Starfinder-Dead Suns ala Fabian (Inactive)

Game Master Fabian Benavente


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Themeless Android Soldier, Notary Public, Barrister, Solicitor and Attorney at law

Action 1
"Very brave." John nodded in approval at Robert's suggestion. "If there is an ambush you'll likely be the target. I'll take lead."

Action 2
John relaxed in the familiar drift of zero gravity. Android musculature coped better with extensive microgravity, and he'd forced himself to work out in an area of the derelict he'd managed to restore gravity to, but he still found gravity exhausting. This - pushing off and flying as he trailed rope - seemed so much more natural.

Action 3
"Seems like a trap." John noted "But I think we have to go in. We need to make sure we can also get out. We're being paid to scout, not die. If we find something dangerous it seems likely that is what killed the crew. At that point the mystery is solved and we can all go home."


Themeless Android Soldier, Notary Public, Barrister, Solicitor and Attorney at law

Is John right, incidentally? The employment contract does state we are to investigate rather than fight? That said, I figure we'll fight anyway.


Male Human Technomancer 1

Investigation mission, I agree... but no doubt the monster disagrees, and forces us to at least encounter it before we can find the crew and return with the information ;^)


Male Human Technomancer 1
John Anderson PLLC wrote:
"Very brave." John nodded in approval at Robert's suggestion. "If there is an ambush you'll likely be the target. I'll take lead."

"Better the possibility of something behind us than the near-certainty of enemies in front of us," Robert grunted, shrugging his shoulders.

John Anderson PLLC wrote:
"Seems like a trap." John noted "But I think we have to go in. We need to make sure we can also get out. We're being paid to scout, not die. If we find something dangerous it seems likely that is what killed the crew. At that point the mystery is solved and we can all go home."

"Just as long as the mystery doesn't follow us back home," Robert muttered, squeezing the stock of his rifle nervously, seeking comfort in the cold, hard plastic.


Female Human Operative (Outlaw) 3
John Anderson PLLC wrote:
I don't trust the little gobbers anywhere but directly in front of a gun. John's moving more and more the same. He could be convinced otherwise... though I'd also be okay if they were killed "cinematically" when we first hit the bad guy.

Is it too late to shoot first and ask questions later? ;P

Action 1

John Anderson PLLC wrote:
"Could be whatever it was was just as immune to their lasers as the Akatas - is there such a thing as an Akata queen? I'd suggest we try for a variety of weapon types, and I'd like to see that seal in place just in case."

"Well, I've got fire, and I've got whack it with a stick," Zadie states flatly. "And while the fusion seal could make my whack-it-with-a-stick slighly whackier if we're fighting Eoxians, my personal preference is not to be within a stick's length of anything that made the whole crew of the Acreon run for their lives to a chunk of space-rock."

Zadie's baton is bludgeoning, but she doesn't seem like a good candidate for using a melee-weapon enhancement. Are seals "removeable" so you can take them off one weapon and put them on another one if you upgrade or someone more melee-centric gets a bludgeoning weapon? EDIT: Hm, yes, it is transferable, but it also doesn't "take" for 24 hours after you put it on a weapon so it won't make a difference in this fight anyway.

Quote:
Removing a fusion seal and transferring it to a new weapon takes only 1 minute and does not require any specific skill training, but the fusion doesn’t function until the seal has been in place on a weapon for 24 hours.


Themeless Android Soldier, Notary Public, Barrister, Solicitor and Attorney at law

@Zadie: good catch

John gave a half smile at Robert through his helmet. "I'd much prefer to see things coming. Sounds like we're made for each other."


Female Human Operative (Outlaw) 3

Action 3

"Is that rock big enough to create any gravity?" Zadie asked nervously across the comm channel. "Or are we going to be floating weightless in there?" While her school had covered starship operation quite thoroughly, she had never had any anti-grav training; techs were supposed to stay safely inside the hull and leave spacewalks to the more expendable flyboys.

Were there any lights in the mining equipment? Or can we assume that our personal suits/comms have flashlights built in?


male

Turn 100 – Gobbos go First

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

John initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Kamiya initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Oriana initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Robert initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Zadie initiative: 1d20 + 4 ⇒ (2) + 4 = 6
enemies initiative: 1d20 + 2 ⇒ (14) + 2 = 16


male
Zadie Billix wrote:

Action 3

"Is that rock big enough to create any gravity?" Zadie asked nervously across the comm channel. "Or are we going to be floating weightless in there?" While her school had covered starship operation quite thoroughly, she had never had any anti-grav training; techs were supposed to stay safely inside the hull and leave spacewalks to the more expendable flyboys.

