Something Wicked This Way Comes (Inactive)

Game Master Fanguar

Horn lower level
Horn upper levels
Xanos' Annotated Map


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Xanos kills the guard outright.

Vank stabs one of the guards, but the man does not fall, while Albrekt's weapon skitters along the other man's armor, dealing no damage/ Both men, silently, scream bloody murder and attack.

Vs Vank: 1d20 + 5 ⇒ (13) + 5 = 18
Damage?: 1d8 + 2 ⇒ (6) + 2 = 8

Vs Albrekt: 1d20 + 5 ⇒ (11) + 5 = 16

Everyone can act. How many rounds left on the silence spell?


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Standing outside the silence affect, Haruk fires off a trio of fiery looking bolts of energy. He aims one at the guard Vank attacked and two at the one Albrekt missed Casting Magic Missile 2d4 + 2 ⇒ (3, 4) + 2 = 9 and 1d4 + 1 ⇒ (2) + 1 = 3


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Coup de Grace, other guard: 2d4 + 2 ⇒ (2, 2) + 2 = 6

At the bottom of the stairs, Xanos slit another throat.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank curses, also silently, and swings at the same guard.

Attack: 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 26 Blood of heroes, Power attack
Damage: 2d6 + 6 + 1 + 1 + 3 ⇒ (4, 6) + 6 + 1 + 1 + 3 = 21 +1 weapon, Blood of heroes, Power attack

Assuming his guard falls Vank move to flank the second guard with Alberkt

Active:

HP=36/48
Silence 2 rounds remaining
Blood of heroes expires at beginning of Vank's next action
Ancestral Weapon 8 rounds remaining


Flanking the guard, a frustrated Albrέkt arcs his scythe at the silenced guard

Melee - Power Attack: MW Scythe: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Damage: 2d4 + 13 ⇒ (1, 3) + 13 = 17


Haruk's spell drops the wounded guard and injures the other, setting him up to be spitted by Vank. Both guards are down, bleeding out onto the cold stones of the keep.

Fort save DC16: 1d20 + 3 ⇒ (20) + 3 = 23 Xanos manages to miss every major vein and artery in the man's throat.
You can just RP his end or let Albrekt eat, or what have you.

Quickly, silently and without remorse, you've dispatched the men guarding the wizard's and the commander's quarters.


When the guard drops, Albrέkt opens his throat properly latching his jagged jaw onto the wound.

He feeds relishing the man's last lifeblood warm his cold throat.

Vampanzer will continue to feed until moved on by the others


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank works around the feeding vampire to remove a piece of guard's armour and carves a picture of a fist holds lightning bold into the man's flesh.

Having finished he moves back down to the mage's level. After casting detect magic he checks out mage's door for an alarm spell or any other magic. Assuming he finds nothing he'll motion to Keynan "Do think you can get past this lock? Or are we going to do this in a more direct method? "


Male Half-Elf Revolutionary | AC16 T12 FF14 CMD 13 | HP 27 | F+5 R+7 W+5* | Init +2 | Per +8 | Sense +4

Kaynen shrugs and smirks, pushing back his hair. He whistles as he retrieves his implements, kneels and sets to work.

Take 20 again for 25?


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Xanos sighs heavily, picks the bleeding soldier up, carries him up the stairs and hands him to Albrekt.


Flashing a crimson smile, Albrέkt accepts another meal gladly and greedily feeds whilst Kaynen tampers with the lock.


Sorry for the delay, been a busy week.

Kaynen fiddles with the lock and the door to the Magister's room opens.

Perc: 1d20 + 1 - 10 ⇒ (15) + 1 - 10 = 6 The sounds of a man snoring lightly can be heard coming from a bed. Another door connects this room to the workshop next door.

*Sigh* A wizard without spells prepped isn't much of a challenge. He has 56 hp, coup-de-grace away.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Xanos waits for Vank to finish the job.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank glances in with his detect magic still active. Then pulling his spear out he sneaks in. When he get close he jumps up and stabs down through the wizard's chest with all his weight.

