Spooky's Wrath of the Righteous group 1

Game Master Nidoran Duran


151 to 200 of 345 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

You're able to determine nothing about the fastest way to the surface, given that such thing isn't even determinable with a Knowledge check.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

"I really don't like the look of that light..." Kyra whispers as she takes a look around this particular area for anything she might've missed.

Perception: 1d20 ⇒ 11


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Was worth a shot anyway.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Sarge takes a loose rock and tosses it down the path with the glow, aiming to have the rock land as near as possible to the glow. ranged attack with improvised weapon: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7 A square has a AC of 5 so that ought to get it there unless it's more than 20 ft away.


The glow is not particularly strong; a faint light coming from further down the path. You can't yet see the source of it.


Male Human Wizard

Maybe it's the surface, let's go that way.


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

"I agree. We won't get anywhere by playing it safe I'm afraid."

Drawing her sword, Asmodea heads down the path with the green glow.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

"So, who wants to go into the bright freaky light first?" Iolana starts quietly humming an eerie tune as she follows along.

The tune sounds an awful lot like that from the twilight zone.


Male Human Wizard

We should approach slowly to let me keep up my detect magic spell and try to get an early warning of danger.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

"Welp, gotta go forward before we can go back. I will protect you!" Sarge heads down the path with Asmodea, Torch in one hand, heavy Mace in the other.


The opening leads down a small, curved path, to a somewhat larger cavern. A single 20-foot-tall building remains in the center of this 30-foot-high cave, a bunkerlike structure with no windows and walls of worked stone blocks. 10-foot--long carving of a hammer decorates the building's facade, and the ruins of collapsed outbuildings stand on either side. The glow seems to be coming from the building in its entirety.

As you stare at it, three giant flies emerge from the ruin, drawn by the sounds of footsteps. These pallid insects look to be of the same breed as the maggots you put down earlier, O Holy Roach Roasters.

Alexander's Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Amanda's Initative: 1d20 + 1 ⇒ (16) + 1 = 17
Asmodea's Initative: 1d20 ⇒ 18
Iolana's Initative: 1d20 + 3 ⇒ (13) + 3 = 16
Kyra's Initative: 1d20 + 4 ⇒ (14) + 4 = 18
Sarge's Initative: 1d20 + 2 ⇒ (2) + 2 = 4
Anevia's Initiative: 1d20 + 7 ⇒ (5) + 7 = 12
Aravashniel's Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Horgus's Initiative: 1d20 - 1 ⇒ (10) - 1 = 9
Enemy: 1d20 + 3 ⇒ (11) + 3 = 14

Alexander, Amanda, Asmodea, Iolana, and Kyra, you're up.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

With a disgusted look on her face, Iolana says in disgust, "More bugs?!" she drops her whip, pulls her shortbow, and shoots an arrow at one.

shortbow: 1d20 + 3 ⇒ (2) + 3 = 51d6 ⇒ 6

My target, is preferably one not in melee, if both are, then whichever has been hit the most.


Male Human Wizard

Refusing to get even close to combat, Alexander uses his Hand of the Apprentice for the fourth time today.

Hand of the Apprentice: 1d20 + 5 ⇒ (7) + 5 = 12
Quarterstaff damage: 1d6 ⇒ 5


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

Asmodea silently strikes out with her drawn falchion.

Power Attack: 1d20 + 4 ⇒ (11) + 4 = 152d4 + 5 ⇒ (4, 4) + 5 = 13

Damned bugs are slowing us down. We need to get these three to safety and find out what happened to the tower. That demon must be wrecking absolute havoc up there and they no doubt need every possible sword to keep control.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

"વધુ જંતુઓ? માત્ર જમીન ઉપર શું થયું સાથે, હું દુષ્ટ અથવા પ્રકારની કંઈક દ્વારા હુમલો કરવામાં અપેક્ષા રહેશે, ઘૃણાસ્પદ, મોટા જંતુઓ નથી એક અનંત આડશ! ફાઇન, આપણે માત્ર આ અંત દો ઝડપથી જેથી અમે મહત્વપૂર્ણ મેળવી શકો છો કોઈ પણ બાકી રહેલ બચી રક્ષણ કાર્ય. Horgus પાછા રહેવા!" she orders in Aklo, thanks to her curse.

She rushes towards the closest of the three flies and charges it with her sword, hoping to inflict a serious wound upon her target.

Attack, charging for a +2 bonus: 1d20 + 4 ⇒ (4) + 4 = 8
Damage, if I hit: 1d8 + 2 ⇒ (3) + 2 = 5


Skipping Amanda and moving on.

Asmodea cleaves right through one of the flies, its carcass hitting the ground as the others buzz more intensely.

They set their sights on the Paladin.

