealing 3d6+9 damage each. If both hit, then the statue gets knocked prone.
The statue is rocked by the impact of the swinging rocks, though it manages to keep it's footing.
Setis directs the flaming sphere, but the fire is again ineffectual. The tanglefoot bag breaks against the statue already hit by the trap...
Reflex: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
...though it reacts swiftly enough to avoid being glued to the earth.