Spooky's Wrath of the Righteous group 1

Game Master Nidoran Duran


201 to 250 of 345 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Sarge cautiously approaches the door, switching to his Falchion as he moves closer. "What sorta temple is this, glowing like it is?"


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Moving to follow Sarge, Iolana has her whip drawn again, and aproaches cautiously. "I don't know, but I don't like it."


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

Asmodea moves up beside Sarge, taking the opposite side of the door. With one hand on the latch, she looks to make certain Sarge is ready.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

"This temple...That symbol belongs to Torag, but the temple seems to have been corrupted and cursed...By whom or what, I do not know. Perhaps we can clean it, at the very least? I do not wish to leave a religious site in such a disgraceful condition, but there's no telling what's inside... Would you all mind if we took this detour?" she asks, clasping her hands together.


The old stone door leading into the building is stuck, and any attempt to casually open it prove futile. Strength checks time.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Sarge pushes against the door but some loose gravel makes him lose his footing.

1d20 + 4 ⇒ (7) + 4 = 11


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Seeing him have some trouble, Iolana helps Sarge push the door. assist strength check: 1d20 + 1 ⇒ (9) + 1 = 10


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

I see our luck with the dice roller has not changed.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

At least I got an assist.


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

Asmodea moves to the door with Sarge. Let's try that again. On three - one....two....three.

Putting her back into it, she'll provide an assist with Iolana.

Str Check Assist: 1d20 + 3 ⇒ (11) + 3 = 14

No reason we can't keep trying strength checks until we make it. It's not like the door is going anywhere.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

More Strength check!: 1d20 + 4 ⇒ (4) + 4 = 8
More cowbell!: 1d20 + 4 ⇒ (9) + 4 = 13
More power! Uh uh uh uh!: 1d20 + 4 ⇒ (9) + 4 = 13

Oh for f*+@'s sake!

20d20 ⇒ (19, 6, 18, 19, 18, 13, 10, 7, 3, 1, 10, 18, 20, 4, 9, 10, 12, 5, 14, 5) = 221


Eventually Sarge manages to pry the door open. Actually, Asmodea's assist was enough to meet the DC of 15.

As the door coems off, you peer into the narrow antechamber of the temple. A stone bench lies along the southern wall, and at the far end of the room sits a basin of water atop a stone pedestal. Despite the clear age and abandonment, the water remains pure. Kyra and Asmodea recognize it as Holy Water immediately. To the north stands a stone door engraded with the same hammer image, but this one does not look broken.

Anevia seems to suddenly grow despondent, pulling Aravashniel gently along with her to the bench. "I-I feel like maybe I need to sit down for a moment."

Horgus mutters, "Maybe we should split up. Some people here are slowing us down." His eyes dart toward the injured woman, whose distance immediately snaps into fury.

"It's no surprise that a man afraid to acknowledge his own faith wouldn't be moved by a forgotten temple! Being ashamed of your faith is just as bad as worshipping demons."

That makes the round noble reel back a little before chiming back with, "Ironic, from someone who consorts with thieves."

She falls silent again, this time her eyes narrow, rage teeming as her face grows red with fury.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

"Hey now. We ain't leaving anyone behind. I will look after you, all of you. As for the rest of it, you can deal with what differences we have, once we're on the surface again."

Sarge looks around, trying to figure out what made this temple cursed.

perception: 1d20 + 5 ⇒ (12) + 5 = 17


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Looking at the merchant in anger and disgust, "I have left someone behind before, I will not do so again, so unless you have a constructive suggestion sit down and be quiet." Intimidate Horgus into shutting up: 1d20 + 3 ⇒ (12) + 3 = 15

Moving between him and Anevia, "Anevia, ignore him, his opinion is obviously worth nothing and letting him anger you is worth about as much as all his money is to him right now." Diplomacy to calm down Anevia: 1d20 + 3 ⇒ (17) + 3 = 20


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Kyra shares Iolana's look of disgust upon hearing Horgus' suggestion, but attempts to hide it, preferring to talk things out instead.

"If we leave anyone behind, they're sure to starve, and I refuse to let that happen. We were surrounded by the fallen citizens of Kenabres only moments earlier, and I don't want to add to that number. Please, save your arguments for above-ground, after we've gotten out of here!"

Diplomacy on Horgus: 1d20 + 7 ⇒ (6) + 7 = 13

She turns to Anevia, praying silently.

"Iomedae, please give me strength..."

She sits down next to Anevia and pats her on the shoulder.

"Please don't pay his harsh words any mind. Everyone's frustrated down here, and letting yourself fall because of his words would do us no good. Please just endure his words until we can escape."