Were there any lights in the mining equipment? Or can we assume that our personal suits/comms have flashlights built in?

Zadie, this did not make it into the turn recap but I'll add it next turn.

It's weightless in there (so far).

Lighting can be provided by mining equipment and/or suits, your choice.


Themeless Android Soldier, Notary Public, Barrister, Solicitor and Attorney at law

reflex: 1d20 + 4 ⇒ (14) + 4 = 18

Action 1:
John's cannon snapped to attention as the humanoid figure drifted into sight. "I've got something!" he called. "Seems to be dead. Need confirmation it is not a threat. Any volunteers?"


init+1, perc +6, SM +1, dip +9, bluff +3, intim +9 fort+3, ref +1, will +4

Also, our Starfinder hand tattoo can give light.

ref save: 1d20 + 1 ⇒ (10) + 1 = 11 So close!

Oriana received a shove that was disproportionate to the size of the goblin who gave it to her. She lost her handhold and began to spin in the zero-gravity cave. Reaching out with her lower two hands, she grabbed the wall behind her and managed to steady herself.

As the ex-Acreon crew member came at them, she had to repress a shudder. That could happen to me... Her gravity staff sprung into her upper right hand, and reached out her left towards John, ready to steady him if he needed help. She kept her eyes carefully on the creature, ready to attack should it come near enough.

move action, steady myself. standard action - will steady john if he needs help, or, will attack zombie if it comes into range.

Graviton attune.


Themeless Android Soldier, Notary Public, Barrister, Solicitor and Attorney at law

Action 2:
Once again John's cannon snapped to attention, but this time the dead man moved. "What the!..." he started before shouting "STOP!" The word was useless in the vaccum, of course, except for those poor souls stuck on his radio channel.
The cannon was silent - eerily so - in the dark abyss of space. John's shot was aimed, but unable to fight the feeling this might be a survivor he aimed for a limb, and missed entirely. The recoil threw him back, and he clamped his feet together around a rough projection. He straightened, upside down relative to the others.

attack: 1d20 + 7 ⇒ (2) + 7 = 9
wasn't quite sure if this recoil thing is legal. Technically it's just a standard action and some flavour, unless the roof is quite tall, in which case there'd be a move action or guarded step as well.
Seems flavourful, and not advantageous


Female Human Operative (Outlaw) 3

Action 1

Zadie just managed not to scream as the beams from their various lights painted across the floating corpse.

Any indication of what killed the crew member? I.e., are there obvious wounds? Bite marks, or laser burns? Medicine check, if helpful 1d20 + 9 ⇒ (10) + 9 = 19

Oriana Kassi wrote:
Also, our Starfinder hand tattoo can give light.

True, and I had forgotten about that, but that's just the equivalent of Pathfinder candlelight. I'd like to see what's trying to kill us before it's within five feet of one of us. ;)


male
Zadie Billix wrote:
Any indication of what killed the crew member? I.e., are there obvious wounds? Bite marks, or laser burns? Medicine check, if helpful 1d20+9

The man was not infected with the akatas' void death. In fact, this crew member was lucky-he died of his wounds shortly after the crew retreated here, and so avoided a horrifying transformation into a void zombie.

John: I like your description of the recoil; who cares if it's not RAW. :)

No one is going to curse out the gobbos? I'm trying my damn best to make them a nuisance without being suicidal. :)

Questions?

Game on!


Female Human Operative (Outlaw) 3

Action 1

"What were they thinking to come back here where all the bad things came from in the first place?" Zadie wondered, eyeing the dead man's backup generator and making a mental note to pocket it when the space goblins weren't watching to complain. "They had to have known there could have been more in here."


Female Lashunta
Zadie Billix wrote:

Action 1

"What were they thinking to come back here where all the bad things came from in the first place?" Zadie wondered, eyeing the dead man's backup generator and making a mental note to pocket it when the space goblins weren't watching to complain. "They had to have known there could have been more in here."

Kamiya didn't think it was that odd. "I think they chose what they thought was the lesser of two evils. Obviously whatever spooked them on the Acreon seemed way worse than whatever they may find here."

The lashunta kept her distance from the corpse. "I guess we should take the bodies back with us to show what happened to the crew and so that their families have closure." She motioned at their resident robotic videographer. "I don't think a video will be enough for the families."

