Star Trek: Perdition's Flames (Inactive)

Game Master tumbler

The continuing voyages of the Starship Bastion, hauled out of mothballs and returned to service.

Bastion Sheet

Argolis Cluster Tactical Map

Task Cheat Sheet

Bastion Area Map


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Attributes:
Control 11 Fitness 9, Presence 8, Daring 11, Insight 9, Reason 8
Disciplines:
Command 2, Security 4, Science 2, Conn 2, Engineering 2, Medicine 4
Chief Medical Officer

Daniel is already moving to Gareb even as he's requested, pulling out a tricorder to scan the injuries. "I wish we had transporters working, but this will have to do."

Crouching down, he opens up his med kit and begins to work.

And, I'm kicking myself right now for character building mistakes. First, I think I mixed up the names of the talent I wanted when I made my character, I took First Response when I was after Field Medicine. Oh well, it still fits the character. I also took too much Reason and not enough Control, but I think I'm still functional.

I'm adding one threat to get an extra die, for Bold.

Control + Medicine (12), with Emergency Medicine focus: 3d20 ⇒ (17, 14, 1) = 32

Rerolling the 17: 1d20 ⇒ 12

Untapped Potential: 1d6 ⇒ 1

That's three successes and one extra momentum if I succeeded at the task, I'm going to assume that's enough for the sake of posting rate but if 3 wasn't enough given the lack of equipment, feel free to retcon the next paragraph.

Giving Gareb a Hypospray, he uses a couple of devices to heal the injury, and says, "We'll need to do a follow-up and sick bay back on the ship, but you should be good to go now."

He then steps over to the first officer, scanning his ankle. "Just a sprain," he says, smiling a bit. Trying to reassure even if his patient can't show any emotions.

This time, I'm just spending momentum, since a complication isn't as threatening as an injury.

Control + Medicine (12), with Emergency Medicine focus: 3d20 ⇒ (9, 11, 14) = 34

Untapped Potential again: 1d6 ⇒ 3 Oh well, worth a shot. :-)

This time he pulls out a dermal regenerator, using it to heal the bruised tissue.

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

control+security=15: 2d20 ⇒ (2, 6) = 8

As the tricorder goes off a second too late T'Karra moves with determination and slides through without damage somewhat used to having things go wrong and making order out of chaos.


Thanks for the explanation of Challenge Dice. I should have done that. Dr. MacLeod, if you need to do some rebuilding, I'm not opposed to that. Working in a new system it is always tough to know exactly what you are doing.

Those Medicine checks fix everyone up and generate 2 total Momentum. That puts us at Momentum 2 Threat 8.

With everyone patched up, you move deeper into the caverns, closing in on the energy source. You see light ahead breaking through the darkness: not the dim glow of phosphorescent fungus, but the cold harshness of artificial lighting. It looks like a cave-in caused a rupture into an artificially carved and lit corridor.

The cave-in appears to have destroyed the carved-out tunnel in one direction, and the other ends in a set of sliding metal doors. The tunnel was clearly carved by a laser mining drill and has surfaces as smooth as glass. Light panels that have no apparent power source line the ceiling.


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

Kestra says, "I think we ought to look what is inside but also scan too."

She whips out her tricorder to scan the area, probably to assist.

1d20 ⇒ 7

She says to Diasla, "A pretty nifty field trip, huh?"


Stress 5/10

"My thanks Doctor MacLeod. The area ahead will hopefully be built to resist the tremors but let me see what I can find out."

Reason+Science 14: 2d20 ⇒ (4, 12) = 16 Has science officer and studious. Assuming a difficulty number of 2 he gets three questions

Gareb tries to discern if the area ahead will be safe during the current intensity of the tremors. Are there any indications about how long ago this area was carved out? He's also staying alert for signs of lifeforms including more common types as well as silicon based lifeforms similar to Horta.

Want to toss in another question Kestra or spend yours on bringing up our momentum?


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

You can either use mine to get another question or we can bank momentum.


Talents Studious, mIND mELD,Supervisor, Untapped Potential Attributes: Control 10 Daring 9 Fitness 8 Reason 10 Insight 9 Presence 10 Disciplines Command 4, Helm 4, Security 1, Engineering,2 Science2 Medicine 1

Thank you for your aide in healing the sprain, Doctor the Vulcan states.


The area appears to be stable. In fact, it is much more stable than the rest of the planet and certainly more than the area you have been travelling through. Based on your scans, the laser drilled tunnels here are about 1000 years old. There aren't any life forms here other than your away team.

