Star Wars The Broken Empire

Game Master Shanosuke

Our group of "Heroes" are attempting to aid The Emperor's Daughter Mirianna Palpetine in rebuilding the broken empire to it's former glory.


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Male Mandolorean Soldier

Karval nods stoically as his friends vanish from sight.

Left Behind:
Karval turns to Na'Soth..."Do you think, you can get us through here? I can assist."

He then barks some orders to warriors with him; "Take point, you have good senses." Pointing at some others; "You, you and you - create a cross fire. Everyone reload, a full clip is a good clip."

Looking around the group; "Anyone injured?" he asks. The Mandolorean is enjoying the role of military leader, though he barks orders - there is a sense that he cares for the lives of his troops.


Both Martian Level 20 invader

Advance Team:

You rush forward making great progress while leaving behind a good number of your team. The halls and corridors of the destroyer are clear for a good ways. You manage to move through another blast door. It closes once you pass by it.

The door closes without you knowing and as it knits shut, a small hand full of stormtroopers then cut you off.

Blasters begin to blaze as you are in the hall. No cover. Just you, the Malaki, Taggard, and the troopers. Taggard uses his lightsaber to expertly deflect several bolts. The Malaki break up trying to keep room to dodge and return fire.

You guys get some shots two. This is a pretty straight forward scenario. Each of you needs to make me 3 rounds worth of attacks. The goal here is simply to minimize casualties. If you have any tactics you can or would like to employ that you would have had ready, please let me know.

Rear Guard:

You spend five minutes hacking the systems. With relative ease you get the doors open.

You make haste to try and catch up with the others but you don't make it far before you are cut off by a platoon of troopers. There are a good number of these men and few places for cover. You'll have to clear them out.

Here's how the scenario works. Make me five rounds worth of attacks. There are no particularly important foes visible. Just shoot the stormtroopers. Classic shootout. If you have any tactics in play or you would have had ready and been able to maintain, let me know. The goal is to simply minimize casualties.

Good Luck


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

rear guard:
Na'Soth moves to the front, due to the short range of his pistol, and proceeds to implement a desperate strategy of "spray and pray," hoping to hit as many targets as he can with his limited combat skills

round 1, pistol set to stun (DC 15), multifiring
attack 1 1d20 + 2 ⇒ (17) + 2 = 19
attack 2 1d20 + 2 ⇒ (12) + 2 = 14

round 2, pistol set to stun (DC 15), multifiring
attack 1 1d20 + 2 ⇒ (15) + 2 = 17
attack 2 1d20 + 2 ⇒ (4) + 2 = 6

round 3, multifiring
attack 1 1d20 + 2 ⇒ (6) + 2 = 8
damage 1 3d8 + 1 ⇒ (2, 7, 7) + 1 = 17
attack 2 1d20 + 2 ⇒ (15) + 2 = 17
damage 2 3d8 + 1 ⇒ (4, 2, 7) + 1 = 14

round 4, multifiring
attack 1 1d20 + 2 ⇒ (1) + 2 = 3
damage 1 3d8 + 1 ⇒ (6, 1, 8) + 1 = 16
attack 2 1d20 + 2 ⇒ (16) + 2 = 18
damage 2 3d8 + 1 ⇒ (6, 6, 3) + 1 = 16

round 5, multifiring
attack 1 1d20 + 2 ⇒ (1) + 2 = 3
damage 1 3d8 + 1 ⇒ (8, 8, 1) + 1 = 18
attack 2 1d20 + 2 ⇒ (1) + 2 = 3
damage 2 3d8 + 1 ⇒ (3, 6, 4) + 1 = 14

Wow, that's a lot of 1's.


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

Advance Team:

Janitor leads the group through the halls, picking his route to get to the bridge quickly. As the stormtroopers run out in front--if what that Imp Officer said is true, these aren't clones--Janitor glances back and grits his jaw as he sees the blast door seal. Damn, that means Na'Soth and the others will have to hack through that.

"Open fire!" Janitor says, though he's sure the group is already doing so. "We need to press on!"

How exactly does autofire work in this system? This seems like a good time to use it.


Male Mandolorean Soldier

Rear Guard:

Keeping himself near the fore of the action, Karval's fingers itch to get up close to the fight. However he orders the others to find what cover they can. 'To rush to the melee, could be too fool-hardy.'

With a weapon in each hand he fires away at their armoured foes dodging the incoming shots. His shots are accurate and focussed the warrior is proving his mettle.

Round 1
Heavy Blaster D17 (Autofire 1): 1d20 + 2 ⇒ (15) + 2 = 17; Damage: 3d8 ⇒ (6, 8, 8) = 22
Heavy Blaster D17 (Autofire 2): 1d20 + 2 ⇒ (14) + 2 = 16; Damage: 3d8 ⇒ (5, 7, 4) = 16
Blaster Pistol + 1: 1d20 + 7 ⇒ (15) + 7 = 22; Damage: 3d6 ⇒ (6, 5, 1) = 12

Round 2
Heavy Blaster D17 (Autofire 1): 1d20 + 2 ⇒ (11) + 2 = 13; Damage: 3d8 ⇒ (5, 4, 4) = 13
Heavy Blaster D17 (Autofire 2): 1d20 + 2 ⇒ (15) + 2 = 17; Damage: 3d8 ⇒ (8, 7, 6) = 21
Blaster Pistol + 1: 1d20 + 7 ⇒ (13) + 7 = 20; Damage: 3d6 ⇒ (5, 6, 6) = 17