Action 2:

Ref,DC12: 1d20 + 5 ⇒ (11) + 5 = 16


Themeless Android Soldier, Notary Public, Barrister, Solicitor and Attorney at law

"Agreed." John hesitated "Subsequent to our mission. If we grab every body now, then we will need to return them one by one. If we identify them, then bring them together, then we can tie them up and move them across as one mass."


Male Human Technomancer 1

Ref save: 1d20 + 1 ⇒ (17) + 1 = 18 Might as well get that over with...

Action 2

Robert peered at the two corridor walls of worked metal, almost missing the presence of a lurching undead at first. The horrified screams of the goblins, carried over the suit channel, quickly alerted him of its presence, though. Robert flinched back as the goblins sought to escape the creature, kicking off from the floor to float towards what he had personally labled as "ceiling", letting the panicked duo run past below him.


Female Human Operative (Outlaw) 3

Action 1

Kamiya Opunui wrote:

Kamiya didn't think it was that odd. "I think they chose what they thought was the lesser of two evils. Obviously whatever spooked them on the Acreon seemed way worse than whatever they may find here."

"What spooked them on the Acreon came from here," Zadie pointed out. "I still say they were morons. Lock yourself in that trapped cargo room and try to hold out until the autopilot brings you home. And cut the damn rock loose in case there's more of them in here." She looked around nervously. "It probably just followed them back over here and finished them off. It's not like there's a door to shut. Unless there's one deeper in the rock."

Action 2

Reflex 1d20 + 6 ⇒ (20) + 6 = 26


male

er... kind of hard to do a turn recap without being able to preview my rolls...

Paizo, what are you doing?

As if having 'false positives' on my threads was not bad enough. :(


Themeless Android Soldier, Notary Public, Barrister, Solicitor and Attorney at law

If you want to roll manually I'll trust you :)


You also could roll your dice in the Dice-rolling thread and then assemble your recap from the raw numbers there.

I'm in the middle of a massive multi-participant combat in my Giantslayer game, and I really hope they get this fixed before I have to try to update that. :(

Edited to add: Hm, Edit works, so you could roll dice and then edit your post to add the narrative as well.

Paizo hopes to have it fixed within 48 hours ... which is quite a while for PbP purposes.


male

Turn 101 – Void Zombie

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

PS: I went 'old school' and just rolled with my spreadsheet.


Themeless Android Soldier, Notary Public, Barrister, Solicitor and Attorney at law

John started to slip away, then remembered the vulnerable, already wounded associates behind him. Instead John shoved his cannon into the creature, desperately trying to push it off to float helplessly in space. He felt a foot slip on the rock wall and sweat-analogue suddenly coated his hands inside their second-skin gloves. "Anytime!" he called out.
Total Defence. +4 AC. Bit boring, I know, but I am supposed to be the tank :)


Female Lashunta

Are void zombies resistant to fire like akatas? Is it a culture roll to know? Also, I'm thinking that grenades won't work well in zero gravity but thought I'd get a GM ruling on the matter.


Male Human Technomancer 1

Mysticism: 1d20 + 4 ⇒ (18) + 4 = 22 This should be the skill to identify an undead’s attributes

Prepared to retreat back the way he had come from, Robert reached out an arm towards the undead and concentrated. He didn’t want to risk using a rifle with all the people in the way, but he felt more confident he wouldn’t fry John if he used a minor reality manipulation instead.

Now, what element to use… cold didn’t seem to hamper the creature, what with it floating around in space without a working helmet. But perhaps fire would do? There was very little heat around for Robert to transfer into the creature, but the thing was still wearing its suit, and it would have a power supply. Narrowing his eyes in concentration, Robert’s will enforced a transformation, from electrical energy into heat.

Energy Ray: 1d20 + 2 ⇒ (14) + 2 = 16
Energy Ray, damage: 1d3 ⇒ 3

A spot on the zombie’s suit glowed crimson, brightened into orange and Robert could see the suit scorching, burnt through by the conjured heat, revealing split and blistered skin.


init+1, perc +6, SM +1, dip +9, bluff +3, intim +9 fort+3, ref +1, will +4

attack: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 + 2 ⇒ (4) + 2 = 6 Ooh, I see what you mean about the dice thing. This is exciting, I won't know what happens until I post!