Coup de grace damage: 3d8 + 18 ⇒ (8, 5, 5) + 18 = 36


As the others dispense swift death to the mage, Albrέkt rises and wipes his blood soaked maw.

He walks slowly into the chamber as Vank skewers the mage, revelling in the tang of death that surrounds the group.


Male Half-Elf Revolutionary | AC16 T12 FF14 CMD 13 | HP 27 | F+5 R+7 W+5* | Init +2 | Per +8 | Sense +4

Kaynen winces, equal parts at Albrek's red grin and the sudden silence as the wizard's throat is slashed while he sleeps... the bard-alchemist clearly preferring the sounds of screams of burning victims to the silence that follows.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Xanos barely waited for Vank's strike before pressuring the Mage's room.

Detect Magic, opening everything that can be opened.


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Couldn't make the fort save if he wanted to.

The coppery tang of blood fills the air.

Xanos uses his magical sight to identify everything of potential value. You also find a key that opens the door to the laboratory next door and a small chest that is under the blood soaked bed.

#Lootz: Wand of fireball (7 charges), scroll of dispel magic, 500gp worth of diamond dust (reagent for stone skin x2) cloak of resistance +1. Spellbook (see spoiler). 120gp. Cauldron of brewing (in lab)

The laboratory next door is full of tables laden with strange equipment and apparatuses. A large, crude man-shaped statue of ice stands in one corner It's an ice golem, but it isn't instructed to do anything and no you can't steal it for yourselves.

The only place left is the commander's quarters

Spellbook:

4: fire shield, ice storm, stoneskin, wall of fire
3: dispel magic, flaming arrow, fireball, fly
2: bull's strength, burning gaze, flaming sphere, protection from arrows, pyrotechnics, scorching ray, web
1: burning hands, dancing lantern, expeditious retreat, mage armour, magic missile, sleep
0: all


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

"If you don't mind, I would like the wand of fireball. The cloak would be nice too, but I will take the wand over the cloak, if I must choose"


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank nods "Fine with me, when we have dealt with the commander we should work out a fair way to share out the loot." He glances at Kaynen and Albrekt "Did you have a method before our master sent us to help?"

"Right now lets grab it, use what you can and lets deal with the commander before we run into any troubles. Kaynen same again? you have a go at it and if that doesn't work I'll silence while we chop down the door." Vank says moving back out of the wizard's chambers and up to the commander's level.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

"A moment Vank, we are not quite finished here."

Xanos passed the wand to Haruk as well as the scroll of Dispel Magic. The tall necromancer took the spell book for himself.

"To your question, spoils go first to those who need them most. This Knot is only as strong as our weakest member. We cover our weaknesses. Anything that is not obvious, we can simply argue over or sell to divide the money."

"For example, while anyone could make use of the cloak, it should go to the most frail of us. Normally that would be me. However, Vank and Albrekt are far more likely to encounter effects the cloak would help protect against. Albrekt is now largely immune to many of those effects, so in my opinion the cloak would be best used by Vank."

My saves are the worst by far, but I think the cloak should go to Vank. Frontliners tend to make more saves.

I'm taking the spellbook. Kaynen, any of the spells that an Alchemist can use also we can share later.


Albrέkt grins at the other members of the Knot as Xanos details the logic of the cloak's ownership and his vampiric immunities;

'Zhis gift kud be gifen to you all... I vud be minn honor to..."


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Janos looked at the ice golem for a few moments. "Destroy it. Quietly."


The vampyr balefully gazes at the frozen construct;

"Minn powers vil haben little evect on Der Golem... Perhapz der vand of Feuerbälle?"

The undead warrior looks to Faruk expectantly


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Male Half-Elf Revolutionary | AC16 T12 FF14 CMD 13 | HP 27 | F+5 R+7 W+5* | Init +2 | Per +8 | Sense +4

As The Knot move swiftly and nearly quietly - save for Albrekt's heavy breathing, Kaynen kneels before the last door.

