Slumbering Tsar: Forward - The Camp (Inactive)

Game Master Lord Manticore

A long trek to a short beach.


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Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Absent for a couple of hours - feel free to DMPC me :D


Male Drow Noble Accountant 12/Monk 10
Numair Nejem wrote:

We need to stock up on Salves of Slipperyness and Smoked Goggles before we fight him again. (If LM will allow the salve to help against the sticky tar)

EDIT: Ninja'd by Elen. I'd forgotten about universal solvents. Those are great too.

I'll allow that the salve will give you a bonus to your STR checks to break free of the goo (the +10 it looks like). The smoky goggles would be fine too, just remember the consequences of wearing them in battle.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Perception: 1d20 + 11 ⇒ (8) + 11 = 19

Azaraunt and his passengers appear a short distance from the group behind the cover of a wall. Peering out the wizards sees the retreating dragon, and looks to see how he might help the others.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Nice going Elen!

Ruul watches in wonder as the powerful solvent begins to dissolve the tar.

He reaches in and tries to tear Digory free.

Strength Check: 1d20 + 8 ⇒ (13) + 8 = 21

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1
Lord Manticore wrote:
Numair Nejem wrote:

We need to stock up on Salves of Slipperyness and Smoked Goggles before we fight him again. (If LM will allow the salve to help against the sticky tar)

EDIT: Ninja'd by Elen. I'd forgotten about universal solvents. Those are great too.

I'll allow that the salve will give you a bonus to your STR checks to break free of the goo (the +10 it looks like). The smoky goggles would be fine too, just remember the consequences of wearing them in battle.

Yeah, the miss chance on smoked goggles is a pain, but gaze attacks are usually pretty deadly. Also, with it being a STR check (and not a CMB or Escape Artist check), the salve will really only give Ruul a slim chance to escape on his own, +7+10 vs DC 35 = 15%, which makes our tactics against this brute really important.

----

As the tar melts around his face, he stares up in awe at the worried elfin face.

Elen, youre an angel!

Str check (DC 18): 1d20 ⇒ 19

He tears himself free of the ichor, his silk pantaloons ripping to tatters and his banner coated with muck. He unhooks the banner and leaves it in the gunk, pulling forth his spare and snapping it into place.

Well, that was unpleasant! Since the dragon has left, shall we see about helping with the gargoyles?


Male Fetchling Ninja

you guys have been busy! But really... attacking a dracolich without preparation? ;D

Macavity approaches the group leading a dozen guards. "Now that you are done playing with that dragon, let's go flank those gargoyles!" He signals to the guards to follow him and heads toward the gargoyles unslinging his bow.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Perception: 1d20 + 16 ⇒ (7) + 16 = 23

Ruul spots the approaching guards and leads the group towards them.

"Yes, we've wasted enough time. We're needed on the front lines."

The minotaur spares the orc another glare before heading towards the trenches.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Missed my edit window so will retcon as follows:

Elen will carefully use half the bottle of universal solvent on each of the two men, thinking, even in her haste, Waste not, want not. When Numair's face is uncovered, she beams happily, hugging him without heed to his tar-covered state. She blushes at his compliment, and then grimaces at the tar that has come off on her garments. "We may need new clothing after all this. Still, a bit of solvent and some harrowing escapes is a cheap price to pay for tangling with a monster like that. Hmm, yes. Gargoyles. Well."

She will look over at Digory, assessing his state, and determining that another run to the gargoyle battle would be beyond him, and might even have trouble making it back to the Inn, does what she should have done to begin with, apologizing, "I was so excited by the alarm I didn't think of your condition."

As she did the other day, she concentrates on her bond with Ally, recalling a spell from the familiar's mystical record, and casts Mount, summoning a horse for Digory to ride. Giving up Charm Person as a full-round action to cast Mount.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

In Tar

I will definitely need new silks, these are ruined. And Elen, I'll think of you every time I draw breath. What a marvelous solvent!

Numair checks to ensure he's gotten his possessions free from the tar, then makes his way over to Digory.

It seems that our brush with death is over. Are you certain you wish to continue on? We go to another fight now.

I Think we're ready to run towards the gargoyles. Anyone else have
anything they still need to do here?

---
To the Trenches
Numair jogs besides Calendir and speaks with him.

That was a brave thing you did. I am no stranger to doing what must be done, and I count us lucky to have survived. Next time we shall be prepared and it is Malerix who will be defeated.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Lavinia jogs alongside Ruul, towards the trenches. "Sorry to have given you a fright like that. I didn't exactly expect what happened."


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul glances at Lavinia.

"We will be prepared for the dragon next time we face it", the minotaur says with a nod. "All that matters is that you're safe now."