Oriana, still steadying herself with her lower hands, swung hard with her staff at the horrible creature facing them. This time she connected, dealing a devastating blow across it's strange oral appendage.


male
Kamiya Opunui wrote:
Are void zombies resistant to fire like akatas? Is it a culture roll to know? Also, I'm thinking that grenades won't work well in zero gravity but thought I'd get a GM ruling on the matter.

Void zombies are not immune to fire.

I would think grenades in zero G would work well, perhaps too well. Let's double the explosion radius on them.

Questions?

Game on!


Female Lashunta

I'll keep that in mind but double the explosion radius in this area would definitely harm most of us.

Kamiya's instinct for something so hideous was to kill it with fire. She drew her laser pistol and fired it at the horrifying creature.

laser pistol: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d4 ⇒ 4


Female Human Operative (Outlaw) 3

Zadie prepped the flame pistol, but with her attorney between herself and the undead crewman, she didn't have a clear shot.


Male Human Technomancer 1

Let's change the damage to electricity, then, and alter the post like this...

"Like the Akatas, these should be resistant to heat and cold," Robert said on the suit channel, having recognized the creature for what it was - or, rather, the tongue-like pseudopod.

Prepared to retreat back the way he had come from, Robert reached out an arm towards the undead and concentrated. He didn’t want to risk using a rifle with all the people in the way, but he felt more confident he wouldn’t fry John if he used a minor reality manipulation instead.

Now, what element to use… cold didn’t seem to hamper the creature, what with it floating around in space without a working helmet. But perhaps electricity would do? There were no live systems around for Robert to overload, but the thing was still wearing its suit, and it would have a power supply. Narrowing his eyes in concentration, Robert’s will teased and prodded at the small powercell.

A spot on the zombie’s suit glowed crimson, brightened into orange and Robert could see the suit scorching, burnt through by the electrical discharge, revealing split and blistered skin.


As an aside, I'm kind of afraid to move because the zero-gravity rules intimidate me. By my understanding, anyone not adjacent to a wall can't really move at all, and once you start moving, you can't stop until you run into something. That sounds absolutely terrifying in a combat situation with something that can take AoOs trying to kill you.

Plus, does the move action of pushing off an object or creature provoke AoOs? Does the move action of stopping yourself by latching onto an object or creature provoke? How about running into a creature? Surely that provokes if the creature is an armed enemy? But you can't actually end your movement in its square (or at least you couldn't in Pathfinder) so unless it's armed with a reach weapon, you're not leaving a threatened square by bumping into it.


male

Turn 102 – Zero g Fighting

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

zombie to hit: 1d20 + 8 ⇒ (10) + 8 = 18, miss
damage: 1d6 + 5 ⇒ (6) + 5 = 11


init+1, perc +6, SM +1, dip +9, bluff +3, intim +9 fort+3, ref +1, will +4

Oriana was starting to get a feel for what it was like to swing her staff in zero-g; or at least, that's what she thought. Her next blow missed completely, nearly hitting John and sending her spinning. Thanks to Talavat that you blessed us with four arms! she prayed, as her lower hands kept her stable on the wall behind her.

attack: 1d20 + 4 ⇒ (1) + 4 = 5


Male Human Technomancer 1

Energy Ray: 1d20 + 2 ⇒ (5) + 2 = 7

Emboldened by his success, Robert reached out again for the zombie's suit's power cell, but this time nothing happened - clearly that one arc of electricity had consumed the last spark of power still stored in the damaged suit. He'd have to think of something else.

"Someone please hit that thing with something," he muttered.


male
Joana wrote:

As an aside, I'm kind of afraid to move because the zero-gravity rules intimidate me. By my understanding, anyone not adjacent to a wall can't really move at all, and once you start moving, you can't stop until you run into something. That sounds absolutely terrifying in a combat situation with something that can take AoOs trying to kill you.

Plus, does the move action of pushing off an object or creature provoke AoOs? Does the move action of stopping yourself by latching onto an object or creature provoke? How about running into a creature? Surely that provokes if the creature is an armed enemy? But you can't actually end your movement in its square (or at least you couldn't in Pathfinder) so unless it's armed with a reach weapon, you're not leaving a threatened square by bumping into it.

I didn't ignore. I just wanted some time to read the rules again. :)

So, yes, you have to push off things (people) to gain any sort of movement. And the same applies when you try to stop.

I would think you provoke AoO if you 'fly by' or 'fly off' someone but NOT if you run into them.

