Slumbering Tsar: Forward - The Camp (Inactive)

Game Master Lord Manticore

A long trek to a short beach.


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Male Drow Noble Accountant 12/Monk 10

just got home from work, let's see if I can get everyone in one shot:

@Ruul: my apologies on the map; I meant to say north to south, but it was getting late. The current positions are correct. Noted on the remove fear effect.

@Lavinia: you are no longer shaken.

@Azaraunt: Noted the spells cast; Kallistiel has +4 AC; all, including Macavith (note below) have acid resist 20.

Elen/Ally: Noted shield: both have +4 shield AC; noted mage armor on Ally (+8 AC total); noted fly on Numair; noted enlarge person on Ruul only, you are now 12' of schlong-swinging awesome!

Dracolich Knowledge:
i will get you some info tomorrow, I haven't forgotten

Macavity: He will take the rounds to move to the rest of the party, moving unobtrusively.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

OMG, does that mean everyone near Ruul is now short enough by comparison to see up his kilt?


Male Drow Noble Accountant 12/Monk 10
Lavinia Batharoy wrote:
OMG, does that mean everyone near Ruul is now short enough by comparison to see up his kilt?

LOL try not to look up.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

At this point I'm sure everyone's seen Ruul's bullhood. The only difference is now he's ENLARGED.

Ruul looks down as his already brawny form grows and expands to giant proportions.

He nods his thanks to Elen for the spell and then looks onward for approaching attackers.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

That spell better wear off before tonight. ;)


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Where are the gargoyles at this point, and how many are there?


Male Drow Noble Accountant 12/Monk 10
Elen Emerwen wrote:
Where are the gargoyles at this point, and how many are there?

Around 20, but they are not on the map, they are attacking the trench line at a point about 1/2 mile away.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

If the dragon isn't going to attack us, I believe we're going to ignore it and go fight the gargoyles.

Are we going to need a different map?


Male Drow Noble Accountant 12/Monk 10
Ruul Spiritskin wrote:

If the dragon isn't going to attack us, I believe we're going to ignore it and go fight the gargoyles.

Are we going to need a different map?

If that is the case, then yes. I can wrap up Malerix in a couple more posts, and if no one reacts, then we'll move on.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Digory needs a save vs. fear as well, LM.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Guys... He's right there. We are the heroes. We should attack him! :D


Male Drow Noble Accountant 12/Monk 10

Dracolich Knowledge:
Since there is no 'official' dracolich template for PF, I am using the converted template found here for our campaign.

Dracoliches are extremely rare on Golarion, although they are known to appear in other worlds of the Golarion system. Much like a lich, a dracolich uses a phylactery to place its soul into, while 'living on' in an undead form. Unlike a lich, however, the dracolich retains it full HD (it does not have a CON score, being undead, so no addtional hp from this source).

While the dracolich retains most of its abilities while it was alive, it does also gain the ability to paralyze its victims. The dracolich in two ways: through a gaze attack and through the physical attack of its claws.


Fighter 3/Rogue 5//AC: 19/14/19 Fort:6/Ref: 9(evasion, 10 traps)/Will: 1(2 traps)//HP 47

Huffing and puffing, Digory thinks to himself, not for the last time Why am I doing this? He has a hard time running more than a few yards at a stretch because of his condition, but his stubbornness wins over. Finally, he is able to hail a ride from a guard who is also riding from his post at the docks, up to the castle. He sees the party and hops off, just in the time to see the dragon flapping his way over towards the party.

Will save: 1d20 + 3 ⇒ (6) + 3 = 9

He feels his bowels turn to liquid as the great beast comes forth. Malerix says his piece. Please tell me we're not going to fight this thing, are we?, Digory thinks.

Digory is shaken for the next 24 rounds.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:
Calendir Elberen wrote:
Guys... He's right there. We are the heroes. We should attack him! :D

What's the saying, 'Let sleeping dragons be...' =P

Besides, you're the only one that can reach him. If you want to attack him, go for it.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

"I would suggest we don't go all out when we battle the gargoyles. Obviously the dragon wishes to get a measure of our abilities before attacking us at a later date, so we should be sure to save some surprises for the foul beast."


