Sons of Dammerhall: Dark Frontiers (Inactive)

Game Master GM SuperTumbler

Battle Map

Dammerhall Main Level 3

Dammerhall Main Level 1 and 2


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Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Ever read the Dragonlance "Dwarves Nations" trilogy? When dwarves are on the move, they stop occasionally, because they find a vein of iron that needs mined, or to bridge a river, or whatever else seems dwarfy!

Technically, our wizards can cast stone shape as well, if I teach them the spell. Those 17s will add up. We only need 47 of them! Glenda can do 3, and me 1. If it's just us two, that's 12 days. If the wizards each pony up for 3, then at 10 per day, that's 5 days. If we get this going, it can be used for other things later! We're here to retake, reclaim, and rebuild Dammerhall!


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Garnet suggests that we harvest/recover what we can of the stone already here, then use the magic to fill in the gaps and shape the outside of the stone to fit together more perfectly. That should significantly reduce the magic needed, as the bulk of the volume of stone can just be manually moved into place, then the spell can shape its surface and connect it properly.

She is more than willing to do the heavy lifting to make this project come to life, as she is used to long hours at the forge in her armorsmithing profession, and she can adapt her "Anytool" magic item to serve as needed for whatever the job calls for.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur has 1 parchment left and he would totally want to learn stone shape, so I'm all in on that. Let's do it!

"It is a fairly wide gap, but as Garnet says, if we move the stone from the rockfall to the bridge and then use Stone Shape to meld it into the existing structure it would save considerable time in the construction itself. Ah, this is both practical and metaphorical. We, the present generation, literally bridging the gap of our ancestors to reach Dammerhall."


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Make it so! And the “random spell” du jour turns out to be stone shape


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Soooo? Epic bridge-building montage, and now we're ready to press on?


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:
Torvi Stonesinger wrote:
Soooo? Epic bridge-building montage, and now we're ready to press on?

Works for me. We just need a good theme song for the montage. Hmm, "Love can build a bridge"? Too sappy. "Like a bridge over troubled water"? Possibly. "Seven Bridges Road" Yeah!


In the days that follow your discovery of the broken bridge, every dwarf pitches in to reconnect the Seventh Gate to its road. Iverna disappears for most of the time. She spent most of her life hating living in a gnomish town famous for its stone quarry, and she has little liking for such work. Erebos, on the other hand, is as engaged as can be. He casts levitate frequently, raising 500 pound stones effortlessly, holding them in place while you cause stone to flow over and around them.

Erebos can cast levitate at will.

Iverna returns each day to prepare a stew of whatever she has found, generally mushrooms and razobats, the occasional cat sized cricket. After a few days she grows bored, and climbs to the base of the waterfall. There she catches blind trout and finds a mossy growth that tastes strongly of garlic.

Finally, the bridge is complete, and you make your way across to the door in the shape of a stylized dwarven face. Something like without the light.

As you approach, the stone of the door rumbles, and the lips vibrate with a deep grinding voice. "The way is closed, those who dwell here have gone to war. Go back! and return in better times."


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Glenda puts her all into the work. Though her magic is less precise than Dasur's, she follows directions well and she doesn't tend to get lost in the weeds of overthinking problems.

She seems to be quietly pleased with Erebos' contributions. Feeling like he is able to be a major contributor is an important step toward feeling like part of the community.

After a workday (it's hard to say "evening" when there is no cycle of sun and moon), she always seems to have a little more vigor left. Sometimes she tells old stories of the dwarven gods, tales of their creations and their heroics at the dawn of time. Other times she goes over the team's supplies and checks to make sure that things haven't succumbed to rot or wear, always checking against a small inventory list that she keeps.

As rapid progress carries on, one night she sits next to Dasur with her bowl of mushroom soup and says, "Dasur... how hard would it be for us to construct a still? Assuming we can find things to put into it."


M Dwarf Paladin 9th
Stats:
Int: +1; AC: 22/11 touch/20 ff; Hp's 117/117; Fort: +13/Ref: +8/Will +10; CMD 23(27 trip/bullrush); Perc: +10

Snorri aids in whatever fashion he can in the help of building the bridge. He finds a great sense of pride as he watches them all work in tandem to finish it. I firmly believe with all my being that there is nothing we cannot overcome, nothing we cannot achieve when we work together as one. Truly fantastic and I am thankful to be a part of it.