Attack 1: 1d20 + 2 ⇒ (4) + 2 = 6
Attack 2 (Flanking): 1d20 + 4 ⇒ (14) + 4 = 18

Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Save: 1d20 + 3 ⇒ (10) + 3 = 13
Ominous die roll: 1d3 ⇒ 1

The first one's attack is deftly blocked, but another sneaks up on the paladin and manages to bite her in the back of the neck.

Now everyone's up.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Sarge jumps forward, taking his mace in both hands as he swings it at the fly. If there's no room to charge, remove the +2.

Attack with charge: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 6 ⇒ (2) + 6 = 8


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

Asmodea leaves the bug that bit her back, trusting the others to kill it. Swinging at the bug before her, although the pain coursing through her back causes her to miss the damnable creature.

Power Attack: 1d20 + 4 ⇒ (4) + 4 = 82d4 + 5 ⇒ (3, 3) + 5 = 11


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Kyra, seeing the paladin attacked by the giant fly, changes her target and strategy, once again summoning forth a dragon spirit to attempt a retaliatory strike against that enemy.

Ranged Touch Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage (if it hits): 1d4 + 3 ⇒ (4) + 3 = 7 Force damage

"આ જંતુઓ માત્ર અમારી ગોલ રીતે મળી રહ્યો છે, અને ફરી ... અમે અમારા ઘર માટે ઉતાવળ કરી શકે છે, તેમને ઝડપથી રવાનગી!"

Translation(Aklo):
"These insects are only getting in the way of our goals, over and over again... Dispatch them quickly, that we might make haste for our home!"


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

"Honey, I got no idea what you just said, but if it's 'kill the dawn bugs', it's on my to - do list!"


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Seeing that both bugs have moved right into Asmodea preventing a clear shot, Iolana readies an action to attack one of the bugs with her bow when she can get a clear shot. "Come on, just move away from her a little bit and I have you."

readied shot: 1d20 + 3 ⇒ (10) + 3 = 131d6 ⇒ 2


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

We're really, really bad at hitting things. :|


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

I noticed, I can't hit anything thus far, not that I am that shocked, there is a reason I traditionally play caster types, dice hate me.


Amanda and Alexander do nothing this round because.

The insects move on from the Paladin, instead seeking out the charging human who struck them.

Attack 1: 1d20 + 2 ⇒ (19) + 2 = 21
Attack 2 (Flanking): 1d20 + 4 ⇒ (19) + 4 = 23

Damage 1: 1d6 + 1 ⇒ (3) + 1 = 4
Damage 2: 1d6 + 1 ⇒ (4) + 1 = 5

Save 1: 1d20 + 3 ⇒ (10) + 3 = 13
Save 2: 1d20 + 3 ⇒ (16) + 3 = 19

Ominous roll: 1d3 ⇒ 1


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

Not that I'm not grateful or anything, but did they actually move or simply refocus. I ask only due to AoOs.

Asmodea clears her head and slashes out with her falchion once again.

Power Attack: 1d20 + 4 ⇒ (4) + 4 = 82d4 + 5 ⇒ (3, 2) + 5 = 10

Cursing her poor performance, she swats at one of the bugs, attempting to draw its attention.


Male Human Wizard

Hand of the Apprentice: 1d20 + 4 ⇒ (19) + 4 = 23
quarterstaff damage: 1d6 ⇒ 5

Using his fifth Hand for the day, Alexander uses his staff to attack a bug on the Asmodea.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Sarge sidesteps and brings his mace down onto the fly's bloated body.

attack with flanking: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
damage: 1d8 + 4 ⇒ (3) + 4 = 7

Edited to reflect Spooky's info below.

"Ow! S$!!! Medic!"


They just moved. Sarge charged at them, and it would have only taken five-foot-steps to reposition. Otherwise I'd have noted you got an AOO. Sarge, you aren't currently, but you can definitely 5-foot step to be able to. And yes, your attack hit, it just wasn't enough to really shake them, my bad.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Out of curiosity, Spooks, did that touch attack hit anything?


It did not. Usually a sub-10 Touch AC is from something much bigger than a fly.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Darn. I can hope, Spooks. I can hope.


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,
Spooky GM wrote:
They just moved. Sarge charged at them, and it would have only taken five-foot-steps to reposition. Otherwise I'd have noted you got an AOO.

It's all good for me. I didn't know what you were tracking vs expecting me to track. Now I know. 8)


Iolana, and Kyra, please move. I'm assuming Amanda is completely MIA, and if we don't hear from them by the end of the weekend I'm opening a replacement recruitment thread.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Kyra assesses the situation and decides to take care of the injured, leaving the damage to her spirit instead. She runs over to Sarge and places her hand on his shoulder, channeling positive energy to heal his wounds, while commanding her spirit to attempt to attack the fly once more.

"હું આ ભયંકર જંતુઓ અમારા સાથી રક્ષણ, તમે પ્રાર્થના કરવી!"