Round 3
Heavy Blaster D17 (Autofire 1): 1d20 + 2 ⇒ (20) + 2 = 22; Damage: 3d8 ⇒ (2, 8, 6) = 16
Heavy Blaster D17 (Autofire 2): 1d20 + 2 ⇒ (20) + 2 = 22; Damage: 3d8 ⇒ (5, 5, 5) = 15
Blaster Pistol + 1: 1d20 + 7 ⇒ (14) + 7 = 21; Damage: 3d6 ⇒ (3, 6, 6) = 15

Round 4
Heavy Blaster D17 (Autofire 1): 1d20 + 2 ⇒ (6) + 2 = 8; Damage: 3d8 ⇒ (4, 6, 4) = 14
Heavy Blaster D17 (Autofire 2): 1d20 + 2 ⇒ (18) + 2 = 20; Damage: 3d8 ⇒ (7, 8, 2) = 17
Blaster Pistol + 1: 1d20 + 7 ⇒ (4) + 7 = 11; Damage: 3d6 ⇒ (3, 2, 3) = 8

Round 5
Heavy Blaster D17 (Autofire 1): 1d20 + 2 ⇒ (18) + 2 = 20; Damage: 3d8 ⇒ (7, 5, 7) = 19
Heavy Blaster D17 (Autofire 2): 1d20 + 2 ⇒ (7) + 2 = 9; Damage: 3d8 ⇒ (8, 4, 6) = 18
Blaster Pistol + 1: 1d20 + 7 ⇒ (16) + 7 = 23; Damage: 3d6 ⇒ (2, 6, 3) = 11
Dodge Vs First Foe, AC19


Male Mandolorean Soldier

Rear Guard:

Round 3 Crit Potentials
Heavy Blaster D17 (Autofire 1): 1d20 + 2 ⇒ (15) + 2 = 17
Heavy Blaster D17 (Autofire 2): 1d20 + 2 ⇒ (1) + 2 = 3


Advance Team:

Arana skids to a halt when the stormtroopers arrive. Grasping one of her frag grenades she heaves it into the midst of the Imperials.

Throw Grenade 1d20 + 5 ⇒ (20) + 5 = 25
damage 4d6 + 1 ⇒ (5, 2, 5, 5) + 1 = 18


Both Martian Level 20 invader

Advance Team:

Excellent. Even without the rest of Janitor's and Arana's rolls, the combat will be cleared up in 2-3 rounds. That confirmed crit withe the grenade KILLED a third of the troopers in one go. About five to be exact.

I went ahead and rolled for those who didn't put out their five rounds of actions.

All in all it was a good shootout. Your team was very precise in their aim and picking their targets. Only two soldier Malaki fell and Janitor and Zaleos took 13 vitality.

You move on quickly making your way to the bridge. You move into an elevator room. It is going to be tight quarter here. Only a group of five can move up the elevator at once.

All bodies included there are 18 of you. So four trips will be necessary to get everyone up. Or you could risk a more indirect route and seek out the stairs. The stairs will take longer to find and get up but everyone will go up together.

If you choose to use the elevator, you need to decide who goes up first second third and fourth, and once each team reaches the top, will they stay and wait or push on for the bridge without the others.

The elevators are only slightly faster than the stairs but if you think a team of five can take the bridge with the help of the speed of your attack, then you could capture this ship very fast and before more forces reinforce the bridge.

It's your call. Consider your choices carefully.

Rear guard:

Karval and Na'Soth manage to cut down a few of the troopers with skill. The rest of the Malaki press them hard as well. Karval really lays down the damage on these foes. You lose five Malaki overall. Not bad considering the number of troopers there were.

You push on. It isn't long before you are followed by another platoon but the Malaki move much faster and are able to stay ahead, that is until you come to another closed blast door.

You are stopped and Na'Soth needs to attempt to hack it again. Security on this door seems to be different than the previous. DC 25 now however, only three consecutive attempts are needed.

The troopers catch up and the Malaki take stations and attempt to defend themselves. Na'soth will need at minimum five minutes to hack the door. Time for the rest of you to hold out.

By rest of you I mean Karval :/. The goal her is simple. Defend Na'Soth as long as you can. Na'soth needs to make three consecutive attempt. Na'Soth can also take a -6 penalty to Comp use to attempt to cut the time in half. Three consecutive successes equals 15 rounds.

We'll do this scenario by five to ten rounds at a time. Na'Soth only needs to make one check every five to ten rounds while Karval needs to make five to ten rounds worth of attacks.

Okay, go for it.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

rear guard:
Na'Soth will go ahead and take the penalty to try to speed things along; that still gives him a 13 (or 17, if mathematical prodigy applies).

Computer Use 11d20 + 13 ⇒ (10) + 13 = 23
Computer Use 2 1d20 + 13 ⇒ (16) + 13 = 29
Computer Use 3 1d20 + 13 ⇒ (18) + 13 = 31

If mathematical prodigy applies, it takes him 2 checks; if not, it takes him 3.


Advance Team:
Zaelos recalls what he knew of the crew requirements of a Star Destroyer. He then spoke up quickly, "In order to have a chance of commandeering this vessel, we ALL need to arrive together at the bridge. I suggest we find and use the stairs." Zaelos immediately stretches his sense to locate the nearest stairs.

Force Sight check 1d20 + 8 ⇒ (9) + 8 = 17


Male Mandolorean Soldier

Rear Guard:

Sorrowful by the loss of his men, at the back of his mind he knows it would have been much worse had he not been there to command them. Thus he swallows down the bitter taste of death and anger at his enemies.

As they come to another closed door, the Mandolorean takes position to protect their code breaker from the worst of the fire. Wracking his brain to come up with a different plan to the current cross-fire and suppresion of their enemies. 'I cannot let them whittle us down... although the Malakai would rather die a glorious death like this than ignominiously being hunted like dogs by Darth Nights' minions.'