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Are we running (4x movement) or just hustling (2x movement)?

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

I'm keen to try your spell, Elen, as I never got a chance to before I got purged on. Want a lift?

Numair will Fly to the trenches, careful not to outdistance the rest of the party.


Male Drow Noble Accountant 12/Monk 10
Azaraunt wrote:

[dice=Perception]1d20+11

Azaraunt and his passengers appear a short distance from the group behind the cover of a wall. Peering out the wizards sees the retreating dragon, and looks to see how he might help the others.

I was going to say that you see a group of men running towards you from the castle, but it looks like I got Ninja'd by the Ninja. LOL


Fighter 3/Rogue 5//AC: 19/14/19 Fort:6/Ref: 9(evasion, 10 traps)/Will: 1(2 traps)//HP 47
Ruul Spiritskin wrote:

Nice going Elen!

Ruul watches in wonder as the powerful solvent begins to dissolve the tar.

He reaches in and tries to tear Digory free.

[dice=Strength Check]1d20+8

You are able to wrench the rest of the goop away from Digory, thus preventing Elen from using the other half of that vial of US. Digory gasps for breath as if he had just ran a marathon. He is bent over double, gasping for air, but you can make out him saying "Thank you."


Fighter 3/Rogue 5//AC: 19/14/19 Fort:6/Ref: 9(evasion, 10 traps)/Will: 1(2 traps)//HP 47
Elen Emerwen wrote:

Missed my edit window so will retcon as follows:

Elen will carefully use half the bottle of universal solvent on each of the two men, thinking, even in her haste, Waste not, want not. When Numair's face is uncovered, she beams happily, hugging him without heed to his tar-covered state. She blushes at his compliment, and then grimaces at the tar that has come off on her garments. "We may need new clothing after all this. Still, a bit of solvent and some harrowing escapes is a cheap price to pay for tangling with a monster like that. Hmm, yes. Gargoyles. Well."

She will look over at Digory, assessing his state, and determining that another run to the gargoyle battle would be beyond him, and might even have trouble making it back to the Inn, does what she should have done to begin with, apologizing, "I was so excited by the alarm I didn't think of your condition."

As she did the other day, she concentrates on her bond with Ally, recalling a spell from the familiar's mystical record, and casts Mount, summoning a horse for Digory to ride. Giving up Charm Person as a full-round action to cast Mount.

Duly noted on the House rule for 'spellbooks'.Digory will wheeze his thanks, but will state that he'll ride alongside Numair until he gives his leave.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul stands the sickly man up straight.

"Don't mention it. Now try to keep up. This night isn't over yet."


Male Drow Noble Accountant 12/Monk 10

When you make your way to the trenches, you can see several dozen men down there, using a combination of crossbows and standard bows to attack the flying creatures. At least eight gargoyles are down and their leader (leaders?) are calling for the rest to retreat. They start to fly away when you get to the battle area.

Everyone make a Perception check, please.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

"They're retreating?"

Perception: 1d20 + 16 ⇒ (4) + 16 = 20


Male Drow Noble Accountant 12/Monk 10
Ruul Spiritskin wrote:

"They're retreating?"

[dice=Perception]1d20+16

It does appear that they are retreating, although you could chase after them if you have a ride... However, the Perception check is for something else.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

Oblivious as ususal: 1d20 - 1 ⇒ (5) - 1 = 4

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

perception 1d20 + 14 ⇒ (3) + 14 = 17

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

The look in Ruul's face does not go unnoticed, and Calendir glares back at the now amazingly huge minotaur passing him by. While he calls Lagash from his hiding place and they run off he tells him - Not a waste of time, but a lesson learned.

Perception +11 (+13 vs. EvilOutsiders, +15 vs. Undead, +13 while in Desert terrain): 1d20 + 11 ⇒ (17) + 11 = 28


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

"It looks like the danger has passed for now", Ruul says as he watches the fleeing gargoyles.

"I wonder though, if this attack came because of our presence."


Male Fetchling Ninja

1d20 + 15 ⇒ (2) + 15 = 17 perception
"Why are those two gargoyles shouting orders glowing?" Macavity asks the team members with the knowledge skills.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Perception: 1d20 + 11 ⇒ (9) + 11 = 20


Male Drow Noble Accountant 12/Monk 10

Perception 15+:
The two gargoyles that seem to be the leaders, appear to be green in skin color (as opposed to the blacks and greys of the others).

Perception 20+:
Their skin seems to be almost made of gemstones.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul considers the oddity of the leader-gargoyles's appearance but ignores it as trivia for now.

"Lavinia, let's get down to the front lines. There may be lives our talents can save."