GM SuperTumbler wrote:
As you approach, the stone of the door rumbles, and the lips vibrate with a deep grinding voice. "The way is closed, those who dwell here have gone to war. Go back! and return in better times."

Standing before it, Snorri looks to the door in thought, stroking his beard. "Hm. Another 'stone guardian' if you will." He looks over at the others a moment, "Do you suppose...?" he asks rhetorically as he turns back to the door. Well... guess it can't hurt. "I am Snorri, Scion of Tharnhammer, Guardian! Would you please allow us to pass!" he asks, not entirely confident it is going to be that simple.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Torvi keeps careful tabs on Iverna, paying special attention to her demeanor. She is familiar with a legend involving a short humanoid adventuring in the deep places of the world with a party of dwarves, and a long lived non-dwarf spell caster, and she wants to ensure those legends don't become reality.

---------------------

Torvi listens as Snorri engages the stone guardian in conversation.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

With their goal so close, Dasur is unworried about their progress. His theories and divinations were all but confirmed, for surely reaching Dammerhall was to be the most difficult part of their journey. They would reclaim their ancestral hall and open its sealed doors from within, welcoming all of dwarfkind from across The Five Peaks mountains and beyond. With this relaxed attitude, he settles into a pleasant routine of study and stone shaping.

During their rest period one night, Glenda speaks with the wizard around meal time. He is staring at his spellbook with seemingly indefatigable purpose while his still steaming bowl of mushroom soup floats nearby, carried by his invisible servant until he decides to dine. "I am no alchemist, I'm afraid, though I have considered dabbling in the physical sciences occasionally." He says without looking up from his book.

"Regardless, a still is a rudimentary construction that I am sure we could piece together, though I suspect we are lacking the proper materials. We have enough spare metal between us for the boiler, but we have no source of glass or other material that could serve as a condenser. Perhaps some magic could substitute for these properties and a bit of mithral enchanted to channel heat to the elemental plane of water could serve the purpose of a perpetual chiller instead." Within his rambling seemed to be a answer ranging from "simple" to "difficult", but certainly possible.

With a twitch of his fingers the bowl of soup float closer, and after a series of gestures the smell of butter fills the air. He takes his eyes off of his book for one moment to take a spoonful of soup, licks the dribble off his mustache, and returns to reading.

-------------------------------

Dasur perks up at the words of the stone guardian, marveling at yet another ancient construct still guarding the way. Truly, their ancestors were masters of their craft. "If the door does not open for you, Snorri, I doubt it will open for anyone."


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

"Might I suggest being more directive in nature sire, and making it more of a command than a request?"


The door speaks slowly, in grinding rumbles. "The way to your [color=red]Manor[/color] is closed as an elven [color=red]Briar[/color], Tharnhammer, even to you and your companions. It cannot be opened with strength, but only with words of wisdom."

In case you are reading on Mobile, those capitalized words are in red. And they...sound red in your head. They sound different to you.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

”Whoa!”


I'll give you a dwarvenly hint and tell you that those two words are the only ones that matter. Dwarves notice that, but your companions do not. And the red isn't specifically important, just used that as a signifier of their difference.


M Dwarf Paladin 9th
Stats:
Int: +1; AC: 22/11 touch/20 ff; Hp's 117/117; Fort: +13/Ref: +8/Will +10; CMD 23(27 trip/bullrush); Perc: +10

Snorri ponders Torvi's words a moment before returning his thoughts to the words of the guardian. "The Guardian said only words of wisdom, Torvi, not strength." 'Manor is closed as an elven briar'. Why do I see red? Stroking his beard in thought, he just now remembers the rose. Snorri retrieves the rose and holds it up high. "How about an offering of 'peace', Guardian? Will this suffice enough to allow us passage?"


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"Friends are better than foes, and better than briars is the smell of the rose. Opens now the 7th door, here to guard the way no more."

The door opens slowly, rising like a portcullis even though it appeared to be a swinging door. Beyond is a corridor scorched and even melted with fire. The corridor is 20 feet wide and 20 feet tall, and 40 feet beyond the gate is an iron portcullis. Beyond that you can see an open space that stretches beyond your darkvision, even the extensive darkvision of the drow and svirfneblin (120).