"Hold tight, men. We can repel their attacks." he commands insistantly. Handing out all 7 of his medical packs to those with training in the hopes that some people will survive.

Again he uses his blasters to pick off the targets, knowing that melee is a last resort against the attackers - even though his troopers were better at it.

So since Na'Soth is hurrying it's 8 rounds if the first is a sucess (with Mathematical Prodigy) & 15 otherwise? So I'll do an 8 Round Block.

Round 1
Heavy Blaster D17 (Multi-Fire 1): 1d20 + 2 ⇒ (1) + 2 = 3; Damage: 3d8 ⇒ (8, 5, 8) = 21
Heavy Blaster D17 (Multi-Fire 2): 1d20 + 2 ⇒ (9) + 2 = 11; Damage: 3d8 ⇒ (2, 6, 2) = 10
Blaster Pistol+1: 1d20 + 9 ⇒ (1) + 9 = 10; Damage: 3d6 ⇒ (1, 5, 1) = 7

The enemies appear illusive and Karval takes some pot-shots way too early. But the suppression fire is to keep them back.

Round 2
Heavy Blaster D17 (Multi-Fire 1): 1d20 + 2 ⇒ (20) + 2 = 22; Damage: 3d8 ⇒ (4, 8, 8) = 20
Heavy Blaster D17 (Multi-Fire 2): 1d20 + 2 ⇒ (8) + 2 = 10; Damage: 3d8 ⇒ (7, 5, 1) = 13
Blaster Pistol+1: 1d20 + 9 ⇒ (8) + 9 = 17; Damage: 3d6 ⇒ (1, 5, 6) = 12

Getting his eye in he stops the first man who comes around the corner, with a solid shot.

Round 3
Heavy Blaster D17 (Multi-Fire 1): 1d20 + 2 ⇒ (6) + 2 = 8; Damage: 3d8 ⇒ (3, 5, 6) = 14
Heavy Blaster D17 (Multi-Fire 2): 1d20 + 2 ⇒ (8) + 2 = 10; Damage: 3d8 ⇒ (6, 2, 8) = 16
Blaster Pistol+1: 1d20 + 9 ⇒ (15) + 9 = 24; Damage: 3d6 ⇒ (6, 4, 3) = 13

Under the amount of fire, the heavy blasters recoil is slightly off, whilst it overheats in his hand but the pistol finds it's mark.

Round 4
Heavy Blaster D17 (Multi-Fire 1): 1d20 + 2 ⇒ (1) + 2 = 3; Damage: 3d8 ⇒ (1, 3, 7) = 11
Heavy Blaster D17 (Multi-Fire 2): 1d20 + 2 ⇒ (4) + 2 = 6; Damage: 3d8 ⇒ (1, 7, 8) = 16
Blaster Pistol+1: 1d20 + 9 ⇒ (15) + 9 = 24; Damage: 3d6 ⇒ (6, 2, 3) = 11

Still laying down a hail of fire Karval seems to be laying down a withering storm of blaster shots. Whereas in his off hand he picks his target carefully.

Round 5
Heavy Blaster D17 (Multi-Fire 1): 1d20 + 2 ⇒ (8) + 2 = 10; Damage: 3d8 ⇒ (7, 1, 6) = 14
Heavy Blaster D17 (Multi-Fire 2): 1d20 + 2 ⇒ (3) + 2 = 5; Damage: 3d8 ⇒ (8, 3, 1) = 12
Blaster Pistol+1: 1d20 + 9 ⇒ (18) + 9 = 27; Damage: 3d6 ⇒ (5, 3, 1) = 9

"Medics! Treat the injured" Karval calls seeing that they are under heavy return fire.

Round 6
Heavy Blaster D17 (Multi-Fire 1): 1d20 + 2 ⇒ (19) + 2 = 21; Damage: 3d8 ⇒ (4, 5, 8) = 17
Heavy Blaster D17 (Multi-Fire 2): 1d20 + 2 ⇒ (17) + 2 = 19; Damage: 3d8 ⇒ (7, 4, 4) = 15
Blaster Pistol+1: 1d20 + 9 ⇒ (5) + 9 = 14; Damage: 3d6 ⇒ (3, 6, 2) = 11

Finding that they are still advancing he gets his eye in and launches some blistering accurate shots.

Round 7
Heavy Blaster D17 (Multi-Fire 1): 1d20 + 2 ⇒ (19) + 2 = 21; Damage: 3d8 ⇒ (2, 2, 3) = 7
Heavy Blaster D17 (Multi-Fire 2): 1d20 + 2 ⇒ (20) + 2 = 22; Damage: 3d8 ⇒ (6, 1, 6) = 13
Blaster Pistol+1: 1d20 + 9 ⇒ (20) + 9 = 29; Damage: 3d6 ⇒ (6, 2, 2) = 10

Followed by more perfect shots penetrating the armour and trying to find weak spots. "Hold them. They will falter!" He shouts.

Round 8
Heavy Blaster D17 (Multi-Fire 1): 1d20 + 2 ⇒ (11) + 2 = 13; Damage: 3d8 ⇒ (8, 8, 8) = 24
Heavy Blaster D17 (Multi-Fire 2): 1d20 + 2 ⇒ (6) + 2 = 8; Damage: 3d8 ⇒ (2, 4, 1) = 7
Blaster Pistol+1: 1d20 + 9 ⇒ (20) + 9 = 29; Damage: 3d6 ⇒ (5, 5, 6) = 16

Rear Guard:

Crit Confirmations
Round 2
Heavy Blaster D17 (Multi-Fire 1): 1d20 + 2 ⇒ (10) + 2 = 12;

Round 6
Heavy Blaster D17 (Multi-Fire 1): 1d20 + 2 ⇒ (16) + 2 = 18

Round 7
Heavy Blaster D17 (Multi-Fire 1): 1d20 + 2 ⇒ (7) + 2 = 9;
Heavy Blaster D17 (Multi-Fire 2): 1d20 + 2 ⇒ (12) + 2 = 14;
Blaster Pistol: 1d20 + 7 ⇒ (9) + 7 = 16;

Round 8
Blaster Pistol: 1d20 + 7 ⇒ (1) + 7 = 8;


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

Advance Team:

He's right, but speed is also important....