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Any knowledge that Calendir can roll to know more about these creatures?

"They are strange indeed - their skins, and the fact that they are commanding the others. I wonder if they are intelligent enough to be captured and interrogated..." Calendir comments.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

I am willing to fly out and try to capture one. If Ruul could fly too, he could grab one while I fend off the others. Calendir could shoot any that purseue us back.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Retcon with Numair

Elen grins and nods, jumping onto Numair's broad shoulders and laughing as he leaps into the air. Her weight slows them down a bit, but they are still able to keep to the head of the team as they move to the fight. Ally flutters alongside them, having let the silent image vanish after imitating the appearance of a summoned creature returning to its plane.

LM, how long does the movement to the gargoyle battle take? Does Numair's Fly need to be refreshed?

perception for Elen, using the Spyglass to see up close: 1d20 + 12 ⇒ (20) + 12 = 32
perception for Ally: 1d20 + 10 ⇒ (17) + 10 = 27

knowledge(arcana) including aid form below: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19
knowledge(arcana) aid another from Ally: 1d20 + 5 ⇒ (6) + 5 = 11

Elen exclaims, "I say, I think some of those gargoyles are akin to gems or something, as your usual sort of gargoyle is akin to stone! Let me see if I can recall anything special about that sort of creature..."

As they begin to retreat, she says to Numair, "Let us pursue, my friend! Their predation on this innocent village must not be allowed to be unanswered. Also, we might take a prisoner who might know what agents of the Harbinger could be found. Do not forget that Desna answered Ally in the affirmative when she asked if an agent of the Harbinger was here."

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

"No. No flying after them." Lavinia looks very adamant.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

That seems like a good plan to me Numair. I would be glad to so enchant Ruul but Lavinia is against it and even Ruul has asked that I keep my magics to myself. I do not understand it, but that is his request.

as Azaraunt closes he casts a glitterdust spell at the creatures trying to catch at as many as he can in the 10' radius burst, but at least one of the leaders.

DC19 Will save or be blind, no SR.


Male Drow Noble Accountant 12/Monk 10
Elen Emerwen wrote:

Retcon with Numair

Elen grins and nods, jumping onto Numair's broad shoulders and laughing as he leaps into the air. Her weight slows them down a bit, but they are still able to keep to the head of the team as they move to the fight. Ally flutters alongside them, having let the silent image vanish after imitating the appearance of a summoned creature returning to its plane.

LM, how long does the movement to the gargoyle battle take? Does Numair's Fly need to be refreshed?

[dice=perception for Elen, using the Spyglass to see up close]1d20+12
[dice=perception for Ally]1d20+10

[dice=knowledge(arcana) including aid form below]1d20+14+2
[dice=knowledge(arcana) aid another from Ally]1d20+5

Elen exclaims, "I say, I think some of those gargoyles are akin to gems or something, as your usual sort of gargoyle is akin to stone! Let me see if I can recall anything special about that sort of creature..."

As they begin to retreat, she says to Numair, "Let us pursue, my friend! Their predation on this innocent village must not be allowed to be unanswered. Also, we might take a prisoner who might know what agents of the Harbinger could be found. Do not forget that Desna answered Ally in the affirmative when she asked if an agent of the Harbinger was here."

Knowledge Gemstone Gargoyles:
The 'gemstone' subspecies of gargoyle is very rare amongst its society. Only one in approximately 300 are considered to be a gemstone gargoyle, and among that, the type of 'gem' that the gargoyle emulates can make the rarity even higher (for example, an 'amythesist' gargoyle is among the most common variety of this subspecies, whereas the 'diamond' type is among the rarest, with only one in one thousand gargoyles (as a whole) are of this type. Freebie knowledge

'Gemstone' gargoyles, in part due to their rarity, typically take on leadership positions in the vast majority of knowm cases. Since the coming of the Worldwound, the number of this subspecies has grown considerably, although most types are still rarely seen outside of the old Kingdom of Sarkosis.More freebie stuff up to this point A gemstone type will almost certainly be more powerful than its regular counterpart in terms of strength and intelligence Gemstones have the advanced template and will typically have class levels. Because of its hardened skin (the skin itself is comparable to the type of gem it represents, although sadly, you can't chip it off and try to sell it, it will have too many flaws to be of any real value), this subspecies of gargoyle is much more durable than its regular counterpart The gemstone gargoyles all have DR 10/adamantine.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

"I'd rather not anyone take off flying after them because if you get too high up and far away from the rest of us then we won't be able to offer any assistance if the whole flock turns on you."


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:
Azaraunt wrote:
That seems like a good plan to me Numair. I would be glad to so enchant Ruul but Lavinia is against it and even Ruul has asked that I keep my magics to myself. I do not understand it, but that is his request.