Not going to get the map up tonight, but wanted to give you a chance to react.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

"This does make me wonder how we might have opened the way had we not chosen to work at a truce with the elves."


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Taking a deep breath, Garnet inhales the scent of the rose. Smiling, she says, "I suppose the rose did work, my prince. Curious that a flower would facilitate the reclaiming of our ancestral home, but I suppose by any other name it would smell as sweet."


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)
Garnet "Garn" Ironshanks wrote:
”I suppose by any other name it would smell as sweet."

Torvi shakes her head in disgust, ”can we not quote human poets please? There are plenty of excellent dwarven poets to choose from.”


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Mentally filing that comment away with the others she has heard from Torvi, Garnet thinks, "A mite touchy are we...I wonder what that's about," but aloud says only, "I'll leave the poetry to you then, Torvi; feel free to regale us with the famous Dwarven sonnets on roses."

Sense Motive if needed on Torvi to see what might be upsetting her: 1d20 + 0 ⇒ (9) + 0 = 9


M Dwarf Paladin 9th
Stats:
Int: +1; AC: 22/11 touch/20 ff; Hp's 117/117; Fort: +13/Ref: +8/Will +10; CMD 23(27 trip/bullrush); Perc: +10
Glenda Dalduraz wrote:
"This does make me wonder how we might have opened the way had we not chosen to work at a truce with the elves."

Giving a slight grin, "Personally I would simply chalk it up as providence, Glenda. Best not to question it."

Torvi Stonesinger wrote:
Garnet "Garn" Ironshanks wrote:
”I suppose by any other name it would smell as sweet."
Torvi shakes her head in disgust, ”Can we not quote human poets please? There are plenty of excellent dwarven poets to choose from.”

Looking curiously at Torvi, "Does it really matter whether it's from dwarves or humans or from any other race, Torvi? I would gather if it's done well, then why should it not be appreciated regardless? But," he shrugs, "that is simply my opinion, nothing more," he says with a grin, shooting a wink over at Garnet.

-------------------------------------------------------------------

Turning to the darkness ahead, Snorri removes his legendary greataxe. "Ready yourselves. Who knows what lies beneath after a millennia." And with that, Snorri leads the way inside.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Flustered by Snorri’s comments, Garnet’s catty response to Torvi is forgotten as the blood rises to her face. Raising her hammer and following the prince’s lead, Garnet follows without another word.


I think everyone understands out of character, but just to make sure there are no hard feelings, Torvi is just being her xenophobic self. She holds all things dwarven to be the best.

Snorri Reflex: 1d20 + 6 ⇒ (2) + 6 = 8

Snorri walks boldly into the entryway. As he reaches the halfway mark, Iverna holds up her hand and calls out, "Wait, don't..."

But too late. The floor opens up under Snorri's boots and Snorri tumbles into it. Before he can fall more than a few feet, Erebos calls out, "AE-o"

Instead of plummeting into the pit, Snorri finds himself floating to the bottom of a deep pit.

Erebos moves to the edge of the pit, "Just a moment, and I shall levitate you back to us."

Snorri finds himself at the bottom of a 50 foot deep pit filled with sharp and rusted iron spikes.

Then only seconds later, he is slowly rising back toward the corridor above.


And again, just to be clear, this isn't me trying to showboat a totally awesome GMPC. There are benefits built into the campaign for finding social solutions to problems. If Erebos weren't with you, this trap would present a challenge to the party, but because of not killing everyone you meet, these last two problems were easier to deal with.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Yep, I get it, that Torvi is just a dwarfophile!

Whoa! Give me at least a chance to be "Torvi on the Spot" with feather fall!


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:
Torvi Stonesinger wrote:

Yep, I get it, that Torvi is just a dwarfophile!

Whoa! Give me at least a chance to be "Torvi on the Spot" with feather fall!