I'll see if I can make our next zero-g fight more interesting.

Questions?

Game on!


Male Human Technomancer 1

One challenge in zero-G combat is that it's hard to draw that tactical map in 3D :-) There's no floors or walls, only surfaces you might decide to cling to or push away from. And AoOs will indeed likely be plentiful on all sides.


init+1, perc +6, SM +1, dip +9, bluff +3, intim +9 fort+3, ref +1, will +4

So when do we get boosters or jetpacks, so it's more like the Battle Room in Ender's Game? The enemy is down.


Robert Magnusson wrote:
One challenge in zero-G combat is that it's hard to draw that tactical map in 3D :-) There's no floors or walls, only surfaces you might decide to cling to or push away from.

Yeah, it's similar to adjudicating flight in PfRPG, only it comes up a lot earlier and more often in Starfinder. I have to say, I didn't even try to process the starship combat maps; I just made my Science Officer rolls.


Female Human Operative (Outlaw) 3

With her other hand, Zadie drew her laser pistol and attempted to shoot over John's shoulder at the undead crewman.

Draw laser pistol & attack 1d20 + 4 ⇒ (13) + 4 = 17 damage 1d4 ⇒ 2


Themeless Android Soldier, Notary Public, Barrister, Solicitor and Attorney at law

Let's try it out
John pushed off the wall with his feet, doing his level best to try the ultimate manoeuvre in hand to hand combat. While he'd never had a chance to actually try it, he'd studied vids avidly. Done correctly it left the opponent drifting helplessly in space, flailing for a handhold.
acrobatics: 1d20 + 9 ⇒ (6) + 9 = 15
It was not done correctly. Desperately John found himself knocked slightly to the side by the impact, crawling ever-so slowly towards a collision with the ground. Desperately he forced himself to stay calm and keep his cannon between himself and the target.

guarded step into opponent; we both have to save vs off kilter. Standard to do total defence for +4AC... which helps offset the flat footed. If we're both off kilter I think we should slowly drift away.


male

Turn 103 – Please Hit that Thing

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

athletics check DC 20: 1d20 + 10 ⇒ (4) + 10 = 14, fail


Female Lashunta

Round 2:

Bracing herself against the wall, Kamiya used her laser pistol against the creature. She carefully aimed around John to begin with.

laser pistol: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d4 ⇒ 1


Female Lashunta

Round 3:

After John pushed the creature across the cavern, Kamiya felt she had a clearer shot. However, she still told Oriana to flatten herself against the wall so that the lashunta had an even better shot at the void zombie.

laser pistol: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d4 ⇒ 4


Themeless Android Soldier, Notary Public, Barrister, Solicitor and Attorney at law

John concentrated on finding a handhold, dropping his cannon. As a loose object in space he was almost as dangerous as the Akataspawn they faced.
does grabbing a handhold require a roll? Just in case...
acro: 1d20 + 9 ⇒ (9) + 9 = 18
As soon as he once once again anchored John drew a weapon - this time the artillery laser that was likely to be useless in the fight.


init+1, perc +6, SM +1, dip +9, bluff +3, intim +9 fort+3, ref +1, will +4

Normally, Oriana would close with the zombie, but she didn't want to let go of the wall behind her. Holding her staff with one hand, she drew her pistol, hoped she remembered how to turn the safety off it, and fired.

attack: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 ⇒ 2

Her aim was dead-on, and blood sprayed slow motion in all directions as the bullet pierced the strange tongue- protrusion coming from its mouth.


Male Human Technomancer 1

Energy Ray: 1d20 + 2 ⇒ (10) + 2 = 12 Hope this is enough, with the enemy being off-kilter and all...
Energy Ray, damage, acid: 1d3 ⇒ 3

Happy that John's gambit had worked and knocked the tentacle-tongued freak a comfortable distance away, Robert pressed the attack. Since he couldn't use the enemy's suit to attack its wearer again, he had decided on a different approach. He had seen a thin layer of frost on the creature's suit - perhaps condensation from the air released when its helmet had been breached. The technomancer knew he could use that to his advantage.

Robert reached out a hand, concentrating, muttering another mathematical formula as he willed the water molecules in the ice to change, transmuting the frozen moisture into acid. He was too far away to see the ice begin to melt, to flow despite the lack of gravity into tears in the armor, but he could see the creature's tongue lash out wildly as the parasite at least recognized the damage done to its host.


male

Turn 104 – Solarian with a Gun

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

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