I'll give you a bonus answer

There is a power source behind the doors, and a shaft that descends into the planet's crust.


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

Kestra says, "We ought to go inside to see what is what." and tries to open the door.


As Kestra approaches, the doors slide open. Beyond, there appears to be an elevator of some sort, but there are no buttons, devices, or markings inside.


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

Is the elevator door open or closed?


Stress 5/10

"I'd estimate this area was constructed one thousand years ago and is far more stable than the rest of the planet. No sign of any life forms in the area other than ourselves."

"There's a power source through here." He nods at the doors as Kestra approaches and they slide open. "Also a shaft that descends into the planets crust. This must have been a serious investment in time and resources to construct." Gareb moves up as well peering around the chamber. "It may be automated or could be activated via another means... but I think using it will lead us closer to answers."


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

She nods and walks to or in the elevator and says, "Mr. th'Chiaqis, the earlier we go down there, the quicker we can save this planet."


Talents Studious, mIND mELD,Supervisor, Untapped Potential Attributes: Control 10 Daring 9 Fitness 8 Reason 10 Insight 9 Presence 10 Disciplines Command 4, Helm 4, Security 1, Engineering,2 Science2 Medicine 1

Do our tri corders register any other life signs in the area?


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

Check post 1058 by the GM.

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

T'Karra will observe the area and see if she can find a way to operate the elevator


Diasla joins you in the elevator. Kestra can feel her fear, but it doesn't take an empath to read the emotions of her wide eyes and quick breathing.

Once everyone has entered the lift, the doors close swiftly. A few moments later, they open again to a completely different scene.

Scene 4

Outside the elevator is a vast underground cavern filled with incredible machinery. The air is hot and dry with an acrid smell. Huge metallic towers covered with lights flicker as charges of electricity play back and forth between them. Between you and the electrified towers is a command center of some kind. Rows of computers and control devices line the walls, and large screens show mostly indecipherable information scrolling past.

Occasionally, something familiar flashes on a screen, such as geographic map of the planet and a model of this solar system.

Diasla: "What is all of this? The Lormeans don't have the technology to create this?"

An initial investigation of the machinery requires your tricorders and a Task Difficulty 3 using Insight or Reason + Science or Engineering. Everyone can assist with this Task. The challenge is heightened here, so Complications occur on a 19 or 20.


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

Kestra responds to her daughter, "This technology predates the Lormeans by at least a thousand years. What happened to them we might be able to find out."


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

DC 13 1d20 ⇒ 5 as an assist. She whips out her tricorder giving it more use than she has in years.


Lieutenant Commander Benjamin Takezo, Male Human
Attributes:
Control 10, Fitness 8, Presence 8, Daring 10, Insight 9, Reason 11
Disciplines:
Command 3, Security 3, Science 4, Conn 1, Engineering 4, Medicine 1

For the first time upon arriving upon Orgun III, Benjamin's expression visibly changes to awe when he sees the massive device. "No," he says in response to Kestra's exclamation, still looking at the enormity of the machine. "No they do not." He's broken from his surprise by the whirring of Kestra's tricorder, and he pulls out his own.

I'm thinking it's going to be best to assist Garib on this, since he's got a slightly better roll than I do.

Reason + Science, DC 15: 1d20 ⇒ 8 One success from me as well!


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

Maybe I can be primary... 1d20 ⇒ 7


Attributes:
Control 11 Fitness 9, Presence 8, Daring 11, Insight 9, Reason 8
Disciplines:
Command 2, Security 4, Science 2, Conn 2, Engineering 2, Medicine 4
Chief Medical Officer
GM SuperTumbler wrote:
Dr. MacLeod, if you need to do some rebuilding, I'm not opposed to that. Working in a new system it is always tough to know exactly what you are doing.

Thank you! I appreciate that. From what I've been able to see, I don't think I've messed anything else up, (though there's probably something major I'm missing), so I think swapping Reason and Control (so I have Control 11 instead of Reason), and swapping out First Response for Field Medicine all I need to fix, if that works. Anyway, back to posting.

MacLeod follows the others, getting into the elevator. When they reach that large cavern, he starts around in open awe, "Amazing!" He, too, brings out his tricorder, tapping a couple of buttons to access the more general-purpose software on the tricorder, before attempting to help figure out the machines.

