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IMPORTANT DATES

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Table GMs

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Backup GMs
Once you have confirmed a backup GMs availability, please add your name to their column in the backup calendar.

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REPORTING SUCCESSES
Successes should be reported here.
Here is a list of the encounters where reporting is required as well as the conditions for each:
encounter, report one success to the Overseer GM.

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CURRENT STATUS (effective 13 Aug 2018)
Accessible Areas:

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CURRENT STATUS (effective 18 Aug 2018)
The Twinhorn Allies effect on page 7 is in play.
Twinhorn Allies: This condition triggers and affects the entire House once enough tables have reported diplomatic successes. The next successful melee or ranged attack made by each PC before the end of Part 3 automatically gains the benefits of the boosted Allied Offensive aid token effect.

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IMPORTANT DATES (UPDATED)

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IMPORTANT DATES (UPDATED 28 Aug 2018)
With the decision to fast forward through the rest of part 3, we are back to our original timeline:

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CURRENT STATUS (effective 28 Aug 2018)
Accessible Areas:

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CURRENT STATUS (effective 6 Sep 2018)
The Fey Allies effect on page 18 is in effect.
Fey Allies: This condition triggers and affects the entire House once enough tables have reported fey successes. When this occurs, all PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (minimum 1) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.
Accessible Areas:

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CURRENT STATUS (effective 7 Sep 2018)
The Fey Allies effect on page 18 is in effect.
Fey Allies: This condition triggers and affects the entire House once enough tables have reported fey successes. When this occurs, all PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (minimum 1) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.
Accessible Areas:

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CURRENT STATUS (effective 12 Sep 2018)
Accessible Areas:

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CURRENT STATUS (effective 21 Sep 2018)
The Unaware Guardians effect on page 39 is in effect.
Unaware Guardians: This condition triggers if the House reports enough successes prior to the encounter in area Q. Place the blighted creatures (other than the heart of the blight) in the area marked G2 on the map, rather than in the area marked G1. Each of these creatures is staggered for the first round of combat (Average Reflex save negates).
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The Helpful Spirits effect on page 39 is in effect.
Helpful Spirits: This condition triggers if the House reports enough spirit successes. The forest spirits accompanying the PCs open two connected portals that allow instantaneous movement between two trees in area Q. These trees cannot be more than 60 feet apart. When a creature enters the area of the portal tree, they can appear in a space adjacent to the other portal tree. The portals work both ways and remain open for 1 minute. The PCs can choose which trees form the portals and only the PCs and their allies can use the portals. Spells and effects do not travel through these portals.
When the encounter begins, one PC can attempt a Hard Knowledge (nature) or Spellcraft check to increase the distance between the trees to 120 feet.
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Accessible Areas:

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CURRENT STATUS (effective 26 Sep 2018)
The Unaware Guardians effect on page 39 is in effect.
Unaware Guardians: This condition triggers if the House reports enough successes prior to the encounter in area Q. Place the blighted creatures (other than the heart of the blight) in the area marked G2 on the map, rather than in the area marked G1. Each of these creatures is staggered for the first round of combat (Average Reflex save negates).
The Helpful Spirits effect on page 39 is in effect.
Helpful Spirits: This condition triggers if the House reports enough spirit successes. The forest spirits accompanying the PCs open two connected portals that allow instantaneous movement between two trees in area Q. These trees cannot be more than 60 feet apart. When a creature enters the area of the portal tree, they can appear in a space adjacent to the other portal tree. The portals work both ways and remain open for 1 minute. The PCs can choose which trees form the portals and only the PCs and their allies can use the portals. Spells and effects do not travel through these portals.
When the encounter begins, one PC can attempt a Hard Knowledge (nature) or Spellcraft check to increase the distance between the trees to 120 feet.
The Weakening Blight effect on page 39 is in effect.
Weakening Blight: This condition triggers and affects the entire House once the tables have reported enough special successes; it is not in effect at the beginning of this encounter. All blighted creatures must immediately succeed at an Easy Will save or become dazed for 1 round. Additionally, the blighted creatures take a –1 penalty to AC and a –1 penalty on attack rolls and saving throws.
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Accessible Areas:

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CURRENT STATUS (effective 26 Sep 2018)
Scenario completed.