| Spooky GM |
@Grixus Nox: I'll echo F. Castor. Recruitment is open until Thursday unless applications slow down hard, and Wrath of the Righteous is apparently one of the most popular APs, so I expect it'll be pretty uneven and constantly shifting. Bear in mind even if the numbers are against you, there's a shot, and it's worth giving your all. At absolute worst, you now have a character written up you can apply with to all WotR games and do early. Which is sort of the best part of applying for APs on here; unless you stumble onto a weird gimmick game, you can keep that character and eventually find the game that it's right for.
@bejan paknia: Yeah, that could be cool.
@Khelreddin: Yeah, the wings isn't a problem. I've had a Garuda-blooded in my real life tabletop, so I'm familiar with the alternate race trait sort of thing.
@Uncle Taco: Yeah, sorry, the Asmodeus thing is sort of a ship sinker.
@Paladin: Your call. Nothing's finalized just because it's on the list. Just rework your ba--oops you didn't post one yet why are you on the list?
@Menedemus: Holy Vindicator definitely lines up with the general idea you're going for.
| Drogeney |
I have never done a PbP game before but would like to try. I have built a character for the trickster line, a controller bard. She will be able to act as a face, psuedo skill monkey, and in combat will be gaining improved trip and dazzling display. Her casting will be mostly utility, and I am willing to take suggestions on spells known as the game progresses. The current first level spells may or may not change, but the rest is pretty much where I want it to be.
Female Human Bard 1
CG Medium humanoid (human)
Init +3; Senses Perception +3
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+3 armor, +1 shield, +3 Dex)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +3 (1d4+1/19-20) and
. . whip +4 (1d4+3/19-20) and
. . cold iron light mace +3 (1d6+1)
Ranged shortbow +3 (1d6/×3)
Special Attacks bardic performance ( 7 rounds per day), countersong, distraction, fascinate (dc 13), inspire courage
Bard Spells Known (CL 1st; concentration +4):
1st (2/day)—feather step, silent image (dc14)
0 (at will)—dancing lights, detect magic[/o], [i]mage hand, prestidigitate
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 12, Int 10, Wis 9, Cha 16
Base Atk +0; CMB +1;CMD 14
Feats Weapon finesse, Skill Focus (intimidate)
Traits ex-slave (+1 fort), charming, chance encounter
Skills Diplomacy +7, Intimidate +10, Knowledge (local) +6, Perception +3, Perform (dance) +6, Perform (song) +6, Spellcraft +4, Use Magic Device +6
Languages Common and Infernal
SQ bardic knowledge, cantrips, bardic performance, countersong, distraction, fascinate, inspire courage +1
Combat Gear cold iron arrows (20); Other Gear studded leather, buckler, whip, cold iron dagger, cold iron dagger, cold iron light mace, shortbow, bard's kit, entertainer's outfit, 62 gp
--------------------
Special Abilities
--------------------
Bardic Knowledge (Ex) -A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.
At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.
Each bardic performance has audible components, visual components, or both.
If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% change to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
Counter Song (Su) At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.
Distraction (Su) At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.
Fascinate (Su) At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.
Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.
Inspire Courage (Su) A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
Chance Encounter Once per day, if you fail an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, you may immediately reroll that check as a free action. You must take the second result, even if it is worse.
Charming You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
Skill Focus (intimidate){/b} +3 bonus on intimidate checks (+6 at 10 ranks)
[b]Weapon Finesse Use Dex instead of Str on attack rolls with light weapons
Shortly after they turned 14 years old, the caravan travelled too close to Cheliax. A minor Chelaxian noble saw the girls and decided that he must have them, he approached the troupe and offered a large sum of money to buy them, and while their family said they would consider the offer, they really intended to run that night. The noble expected this from them however and sent troops to seize the children in the night, when the troupe found them they killed one of the soldiers and in the ensuing slaughter the troupe was wiped out and the twins taken to their new owner. The girls were taken in and treated well, their master had gone to too much effort to obtain them to allow any harm to come to them, and he tolerated their willful, fiery, nature as it added to their skills. As beautiful as the twins had become, he never took them to his bed, nor allowed anyone else to, for his own preferences were in a very different direction and he would not take the chance of another damaging them.