I believe that we are all caught up now.

Malerix gives you all one more long look, snorts in derision and begins to turn around. As he turns, you can hear him say something.

Draconic:
"Tourists!"


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:
Digory Odgers wrote:
Huffing and puffing, Digory thinks to himself, not for the last time Why am I doing this? He has a hard time running more than a few yards at a stretch because of his condition, but his stubbornness wins over. Finally, he is able to hail a ride from a guard who is also riding from his post at the docks, up to the castle. He sees the party and hops off, just in the time to see the dragon flapping his way over towards the party.

Ruul was helping Digory along.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Whisper to Lavinia:
"What did he say?"


Male Drow Noble Accountant 12/Monk 10
Ruul Spiritskin wrote:
Digory Odgers wrote:
Huffing and puffing, Digory thinks to himself, not for the last time Why am I doing this? He has a hard time running more than a few yards at a stretch because of his condition, but his stubbornness wins over. Finally, he is able to hail a ride from a guard who is also riding from his post at the docks, up to the castle. He sees the party and hops off, just in the time to see the dragon flapping his way over towards the party.
Ruul was helping Digory along.

Oh fine, just take away his ability to look suspicious when he comes riding up like the Lone Ranger. :P I corrected the post.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Lavinia looks a bit puzzled. "He called us ""Tourists"?"

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Calendir mumbles softly - He is here now... We cannot let him GO!

He strings his bow asking - Guys, any vulnerabilities I should know about?


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

If you're going to do it, just do it. Otherwise, let us move on.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Doing it right now - gimme a sec.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Calendir carefully stings his bow, taking a bead at the massive creature as he turns away - These monstrosities are to be put down!

Ranged (DA+RS) +1 Seeking Darkwood Composite longbow (Str +3) +14/+14/+9 (1d8+8/x3) - with Favored enemy bonus
Masterwork Arrows Add +1 to hit on all of the above

Attack 1: 1d20 + 14 ⇒ (19) + 14 = 33
Damage if it hits: 1d8 + 1d6 + 12 ⇒ (2) + (1) + 12 = 15

Attack 2: 1d20 + 14 ⇒ (2) + 14 = 16
Damage if it hits: 1d8 + 1d6 + 12 ⇒ (2) + (5) + 12 = 19

Attack 3: 1d20 + 9 ⇒ (17) + 9 = 26
Damage if it hits: 1d8 + 1d6 + 12 ⇒ (3) + (3) + 12 = 18


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

TPK in 5... 4... 3... 2...


Calendir Elberen wrote:

Calendir carefully stings his bow, taking a bead at the massive creature as he turns away - These monstrosities are to be put down!

Ranged (DA+RS) +1 Seeking Darkwood Composite longbow (Str +3) +14/+14/+9 (1d8+8/x3) - with Favored enemy bonus
Masterwork Arrows Add +1 to hit on all of the above

Attack 1: 1d20+14
Damage if it hits: 1d8+1d6+12

Attack 2: 1d20+14
Damage if it hits: 1d8+1d6+12

Attack 3: 1d20+9
Damage if it hits: 1d8+1d6+12

All three shots go wide, but the dragon does notice them. He turns around and looks at you. Is that a challenge, little one?


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Calendir's question of vulnerabilities is followed immediately by his loosing 3 arrows at the creature. Elen gasps at his impetuousness, but answers him, "It's undead, so it has all the usual vulnerabilities and immunities of such creatures. It's basically a dragon that's turned itself into a Lich, so it has no soul in its body, but its soul is stored in a phylactery somewhere, probably miles away in a safe location. Even if a lich physically destroyed, the phylactery recreates its body. I'm not sure how long that takes, though."

Elen wishes for a blessing of Luck to fall upon Calendir. He's going to need it... by Elysium, we all are! Fortune hex on Calendir, 1 round duration.

Fortune(Su):
The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

"I don't believe that was wise", mega-Ruul rumbles from above.