I think there's been a misunderstanding. PM sent.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

LM, how far away are the gargoyles from us currently?


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Elen explains that the gemstone gargoyles are likely hard as gems, so adamantine, or the holy power of saranae, would be needed to break through their skin easily. "That isn't to say that a good hard blow couldn't crack them, though. A strike from you, ruul, would almost certainly hurt them. But not as much as an adamantine arrow or sword."

"Still, I don't think we can let this opportunity get away from us. I can cast fly on a few more of us, and I suspect Azaraunt can as well. I'm sure Ruul would be willing to carry you, Lavinia, sweetie."


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

"I do not think this is a wise plan but in order for it to succeed we will need as much of our strength as possible in one place. If we go in with just a few, the horde could turn back and overwhelm us with their numbers."

"How many of us can you get flying?" Ruul asks Elen and Azaruant.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

I can't answer that question until LM lets me know the timeframe we're working with here, whether Numair's fly has worn off or not.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

[ooc]I have one fly spell memorized, buy with house rules I can attempt to cast at least two more. [ooc]


Male Drow Noble Accountant 12/Monk 10
Elen Emerwen wrote:
LM, how far away are the gargoyles from us currently?

They are presently 120 feet north of the trenches, moving at a speed of 60. We are not currently in initiative, however, I need to confirm that Azaraunt is attacking the lead gargoyles before I respond to him. His post suggests that he flew towards them to cast the spell. I need to know if he either flew, ran (x4 speed), or is casting from a standing position relative to the location of the rest of the party.

In answer to your last question, Numair has roughly 3 minutes of flight left in him.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

No, Azaraunt is not flying. He is moving with the party. Glitterdust has a range of 170 feet so he does not cast it until the party is within that range. f we never close then he does not cast that spell.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

I also have a Potion of Fly that someone else can drink, if it comes to that.

Numair gazes out at the Grotesque of Gargoyles, feeling frustrated at being unable to mete out justice to Malerix, and turning his agression, his oath, to the other suspected Harbinger agents - the stone monstrosities.

The official name for a group of gargoyles is "tribe", which is kind of lame, compared to a murder of crows or a quiver of cobras, so I thought I'd make one up.


Male Drow Noble Accountant 12/Monk 10
Azaraunt wrote:
No, Azaraunt is not flying. He is moving with the party. Glitterdust has a range of 170 feet so he does not cast it until the party is within that range. f we never close then he does not cast that spell.

You are close enough to fire off the spell. Are you centering it on one of the leaders, or just trying to get him in the AoE?

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Hmm. The effect should be the same, so you asking makes me suspicious. :) I will try to not get any of the men in the area and would like to catch 2 or more gargoyles. Ideally I would catch both leaders, but I doubt that's possible in a 20' diameter. Without a map I really can't say. I am fine having one of the leaders in the center of the burst, if that helps. Here is what the area will look like in 2d. Harder to draw in 3d.

Pattern:

OXXO
XXXX
XXXX
OXXO

Edit - Well that did not work well - The pattern is either broken up by the portrait or in spoiler spaces go away. I'll insert some Os too.


Male Drow Noble Accountant 12/Monk 10
Azaraunt wrote:

Hmm. The effect should be the same, so you asking makes me suspicious. :) I will try to not get any of the men in the area and would like to catch 2 or more gargoyles. Ideally I would catch both leaders, but I doubt that's possible in a 20' diameter. Without a map I really can't say. I am fine having one of the leaders in the center of the burst, if that helps. Here is what the area will look like in 2d. Harder to draw in 3d.

** spoiler omitted **

Edit - Well that did not work well - The pattern is either broken up by the portrait or in spoiler spaces go away. I'll insert some Os too.

No I can figure it out for the most part. I'm pretty good at seeing things in my head. The only thing is that there are twelve total in the formation, not 16, with the two leaders out in front. The pattern I am thinking of is a 3-4-2-2 pattern, with the leaders taking the first and third positions in the front row. I'll give you a chance to reconfigure your spell and we'll move forward from there.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

I think the Pattern he drew is for the effect of the Glitterdust, not the formation of the Gargoyles, and he wants to get that over as many as possible, including one of the leaders.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Absent for a couple of hours - feel free to DMPC me raining some appropriate quality arrows into the gargoyles if combat ensues - You know how much Calendir loves arrowing stuff by now right? :D


Male Drow Noble Accountant 12/Monk 10
Numair Nejem wrote:
I think the Pattern he drew is for the effect of the Glitterdust, not the formation of the Gargoyles, and he wants to get that over as many as possible, including one of the leaders.

Ah, fair enough.

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