"Fine," Janitor says, still hustling through the halls. "We find the stairs." Glancing around, the trooper tries to recall the most direct path to a stairway from here.

Intelligence: 1d20 + 2 ⇒ (2) + 2 = 4


Both Martian Level 20 invader

Na'Soth:

Can you make one more attempt at the door. You have two consecutive successes but this isn't a math problem. So you need all three successes.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

DM:
He was taking the -6 penalty to try to speed things up so I thought that meant he only needed 2 successful checks in a row, but I can roll another one.

Computer Use 1d20 + 13 ⇒ (6) + 13 = 19
Lucky 1d20 + 13 + 1d6 ⇒ (7) + 13 + (5) = 25(using a force point)


Advance team:
Zaelos leads the party to the nearest stairway unerringly. As the group approached the stairs, he slows up and says to the rest of you while pointing to Taggard, "I sense a Dark presence on the bridge. He MUST be defeated. I will help you as much as I am able, Taggard."


Male Mandolorean Soldier

Rear Team:
So I guess that took 4 lots of 5 rounds of firing; halved because Na'Soth too the -6 penalty. Thus I'll need to give 2 more rounds of firing.


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

Advance Team:

As Zaleos slows, Janitor moves ahead to take point once more, but he too draws to a halt when the Force-sensitive man speaks. "A 'dark presence?' You mean like a dark Jedi?" Janitor isn't sure what that means beyond trouble (and he has no clue what the phrase 'dark Jedi' actually refers to, haha).


Advance Team:

At Zaleos' words, Arana's face pales but remains resolute "We will all take "it" down !!!!"


Advance Team:
Zaelos nods, "Yes, I would say a Dark Jedi is an accurate term."


Both Martian Level 20 invader

Na'Soth:

I saw the error in my message. It would take five rounds normal, and three rounds with a -6. I accidentally said three twice. My bad.

Advance Team:

You push on to the stairs, Taggard speaks up. "It's probably one of my kind. Those force infused super soldiers I mentioned before. I would know if it was Makabe and it isn't. Come on, I can handle one of those so long as there is only one." He looks to Zaleos hoping to reaffirm that it IS only one."[/b]

You rush the stairs easily dispatching the few guards in your path. Not enough of them show to cause problems. This is the speed advantage. You break into the stairs and scale them. You make it to the top with little trouble only it takes a while to get up. You move towards the bridge Zaleos leading the way.

Along the way you encounter a small platoon of troopers Penalty for taking stairs. You begin your shoot out.

Give me four rounds worth of actions please. following the same patterns as before.

Rear Guard:

It takes you a bit and Karval does his best to aid allies. 7 Malaki fall 5 of which are soldiers, 2 are pilot trained.

Total troop count: 21
Soldiers: 3
Pilots: 18

You push through the blast doors and race down the halls following Karval's lead. You arrive at an elevator. Only five can go up at a time and you have troopers behind you. Karval know's of a stairway some ways off. It would be slower than using the elevator but it would ensure you all move as a unit.


Advance Team:
Zaelos shakes his head. "I only sense the one Force Soldier Taggard."

As the team encounters the troopers, Zaelos dives behind some cover (if any) and opens fire:

Round 1: Blaster Pistol
MF #1 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13; dam 3d8 ⇒ (5, 7, 4) = 16
MF #2 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20; dam 3d8 ⇒ (2, 5, 2) = 9
.
Round 2: Blaster Pistol
MF #1 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23; dam 3d8 ⇒ (7, 5, 6) = 18
MF #2 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12; dam 3d8 ⇒ (1, 7, 3) = 11
.
Round 3: Blaster Pistol
MF #1 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15; dam 3d8 ⇒ (3, 3, 7) = 13
MF #2 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20; dam 3d8 ⇒ (7, 6, 4) = 17
.
Round 4: Blaster Pistol
MF #1 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16; dam 3d8 ⇒ (4, 4, 7) = 15
MF #2 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5; dam 3d8 ⇒ (7, 4, 6) = 17
.
Crit? 1d20 + 3 ⇒ (18) + 3 = 21


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

Advance Team:

Janitor has just enough time to wonder what the importance of the phrase "Dark Jedi" might be, given how Zaleos said it, when the enemy arrive. Cursing, Janitor moves to give some cover to the Mirikulian without disrupting his fire, taking it upon himself to fill Karval's role in the other Mandalorean's absence.

Janitor's exact actions in this fight depend on whether anyone goes down. His first priority is group survival, so if anyone gets dropped by hits, Janitor moves to help them. However, he opens the combat firing, so I'll roll 4 rounds of shooting, and 3 of dealing with wounds, just in case.