Diplomacy on Anevia: 1d20 + 7 ⇒ (4) + 7 = 11

...My rolls here are worse than they are on Roll20... ;~;


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

First three months of the Reign of Winter game I played saw me roll nothing higher than a 3. The party still gives my character grief about being incompetent.

"Be careful Sergeant. Something here has befouled this temple despite the holy water in the basin. I recommend we get to it if we can and use it to purify whatever taint is here."

Turning to the rest of the group, she comments drily, "Seems an odd time to argue amongst ourselves. Don't get too comfortable because there is something far more wrong here than a few bugs."

I am awaiting the results of Sarge's perception roll before entering the room.


Sarge doesn't see anything specific, but he can tell that the source of the light coming from beyond the remaining door.

Iolana's soft words to Anevia and curt place-putting of Horgus put both of them off the edge, though Horgus makes a great deal of sighing and grumbling all the while. Kyra's don't particularly help, but they're already pacified, so it doesn't really hurt, either. "I suppose taking a seat is not completely objectionable, especially while you investigate the light."


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Don't feel too bad Asmodea, got ya beat, for two years I could not roll dice well to save my life, almost quit gaming because of it when I played mechwarrior dark age. Then I proved that statistical improbabilities DO happen in star wars minis by rolling 32 consecutive rolls of less than 11 on a 20 sided dice against a missile boat army killing me before the first round was over. I left in complete disgust.

Seeing people have calmed down, Iolana begins to explore the area as well. perception check: 1d20 + 3 ⇒ (6) + 3 = 9


A streak of terrible rolls had my very first Pathfinder character die in the first session, and set me on the path of lifelong Bard playing, because it offered all sorts of stuff I didn't need to make attack rolls for.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Dot.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

As he looks around for a source of the foulness, Vardan asks the paladin, "Do we think we have the means to reconsecrate it? While we may not be follower the Father of the Forge, I would think it might be nice to have a small oasis of protection -- if only as a place to fall back to, should we encounter something worse than bugs."

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Thorne would be keeping an eye out for danger (I'm generally assuming his default position is "guard Vardan")

Perception (Thorne): 1d20 + 6 ⇒ (5) + 6 = 11


A Knowledge (Religion) check can be made to seeing about fixing the temple, but not until you pass through the door and into the temple proper. Right now you're just in a narrow entrance space with bottlable holy water.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Kyra attempts to stealthily open the door (not completely, just enough to peek through it).

Stealth: 1d20 ⇒ 14


Broken stone benches line the narrow room that is the final portion of the temple. The air is cold and stale, thick layers of dust covering the floor. A stocky hooded figure sits in the frontmost row of altars, unmoving.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Turning away from the door, Kyra whispers to the group.

"There's someone in their with all the dust, but he or she isn't moving...I don't like this at all. This place is cursed, and yet there's a single person just waiting around in there despite the dust."

Can you drink holy water as if it were normal water? If so, I'd like to fill my waterskin with holy water before heading inside. If not, I won't.


Er, you can, I guess, but that's sort of a waste.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

It's more because I'd be filling the canteen with holy water in case of undead, then re-filling it so I have something to drink afterwards.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan suggests, "If it won't spoil the holy water, we could all fill our waterskins.... the bowl and mug in my mess kit could likely hold water, but would be prone to spillage -- but we can use those to drink from... especially if anyone can create water."


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

"Well Varden, it certainly couldn't hurt any. I think I am more concerned with this strange person sitting in the next room that Kyra mentioned though." Turning to Kyra, "Can you tell if it is even alive in there? Has it moved?"


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Ironically, I had a flask on Sarge to begin with but I got rid of it to make my cold iron Falchion fit into the starting wealth.

Sarge gets his heavy blade out and moves quietly to the door, ready to defend everyone if needed.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

She whispers to Iolana.

"No, it's just...sitting there, unmoving."


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

"Close the door please." Once that is done, "I don't like the looks of this and I don't think we should just walk in there. I could create an illusion of us and then make sound to go with it and move that in there first to see what happens, at least that way if it attacks, it wastes time on the illusions on springs the trap. If it turns out to be friendly we can always apologize later, after all, it is easier to ask forgiveness than permission."


"Aye, sounds good."


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

"I think that is a good idea Iolana. If the individual in there is alive, I don't think they are friendly."

Asmodea moves beside the door again, ready to support Iolana in any manner needed. She will hold an action to interpose herself in front of the woman if anything approaches.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Oops, that was me above.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Looking to Kyra, Varden, and Alexander, "What do the three of you think about this idea?"

I at least would like Kyra and/or Varden to weigh in on this too so we have a majority, not gonna wait on Alex since he has not posted for a while. I will probably go ahead and start this plan this afternoon/evening when I get back from work. Oh, and I figured that out Sarge, took a minute, but I figured it out. ;-)


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Kyra frowns initially, but after thinking about the plan for some time, she nods.