Two years later, the girls both sixteen, their owner was sent to Kenabres to help co-ordinate the Chelaxian involvement in the fifth crusade. He decided to take the two with him as his "personal servants" so that he would not be without his preferred entertainment. When nearing Kenabres, their company came under attack by cultists lead by an incubus who managed to capture the noble and the twins. They taken into the worldwound to be interrogated, thinking the twins his daughters, they felt they would make good leverage, and fun for later. When they found the truth, the incubus had the twins brought to his chambers.
Iolana was forced to watch her sister be taken and tortured to death by the monster, all the while it promised that she would be next. After it had finally disposed of Ilinica, it was called away, promising to come back for Iolana. While it was gone, she managed to get free from her restraints and flee, grabbing what clothing she could and taking a lock of her sisters hair. She was found by a strange woman with a holy symbol of Desna that she was always holding, and who was very good with a bow. She helped Iolana get away and pointed her towards Kenabres. Shortly thereafter, a group of crusaders found her and got her back to the city alive.
Iolana has spent the last year honing her skills as a performer for a living, and learning the basics of fighting demons so that she can hopefully accompany the crusaders and gain vengeance for her sister.
She can usually be found wearing lightweight fabrics in blues and purples, and accentuates them with red scarves. When readying for combat, she dons studded leather armor with a buckler, caries a dagger and light mace of cold iron, a whip, and a short bow with cold iron arrows.
| Tirion Jörðhár |
I'll just echo what some others have said -- It's always better to make a character that you're going to enjoy playing than making one you won't -- the latter tends to end up with people being disengaged, which isn't good for them or the people they're playing with.
Don't listen to Tilnar, he does not know what he is talking about - and I have experience with this as he is in like 5 of my campaigns. Everyone should make sure that they create a character that is most likely to get accepted into the campaign, even if you hate the character, because getting accepted is the key. Follow the rules and don't be creative.
Note to self, are you sure that a Gnome Bard(Prankster) is really the best class for a holier than thou campaign. - - Scratches head and wonders what he was thinking when he created the character.
| Tilnar |
Tilnar wrote:Don't listen to Tilnar, he does not know what he is talking about - and I have experience with this as he is in like 5 of my campaigns. Everyone should make sure that they create a character that is most likely to get accepted into the campaign, even if you hate the character, because getting accepted is the key. Follow the rules and don't be creative.I'll just echo what some others have said -- It's always better to make a character that you're going to enjoy playing than making one you won't -- the latter tends to end up with people being disengaged, which isn't good for them or the people they're playing with.
That's especially good advice if you're looking to make sure the campaign ends quickly due to lack of posting or interest -- ultimately leaving you with like 20 orphanned aliases that just sit there as painful reminders of what could have been. ;)
At this point, I've learned to always listen to Tirion. :)
| Tirion Jörðhár |
Tirion Jörðhár wrote:Tilnar wrote:Don't listen to Tilnar, he does not know what he is talking about - and I have experience with this as he is in like 5 of my campaigns. Everyone should make sure that they create a character that is most likely to get accepted into the campaign, even if you hate the character, because getting accepted is the key. Follow the rules and don't be creative.I'll just echo what some others have said -- It's always better to make a character that you're going to enjoy playing than making one you won't -- the latter tends to end up with people being disengaged, which isn't good for them or the people they're playing with.