Round 1 Multifire: 1d20 + 4 ⇒ (6) + 4 = 10 1d20 + 4 ⇒ (18) + 4 = 22
Round 1 Damage: 3d8 + 4 ⇒ (4, 6, 5) + 4 = 19 3d8 + 4 ⇒ (8, 5, 2) + 4 = 19

Round 2 Multifire: 1d20 + 4 ⇒ (3) + 4 = 7 1d20 + 4 ⇒ (10) + 4 = 14
Round 2 Damage: 3d8 + 4 ⇒ (5, 6, 5) + 4 = 20 3d8 + 4 ⇒ (1, 5, 3) + 4 = 13

Round 3 Multifire: 1d20 + 4 ⇒ (12) + 4 = 16 1d20 + 4 ⇒ (15) + 4 = 19
Round 3 Damage: 3d8 + 4 ⇒ (6, 8, 6) + 4 = 24 3d8 + 4 ⇒ (5, 8, 5) + 4 = 22

Round 4 Multifire: 1d20 + 4 ⇒ (4) + 4 = 8 1d20 + 4 ⇒ (1) + 4 = 5
Round 4 Damage: 3d8 + 4 ⇒ (4, 5, 8) + 4 = 21 3d8 + 4 ⇒ (6, 4, 5) + 4 = 19

Treat Injury 1: 1d20 + 9 ⇒ (14) + 9 = 23
Treat Injury 2: 1d20 + 9 ⇒ (14) + 9 = 23
Treat Injury 3: 1d20 + 9 ⇒ (3) + 9 = 12


Male Mandolorean Soldier

Vanguard:
Saddened by the loss of more of the group, despite the inevitable attrition that was bound to happen upon such a dangerous and heroic mission. Karval soldiers on, whilst they reach another obstacle. 'A stairwell, last time it was too narrow and a deadly trap.'

"Na'Soth think you could stop the elevators. Shut them down quickly so we may climb to another level? I fear that the troops behind us may catch us in a cross-fire otherwise." Karval wonders; "If we can climb the elevator shaft, no-one would think to look for us and it's a direct route." With a quick survey of his troops he finds them all powerful if war-bitten, the pride of the Malakai.

Would that be possible? A third option, to shut-down the elevator and climb the shaft?


Advance team:

Upon seeing the squad of troopers, Arana heaves one if her stun grenades into their midst.

Stun grenade throw 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11

She the stays close to Taggard as he engages with his lightsaber, taking note as she does of his technique.

Vibrorapier attack #11d20 + 4 + 4 ⇒ (10) + 4 + 4 = 18
Damage 2d6 + 2 + 2 ⇒ (6, 6) + 2 + 2 = 16

Vibrorapier attack #2 1d20 + 4 + 4 ⇒ (8) + 4 + 4 = 16
Damage 2d6 + 2 + 2 ⇒ (3, 3) + 2 + 2 = 10

Vibrorapier attack #3. 1d20 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Damage 2d6 + 2 + 2 ⇒ (2, 5) + 2 + 2 = 11


Both Martian Level 20 invader

Advance Team:

The shootout is intense. Classic star wars gunfight like aboard the Tantive between the rebels and imperials Episode for. Intense flashes of light back and forth and explosions from stronger basters. Epic star wars music in the background.

The shootout lasts only a few minutes. Taggard does his best to deflect bolts with his lightsaber while the rest of you provide as much cover fire as you can.

At the end of this epic struggle, 6 more Malaki fell, All Soldiers. Arana and Karval took 10 vitality. Now you have a clear path to the bridge.

You quickly make your way to the bridge only to find the main blast door shut in front of you.

You need to hack it or find a way to open it.

The clock is ticking and enemy reinforcements will arrive soon. In addition to the three of you, there are 8 other Malaki and Taggard left. Make your move.

Rear Guard:

You could climb the shaft. Unexpected yes but the slowest possible choice. Again, it's your call. The Advance team needs you guys. So make your choice count.


Male Mandolorean Soldier

Rear Guard:
Karval quickly muses; "If we go up the stairs we'll probably be sandwiched between 2 forces; suffer attrition. Losing more men." from the sounds of his voice, he cannot bear to lose more of the brave men under his command.

"However, if we ferry our men in the lift, some will be cut off and annihilated. Could you drop a blast door, on our pursuers... or any other ideas how we can avoid being cut off?" the tense note makes it plain that he is thinking about the mission and the troops both.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

Rear Guard:
"Any more hacking will take time, and time is one thing we simply don't have; our obligation to the advance team to go as quickly as we can while not getting broken up. As much as I dislike it, the stairs seem to be our only real option."


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

Advance Team:

Firstly, I assume you mean Janitor, not Karval?

As the battle ends, Janitor takes a moment to hang behind and scavenge what he can from the enemy troopers--mainly, he's looking for grenades or other explosives at this point. Take the bridge, and if we can't do that, blow the reactors... About time to start building that contingency plan.

When the group reaches the blast doors, Janitor pulls up short. "Anyone here know how to hack through this, or did we leave our only tech expert behind?" Janitor grunts, realizing that hacking this door may not be an option, but if he found/has any explosives, he has a suggestion:

"Give me a minute or two to try and position these, maybe strap them on with something in a few prime locations, and I'll see if I can't blow the thing open." He begins surveying the door, wondering if it'd be possible...

Demolitions: 1d20 + 10 ⇒ (5) + 10 = 15


Advance Team:
Zaelos holds his hand up motioning for Janitor to wait. He turns to Taggard, "Taggard, could a lightsaber cut through the blast doors?"


Male Mandolorean Soldier

Rear Guard:
"Alright, speed is essential." he admits a good soldier he knows his duty and agrees with the mechanic stoically. "You are as compassionate as you are smart." he tells his companion. Then he orders the few remaining soldiers to form up, and they set off up the stairs. His thick thighs pounding, taking a trio of steps at a time. In his hands are his naked pistols, recharged and ready to fire if confronted.

The Mandolorean leader takes point, spinning up the stairs. A rhythmical staccato echoes up the stairwell.