If the changes above are approved, I'll be rolling against a 10. 13 if not.

Reason + Science assisting: 1d20 ⇒ 6


That is all fine. If I understand the system, that will make you better at checks to be a doctor, but worse at things like treating new diseases.


Stress 5/10

"Kestra, look at what I've found here!"
Reason+Science 16: 1d20 ⇒ 15

I am happy to leave Kestra take the lead, with her family involved it seems like she's one of the primary characters for the episode! Not optimal mechanically but fitting. Five successes so far, T'Karra may add a further one!


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

Just trying to keep the game going. :)


Scans reveal that the machinery was built millennia ago, and doesn't match any technology in Starfleet's records. It has several functions, including: monitoring every aspect of the planet, geological make-up, electromagnetic fields, and atmospheric conditions. From here you could control everything from weather to geological stability.

At some time in the past, the planet was moved from a different orbit to its current one, an event that would have required an immense amount of power. The systems can compensate for the stresses that resulted from this move. The machines are now malfunctioning...

There are other systems that monitor life signs on the planet. Every living creature, including each of the Lormeans.

Momentum 4 Threat 8


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

Can we run a diagnostic check to see what is malfunctioning and how to fix it?


The Task to Understand the Controls is a Difficulty 3 Reason+Engineering Task.

Once you Understand the Controls. You have to understand how the machine operates before you can attempt to repair it.


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

Assist DC 10 1d20 ⇒ 12

She then says, "Let me look at the difference between the original orbit and the current one."

I think she is using Astronavigation and either Insight or Control on that if you allow it. Trying to see if the current orbit is what is causing the problems or not.

DC15 or 16 depending on whether it is Insight or Control 2d20 ⇒ (10, 16) = 26


Stress 5/10

"Feat of engineering or not, sooner or later any machine will have an error of some kind... on the subject of the Prime Directive there's some definite arguments to be made for us investigating further and getting involved."

To Assist T'Karra. Reason+Engineering 15: 1d20 ⇒ 7


Lieutenant Commander Benjamin Takezo, Male Human
Attributes:
Control 10, Fitness 8, Presence 8, Daring 10, Insight 9, Reason 11
Disciplines:
Command 3, Security 3, Science 4, Conn 1, Engineering 4, Medicine 1

"My God," Benjamin says under his breath as he begins to understand the enormity of the machine. "The power requirements to move a planet alone is staggering. Is this Iconian, maybe? Something on this scale wouldn't be impossible for them, but there's not any powers in the galaxy I'm familiar with that can even come close to doing what this machine could do."


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

Kendra says, "This whole planet is a problem for the Prime Directive. If we cannot fix this thing, we cannot bring these people to the other planet in the system. Then, of course, we have this thing here which probably should not be left for them either. You would not want to leave a Klingon Disruptor in the hands of a toddler. But, we should try to fix this first, anyway."


Lieutenant Commander Benjamin Takezo, Male Human
Attributes:
Control 10, Fitness 8, Presence 8, Daring 10, Insight 9, Reason 11
Disciplines:
Command 3, Security 3, Science 4, Conn 1, Engineering 4, Medicine 1

"Agreed, let's save the hand-wringing and moralizing until after the planet isn't actively shaking itself apart."


Talents Studious, mIND mELD,Supervisor, Untapped Potential Attributes: Control 10 Daring 9 Fitness 8 Reason 10 Insight 9 Presence 10 Disciplines Command 4, Helm 4, Security 1, Engineering,2 Science2 Medicine 1

I agree. We need to see about fixing this machine he says.


Stress 5/10

"Discretely if possible. It's possible this technology has something to do with the abundance of local wormholes in the area, either to reduce them or create them... as for creators, we may identify them and we may not- I'm hoping we do."


It looks like people want T'Karra to take the lead on the engineering task.


Lt. Commander Kestra wrote:

Assist DC 10 1d20

She then says, "Let me look at the difference between the original orbit and the current one."

I think she is using Astronavigation and either Insight or Control on that if you allow it. Trying to see if the current orbit is what is causing the problems or not.

DC15 or 16 depending on whether it is Insight or Control 2d20

The problem isn't so much the current orbit as much as the fact that the planet was destabilized by the move. The systems here smooth out and compensate for that, but as they are failing the planet is shaking itself apart.


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

I will take lead 1d20 ⇒ 10 Can someone throw an assist my way?