That's especially good advice if you're looking to make sure the campaign ends quickly due to lack of posting or interest -- ultimately leaving you with like 20 orphanned aliases that just sit there as painful reminders of what could have been. ;)
At this point, I've learned to always listen to Tirion. :)
Heck, I don't even listen to myself. Which is probably a good thing since I never shut up and would probably drive myself insane.
| Spooky GM |
@Drogeny: Whip bard, neat. Always wanted to see one in play, but never had the balls to do it myself. If this is your first PBP/application, I suggest giving the guides lingering somewhere on the site a read. Helps you learn the way things usually go, which is a little different in a bunch of areas.
@Tilnar: It's easy to make a character you'll enjoy playing across any class in the game, if your playstyle is versatile enough. Especially with the vagueness and structure of the Mythic Paths to give each class two or three viable options, I'm fine with people having a general idea they then tweak and adapt to the traits. I would hope that nobody would play a character they actively dislike and give zero s%!*s about just to get into a game; some players might do it anyway, but there's several people sticking to their guns, and I'm assuming that those who don't are said flexible players.
| Menedemus Aultor |
Unfortunately, after a second read and swift forum consultation (started to play PF in only some months, so I'm still shaky on character building), Holy Vindicator would be a kinda bad choice, mechanically wise :/
It gives more channels, but I get less Lay on Hands: the latter can be used as a swift action to heal the damage that I've absorbed from my allies, but the first is a Standard action, so it defeats the point of good action economy that the Oradin has.
Vindicator shield works with a shield, but I should use feats to make the sword and board work, the same feats that I should probably burn to use a falcata to activate the Vindicator' abilities that triggers on critical. Stigmata scales with Vindicator class levels, so it's only really good if I go 8-full 10 levels of the PrC, and the abilities starts to become lackluster after level 4... I don't know, I still have to decide. I'll cross that bridge when I'll get to it.
Luckily, I got one more idea to enhance the fluff (read, make it so Fey Foundling makes sense) and go for the Stigmata Idea!
As I just said, Fey Foundling is kind of important for an Oradin, but flavor wise it doesn't make sense that poor Menedemus also got kidnapped by feys. D:
In Chronicle of the Righteous, there are the Rituals of Mortification: for some days you take 1d6 nonlethal damage at the start of every day. Once you complete that, you get the ritual effects for a number of days equal to number of days required for the ritual+constitution modifier.
Here's the Ritual of Blood, the one I was thinking about:
Time Investment: 3 days.
Affliction: You begin to bleed and do so continuously
until the ritual’s end. The location of this persistent hemorrhage differs between participants. Some bleed
from their tear ducts, mouths, nostrils, or ears, while
others gain phantom wounds that mimic noted injuries
ascribed to their patron deity or empyreal lord. The blood flows continually, but slowly enough that you are not leaving oceans of blood in your wake. You take 1d6 points of damage at the start of every day.
Benefit: Any cure spell you cast heals an additional 2
points of damage per die.
That's perfect, except for the fact that the benefit wouldn't work on Lay on Hands, like Fey foundling does.
So here what I was thinking: I usually get no benefits from Fey Foundling, but always retaining the weakness to Cold Iron weapons, and only gain those healing bonus when I have my ritual of mortification active. Basically, no bonus, but only the malus until I get to level 3, take my level of Oracle, and start following Vildeis.
Another problem it's that the ritual after 3+con modifier days it's off until I do other 3 days of preparation. I think that could be a problem, seeing as I think we wouldn't always have 3 days to not do anything and the Oradin doesn't work without Fey Foundling.
Proposal: When the ritual of mortification's duration expires, for 3 days I take both 1d6 damage from the bleeding that 1d6 damage to reenact the ritual.
So instead of being:
Day 2: No effect, 1d6 damage
Day 3:No effect, 1d6 damage
Day 4-10: Active, 1d6 damage
Day 11-14:No effect, 1d6 damage
etc...
It would be:
Day 4-10:Active, 1d6 damage
Day 11-14:Active, 1d6+1d6 damage
Day 15-21:Active, 1d6 damage
etc..
Would this be balanced? It felt a little too much to completely reskin Fey Foundling, and I really like the idea of the ritual of mortification. Beside, those damage would also help to explain the damage I would take while doing my daily obedience to Vildeis!