Arana skids to a stop with the other before the imposing blast doors, frustration and anger flowing off of her in waves. Too many fine warriors fallen, only to be stopped by a door!!

"Maybe there's another way through"

She casts her gaze around , seeking another way through...perhaps a ventilation chute?

Perception 1d20 + 6 ⇒ (6) + 6 = 12


Both Martian Level 20 invader

Advance team:

Yes Janitor I did mean you. You mandelorians all look the same......is Karval a clone too? >_>
The door looks too strong for simple grenades. A much stronger explosive is needed.

Arana is unable to find any access chutes that would lead into the bridge beyond.

Taggard looks at his lightsaber. "I'm not sure. I've never tried but I suppose it is worth a shot." Taggard moves forward and slashes at the door. It leaves only a charred streak across the surface of the door but does not penetrate more than a centimeter deep. "No good. It's too thick." Turning to you Taggard seems a bit panicked. "What do we do. We can't get in here and more troopers will show soon. This spot is too open for us to defend for long. And we still don't know what happened to the others." Taggard punches the door. "I cannot believe we have gone through all this only to be stopped by a door!" Taggard is clearly at a loss.

Time is running out. You are stalled at the bridge door. Troopers are on the way. You do not have the ordinance to blow the door, at least not that your soldier can find at any rate. Has Makabe's minions defeated you? Whatever will you do?

Rear guard:

You push on to the stairs and begin to climb. The trek is slow but faster than climbing the elevator. You arrive at the top only to be met with more stormtroopers. A good number in fact as it seemed as though they move here to cut you off.

Half your team is still funneling up the stairs. You all know your positions. It is time to take aim and start shooting.

This won't be over in three rounds but I would like three rounds of actions and maybe a few ideas. Stormtroopers shout. "It's Them! Blast'em!" And start shooting.
What do you do?

Timelines might be a little off. Again, if this were a RL session this would be turn by turn but we are just going to have to bear with it. I'll come up with some clever time filling fluff here and there to make it all work out.

P.S. This is really exciting on my end just watching this play out and wondering if you guys can even pull this off. At this point it's becoming a long shot but still possible.


Arana paces back and forth, obviously distressed and trying to thing of a solution to their predicament.

Wondering about using some force power here, like move object. I guess the DC would be high, but Arana may be frustrated enough to pull some dark side power with her remaining Force Points.

Is there a comm port beside the door? Could try Affect mind on the trooper on the other side....

What would it take for her to intuitively pull off a Qi Gon Jinn door opening like in Phantom Menace?

Shano, you never did clarify the rules for darkside power use etc. :)


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

Advance Team:

Janitor slams his fist against the door, obviously as frustrated as Taggard is. "If we had some detonite, or a thermal detonator, I could blow this, but with just grenades... I'm not sure."

Refusing to give up, Janitor glances around the hallway. "Our only option here may be to try and hold out until the rest get here. I want men there, there..." He begins pointing to what he hopes are the most tactically advantageous places in the area, keeping Zaleos in the center and hesitatingly directing Arana and Taggard to front lines. Any hesitation from his lack of standing in the Malakai is gone; this has become about pure survival, not questions of politics.

Knowledge (tactics): 1d20 + 10 ⇒ (6) + 10 = 16

Finally, Janitor activates his comlink to call in with the rear group.

"Karval, Na'Soth: we've got a problem. We're pinned down at some blast doors right outside the bridge. They're too thick to blow with grenades, and even the sabers won't cut through them, and none of us can hack through the door... We've got troopers incoming, nowhere to go, and very few options left. Several of the Malakai soldiers died on the way here, and most of us have had a bit taken out of us in the firefights... I'm setting up a last defense here, but I don't know how long we can hold off. Try to get here as quickly as you can, but..." Janitor pauses, exhales heavily. "I'll try to keep you updated. If it looks like we're falling, I'll tell you, and you get your asses off this ship. Janitor out."

With that, the trooper grips his carbine and glances around. "It's my honor to serve with you, gentlemen, Arana."

Really not sure what we can do here. Janitor isn't going out without a fight, but he's got nothing but to defend until the other party gets there.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

rear guard:
"We need some way to keep them from concentrating while we wait for the others to catch up; if they are able to force us into a ongoing slugfest, we will have lost even before we die." Na'soth is grim as he tries to spray fire into the hallway, and he sets his blaster to stun figuring that he probably has a better chance of stunning them as killing them. Torn between quality and quantity, he eventually goes with quality, hoping that it will buy the group enough time to gather and make a push through the enemy ranks.

attack 1d20 + 6 ⇒ (13) + 6 = 19
DC 15 Stun

attack 1d20 + 6 ⇒ (13) + 6 = 19
DC 15 Stun

attack 1d20 + 6 ⇒ (14) + 6 = 20
DC 15 Stun


Advance Team:
Zaelos places a hand on the Mandlaorian's shoulder. "Well said, my friend. It has been an honor for me as well." He motions to Arana, Taggard, and the other Malaki soldiers. "I must remind you, none who wield the Force among us can be taken alive, else we would be corrupted by the Dark side." He points meaningfully to the carbine held by the soldier. "I trust you will make it...quick."


Male Mandolorean Soldier

Rear Guard:
"Surrender. We are taking over! Fight on and die!" Karval shouts to the soldiers, trying to persuade them that it's futile to resist the inevitable. The Mandolorean's natural arrogance and demeanour taking over.

His does make a point of firing to stun, the enemies

Round 1
DL 17 Stun: 1d20 + 8 ⇒ (11) + 8 = 19 DC 15 Stun
Switch to lethal fire
Intimidate: 1d20 + 4 ⇒ (2) + 4 = 6 Karval tries to use some of his Gladiatorial Training/Entertain (Fighting) to show off how deadly he is. To see if I can add to this?

