Star Wars: The Elag Colony

Game Master CCCXLII

A small refugee settlement has decided to join the Republic. But with the galaxy currently in the opening stages of the Clone Wars... Is picking sides a good idea?



// INTRO
A small refugee settlement has decided to join the Republic. But with the galaxy currently in the opening stages of the Clone Wars... Is picking sides a good idea?

__________________________________________

// BACKGROUND
The Clone Wars have begun. As the Galactic Republic and the Confederacy of Independent Systems clash across the galaxy, countless refugees flee torn and battle-scarred worlds. Searching for a safe place to call home in these uncertain times, many head for the galaxy's biggest population centers; planets like Alderaan, Corellia, or Coruscant; but others seek to get as far away from the war as possible, with some groups even settling colonies in uninhabited space. One such group has colonized Elag, a Mid-Rim tropical world.

Typically these colonies–despite being in Republic or CIS space, and despite being made up of Republic or Separatist citizens–do not formally register their settlement with one goverment or the other. Nevertheless, if the Jedi Order is at least aware of one of these burgeoning colonies, they will often send members of the Jedi Service Corps to both support and watch over it. Elag currently has four Corps members supporting the colony there, one from each of the branches; Agricultural, Medical, Educational, and Exploration. Recently, thanks to the efforts of the Jedi and a committee of senators, the 'Elagians' (as they now call themselves) have decided to register with the Galactic Republic, making Elag an official colony.

You are now onboard a Republic Transport, heading towards the Elag Colony, bearing Republic officials, a few Clone Troopers, additional Jedi Service Corps members, as well as shipments of equipment and supplies. The first of many supply ships, as the Republic seeks to solidify their new relationship with the colony. You, those with you, and the Elagians, have a lot of work ahead.

// GAME SYSTEM, EXPECTATIONS, RULES, AND CHARACTER CREATION
This Play-by-Post game will be run on this forum with the Uncharted Worlds system. It is my first time trying this specific system and I'm looking forward to running it :) I expect every player to own a copy of the rules. Also! If you own Far Beyond Humanity, feel free to use material from there.

Unlike most RPGs, Uncharted Worlds focuses very heavily on the GM leaving gaps in the narrative for the players to fill. It's a system where a player opens a treasure chest and the GM asks them whats inside. Thus a lot of whats going to happen in this game is going to be up to you guys, the players. That said, I would like to keep things clean and on the Clone Wars/Rebels side of content (meaning PG, with some PG 13 moments).

The game takes place in 22 BBY, in the opening months of the Clone Wars, and as such the events of the Clone Wars animated movie or series have not yet taken place. I am looking for 4 players, but can make do with 3. If you want to join, post a completed character, with everything filled out except for Advancements, Workspaces, and Starting Assets (as the accepted players will fill these out together before the game starts). I mostly want Jedi Service Corps members, but I'll be looking at all character concepts equally, and I honestly wouldn't mind some Clones :D

Note that, unless you choose one of the Supernatural Origins and/or Careers in Far Beyond Humanity (FBH), your Jedi or Force-Sensitive character will be limited in their Force abilities. If you do not own FBH, but still want some semblance of Force ability, I'd recommend taking Deduction (from Career: Academic OR Origin: Regimented) as a light form of Force Sense, or likewise twisting/re-fluffing other skills to be more Force-based.

If you need any help or have any questions, feel free to ask. Recruitment will stay open until this Monday (June 4th), whereupon the four players will be selected <3

// GAME LENGTH
As a quick aside, I don't intend for this game to be an extended campaign. Although maybe a little longer than a one shot, the events of the game will be taking place over a few IC weeks, before ending in some sort of climax. The intention here being to finish a short game, rather than having a long one eventually die out :P

To ensure a completed, shorter game, I will be setting a cut-off date of 6 IRL months, on which the game will abruptly end if it hasn't reached a satisfying conclusion already. The players may keep playing past that time if they wish, but my time as a GM will be over.

// WHAT IS THE JEDI SERVICE CORPS?

Spoiler:
If you want to learn more about the Jedi Service Corps (JSC), read the Wookieepedia article on the subject, or watch some of the many videos that have been made on the Corps. I definitely recommend that you read the Wiki articles on the four branches within the JSC.

In this game, while the JSC does have a formal headquarters and offers formal training, the JSC as a whole operates very informally. Members are trained and then typically sent alone (sometimes in a group/team) to a world or some area of space to do their work, with their only oversight being an expected monthly report on their activities, alongside the occasional surprise visit from a superior. They receive a weekly stipend of credits, but lodging, food, and other such things are left up to them to figure out; the only exception being when they are working in a official capacity with the Galactic Republic, in which case they will typically share housing and workspaces provided by the government. Essentially, they are the missionaries of the Star Wars universe.

Many JSC members are teens or young adults, who either failed The Gathering or Initiate Trials ('Washouts'), or simply wasn't/hasn't been yet selected by a Knight or Master to become their Padawan ('Hopefuls'). They're nicknamed Washouts or Hopefuls, respectfully. There are also a number of Padawans, and even a few Knights and Masters, who serve in the JSC either as a temporary deal–either to learn skills or as a sort of 'vacation'–or as permanent members. Although, with the start of the Clone Wars, many of these ranked Jedi may soon see themselves pulled back to the temple and then to the front lines.

In terms of rank, Washouts and Hopefuls are 'Jedi', just a step above being a Jedi Initiate, but below Padawan. They hold no military rank in the Grand Army of the Republic, but may be temporarily granted rank by an officer. As for Lightsabers, Hopefuls likely have one and may choose to wear or wield it, but Washouts typically do not have them, as they either did not make one of their own because they failed The Gathering or proved themselves unworthy of wielding one by failing the Initiate Trials.


I'll have to see about getting the rules sadly, so I can't truly commit. Cool idea though!


Sounds cool. Sadly I am unfamiliar with Uncharted Worlds nor do I have access to the rules. It does seem a popular rules system though. I may need to amend my ignorance.


Thanks for the interest, everyone! Recruitment is over today, as it's now Monday/June 4th. And unfortunately the game won't be starting as I don't have any players D: It seems like Uncharted Worlds isn't as widespread as I hoped.

Maybe sometime in the future I'll open up recruitment again for this Jedi Service Corps idea, perhaps with one of the Star Wars RPG systems behind it :) In the meantime, I definitely recommend those interested to check out Uncharted Worlds, its expansion Far Beyond Humanity, and its upcoming expansion Carta Galaxia.


CCCXLII wrote:
Maybe sometime in the future I'll open up recruitment again for this Jedi Service Corps idea, perhaps with one of the Star Wars RPG systems behind it :)

I'd recommend NOT doing the system that has symbol dice as conversion to the d20 Paizo forums would be difficult.

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