Sorry if I'm so annoying, Spooky. D:
PS:Also, I think I found the paladin code that Menedemus will follow.
- Never let another suffer when you can do so in their stead. If you cannot, do not let them suffer alone.
- Never turn a blind eye to evil or the pain of another.
- Never forget those you have failed. Burn their memory into your mind. Carve their hopes into your flesh.
- Ours is not the path of glory. Leave such things for others.
- Let your pain keep you sharp and grant you clarity. Do not let it muddy your vision or cloud your judgment.
- Sacrifice yourself, not others.
- There is always more to give of yourself.
- No release, no relief, until you are in Vildeis' embrace.
- It is never enough. There is so much more we could do. So much more we should do.
| Alexander Grayson |
If recruitment is still open, I would like to propose this character. He's a bit of everything universalist. Professionally, he's a historian of the Worldwound. I'll take a Rogue dip for the class bonuses to Perception and Disable Device and the trapfinding for when he goes into fieldwork. I'll be taking the Archmage Mythic Path.
Male Human Wizard 1
NG Medium Humanoid (human)
Init +6; Perception +2
Defense
AC 12, Touch 12, Flat Footed 10
HP 8
Fort +1, Ref +2, Will +3
Offense
Speed 30ft
Special Attacks: Hand of the Apprentice 7/day
Statistics
Str 10, Dex 14, Con 12, Int 18, Wis 13, Cha 10
Base Attack +0; CMB +0; CMD 12
Feats Skill Focus (Knowledge [history]), Placeholder, Scribe Scroll
Skills Spellcraft +8, Knowledge (Arcana) +8, Knowledge (History) +12, Linguistics +8, Appraise +8, Perception +2, Disable Device +3
Languages Common, 1 2 3 4 5 6 7 8
SQ Skilled, Arcane Bond-Familiar (Greensting Scorpion): +4 Initiative, Universalist Schools, Cantrips
Traits: Riftwarden Orphan: +2 on all concentration checks, Scholar of the Great Beyond: +1 Knowledge (History and Planes), Magical Knack: Increase caster level by 2 as long it doesn't exceed character's total level.
Spellbook: All 0-level spells
1-Moment of Greatness, Alarm, Sleep, Burning Hands, Endure Elements, Hypnotism, Magic Missile
After the death of his parents, young Alexander Grayson attended a prestigious Wizarding University on the wealth of his inheritance. Having learned through the will that his parents were heroes of an organization called the Riftwardens and that their powerful magic ran through his veins, Alex felt the desire to follow in his parents footsteps. Being depended on to write wrongs and drive back evil doers appealed to his adventurous mind. However, the university introduced him to a more practical and steady way of thinking, and for a while, the orphaned young man seemed to settle down, working his way towards becoming a professor at the school himself. However while writing his senior thesis in his last semester, the term Riftwardens kept showing up in his research. Reminded of his parents, he looked deeper into the events surrounding the hidden warriors and became fascinated with them.
After graduation, he obtained a grant to study the history of the Crusades into the Worldwound the Riftwardens were supposedly working to isolate. Finally, he has arrived at the war torn city, ready to undertake his research. For the first time in his life, Alexander feels close to parents. Who knows, maybe he'll be contacted by the organization they once belonged to.
If it's okay, I would like to hold off on buying gear until I know if I'm accepted or not. If that's not okay, I'll buy my gear now.
| Tilnar |
@Tilnar: It's easy to make a character you'll enjoy playing across any class in the game, if your playstyle is versatile enough. Especially with the vagueness and structure of the Mythic Paths to give each class two or three viable options, I'm fine with people having a general idea they then tweak and adapt to the traits. I would hope that nobody would play a character they actively dislike and give zero s%@@s about just to get into a game; some players might do it anyway, but there's several people sticking to their guns, and I'm assuming that those who don't are said flexible players.