If they don't surrender....

Round 2
DL 17 (Multi-fire 1): 1d20 + 2 ⇒ (1) + 2 = 3; Damage: 3d8 ⇒ (7, 3, 2) = 12
DL 17 (Multi-fire 2): 1d20 + 2 ⇒ (4) + 2 = 6; Damage: 3d8 ⇒ (8, 6, 3) = 17
Blaster Pistol: 1d20 + 7 ⇒ (9) + 7 = 16; Damage: 3d6 ⇒ (2, 2, 5) = 9

Knowing that they have to break through before they are sandwiched and annihilated; Karval puts his body upon the line and charges. Vibro-sword in hand.
Round 3
Charge (Vibroblade): 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15; Damage: 2d6 + 9 ⇒ (2, 2) + 9 = 13

What a pile of rubbish


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

Advance Team:

Janitor's confused for a moment by why Zaleos brings up the "no prisoners" statement about the Force-users and turns to the trooper... and then understanding dawns. Though the others can't see it, Janitor's face hardens behind his helmet. "Just in case that doesn't work," he begins, drawing some scavenged grenades from his pouches and bandolier, "take one of these. If we're falling, pull the pin and hold it under your chin, and don't let go."

Then the trooper once again prepares for what may be his last fight.


Advance Team:

Arana stands still as Janitor hands Zaleos a grenade and tells him how to use it, her face impassive as she looks at the grenade in his hand, held outwards her.

"No!" she cries, and turns her back on the Mandalorian and rushes back to the blast door controls ( or maintenance panel if available)

As she approaches the controls, an almost visible shimmer surrounds Arana as she draws the Force to her, almost violently.

Her hands touch the controls and they begin to dance over its surface..., her head still above the display, only the whites of her eyes visible.

Within her mind , Arana tries to remember all she can of the technology of these kinds of doors, coupled with what she observed of Nichos and Na'Soth's use of computers to hack systems; all in order to compel these doors to open. She pours all of her fear and desperation and anger into these efforts.

Knowledge Technology 1d20 + 5 + 3d6 + 3d6 ⇒ (9) + 5 + (1, 4, 4) + (4, 6, 4) = 37

2 Force Points spend - Dark side
Not sure if she'd be able to use her Repair skill here, if so Add 10 to the result
Also not sure what the vitality cost of this will be


Zaleos:

Throughout this drama, you've seen the emotion pouring off Arana at times, but this time its different. The way she's pulling the Force into her seems angry,violent. As before, the colors to your Sight range from red to black. It is a bit frightening.


Advance Team:
Zaelos fights off the wave of despair he feels from his fellow Force user as the group faces certain destruction.

Yallie....I shall never see you again!

He places a calming hand on Arana's shoulder and says, "Let me give it a try..." He pulls out his own datapad and tries to get the blast doors to accept his commands.

Computer use 1d20 + 10 + 1d6 ⇒ (13) + 10 + (5) = 28 FP used..

If Arana's bonus applies here then add +5 to the check.


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

Advance Team:

Assuming Use Computer doesn't require training to attempt an aid another check...

Janitor also moves to the console, hoping to do what he can to help Zaleos hack through the door, not wanting a desperate last stand if he can help it.

Use Computer Aid Another: 1d20 + 2 ⇒ (6) + 2 = 8 Well, it was worth a shot.


Advance Team:

Gasping at the power that flowed through her,but now just as quickly has left her....bereft.

Leaning aside, listless, for Zaelos to attempt the hack, she gathers the strength to attemp to help him in his desparate endeavour

Comp Use Assist 1d20 + 5 + 3 ⇒ (2) + 5 + 3 = 10


Both Martian Level 20 invader

HOPE IS RESTORED!!!!

Advance team:

Desparation sets in as troopers are closing in on your position and you are for the most part, trapped. Arana does her best to figure out the technology while using surges of dark force energy to do so.

Zaleos steps in and begins to do his best Nichos impersonation as he attempts to hack the controls. Janitor and Arana hover close over his shoulder adding to the tention. Zaleos calls upon his own force insight to aid him in cracking te bridge

Janitor does his best to offer aid but it is of little use. Finally Arana blurts out a primitive description of a more complex method of bypassing the controls.

Though Arana's initial advice doesn't seem to sound, it reminds Zaleos of a trick he hasn't tried. By the sheer will of the force Zaleos activates the door controls. They will only open for a moment. "I got it! Go go!" Zaleos shouts. The entire team advances into the bridge before the doors nit shut behind you.

You are now standing in the bridge of the star destroyer. The entire bridge crew is in a panic. A few dive under chairs and desks. Some of the deck officers and naval soldiers move up to counter attack but the Malaki in your party are already moving to aggressive positions.

However, in spite of this. The thing that holds your attention is the dark figure standing on the main walkway facing you. The sight before you is horrific. It looks like a Malaki is physique and garb but the face and skin texture and color are all off. First of all, his skin is grey, and dry and cracked all over. Some of the crack are so wide they are practically oozing muscle tissue. The red shines through in sharp contrast to the crusty grey skin. He face is lumpy and horribly scarred and his eyes red. The most disturbing feature is the smile on his face. His swollen red tongue licks his dry crusty lips as he draws a krotosis vibrosword.

Taggard steps forward and brandishes his lightsaber. "This fight is mine. The rest of you need to secure this area." With that Taggard rushes his foe.

There are plenty of targets and places to take cover. Even a few foes close enough for melee. With this I believe we can play it round by round as it is a delicate battle. There are at least twenty bridge defenders not including the Malaki darksider.

your turns

Rear Guard:

The stormtroopers outnumber you and are not easily intimidated. Between the two of you, you manage to stun a few.