"Right, we'll go with your plan, and if it doesn't work out, this creature will taste the steel of Iomedae's faith through its chest."

Go for it!


Oh s@*#, I didn't even notice with all the mess of needing replacements, and. Ugh, g+&!%%n it. I just finished rerecruiting. Alexander's out; no patience for this anymore. We'll need a new archmage.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan nods, "Seems a decent plan. It's not like we're harming him with an illusion... though, Asmodea can you sense if they're evil?"


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Going to have to revamp the plan slightly but the base of it will still work, did not realize the duration of ghost sound was so short, plan should still be feasible though. I will wait until Asmodea has had a chance to detect evil if she wants to first.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Finally got the time to post this. If Asmodea does use her detect evil and the figure does not show up as evil, I will hold off on actually casting this if it is felt that we should handle this differently, going to go ahead and post this though so that I can keep us moving once she has had a chance to post since I am tired and need sleep.

Moving back from the closed door, Iolana begins a slow weaving motion and says quietly, "Silnecia Portratio". Into existence appears a perfect image of herself, though not wearing her armor, shield, or weapons. "I am afraid my ability to make sound for this is more limited than I thought it would be, and none of you are equipped to move as quietly as I am, so it is best if I do this with only my own image to help make it more believable. Also, if it is hostile, it is more likely to attack an unarmed woman alone than a party of armed individuals I would think."

Looking to Asmodea, "Everyone get as out of sight of the doors as possible and I doubt I need to say be quiet." Looking around for a patch of shadow or object to hide behind, Iolana moves behind it to help hide herself from who or what is in the next room while she guides the image in. Once everyone is ready, she gestures to Asmodea to open the door and guides the image into the room, making it move as though it were attempting to sneak in quietly.

stealth: 1d20 + 3 ⇒ (10) + 3 = 13

The silent image has a DC 14 will save once the cloaked figure gets the chance to make one.


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,
Vardan Argider wrote:
Vardan nods, "Seems a decent plan. It's not like we're harming him with an illusion... though, Asmodea can you sense if they're evil?"

"I can absolutely search his soul to see if he is evil, but I hesitate to make decisions based on that information. Sometimes people are necessary, despite being evil. Additionally, some good people occasionally perform evil actions, or at least actions that are not in my favor. I will attempt the search at this time however, that we may consider."

Asmodea will use her Detect Evil.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Keep in mind that, say, a level 4 evil wizard won't detect as evil. Only creatures with 5 or more HD or an Aura class feature, undead, or evil outsiders will detect as evil. "And just cuz he ain't got an evil aura you can detect, don't mean he's all sunshine and rainbows. "

-Posted with Wayfinder


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan nods at Amodea's comment, "I wasn't suggesting we smite on sight... even a stained soul is a work of art, and, as you said, even a good man can lash out in fear and prove dangerous... I just thought it could help inform our plans."


Asmodea is able to gleam an aura of evil, of faithlessness in particular, emanating from the figure. As the illusion approaches the figure, it begins to shift. Closer still, and once it reaches the row of pews it sits at, it snarls, rushing forward. Clad in tattered clothes and very clearly an animated corpse, the figure swipes at the illusion, too focused on it to even pay notice to the party waiting beyond its attention.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Knowledge(religion): 1d20 + 2 ⇒ (5) + 2 = 7

Seeing the ravening corpse creature attack the illusion, Iolana draws her bow, and shoots the living corpse as the illusion vanishes.

short bow: 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 2

Yay! I hit something! :-D


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Spooky, does Vardan have a straight line to the corpse, now that it's coming out of the pews?


He does.

Alexander's Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Asmodea's Initative: 1d20 ⇒ 10
Iolana's Initative: 1d20 + 3 ⇒ (13) + 3 = 16
Kyra's Initative: 1d20 + 4 ⇒ (17) + 4 = 21
Sarge's Initative: 1d20 + 2 ⇒ (10) + 2 = 12
Vardan's Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Enemy Initiative: 1d20 + 6 ⇒ (12) + 6 = 18

Surprise round time. I'm taking Iolana's arrow as being her move, since its attention is going to be on you right about now.

Iolana's arrow strikes the creature, but it seems to bounce off its body harmlessly, clattering to the groudn and drawing its focus toward the party.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan, having drawn his lance while watching the reaction to the illusion, now drops it forward and directs his mount to rush the dead thing.

Charge: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 for 2d6 + 6 ⇒ (3, 4) + 6 = 13

Lances are reach, so 10' away.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Did my religion check tell me what it is? That was what I meant it for. And yes, that was definitely what I wanted to do in the surprise round, just a shame it did not amount to more.

1 to 50 of 345 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Spooky's Wrath of the Righteous group 1 gameplay All Messageboards

Want to post a reply? Sign in.