Oh, absolutely -- but I've also seen people be super-excited about an idea and then shelve it in favour of a character that might "fill a hole" based on the current applicants -- where the original character might have had more competition, it was also way more thought out and interesting -- and the resulting character was less exciting both to the player and the GM picking the party.
| Grixus Nox |
So, I need to transfer this over from a spread sheet, but I'll Submit Gin Valon as my Tower Shield Specialist Guardian. I need to finish out his back story and fix some of the formulas.
@Spooky GM: Yeah, my moaning was a little childish and I apologize. The biggest concern I had is that I'm new to PBP and, based on reviewing some recruitment threads, its a little off putting to many GMs.
| Hilde Alfborne |
Would you allow this character?
She is Lawful Good.
Her parents were crusaders.
She is a member of an order which was created here on the wall.
She places Lawful slight above Good but is both. Redemption is fine with her if it is lawful and as it is Good to do this, she has no problem.
She is not a PK, trouble causing murder-hobo - she is LAWFUL GOOD!
| Spooky GM |
I guess that depends on one thing; when you say redemption is fine if it's lawful, do you mean that the redeemed creature strives to specifically become LG? Because most of the enemies are CG, I'm not entirely sure they'd all be willing to go four steps away, and if that's a problem for her, then she might not quite fit. If it's not, then she's cetainly allowed; you'd probably have to type out a normal sheet if she gets accepted so I don't have to boot up Acrobat, though. Also, will she be veering into the Hellknight PRC as the game goes on?
| Sergeant Jackram Hughes |
Another batch for the meat-grinder, he thinks to himself. I gotta figure someone to bribe to get out of the new recruit rotation. Find a group of jaded veterans and stick with 'em. At least then I'll have a good reason to bother remembering their names.
After the recruits are dismissed, Jackram sniffs, smelling a pleasant, smoky odor in the air, and looks around to see a familiar, diminutive figure at the side of the barracks. He heads over and grins down at the halfling quartermaster, Sidnee. "Got a bit of that pipeweed to share, slip?" he mutters.
"Who are you calling slip, hoom?" she snaps, with a bit of a grin on her lips.
"Who are you calling hoom, slip?" Jackram grins, and takes the offered pipe of tobacco and takes a slow puff.
The two sit, watching the clouds redden as the sun sets over the walls to the west, and neither one talks, because there'll be time for talking, but right now, silence is what they want.
| Menedemus Aultor |
And here's Menedemus's crunch, too.
Male Kyton-Spawn Tiefling Paladin (Hospitaler) 1
LG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 13 (1d10+3)
Fort +5, Ref +0, Will +1; +2 vs. death
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee greatsword +3 (2d6+3/19-20)
Special Attacks smite evil
Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect evil
. . 1/day—web (DC 15)
--------------------
Statistics
--------------------
Str 15, Dex 10, Con 16, Int 12, Wis 9, Cha 16
Base Atk +1; CMB +3; CMD 13
Feats Fey Foundling
Traits sacred conduit, suicidal
Skills Diplomacy +7, Escape Artist -2, Intimidate +5, Knowledge (religion) +5, Perception +0
Languages Abyssal, Common, Infernal
SQ tiefling paladin, aura of good
Other Gear breastplate, greatsword, 50 gp
--------------------
Special Abilities
--------------------
+1 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fey Foundling Magical healing works better on you
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Suicidal (1/day) Shame and horror fill your subconscious, and you never stop looking for ways to grant yourself the peace of the grave. Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupying an adjacent square
I'm also reading the other entries: we're full of cool people *.*
Whip bards, Hedge Withces, Oread Vudran Monks, people with really long backgrounds, alchemists that want to purge themselves of demonic taint, bloodragers/runic barbarians that want to kick evil's ass with it, a Garuda-blooded with which Mendemus could become best stoning bro with...
And recrutiment will still be open for another 5 days!