Karval then surprises everyone by charging into the front lines. The Troopers seem startled by this as they only can land a few shots on the mandelorian. Karval take 42 vitality. Karval manages to engage the troopers in melee.

As if inspired by their generals bold move, the other Malaki with you also charge the enemy. A couple fall before reaching the troopers but they manage to reach hand to hand with ease.

The malaki continue to funnel out of the stair well joining their fellows in the grand melee. The troopers seem completely unorganized and throw into disarray.

I need another three rounds of actions please. Most of the trooper front line is in melee now, so any attempts to shoot will have penalties.


Male Mandolorean Soldier

Rear Guard:
'We have to break through before we are shot to shreds. And only authorised comms can be used in the bowels of this ship, so we cannot talk to the others.' He swings and weaves through the men, drawing his blade a long line across the armour of a troop whilst in his other hand he retrieves his weapon.

"Flank the enemy, then move on. Push them back. They refuse to surrender so they die." he words meant to inspire as well as show his enemies he's serious & they can still run.

Round 1
Attack (Vibroblade): 1d20 + 9 ⇒ (4) + 9 = 13; Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Move: Draw Vibroknife

Round 2
Attack (Vibroblade): 1d20 + 7 ⇒ (16) + 7 = 23; Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Attack (Vibroknife): 1d20 + 7 ⇒ (20) + 7 = 27; Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11

Round
Attack (Vibroblade): 1d20 + 7 ⇒ (1) + 7 = 8; Damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Attack (Vibroknife): 1d20 + 7 ⇒ (19) + 7 = 26; Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

Rear Guard:

Round 2 -Crit confirmation
Attack (Vibroknife): 1d20 + 7 ⇒ (16) + 7 = 23
Boo, only light sabres have 19 crit range


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

Advance Team:

Janitor silently cheers as Zaleos manages to open the door, and he opens the comms channel to the rear guard for a moment.

Comms to Rear Guard:

"Scratch my earlier message!" Janitor's voice says. "Zaleos got the door open, we're moving into the bridge. I repeat--the doors opened, we're on the br--What the--What is that?" Janitor's voice suddenly turns, not scared, but shocked and disgusted.

Advance Team:

Janitor's voice catches as he sees the altered Malakai, and he closes his end of the comms after a moment more. Glancing to the others for input on just what they're seeing, the trooper also looks at Taggard as the Malakai leader moves forward. Mentally shrugging, Janitor moves to the nearest cover, swinging at any enemies along the way with his carbine, and firing if no one is within reach.

Taking the path to the nearest cover, not sure whether it'd bring him close enough for a swing or not, so I'll roll for melee and ranged.

Gun Club: 1d20 + 7 ⇒ (14) + 7 = 21
GC Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Blaster Carbine shot: 1d20 + 8 ⇒ (13) + 8 = 21
BC Damage: 3d8 + 4 ⇒ (1, 7, 2) + 4 = 14


Advance Team:
Zaelos mutters softly in response to Janitor's question, "THAT...is what we are trying to STOP! Show no mercy!" He senses Arana close by to him and silently motions to a cover position on the opposite side of the bridge. "I will cover you, Arana." He then takes a shot at the nearest enemy naval officer.

Round 1: Blaster shot 1d20 + 7 ⇒ (6) + 7 = 13; damage 3d8 ⇒ (2, 4, 5) = 11


Advance Team:

After a moment of stunned surprise, Arana leaps through the gap in the door with the others, only to be brought up short by the hideous appearance of the Malakai Sith.

Mind seething with recriminations at her own loss of control earlier, her study of the Dark Jedi is interrupted by the arrival of the bridge defenders.

Happy to lose herself in combat, Arana leaps to attack the closest enemy.

Vibro Rapier attack 1d20 + 4 ⇒ (3) + 4 = 7
damange 2d6 + 2 + 2 ⇒ (1, 1) + 2 + 2 = 6


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

rear guard:
Na'soth winces for a second, not being one to particularly relish combat in general, and especially not melee combat, but he draws his knife and moves in to see what he can do to help with the confusion.

attack 1 1d20 + 3 ⇒ (7) + 3 = 10
damage 1 1d4 ⇒ 2

attack 2 1d20 + 3 ⇒ (3) + 3 = 6
damage 2 1d4 ⇒ 1

attack 3 1d20 + 3 ⇒ (13) + 3 = 16
damage 3 1d4 ⇒ 3


Both Martian Level 20 invader

Lol! Na'Soth's Avatar looks like a Jawa.

Advance Team:

Zaleos and Janitor take cover and begin to gun down the defenders.
Janitor scores one of the officers.
Zaleos misses his mark.

Arana moves up to attack with her sword and misses.

The remaining malaki push into the room and either gun down defenders or take them in melee.

The defenders counter attack

Arana is hit for 17 vitality.

Taggard and the sith collide and preform a flurry of attacks. The saber flashes as it strikes the krotosis sword and vise versa. Neither man however has extraordinary form or technique. They seem to know only the brutal style of the malaki.

It is your turns

Rear Guard:

The fight in the halls is joined by more and more malaki as they flood out of the stair well.

The grand melee is wild and the troopers are literally beaten with experience. They begin to withdraw but the malaki aren't letting them.Malaki are much faster than stormtroopers. They move through and a head of the troopers to cut them off. Troopers don't have melee weapons so no AoOs are made. The troopers are shoved into one another and are fighting back as best they can.

One more set of three rounds please.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

Figured I'd at least look Star Warsy

rear guard:
Na'soth takes advantage of breaking clear of the headway and stays in a position to see if any more troopers are advancing on their position, ready to lay down fire to slow any reinforcements down.

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