Standing Against the Giants, Brimleydower's Giantslayer (Inactive)

Game Master Kagehiro

Giantslayer Roll20

Burning Corpse Stats:

AC 16; CMD 14
Fort +1; Ref +2; Will +2
DR: 5/bludgeoning


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Tharok is able to land a solid blow against one of the burning undead, but finds that their charred skin is far more resilient than its appearance would otherwise indicate. Grafelda continues dedicating herself to fending off blows from the pair dominating the double doorway with Tharok and herself, and earns herself a nasty gash in the process. Morgder sends another burst of fire and bonespray across the room with his enormous axe as Skrioth's eyes flutter and open once more. The dwarf does not relent, but the constant waves of fire washing over him begin to noticeably take their toll.
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Tharok Attack: 1d20 + 2 ⇒ (16) + 2 = 18
> Damage: 1d12 ⇒ 4

Grafelda Aid Another (Tharok): 1d20 + 3 ⇒ (17) + 3 = 20

Blue Skeleton Claw #1 vs. Grafelda: 1d20 + 2 ⇒ (19) + 2 = 21
Blue Skeleton Claw #2 vs. Grafelda: 1d20 + 2 ⇒ (6) + 2 = 8
> Slashing Damage: 1d4 + 1 ⇒ (1) + 1 = 2 and Fire Damage: 1d6 ⇒ 2

Orange Skeleton Claw #1 vs. Morgder: 1d20 + 2 ⇒ (3) + 2 = 5
Orange Skeleton Claw #2 vs. Morgder: 1d20 + 2 ⇒ (14) + 2 = 16

Purple Skeleton Claw #1 vs. Tharok: 1d20 + 2 ⇒ (2) + 2 = 4
Purple Skeleton Claw #2 vs. Tharok: 1d20 + 2 ⇒ (6) + 2 = 8

Morgder Reflex Save: 1d20 + 3 ⇒ (8) + 3 = 11
> Fire Damage (Pink Explosion): 1d6 - 3 ⇒ (5) - 3 = 2

PCs are up


11/11 HP, Active Conditions: none
Stats:
AC 17; touch 14; flat-footed 13 | F: +4; R: +7; W: +4 | CMD 17 | Init: +4 | Perception: +2

The heat is blistering. Tharok squints as the waves of fire cause his eyes to dry out, and with a snarl he thrusts the point of his ax forward, trying to simply drive the skeletons back and earn him and Grafelda some reprieve from their scorching onslaught.

His blow goes wide, but he takes the opportunity to duck in through the door and alongside the skeleton, with an eye to eventually setup some kind of flanking position with Grafelda.

Melee attack against purple.
Attack: 1d20 + 2 ⇒ (5) + 2 = 7


Female Aasimar (Angel-Blooded) Oracle 2 (Battle) | HP 20/20 {effects: 1 pt. of DEX dmg} | AC 15 (Tch 11 FF 14) | CMD 15 | F +1, R +1, W +1 | Init +2 | Perc +3, darkvision

"We're getting torn apart" Qytheerah bitterly replies. "Come. We have to help Arctorus back on his feet." Let the big guys do the fighting she dejectedly thinks as she limps her way toward the unconscious dragon-man.

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Move Action: move 3 squares NW

Standard Action: cast Cure Light Wounds on Arctorus
   CLW: 1d8 + 2 ⇒ (7) + 2 = 9 ...and no more healing for today


HP: 58/58 | Rage: 16/16
Stats:
Current AC: 21 (AC 17, T 10, FF 16) | CMD 23 | Fort +7, Ref +3, Will +4 | Init +5 | Percept +11

Looking back...I think that puts me at 3 HP, correct?


Female Merfolk Oracle of Flame / 2 (AC: 19 [T: 13 FF: 16] | HP: 4/17 (0NL) | F+2, R+3, W+1) | Init: +3 |Perc: +3, Darkvision 30’)

Skrioth blinks again, unsure of the situation, so she decides to do as directed by Qytheerah. She crawls across the floor, and reaches her hand out to touch Arctorus, "Angraad, hear my call, I pray thee."

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Move: crawl
Standard: cast CLW on Arctorus

CLW: 1d8 + 2 ⇒ (3) + 2 = 5


HP: 58/58 | Rage: 16/16
Stats:
Current AC: 21 (AC 17, T 10, FF 16) | CMD 23 | Fort +7, Ref +3, Will +4 | Init +5 | Percept +11

Arctorus rises gingerly to his feet, only a faint recollection of the chaos that had literally erupted around him. Seeing that the fight still raged, he clenches his teeth and braces himself for battle.
_________
Stand and five foot step towards the two skeletons on the right.


Male Dwarf Barbarian 2 HP: 9/27 [7/25] (-2 con) | Rage: 4/9
Stats:
(AC 18, T 12, FF 16) | CMD 17 (21 vs bull rush/trip, 23 vs awesome blow) | Fort +6, Ref +4, Will +1 (+3 vs poison, spells, and spell-like abilities) | Init +2 | Percept +5

More. More death. More destruction. Wham!

_____________________________________

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d8 + 10 ⇒ (3, 4) + 10 = 17


Male Dwarf Barbarian 2 HP: 9/27 [7/25] (-2 con) | Rage: 4/9
Stats:
(AC 18, T 12, FF 16) | CMD 17 (21 vs bull rush/trip, 23 vs awesome blow) | Fort +6, Ref +4, Will +1 (+3 vs poison, spells, and spell-like abilities) | Init +2 | Percept +5

Bumping to mark inactive.

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