Man, I don't stand a chance. D:
| Spooky GM |
Probably still be open for another 5 days. I think if we go like 36 hours without an application, I'll give a 24-hour warning of "complete something or at least tell me it's coming" and then if nobody needs the time I'll close it. A week is a good length to start at, but Wrath of the Righteous is one of those APs a lot of people want to get in and already have their characters for, so the interest bubble has popped, the thread has noticeably slowed down, and I'd rather not twiddle thumbs through a few days of nothing for no reason.
So if you've dotted/are stalking the thread as you ideaify, might be the time to let me know you're thinking things up.
| Spooky GM |
Sure thing. This should be everyone, but if you see your character missing and you've finished your backstory, just point to it. I usually miss someone every thread by accident.
Archmage:
-Mia Rumsfield, Halfling Witch
-Aleister Sune, Tiefling Wizard (Conjurer, Teleportation Subschool)
-Alexander Grayson, Human Wizard
Champion:
-Andanan Sumna, Oread Monk
-Petravius Impetus, Half-Elf Magus
-Lars von Maur, Paladin of Sarenrae
-Amanda Mayweather. Pitborn Bloodrager
-Aeryx, Aasimar Ranger (Infiltrator)
Guardian:
-Darien Cedric Espoir, Aasimar Paladin of Iomedae
-Sergeant Jackram Hughes, Human Ranger
-Shauldrek, Tiefling Inquisitor
-Abdul-Azim Usama Samad, Aasimar Bard (Dawnflower Dervish)
-Menedemus Aultor, Tiefling Paladin of "???"
Hierophant:
-Gabriel, Aasimar Cleric
Marshal:
-Sir Basil de Fermer, Human Paladin of Iomedae (Warrior of Shining Light)
-Steave Rojerz, Half-Elf Ranger
-Dakon Tarro, Half-Elf Summoner (Wild Caller)
-Armger Asmodea Jegarre, Human Paladin
Trickster:
-Drakra Worpltng, Gnome Bard
-Leander Mulberry, Tiefling Rogue
-Gregory Paltaris, Tiefling Alchemist (Mindchemist) [Pending backstory adjustment]
| Khelreddin |
I'm also reading the other entries: we're full of cool people *.* ...a Garuda-blooded with which Mendemus could become best stoning bro with...
I agree, some very cool submissions. And Aeryx would be happy to smite some demons with you - that'd be a fun pair, an aasimar and a tiefling in the struggle against demonkind! But don't say too much about the Garuda-blooded thing to Aeryx, he's only just beginning to suspect who and what he is. He has had ample exposure to demons, and knows a fair bit about them, but angels have been rather absent from his life so far.
| Menedemus Aultor |
...But don't say too much about the Garuda-blooded thing to Aeryx, he's only just beginning to suspect who and what he is. He has had ample exposure to demons, and knows a fair bit about them, but angels have been rather absent from his life so far.
I won't say a thing! I think that the discovery of being the descendant of Sadomasochistic evil outsiders would be terrible for Menedemus's sanity,too, so we're kinda in the same boat.
No,wait, I guess Aeryx would be happy to know he has the blood of noble good outsiders that fight for good, so you're in a way better boat than mine. D:Beside, speaking of Aasimar and Tieflings, it's easy to connect fang and sulfur smell to demons, halos to angels and evil goatees to devils, but I can't see no one except for the most seasoned warriors or devout scholar to even know what a Garuda or Kyton is, and even less people to be able to make the actual connection.
We're free to get personally to our own self realizations!
| Spooky GM |
I actually never understood why that feat is a thing, given that the variants all seem sort of balanced and the feat just offers a little bit of change. Tieflings and Aasimar are free to roll for random cosmetics, SLAs, or take a variant heritage without taking the feat. And honestly if you have a specific cosmetic or SLA in mind I don't mind you just taking it without rolling.
| Khelreddin |
And honestly if you have a specific cosmetic or SLA in mind I don't mind you just taking it without rolling.