Is it for dramatic effect? Did he even need to breath?

Sucking in his own breath, Kaynen set to work on the final lock, hoping to ply its secrets as easily as the young ladies that he "studied" just a year ago before recent events began to unfold.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning
Albrέkt Heißhungrig wrote:

The vampyr balefully gazes at the frozen construct;

"Minn powers vil haben little evect on Der Golem... Perhapz der vand of Feuerbälle?"

The undead warrior looks to Faruk expectantly

"Fireballs are not quiet. Can you lift it?" Xanos asked with a speculative look on his face.

How much does it weigh?


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

"You're in an alchemy lab surely a non magical fire won't be too difficult. However it isn't a rush let's head upstairs and deal with the commander before our elf friend gets into trouble." Bank says before heading upstairs.

-Posted with Wayfinder


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

"A practical idea. You are right though. It is not pressing. If we are going to be lighting fires, it should be as we are leaving. Smoke tends to draw attention."

Xanos left the golem where it was and followed the Hobgoblin.


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Ice golems weigh ~800lbs

You break into the Lord commander's bedroom. The whole room is suffused with a pale golden light. The man himself is kneeling at prayer beside his bed. His nightshirt pokes out from his hastily donned armour. He looks towards you, his eyes blazing, grey beard bristling. He rises slowly to his feet.

"My visions spoke true. Foul interlopers defile the sanctity of this place. In Mitra's name I will smite you back to the pit."

Initiative:

Vank: 1d20 + 4 ⇒ (7) + 4 = 11
Xanos: 1d20 - 1 ⇒ (13) - 1 = 12
Kaynen: 1d20 + 2 ⇒ (9) + 2 = 11
Albrekt: 1d20 + 0 ⇒ (6) + 0 = 6
Haruk: 1d20 + 2 ⇒ (12) + 2 = 14
Baddies: 1d20 + 1 ⇒ (5) + 1 = 6

Combat Initiative: round 1

14 Haruk
12 Xanos
11 Vank
11 Kaynen
6 Good guy
6 Albrekt

Everyone except Albrekt is up.

Before anyone cries foul, you are working to destroy the seat of power of a celestial god. Divine beings will be involved, sometimes directly, in trying to stop you. And besides, boss fights can be fun.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Any chance I could get a round to buff before the fight? I would assume we know we're about to get into one. Also, layout of the room and where we are?


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

No problem, I like the comment from the commander letting us know that the gods are taking notice. Even if we had time outside the door to cars buff spells Vank is getting a little too full of himself and expects the commander to be asleep so won't cast anything. However I forgot to mention healing myself after the guard fight, if you are alright I will cast a CLW

Vank summons the knowledge of using the great sword from his great grandfather and charges.

Attack: 1d20 + 8 + 2 - 1 ⇒ (11) + 8 + 2 - 1 = 20 Charge, Power attack
Damage: 2d6 + 6 + 3 + 1 ⇒ (3, 4) + 6 + 3 + 1 = 17 Power attack' +1 magic weapon

Status:
Ac=16 until star of next action
Ancestral Weapon 9 Round remaining


Male Half-Elf Revolutionary | AC16 T12 FF14 CMD 13 | HP 27 | F+5 R+7 W+5* | Init +2 | Per +8 | Sense +4

Round 1
HP: 27/27; AC: 16 (T12/FF14)
F: +5*, R: +7, W: +5*
Spells Left Today: 1st - 2/2
Cognatogen Left: 1/1
Bardic Perform Left (rds): 1/6
Bombs Left Today (1d6+3 DC14 each): 3/5
Location: Back Row
SA: Inspire courage

Outside of the Lord Commander's room, Kaynen stifled a yawn. Everything had gone so easily, he had almost felt as if everything up to this point was merely a dream - or a ride in a riverboat where he was nodding off on a deck chair.