Gareb succeeded on an assist, bringing you to 2 successes, but you need 3. You can get one die with 1 momentum and 1 more with 2 more momentum. You have 4 Momentum.


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

1d20 ⇒ 10 Success...


I think that means you are spending one Momentum?

Kestra and Diasla work closely for perhaps the first time in there lives.

Make the Necessary Repairs: Damage to the area is the result of millennia of neglect. It is also clear that a complete repair is not possible – the technology is too complex, and full restoration might take years of studying these machines. However, a partial repair might be able to at least extend the machine’s operation. Making the repairs requires at least two characters to work together: one making an Insight or Reason + Science Task and the other making a Daring or Control + Engineering Task, both with a Difficulty of 3. One person can assist each of the main characters attempting the Tasks.


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

Yes, I just want to keep the game moving forward.

Insight + Science DC 132d20 ⇒ (12, 4) = 16 Does "Push The Limits add momentum or get the third success?"

Kestra says, "I think we can get this planet back online temporarily and then maybe later we could or someone else could come back and enable a more permanent fix." as she rolls up her sleeves and gets to work.


Lieutenant Commander Benjamin Takezo, Male Human
Attributes:
Control 10, Fitness 8, Presence 8, Daring 10, Insight 9, Reason 11
Disciplines:
Command 3, Security 3, Science 4, Conn 1, Engineering 4, Medicine 1

"This machine is astounding," Benjamin says as he sets up his tricorder to mirror Kestra's readings. "I can't even begin to tell you where this machine is getting the energy to perform these feats, let alone how it's able to control orbital spin or meteorological modification. But I think I understand enough of this to perform repairs on the parts that are failing, at least long enough to come up with the next step of the solution."

In the interest of keeping the game moving, I'll take the Engineering task. Astrophysics is the only Talent I have that really seems appropriate, so let me know if that works, GM. Kestra and I should probably take a Momentum each to get an additional die here, because this looks tricky...

Control + Engineering, TN 14, 1 Momentum spent to gain +1 die: 3d20 ⇒ (5, 20, 11) = 36

Uhoh. Two successes, plus a Complication. That's probably fine.


Not sure why everyone else is so quiet. So we have two people with two successes. We need one assist for each of them. Note that there are other ways to generate successes with Values and Determination. Push the Limits only works on Conn related Tasks. Astrophysics works as a Focus

Takezo moves his hands over a display, manipulating what he thinks is the gravity of the planet based on the diagram of a sphere distorting what might be the space around it. He rotates a palm sized dial slightly and the screen flashes yellow. The terminal Diasla is working on explodes in a shower of sparks. The young woman is briefly shaken, but she recovers quickly.

Challenge Dice: 3d6 ⇒ (5, 4, 1) = 10


Attributes:
Control 11 Fitness 9, Presence 8, Daring 11, Insight 9, Reason 8
Disciplines:
Command 2, Security 4, Science 2, Conn 2, Engineering 2, Medicine 4
Chief Medical Officer

MacLeod starts to step over towards Diasla instinctively after the explosion, but when he sees she's alright, he instead moves over to assist Takezo. "I'm afraid I only ever took the mandatory engineering classes, so not sure how much help I'll be, but I got good grades if that's any consolation."

Assist — Control + Engineering (13): 1d20 ⇒ 7

Okay, some help at least. :-)


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

Kestra sees her daughter under a barrage of sparks and says, "Are you ok?"


"I'm fine, Kestra," she replies, with more teenager in her voice that she intends, perhaps even more than she realizes.


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

At least she is ok, I am glad she was with her dad, when we were at Wolf... seemed safer...

She redoubles her efforts using a momentum... 1d20 ⇒ 4


Talents Studious, mIND mELD,Supervisor, Untapped Potential Attributes: Control 10 Daring 9 Fitness 8 Reason 10 Insight 9 Presence 10 Disciplines Command 4, Helm 4, Security 1, Engineering,2 Science2 Medicine 1

My ranks in Engineering aren't high enough to really help


F Betazoid [spoiler=Attributes] Control 11, Fitness 7 , Presence 9 , Daring 10, Insight 10 , Reason 9 [ /spoiler] [ spoiler=Disciplines] Command 3, Security 3, Science 3, Conn 5 , Engineering 1 , Medicine 1 [ /spoiler]

You have a DC of 12, 1-12 is success and 20 is a complication... you are more than likely to succeed, so why not try. My character is the flight officer and I am trying because I want to be part of the crew and help. If noone rolls the game stalls.

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