Totally get it, Torvi. Garnet’s roll was to understand that you aren’t just anti-elf, you are pro-dwarf to the extent that other cultures (including himan) are inferior by comparison...and if she rolled a 1 she might think you were jealous that she is getting praised by the prince... ;o)


M Dwarf Paladin 9th
Stats:
Int: +1; AC: 22/11 touch/20 ff; Hp's 117/117; Fort: +13/Ref: +8/Will +10; CMD 23(27 trip/bullrush); Perc: +10

Ha! Yeah that's a perfect Torvi response. And there's absolutely no worries on my part. It just gives me something to respond to. :)

And yay for not killing everyone we meet! Good on us! :)

@Garnet: Apparently I didn't come across very clear. My bad. Actually, he meant to come across as Torvi should be more open to any type of poetry regardless of who wrote it and regardless of race or creed. So in a sense, he was attempting to defend Garnet's use of human poetry. (To be honest, *I* had no idea any of it was poetry. I'm just going with the flow). :) So THAT'S why you were flustered. Man I really couldn't understand that at all. Now it makes more sense.

Breathing a sigh of relief, "I think I now know what lies beneath. A fifty foot drop or so with nothing but iron spikes at the bottom," he states, slightly frustrated. He then looks to the drow, "Thank you, Erebos. Your aid is truly appreciated," he says with a nod. "New plan, all: Watch your step. The last one you take might prove perilous." Snorri then takes things more cautiously, keeping an eye out for anything odd. He pauses a moment, "Iverna, if you would be so kind, I could use your eyes up here with me. They have proven to be far better than mine."

Perception: 1d20 + 7 ⇒ (5) + 7 = 12


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

She made reference to the much heralded Taldane poet, Shilliam Wakespeare!


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

It's better in the original Klingon.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)
Glenda Dalduraz wrote:
It's better in the original Klingon.

Which reminds me of the ancient Vulcan proverb, "Only Nixon can go to China!"


Y'all, I'm running a Star Trek Adventures Campaign. You should have joined that recruitment! ;).

Beyond the pit is a portcullis crafted from magically hardened wood and steel. Iverna might be able to squeeze through the gaps, or the gunzarak axe will likely cut through it.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

I felt it would be a bit unfair since I'm a senior designer for Star Trek Online.


Really? That is awesome.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I'm completely unfamiliar with that ruleset! But I know way too much about the Trek universe, having been watching for 40+ years.


M Dwarf Paladin 9th
Stats:
Int: +1; AC: 22/11 touch/20 ff; Hp's 117/117; Fort: +13/Ref: +8/Will +10; CMD 23(27 trip/bullrush); Perc: +10

Arriving at the portcullis, Snorri takes a hold of his axe with a tight grip and swings in an effort to cut through the barrier.

+1 Dragon-bane keen gunzarak greataxe w/PA: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d12 + 13 ⇒ (7) + 13 = 20


Snorri finds that the exceptional ax makes short work of a section of the gate large enough for dwarf, elf, and gnome to walk through. Beyond the portucullis is an open space. Ahead, to the left, and to the right are beautiful doors faced in cast bronze. The door directly ahead depicts a wide shaft rising from your perspective up into the stone above. Graceful stone bridges arch across the shaft in all directions and at many levels. This must be the Brutenwelle, a massive construction of rooms connected by stairwells and bridges said to house the lowest reaches of Dammerhall.

On the door o the right is an image of a massive bull like creature, an aurochs, pulling a metal cart.

On the door to the left is an image of a large gecko laden with bags and pouches.

This is area 11 on the map.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Torvi nods, "now things are looking up. This is promising."


M Dwarf Paladin 9th
Stats:
Int: +1; AC: 22/11 touch/20 ff; Hp's 117/117; Fort: +13/Ref: +8/Will +10; CMD 23(27 trip/bullrush); Perc: +10

Looking around, "It is truly fascinating. Let us see what lies behind the door to our right." Snorri then moves over to it. "Iverna, probably best you check this door before I do. The last thing we need is another floor to remove itself while we're standing on it."


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Garnet moves up, ready to open the door once it is properly cleared.


Iverna slinks forward, she runs her hands over the bronze facade of the door. "It's warm," she says. [b]"There is a hidden key hole here, but it isn't locked."

Her hands on the door, her head turned back to you, you see almost in slow motion as the door suddenly flies open. The little gnome flies across the room as the door sweeps her out of the way.

Revealed in the space beyond is a massive bullish shape. It has black skin that burns with a black fire only visible to your darkvision, it casts no light. It reeks with the stench of the tomb, and flames flow from its mouth, nostrils, and eyes.