"Spread out!" the minotaur bull bellows while gesturing with his extra massive arms.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Elen backs off, keeping the party within 30 feet but not wanting to get caught in a breath weapon.

Move:
Elen and Ally move to U10.

Here's another link to the map if anyone needs it.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

My first roll was a 19 and I missed...

Calendir stares unbelieving at how that first shot missed - That was almost a perfect shot... he mumbles to himself.

He will hold his action, if the dragon moves in their direction, he runs for cover.


Focusing on Calendir, the dragon states Oh so now you run for cover, I think instead I'll make an example out of you.

I'm using the upperleft corner of his token to determine movement.

The dragon flies forward Move to T20 and stares at the ranger.

I need a Will save from Calendir only.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Range penalties may have played a part?

Lavinia draws her protection from evil wand and taps Calendir with it as the dragon speaks.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

"No Lavinia, stay away!" Ruul bellows as he kneels down and shields the priestess with his body.

Ruul doesn't know that this is only hitting Cal.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14
Calendir Elberen wrote:

Calendir carefully stings his bow, taking a bead at the massive creature as he turns away - These monstrosities are to be put down!

Ranged (DA+RS) +1 Seeking Darkwood Composite longbow (Str +3) +14/+14/+9 (1d8+8/x3) - with Favored enemy bonus
Masterwork Arrows Add +1 to hit on all of the above

Attack 1: 1d20+14
Damage if it hits: 1d8+1d6+12

Attack 2: 1d20+14
Damage if it hits: 1d8+1d6+12

Attack 3: 1d20+9
Damage if it hits: 1d8+1d6+12

The wizard has handed you 40 flaming arrows Calendir - Please use them. :P I think I have posted that I was doing this at least three times. Of course you have to hit to add that d6 of fire.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

As the arrows are shot and the dragon notices, the wizard's readied action of Haste goes off. Everyone is hasted and has 20 points of acid resistance.

The wizard calls out in in anger to the dragon.

Draconic:
We are not helpless and will not let you harass one of our own without a fight. We might yet sting you!

Scorching Ray - Touch Attack: 1d20 + 9 ⇒ (11) + 9 = 204d6 ⇒ (6, 3, 1, 3) = 13
Scorching Ray - Touch Attack: 1d20 + 9 ⇒ (10) + 9 = 194d6 ⇒ (2, 4, 3, 5) = 14

Spell Resistance - Cause I think I am gonna need to roll it: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

Spellcraft: 1d20 + 17 ⇒ (18) + 17 = 35 What has the dragon tried to do to our ranger?

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

@Lavinia: Hmmmm he was not THAT far...
@Azaraunt: I have been using the flaming projectiles ;)

Ruul, Lavinia, get yourselves to safety! And Lagash go hide! And hide WELL!! he roars at his friends, sensing impending doom.

Calendir meets the Dragon's gaze head on - Good thing that you are in my head - that way I do not need to scream at you how wretched you are - bring IT!

1d20 + 6 ⇒ (3) + 6 = 9 +4 if it is fear and still close enough to Numair / +2 if Lavinia's Protection from Evil goes off in time

OUCH!


Azaraunt wrote:

As the arrows are shot and the dragon notices, the wizard's readied action of Haste goes off. Everyone is hasted and has 20 points of acid resistance.

The wizard calls out in in anger to the dragon. ** spoiler omitted **

[dice=Scorching Ray - Touch Attack]1d20+9;4d6
[dice=Scorching Ray - Touch Attack]1d20+9;4d6

[dice=Spell Resistance - Cause I think I am gonna need to roll it]1d20+7+2

[dice=Spellcraft]1d20+17 What has the dragon tried to do to our ranger?

Your scorching ray's bounce off harmlessly. Malerix looks over in your direction and says (telepathically still) Stay put Wizard, I don't want you thinking you have a shot in this fight.

Ruul, you are currently protecting Lavinia, as you stated, so all three of you are going to be hit by the breath weapon. Ruul, Lavinia, and Azaruant all need to make a Reflex save, DC24, to partially avoid the breath weapon.

