Best spell in the game


Advice


This has probably been asked before but if you had to choose one spell as the BEST/most powerful spell for general purposes in the game, which would you choose?

I choose Time Stop.


Well, this thread is over.

Moving on.

Edit: more seriously, I don't think any spell beats Time Stop for most generally powerful. Except maybe Quickened Time Stop (rod, gem, epic, whatever).

RPG Superstar 2012 Top 32

I like how wish can be any 7th or 8th level spell or less. That makes it super versatile, if expensive. I've seen limited wish used similarly, and less expensively.

But this seems like kind of a no-brainer or super obvious. It also feels like cheating, since I'm pretty much saying every spell....

:-P


SmiloDan wrote:

I like how wish can be any 7th or 8th level spell or less. That makes it super versatile, if expensive. I've seen limited wish used similarly, and less expensively.

But this seems like kind of a no-brainer or super obvious. It also feels like cheating, since I'm pretty much saying every spell....

:-P

Yeah, but there's a reason that's the correct answer. Except for the expense. It's hard to beat access to the life saving cleric spells or condition removal in addition to any spell. Though time stop is pretty darn handy as an everyday spell slot.


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Ahem. Pants.


Haste. Comes online at 5th or 6th level and generally never stops being useful - even at high levels. Improves the party's offense, defense, and mobility. Time Stop and Wish are more powerful, but by the time you get them you're already high enough level that they're not complete game changers.


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Xexyz wrote:
Haste. Comes online at 5th or 6th level and generally never stops being useful - even at high levels. Improves the party's offense, defense, and mobility. Time Stop and Wish are more powerful, but by the time you get them you're already high enough level that they're not complete game changers.

This.

Also Miracle is flat out better than Wish since it does everything Wish does but with no material cost.


Divination and similar spells. There's nothing more powerful than knowledge in this game and those spells give at least hints most of the time.


Simulacrum.

Followed by time stop, gate, and blood money. Wish and miracle lack some of the raw power of the best 9th level spells, but they more than make up for it in versatility. Awaken and explosive runes get a spot on the list if properly abused.


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Summon monster

Always works. Always helps. Enough of it can solve any problem.


Magic Missile...
No seriously. Saveless direct DR bypassing damage. Plus, 1st level, so maximize spell, intensify spell, quicken spell, etc. Surprisingly rather good.

Similarly
Quickened True Strike


P4P ie) power/level.... the best I have ever seen is an optimised Holy Word or Blasphemy..... Greater Invisibility comes close as well

Silver Crusade

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Pathfinder Adventure Path Subscriber

Blessing of fervor


From reading guides on how to blast, Fireball seems to be the go-to spell. Good area, and at third level it's easy to modify for most other purposes. Granted, Dazing Spell is in and of itself kind'a powerful ...


Qaianna wrote:
From reading guides on how to blast, Fireball seems to be the go-to spell. Good area, and at third level it's easy to modify for most other purposes. Granted, Dazing Spell is in and of itself kind'a powerful ...

Mythic augmented maximized empowered is the way to go with that spell if possible at all. It's 300 damage with a massive radius and it completely IGNORES ALL FIRE RESISTANCE AND IMMUNITY who doesn't want to kill 20 succubi at once and watch their confusion as they burn alive

Sovereign Court RPG Superstar 2009 Top 32

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I'm gonna go with good ol' Dimension Door. No, I'm over here now, and so's the rest of the party. The amount of situations it can solve is staggering.


Mythic Time Stop is pretty scary, if Mythic is on the table.


Goddity wrote:
Ahem. Pants.

Sorry son, I only wear kilts.

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