As the Lord Commander called out a threat in Mitra's name, Kaynen's pulse raced as he "woke" from whatever daze he labored in.

[b]"Oh! I know just the tune!"[b]

The bard quickly began a somewhat vulgar rhyme, inserting Mitra in as the subject of all the mishaps and misteps.

Inspire courage. +1/+1.


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HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

"Interesting choice of words." Xanos mused at the commander's threats. "Pit."

Casting Spiked Pit beneath the Commander's feat. DC 20 Reflex save.


@Haruk: You can have 1 round of buffing. Top of the tower room 47, 40'x60' room.

Vank's blade tears into the man.

Ref: 1d20 + 6 ⇒ (2) + 6 = 8 Before he drops out of sight into Xanos' pit. Damage?

From the bottom of the pit you hear, "Mitra protect your servant.Channel: 4d6 ⇒ (1, 1, 4, 2) = 8

Everyone is up

Hps:

65/74


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Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

I'll cast Prot Good then, giving me an AC of 18 vs the lord captain

Also, just to help things along, as its NYE/New Years, here's Spiked Pit

Haruk walks up to the edge of the pit, and sends a foul smelling arrow dripping with bile racing towards their foe 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 vs touch AC, Acid Arrow for 2d4 ⇒ (1, 4) = 5

He then steps back some from the hole in the ground Five foot step backwards, I believe I can do


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Male Half-Elf Revolutionary | AC16 T12 FF14 CMD 13 | HP 27 | F+5 R+7 W+5* | Init +2 | Per +8 | Sense +4

Round 2
HP: 27/27; AC: 16 (T12/FF14)
F: +5*, R: +7, W: +5*
Spells Left Today: 1st - 2/2
Cognatogen Left: 1/1
Bardic Perform Left (rds): 0/6
Bombs Left Today (1d6+3 DC14 each): 2/5
Location: Back Row
SA: Bombs away!

"Well, that certainly makes things easy."

Kaynen smirks as the commander disappears, continuing to whistle along to his bawdy tune.

Maintain inspire. Last round today.

Lobbing in a bomb.

Bomb (touch; pt blank + inspire; DC14): 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23 for 1d6 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11


Round 1 - Buffs/Conditions: Inspire Courage (+1 attack/damage)

From the edge of the pit Albrέkt hacks a laugh at the Commander's prayer;

"Hah-hah-hah.. Your faithz vill nei help you now Kommander. Deazth hast komm to your zitadel. Und to you..."

Still laughing the vampyr launches a throwing axe at the warrior, invoking his own dark deity as he does;

"Blassen Prinzessin! Let zhis veak servant of Mitra feel minn bitte!"

(Swift Action: Smite Good (+2 to hit, +4 damage)

Ranged: Throwing Axe (+Smite Good+Inspire Courage): 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27

Damage: Throwing Axe: 1d6 + 5 + 4 + 1 ⇒ (5) + 5 + 4 + 1 = 15

NB: If the pit depth is 50ft our vampanzer will burn a villain point for +8 bonus to above attack roll (will offset the -8 penalty for 20ft. range increments)


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HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Fall Damage: 2d6 ⇒ (6, 4) = 10

Spike Damage: 2d6 ⇒ (4, 5) = 9

More importantly, it is a 20 foot deep pit with a climb DC of 20. Good luck climbing that in armor.

Creatures attempting to climb take 1d6 damage every round they are in contact with the walls of the pit.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Travelling will post when arrived.

-Posted with Wayfinder


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

You missed the bit about if you end you tern next to it you must make a reflex save or fall in as well ('you do get +2). I'm fairly certain you can't make a move action to move and a 5 foot step. Kaynan can probably lobe bombs in safely but the rest of us will need to risk falling if we are going to do much (now if we had a flying archer...).