Spellcraft check:
It is a paralyzing gaze on Calendir only

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

reflex save 1d20 + 4 ⇒ (19) + 4 = 23


Male Drow Noble Accountant 12/Monk 10
Calendir Elberen wrote:

@Lavinia: Hmmmm he was not THAT far...

@Azaraunt: I have been using the flaming projectiles ;)

Ruul, Lavinia, get yourselves to safety! And Lagash go hide! And hide WELL!! he roars at his friends, sensing impending doom.

Calendir meets the Dragon's gaze head on - Good thing that you are in my head - that way I do not need to scream at you how wretched you are - bring IT!

1d20+6 +4 if it is fear and still close enough to Numair / +2 if Lavinia's Protection from Evil goes off in time

OUCH!

The protect from evil did go off in time, but I am afraid that it is not a fear effect this time.

You feel as if your muscles have turned to heavy stone and you are unable to move. Even your eyeballs feel heavy but at least you can look around You are paralyzed for the next 20 rounds, but you can roll again, DC15, next round.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Haste will add +1 to your reflex save.

As an immediate action the wizard brings up an Emergency Force Sphere around himself and Lavinia. I believe Ruul is too large to fit into the 5' radius sphere, but if not it will include him too. If others are close to Azaraunt he will include them too. He should be able to get 4 normal sized people in the dome.

Spell Description:

Emergency Force Sphere

School evocation [force]; Level sorcerer/wizard 4
CASTING

Casting Time 1 immediate action
Components V
EFFECT

Range 5 ft.
Effect 5-ft.-radius hemisphere of force centered on you
Duration 1 round/level (D)
Saving Throw None; Spell Resistance no

DESCRIPTION

As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. The bottom edge of the dome forms a relatively watertight space if you are standing on a reasonably flat surface. The dome shape means that falling debris (such as rocks from a collapsing ceiling) tend to tumble to the side and pile up around the base of the dome. If you make a DC 20 Craft (stonemasonry), Knowledge (engineering), or Profession (architect or engineer) check, the debris is stable enough that it retains its dome-like configuration when the spell ends, otherwise it collapses.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Its AC is obviously in the stratosphere. I don't think Elen can act again before the attack. Let me know if I can.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Calendir should still have been affected by the fortune hex at that point, shouldn't he get to roll twice?

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

The adult large dragon I ran against a 9th level group had an AC of 36 BEFORE it cast Shield. - Question LM- did the scorching rays hit the touch AC and the SR prevent damage or did the rays actually miss?

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Calendir steadies his mind against the expected onslaught. He can feel the pungent undead smell on the dragon, even from this far away, he can hear the screams of the combat against the gargoyles hundreds of feet away.

But he can sense more... He can smell the river and the grass beyond that, outside the gates, its smell brought by a chilled breeze, and he can hear Lagash softly padding away, obeying his commanding tone to hide...

You can take this Calendir.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Hey, I forgot about the Fortune Hex...


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I'm going to ask that you not emergency force sphere Lavinia as that invalidates Ruul protecting her in the first place...


Male Drow Noble Accountant 12/Monk 10
Elen Emerwen wrote:
Calendir should still have been affected by the fortune hex at that point, shouldn't he get to roll twice?

Yes he does, thanks for bringing that up. :)Calendir, roll again.


Male Drow Noble Accountant 12/Monk 10
Azaraunt wrote:

The adult large dragon I ran against a 9th level group had an AC of 36 BEFORE it cast Shield. - Question LM- did the scorching rays hit the touch AC and the SR prevent damage or did the rays actually miss?

Yes, it did easily hit the touch AC, but it's SR made it ineffectual.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Ok, so if I am correct, the roll should be:

Will Save: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22

Let's see... :D


Male Drow Noble Accountant 12/Monk 10
Calendir Elberen wrote:

Ok, so if I am correct, the roll should be:

Will Save: 1d20+6+2

Let's see... :D

You feel your muscles tightening, almost under their own accord. You see the dragon looking at you and wonder if his gaze is going to paralyze, make you pass out, or just kill you. Before you have a chance to debate it, your muscles loosen again and you feel normal.

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