Bull Rush (Ha!): 1d20 + 16 ⇒ (12) + 16 = 28

Dasur Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Glenda Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Snorri Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Torvi Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Garn Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Iverna Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Erebos Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Bull Initiative: 1d20 + 1 ⇒ (4) + 1 = 5

Everyone beats the Bull, so go to it. The door is open, though it isn't on the map.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Torvi starts her battle song...

Conferred Rage Powers wrote:

Raging song: +2 STR/CON, +2 Will Save, -1 AC, Cannot use CHA, DEX, or INT based skills except Acrobatics, Fly, Intimidate, and Ride), or any ability that requires patience or concentration.

Celestial Totem, Lesser (Su): Cure spells heal CL extra Hp, non spell magical healing does class level extra.

Reckless Abandon (Ex): While raging, the barbarian can take a –2 penalty to AC to gain a +2 bonus on attack rolls.

She also casts mirror image

Images: 1d4 + 2 ⇒ (2) + 2 = 4


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Garnet reacts quickly as the door slams open just in front of her, bringing her hammer up as the gnome flies by. Already in range of the dangerous-looking creature, she simply says, "Looks like this one is spoiling for a fight...Happy to oblige."

Feeling the battle rage rise within her as Torvi starts singing, Garnet grips her hammer firmly and strikes out twice with reckless abandon in powerful swings at the tomb bull.

Dwarven Longhammer Primary Attack: 1d20 + 15 + 1 + 2 ⇒ (10) + 15 + 1 + 2 = 28
Dwarven Longhammer Damage: 2d6 + 18 + 2 ⇒ (6, 4) + 18 + 2 = 30
Dwarven Longhammer Secondary Attack: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18
Dwarven Longhammer Damage: 2d6 + 21 + 2 ⇒ (4, 3) + 21 + 2 = 30


Garn's first blow connects with the bull's hard head, but the second is turned aside by its great horns.


M Dwarf Paladin 9th
Stats:
Int: +1; AC: 22/11 touch/20 ff; Hp's 117/117; Fort: +13/Ref: +8/Will +10; CMD 23(27 trip/bullrush); Perc: +10

Snorri doesn't hesitate a moment as he quickly moves toward the bull, weapon in hand.

Double move to current location.

AC 21; Hp's 79/79


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur head tilts in wonder at the appearance of the strange bull, his body language showing no fear even though the creature is surely dangerous. "Interesting. I doubt this is a living bull, and is possibly one of the many advanced constructs we have encountered so far. Now, if it will hold still for a moment..." He mutters while moving forward to inspect the "beast".

Move action: Move up 10' to get in los of bull

Standard action: Attempt a knowledge check about what the bull may be.

knw: arcana: 1d20 + 16 ⇒ (1) + 16 = 17

Going to try arcana first, but dungeoneering, history, and planes are all +15 if it is not a construct. Religion is +11 if it's some undead?


Not a good enough roll to get much, but some basic observations: The black fire burns with both elemental and negative energy, so the creature likely has some mix of necromantic and elemental power. Based on its form, it was likely once a living aurochs that is now infused with this power. Whether it is an element infused undead or a negative energy infused outsider, Dasur isn't sure.


Erebos seems nonplussed by the sudden appearance of the bull. He studies it for a moment before unleashing a series of bolts of force toward it.

Move to Study Target. Standard to cast Magic Missile.

Magic Missile damage: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11

Iverna tumbles to her feet and then backs up, content to let the warriors take care of the strange fire bull.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Glenda wastes no time in blessing the team.

For the usual +1 morale bonus to attack rolls and saves vs. fear.


Bite: 1d20 + 14 ⇒ (15) + 14 = 29
Hoof: 1d20 + 14 ⇒ (2) + 14 = 16
Hoof: 1d20 + 14 ⇒ (4) + 14 = 18
Gore: 1d20 + 14 ⇒ (9) + 14 = 23

The fire-bull eyes Snorri with a deep hatred. A hatred of his life, his dwarven nature, his entire self. It bites him with teeth far more pointed than any herbivore's should be, and while its hooves strike only sparks on bare bround, its horns thrust side to side, catching him.

Bite damage: 1d8 + 9 ⇒ (8) + 9 = 17
Gore damage: 1d8 + 9 ⇒ (2) + 9 = 11

Fort save for Snorri: 1d20 + 10 ⇒ (20) + 10 = 30

Perfect timing, Glenda.

Round 2

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