Cure Light Wounds on Sarge: 1d8 + 1 ⇒ (6) + 1 = 7

Ranged Touch Attack on the same fly: 1d20 + 3 ⇒ (19) + 3 = 22
Damage if it connects: 1d4 + 3 ⇒ (3) + 3 = 6


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

"Whew, glad we have you along."


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Sorry, still getting used to this and lost track of my turn.

Getting very disgusted by these flies not co-operating and giving her a shot, she starts to sway and hum and dips down to pick up her whip. Whip in one hand, and bow in the other, she straighten back up and begins to sway and spin while she sings, "Let's knock them down, and then rip off their wings, lets beat the @#$% out of some flies. Let's knock them down, and then rip off their wings, and squash some flies into the ground!"

I start my bardic performance for inspire courage since these are taking a bit longer then the last bugs to kill. I will only put the effect of it in this once unless you want me to as a reminder, and each time that the bonus goes up I will do it again. So: +1 morale bonus on saving throws against charm and fear and +1 competence bonus on attack and weapon damage rolls. Oh, the tune for this one would be tumbthumping from Chumbawumba(sp?)if anyone is curious.


Another of the flies drops, only leaving one, who goes right for the source of noise, even if it means taking a few hits along the way.

Fly's Acrobatics: 1d20 + 3 ⇒ (17) + 3 = 20

No AOOs for Sarge or Asmodea. Also Sarge, can you please add your CMD to your race field?

Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Fort Save: 1d20 + 2 ⇒ (1) + 2 = 3
Ominous roll: 1d3 ⇒ 3

You f!!@ing guys can't make a fort save to save your lives. Potentially quite literally.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Wow, these flies suck, or is that bite. Getting my next action down in case it lives that long.

"Ow! Why you, that hurt!"

Dropping the whip and bow and drawing her mace, Iolana takes a swing at the fly while she continues her performance.

light mace: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 2 ⇒ (1) + 2 = 3


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

Going to assume it's our go again as the fly bit someone.

Asmodea grits her teeth in frustration, stepping over to the fly and lashing out once again with her blade, hopefully directly across from Iolana.

Power Attack: 1d20 + 4 + 1 + 2 ⇒ (13) + 4 + 1 + 2 = 202d4 + 5 + 1 ⇒ (1, 4) + 5 + 1 = 11


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

On the off chance that Asmodea's attack doesn't finish it:

power attack with mace, two-handed: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 9 ⇒ (5) + 9 = 14


Yes Asmodea, whenever I post an enemy action, whole team is up.

The buzzing dies out as the flies are all felled, even if they took some pretty nasty bites out of you in the process. It leaves you to more closely approach your situation. The building is the source of the light, not from the inside, but with the stone structure itself emitting that faint, sickening green glow.

Anyone with Knowledge (Religion) may roll to identify the hammer symbol on the door.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Picking up and stowing her weapons, Iolana looks at her injury as best she can. "I don't suppose I could get some help here could I? This bite is rather unpleasant."

knowledge (religion): 1d20 + 2 ⇒ (4) + 2 = 6


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

Asmodea waits to see if anyone has magical healing before attempting the skill.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Knowledge (Religion): 1d20 + 7 ⇒ (6) + 7 = 13
Cure Light Wounds (yet again) on Asmodea: 1d8 + 1 ⇒ (2) + 1 = 3

...I just...These rolls...WHY.

Kyra studies the symbol for a moment before realizing Asmodea has been injured from the flies. Acting hastily (perhaps too hastily), she places her right hand gently on Asmodea's wound, channeling a small amount of divine energy to help close it up.

"There, is that any better, Ms. Asmodea?" she asks, a hint of concern in her voice.


Kyra is able to recognize the symbol rather easily as belonging to Torag, and the faint light as being the result of the temple being cursed and turned on by its patron.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

"Where's that potion? We can save yer spells, Kyra, and heal you up, Io."


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

I think Kyra got ooc confused as to who was speaking, so I'd as soon apply the heal to Io, if that is okay. Such things happen on message boards, but are much less likely when standing next to a collapsing woman.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Oh, whoops. :| Yeah, that was supposed to be for Io, my mistake. >.<;


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

At Kyra's touch, Iolana shivers slightly as the pain dies down from her wounds, looking to her, "Thank you Kyra, that helps. May Desna bless you." concluding by making the sign of the wings of Desna.

Wow, your rolls are about like mine when I try to heal people. Got to think far to late, shoulda used saving finale on the failed fort save, oh well, just have it for later I suppose, in fact, gotta remember I have that in the first place.


So er, is anyone going to approach?

151 to 200 of 345 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Spooky's Wrath of the Righteous group 1 gameplay All Messageboards

Want to post a reply? Sign in.