"Surround the pit and then dismiss it.We can't afford to let him delay until his troops arrive or his God sends more help." Vank says moving around the pit and casting divine favour.

pre fight clw:
CLW: 1d8 + 5 ⇒ (3) + 5 = 8

Status:
Ancestral weapon 8 rounds remaining
Divine favour 9 rounds remaining
HP:44
Ac back to normal.


Vank Stormfist wrote:
You missed the bit about if you end you tern next to it you must make a reflex save or fall in as well ('you do get +2). I'm fairly certain you can't make a move action to move and a 5 foot step. Kaynan can probably lobe bombs in safely but the rest of us will need to risk falling if we are going to do much (now if we had a flying archer...).

Ouch. Our Vampanzer will most likely be falling in! DC20 Reflex save... Hey-Ho.

DC20 Reflex Save: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 Case in point...


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HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Goddamnit Albrekt... >.<


Male Half-Elf Revolutionary | AC16 T12 FF14 CMD 13 | HP 27 | F+5 R+7 W+5* | Init +2 | Per +8 | Sense +4

Usually the way I've seen pits like this run. If you are at the very edge, you can fire in without any penalty but you risk falling in.

If you back off a few feet (to be outside of the slip zone), then the edge of the pit grants cover (aka +4AC) to its occupants.

I defer to GMF to adjudicate here... we're also mapless so I'd imagine some more liberties in interpreting rules here.


Ach - if I fall in no probs... How could we make the pit more deadly for Der Kommander? Throw a vampyr in :)


I'm going to rule that anyone one approaching the lip of the would know that there is a chance of fall in. I think it is reasonable that Kaynen could just lob bombs into the pit from a safe distance, but anything else needs direct line of sight to be successful. Albrekt would know the risk, and I am fine with him re-conning his action. On the other hand, he can't really die anymore, so it might be beneficial for him to actually fall in on purpose. His call.

As for the boss, he might survive the duration of the spell, with his healing, but who knows.


@GM-F: So would his axe lob land true, then he falls in? As you say should he be dropped he just looks dead (like anyone else). Means he could feasibly Stuka in and cause some mayhem!?


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@Albrekt: If you throw it will hit and you can kamikaze in. Taking the appropriate fall damage. Barring wooden stakes, decapitation and garlic you will recover.

For the sake of progression, I'm going to assume that Albrekt just dive bombs in there.

"Mitra aid me in purging this evil (smite evil)

Attack: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 1d8 + 11 ⇒ (7) + 11 = 18

Attack: 1d20 + 12 ⇒ (2) + 12 = 14

Everyone is up.

Hps:

15/74


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Did my Acid Arrow hit? If so, here's the next round of damage 2d4 ⇒ (4, 2) = 6

Haruk, pausing just shy of the edge of the pit to avoid falling in, fires off a trio fiery missiles at the commander 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10 Magic Missile. 1d20 + 5 ⇒ (16) + 5 = 21 Caster level check, in case he has SR


Fall Damage: 2d6 ⇒ (6, 2) = 8

Spike Damage: 2d6 ⇒ (4, 2) = 6 Negated by DR

Status: 14/40 HP

Albrέkt lands in the pit with a sickening thud, his body cleft by the Commander as he leapt into the pit.

A hacksaw laugh emits from the crumpled giant;

"Mitra does nicht hear you Kommander... You are forzaken..!"

He grasps at the good man's foot, pale fingers wreathed in infernal flame;

Melee Touch Attack: Touch of Corruption whilst prone Burn Villain Point for +8 bonus: 1d20 + 8 - 4 + 8 ⇒ (3) + 8 - 4 + 8 = 15

Touch of Corruption Damage: 2d6 ⇒ (1, 3) = 4 + Cruelty: DC14 Fort Save or Shaken for 1 round

NB: Touch of Corruption does not provoke attack of opportunity


@Haruk: Yup.

Haruk's spells burn and batter the noble man and Albrekt reaches out a corrupting hand, searing the paladin's soul. A look of anguish crosses his lined face as he sinks to his knees. "Mitra, forgive me," he whispers and collapses. Combat over.

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