Solstice Scar C - GM Thread (Inactive)

Game Master Dennis Muldoon

Success Reporting | Tracking
Backup Calendar
Aid Token Cheat Sheet


Grand Lodge

He/Him

Please be sure to delete you dot so we can keep the Gameplay thread clean and easily searchable. I will use this thread for announcements and information.

Grand Lodge

1 person marked this as a favorite.
The Disappeared | Curious Claim || Spell Templates

IMPORTANT DATES

  • August 10th - Mustering and Introductions
  • August 13th - Begin "Part 3: Winter Solstice"
  • August 28th - Begin "Part 4: Ivorra's Fate" (Areas K, L, and M)
  • September 7th - Begin "Dragon's Lair" (Area N)
  • September 12th - Begin "Part 5: Blighted Battleground" (Areas O, P)
  • September 21st - Begin "Heart of the Blight" (Area Q)
  • Septeber 26th - Finish Scenario

  • Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    PREVIOUS GM THREADS

    Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    Table GMs

  • Batpony (3-4): Discussion | Gameplay
  • GM Blazej (10-11): Discussion | Gameplay
  • GM Bret (5-6): Discussion | Gameplay
  • GM Chadius (1-2): Discussion | Gameplay
  • Chaosorbit (CORE 5-6): Discussion | Gameplay
  • GM Lorenzo (7-8): Gameplay | Gameplay
  • The Man Behind the Curtain (10-11): Discussion | Gameplay
  • Nightdeath (CORE 3-4): Discussion | Gameplay
  • GM Paladin (5-6): Discussion | Gameplay
  • ScorchedOne (7-8): Discussion | Gameplay
  • GM Worg (5-6): Discussion | Gameplay
  • GM_Yogadragon (7-8): Discussion | Gameplay

  • Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    Backup GMs

    GM Sedoriku
    GM kuey

    Once you have confirmed a backup GMs availability, please add your name to their column in the backup calendar.

    Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    REPORTING SUCCESSES

    Successes should be reported here.

    Here is a list of the encounters where reporting is required as well as the conditions for each:

    H. Blood on the Snow (1 success):
    If the PCs successfully overcome this encounter, report one success to the Overseer GM.

    I. Seeking Aid (1-2 diplomatic success):
    If at least two members of the council vote to stay and fight, report one diplomatic success to the Overseer GM. If the vote is unanimously to stay and fight, report two diplomatic successes.

    I. Spirits of the Past (1 success):
    If the PCs successfully overcome this encounter, report one success to the Overseer GM.

    I. Planar Opportunities (1 success):
    If the PCs successfully overcome this encounter, report one success to the Overseer GM.

    J. Voice of the Shadow (1 special success):
    If the PCs successfully overcome this encounter, report one special success to the Overseer GM.

    K. Leaf and Scale (1 fey success):
    If the PCs attain the requisite number of successes report one fey success to the Overseer GM.

    L. Outside the Caves (1 success, 1 fey success):
    If the PCs successfully overcome this encounter, report one success to the Overseer GM. If the PCs avoid harming the animal and either improve its attitude to indifferent (or better) or otherwise chase it off nonviolently, also report one fey success.

    M. Kobold Caves (1 success):
    If the PCs successfully overcome this encounter, report one success to the Overseer GM.

    N. Dragon's Lair (1 special success):
    If the PCs successfully overcome this encounter, report one special success to the Overseer GM.

    O. Blighted Forest (1 success):
    If the PCs successfully overcome this
    encounter, report one success to the Overseer GM.

    Grove of Faces (1-2 spirit successes):
    Report one spirit success if the PCs successfully persuade one or two spirits. If the PCs convince all three spirits, report two spirit successes.

    Fey Challenge (1 success):
    Report one success if the PCs complete both the Test of Speed and the Test of Might.

    Q. Heart of the Blight (1 special success):
    If the PCs successfully destroy the seedpod or the heart of the blight, report one special success.

    Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    CURRENT STATUS (effective 13 Aug 2018)

    Accessible Areas:

  • Area H
  • Area I (after area H is completed)
  • Area J (after area H is completed)

  • Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    CURRENT STATUS (effective 18 Aug 2018)

    The Twinhorn Allies effect on page 7 is in play.

    ”Pg. 7” wrote:
    Twinhorn Allies: This condition triggers and affects the entire House once enough tables have reported diplomatic successes. The next successful melee or ranged attack made by each PC before the end of Part 3 automatically gains the benefits of the boosted Allied Offensive aid token effect.

    Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    IMPORTANT DATES (UPDATED)

  • August 10th - Mustering and Introductions
  • August 13th - Begin "Part 3: Winter Solstice"
  • September 5th - Begin "Part 4: Ivorra's Fate" (Areas K, L, and M)
  • September 15th - Begin "Dragon's Lair" (Area N)
  • September 20th - Begin "Part 5: Blighted Battleground" (Areas O, P)
  • September 29th - Begin "Heart of the Blight" (Area Q)
  • October 4th - Finish Scenario

  • Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    IMPORTANT DATES (UPDATED 28 Aug 2018)

    With the decision to fast forward through the rest of part 3, we are back to our original timeline:

  • August 10th - Mustering and Introductions
  • August 13th - Begin "Part 3: Winter Solstice"
  • August 28th - Begin "Part 4: Ivorra's Fate" (Areas K, L, and M)
  • September 7th - Begin "Dragon's Lair" (Area N)
  • September 12th - Begin "Part 5: Blighted Battleground" (Areas O, P)
  • September 21st - Begin "Heart of the Blight" (Area Q)
  • Septeber 26th - Finish Scenario

  • Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    CURRENT STATUS (effective 28 Aug 2018)

    Accessible Areas:

  • Area K
  • Area L (after area K is completed)
  • Area M (after area K is completed)

  • Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    CURRENT STATUS (effective 6 Sep 2018)

    The Fey Allies effect on page 18 is in effect.

    ”Pg. 18” wrote:
    Fey Allies: This condition triggers and affects the entire House once enough tables have reported fey successes. When this occurs, all PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (minimum 1) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

    Accessible Areas:

  • Area K
  • Area L (after area K is completed)
  • Area M (after area K is completed)

  • Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    CURRENT STATUS (effective 7 Sep 2018)

    The Fey Allies effect on page 18 is in effect.

    ”Pg. 18” wrote:
    Fey Allies: This condition triggers and affects the entire House once enough tables have reported fey successes. When this occurs, all PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (minimum 1) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

    Accessible Areas:

  • Area N

  • Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    CURRENT STATUS (effective 12 Sep 2018)

    Accessible Areas:

  • Area O (After the brambles are passed)
  • Grove of Faces (After area O is completed)
  • Test of Might/Test of Speed (After Grove of Faces is completed)

  • Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    CURRENT STATUS (effective 21 Sep 2018)

    The Unaware Guardians effect on page 39 is in effect.

    ”Pg. 39” wrote:
    Unaware Guardians: This condition triggers if the House reports enough successes prior to the encounter in area Q. Place the blighted creatures (other than the heart of the blight) in the area marked G2 on the map, rather than in the area marked G1. Each of these creatures is staggered for the first round of combat (Average Reflex save negates).

    ---

    The Helpful Spirits effect on page 39 is in effect.

    ”Pg. 39” wrote:

    Helpful Spirits: This condition triggers if the House reports enough spirit successes. The forest spirits accompanying the PCs open two connected portals that allow instantaneous movement between two trees in area Q. These trees cannot be more than 60 feet apart. When a creature enters the area of the portal tree, they can appear in a space adjacent to the other portal tree. The portals work both ways and remain open for 1 minute. The PCs can choose which trees form the portals and only the PCs and their allies can use the portals. Spells and effects do not travel through these portals.

    When the encounter begins, one PC can attempt a Hard Knowledge (nature) or Spellcraft check to increase the distance between the trees to 120 feet.

    -----

    Accessible Areas:

  • Area Q

  • Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    CURRENT STATUS (effective 26 Sep 2018)

    The Unaware Guardians effect on page 39 is in effect.

    ”Pg. 39” wrote:
    Unaware Guardians: This condition triggers if the House reports enough successes prior to the encounter in area Q. Place the blighted creatures (other than the heart of the blight) in the area marked G2 on the map, rather than in the area marked G1. Each of these creatures is staggered for the first round of combat (Average Reflex save negates).

    The Helpful Spirits effect on page 39 is in effect.

    ”Pg. 39” wrote:

    Helpful Spirits: This condition triggers if the House reports enough spirit successes. The forest spirits accompanying the PCs open two connected portals that allow instantaneous movement between two trees in area Q. These trees cannot be more than 60 feet apart. When a creature enters the area of the portal tree, they can appear in a space adjacent to the other portal tree. The portals work both ways and remain open for 1 minute. The PCs can choose which trees form the portals and only the PCs and their allies can use the portals. Spells and effects do not travel through these portals.

    When the encounter begins, one PC can attempt a Hard Knowledge (nature) or Spellcraft check to increase the distance between the trees to 120 feet.

    The Weakening Blight effect on page 39 is in effect.

    ”Pg. 39” wrote:
    Weakening Blight: This condition triggers and affects the entire House once the tables have reported enough special successes; it is not in effect at the beginning of this encounter. All blighted creatures must immediately succeed at an Easy Will save or become dazed for 1 round. Additionally, the blighted creatures take a –1 penalty to AC and a –1 penalty on attack rolls and saving throws.

    -----

    Accessible Areas:

  • Area Q

  • Grand Lodge

    The Disappeared | Curious Claim || Spell Templates

    CURRENT STATUS (effective 26 Sep 2018)

    Scenario completed.

    Community / Forums / Online Campaigns / Play-by-Post / Solstice Scar C - GM Thread All Messageboards

    Want to post a reply? Sign in.