So would it be possible for Aeryx to select the '99' result on the aasimar Variant Abilities table, giving him a natural fly speed of 20 with poor maneuverability? That would be a lot of fun, quite useful to him as an archer and would fit so well with his winged nature.
I'd understand if you felt this smelled a bit too much of cheese at first level.
| Spooky GM |
@Kheldeddin: Aside from the fact that the first few levels won't give you too much use of it due to reasons, honestly the campaign is, by design, so high-powered and cheesy that I don't even mind. Will you be exploring options as the game goes on to get a better speed and meaneuverability?
@Paladin of Baha-Who?: No, absolutely frigging incompatible with the campaign. Makes you have to kill demons on sight, no questions asked. Big thread about it in the AP's subforum and I'm saving a million headaches.
| Aldrah Furyblood |
Cosmetics: 3d100 ⇒ (34, 95, 75) = 204
SLA: 3d100 ⇒ (19, 31, 15) = 65
Taking the prismatic wings for the Cosmetics, aaand...I'll pick 15.
Once per day, when you are at 0 hit points, you can take a full round of actions without losing a hit point and falling unconscious.
Edit: I picture the wings looking something like this:
| Cuàn |
I actually never understood why that feat is a thing, given that the variants all seem sort of balanced and the feat just offers a little bit of change. Tieflings and Aasimar are free to roll for random cosmetics, SLAs, or take a variant heritage without taking the feat. And honestly if you have a specific cosmetic or SLA in mind I don't mind you just taking it without rolling.
Does that include the stat bonuses on the list?
As for cosmetic, considering it's all just fluff Leander actually has multiple, having scaly skin, a reptilian tail and a forked tongue.
| Menedemus Aultor |
Me:"Uh, so we can take one of Tieflings SlAs. Let's see if there's something cute..."
+2 to an Ability Score
"Meh, too cheesy"
+1Hp per level, +1 natural AC
"Uh, neat and not too imbalanced..."
Need only one quarter food/water sustenance
"Wow, this is flavorful:'No really, I don't need it. You ought to eat more than I have. Knowing that I'm easing someone else suffering is all I need to sustain myself'."
You do not need to sleep
"Good evening, Miss Sarah." the tiefling greeted in return with a very faint smile. "Is Annah all right? Is it a boy or a girl? Menedemus asked.
"Boy. Meniv, she called him. Oh, and she and Levran,her husband, would like to thank you for what you did before: it all happened so fast, but you brought her here on that carriage as fast as possible." she laughed, remembering the scene from some hours before.
"Only duty, miss. There was a pregnant woman and a child who was about to be born, and her husband wasn't at home at the moment. I only did what everyone would have done. Now I'm sorry, but I have to continue my pat..."
"Now come on!" the woman interrupted him with a smile "Enter and have a cup of tea. You ought to rest, too, I presume? Or are the rumors that you don't sleep are true?" she added with a laugh.
"They are" the tiefling responded as he looked at her with rings under his eyes.
"What, dear?" she managed to say, puzzled.
Menedemus turned his gaze away, up to the stars. It's... I can't sleep. Every time I'm about to pass out, there's like...a voice, that tells me that what I'm doing it's not enough, that I should be doing way more. As soon as I lay down to rest, as soon as I close my eyes, I start thinking of what I could be doing. There are so much people that could need my help. How can I have the right to sleep, while others are struggling, or suffering? How can I bear the guilt of not doing anything?" He stopped for a second, almost on the verge of tears. "I...I'm sorry, Miss Sarah. I have to go." and he left without saying another word.
Sarah watched as he disappeared in the dark of the night, and sighed "Poor child, he's suffering so much. I hope he learns to take care of himself, too."
Can I take it? Pretty please? *.*
I didn't even know the existence of it, and still already wrote that in the background. I mean, I know that mechanically wise it doesn't do anything, but its flavor is perfect!
PS: Here is 2 AM: unconsciously, I've gone on a writing rampage D: