| Ruul Spiritskin |
I've always interpreted a successful AoO as an 'interrupt' to the character's attempt to move forward. I didn't realize that there was a conflict in that. No biggies.
No problem. Also, I'll take partial blame on the AC thing since I should have updated my stat block to include it.
I hope the 'Acted this Turn' field helps people catch up if they've fallen behind. I'm considering adding a link to each round's actions for ease of reference.
| Elen Emerwen |
Elen will hit G1 with slumber. "Sove!" she shouts at the flying beast, causing his wings to droop and his eyelids to become heavy. DC 19 Will save or fall asleep for 7 rounds.
If she needs to move to reach him, she will, drawing her dagger as she moves.
| Kallistiel Illuiadlara |
Kallistiel contemptuously snaps her fingers at the one gargoyle that missed her and then bats aside the attack of the one she attacked, smirking in it's face at it's shock of having missed. She then thrusts her rapier forwards into it.
Snake Fang: Free Unarmed Attack vs. G3 (due to the miss).
Attack: 1d20 + 10 + 2 - 2 - 1 + 1 ⇒ (3) + 10 + 2 - 2 - 1 + 1 = 13, Damage: 1d6 + 1 ⇒ (1) + 1 = 2
If the above attack hits, then Immediate Action to strike again.
Attack: 1d20 + 10 + 2 - 2 - 1 + 1 ⇒ (3) + 10 + 2 - 2 - 1 + 1 = 13, Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Crane Wing to deflect G6's Crit. Full round action to attack G6.
Attack: 1d20 + 14 - 2 - 1 + 1 ⇒ (12) + 14 - 2 - 1 + 1 = 24, Damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Attack: 1d20 + 9 - 2 - 1 + 1 ⇒ (19) + 9 - 2 - 1 + 1 = 26, Damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Crit Confirm: 1d20 + 9 - 2 - 1 + 1 ⇒ (5) + 9 - 2 - 1 + 1 = 12, Damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12
HP: 56/56
AC: 27
Buffs:
*Fighting Defensively (-2 attack, +4 AC)
*Combat Expertise (-1 attack, +2 AC)
*Crane Style/Crane Wing
*Snake Style/Snake Fang
*Mage Armor (+4 AC)
*Fly (Fly 60 ft. good, +3 Fly)
*Numair's Battle Flag (+1 morale attack & damage)
| Kallistiel Illuiadlara |
Just to clarify. The 2 attacks on Kallistiel were melee attacks? If so, the above post stands. If not, the Snake Fang wouldn't occur (since it's melee), and the Crane Wing would be replaced by Deflect Arrows.
| Macavity the black |
Macavity technically acted in Round 1, as opposed to missing the X in the Initiative/Damage Tracker.
Round 2, Init 16
Spell-like Abilities (effects; daily usage; duration)
* Vanishing Trick (Invisibility) 4/6 for 7 rounds
* Disguise Self 1/1 for 70 minutes
Conditions
* Numair's Battle Flag (+1 morale attack & damage)
* Invisibility 1st of 7 rounds
Consumables
1 Adamantine blanche arrow
1 regular arrow
Macavity moves within 30-feet of Gbudn, the leader that is not targeted by Calendir. He nocks an adamantine-blanched and sneak attacks it from invisibility. He may take another shot, and then vanish again.
Attack Gbudn: 1d20 + 12 ⇒ (9) + 12 = 21 +1 for Numair
damage Gbudn: 1d8 + 2 + 3d6 ⇒ (4) + 2 + (6, 6, 1) = 19 +1 for Numair
If Macavity is hasted and does not have to move more than a 5-foot step to be within 30-ft of Gbudn, he will take a full-round action and fire a regular arrow at a schmuck gargoyle that is not engaged in melee.
Attack schmuck gargoyle: 1d20 + 12 ⇒ (16) + 12 = 28 +1 for Numair
damage schmuck gargoyle: 1d8 + 2 ⇒ (7) + 2 = 9 +1 for Numair
Numair Nejem
|
Calendir braces himself for another volley - at his side Lagash roars, wanting to join the fray. With a wink to his companion, he whispers to him - Go brother, but attack ONLY the small ones - as we have trained - FLANK!!
Calendir targets Bor, using Manyshot this time around. (and adamantine arrows)
[dice=Attack 1] 1d20 + 10
[dice=Damage if it hits] 1d8 + 8 (x2 for Manyshot - or should I roll damage again?)[dice=Attack 2] 1d20 + 10
[dice=Damage if it hits] 1d8 + 8[dice=Attack 3] 1d20 + 10
[dice=Damage if it hits] 1d8 + 8
You can fire multiple arrows at a single target.
Prerequisites: Dex 17, Point-Blank Shot, Rapid Shot, base attack bonus +6.
Benefit: When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger's favored enemy bonus. Damage reduction and resistances apply separately to each arrow.
Based on the last sentance of the feat, I think you should roll another 1d8 for damage, and all all your bonuses to that roll. So you'd have 1 attack roll and 2 damage rolls for your first attack.
| Lagash the Cat |
Padding along, Lagash picks up speed, a crate here, a wall there, then a roof and then suddenly the Gargoyle attacking Macavity is aware of the mass of teeth, claw and ferocity jumping at him from apparently a mile away...
RRRRRRRRROOOAAAAARRRRR!!!!!
Lagash Acrobatics Jump: 1d20 + 18 ⇒ (20) + 18 = 38
Lagash Charge Attack: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Damage if it hits: 1d4 + 1 ⇒ (3) + 1 = 4
I'm guessing after the attack Lagash plops back to the ground...
Lagash Acrobatics Landing: 1d20 + 18 ⇒ (4) + 18 = 22
Realizing the disadvantage Lagash is at when fighting flying opponents, Calendir ushers him to act differently.
Lagash, DEFEND Lavinia!
| Lord Manticore |
Kallistiel contemptuously snaps her fingers at the one gargoyle that missed her and then bats aside the attack of the one she attacked, smirking in it's face at it's shock of having missed. She then thrusts her rapier forwards into it.
Snake Fang: Free Unarmed Attack vs. G3 (due to the miss).
Attack: 1d20+10+2-2-1+1, Damage: 1d6+1
If the above attack hits, then Immediate Action to strike again.
Attack: 1d20+10+2-2-1+1, Damage: 1d6+1Crane Wing to deflect G6's Crit. Full round action to attack G6.
Attack: 1d20+14-2-1+1, Damage: 1d6+8+1
Attack: 1d20+9-2-1+1, Damage: 1d6+8+1
Crit Confirm: 1d20+9-2-1+1, Damage: 1d6+8+1** spoiler omitted **
Last round, both attacks were with crossbows, so the Snake Fang wouldn't have gone through. Even if it had, the attack missed, so the immediate action is also out. The Crane Wing, we can say for RP, did deflect the Crit, but the threat was not confirmed (I would have needed another nat 20 to pull that off). Deflect Arrows will go through for this round, and I'll keep that in mind when the regular gargoyle attacks are posted later today. Finally, I added one hp back as your infernal healing effect kicked in this round.
Your attacks on the gargoyle are spectacular, driving deep into its body, leaving the creature gasping for breath. You hit twice, but the crit did not confirm.
| Gbudn Metalstench |
Macavity technically acted in Round 1, as opposed to missing the X in the Initiative/Damage Tracker.
Round 2, Init 16
** spoiler omitted **Macavity moves within 30-feet of Gbudn, the leader that is not targeted by Calendir. He nocks an adamantine-blanched and sneak attacks it from invisibility. He may take another shot, and then vanish again.
If Macavity is hasted and does not have to move more than a 5-foot step to be within 30-ft of Gbudn, he will take a full-round action and fire a regular arrow at a schmuck gargoyle that is not engaged in melee.
Round 2, Init 11
Gbudn perpares to fire upon the fowl orc that is causing so much harm to his co-leader, when he feels an arrow pierce his stomach. He looks down and sees the blood spurt out, coating the arrow almost back to the fletching. He looks out into the now packed battleground Perception check: 1d20 + 12 ⇒ (12) + 12 = 24 but does not see anything aiming at him. In rage, he screams, "Who is firing on me? Get out here and die like a gargoyle!"
Being hit and actually taking damage, Gbudn is too stunned to take a standard action. He attempts to move to position himself behind Bor so that his wingmate can take the brunt of the damage. Out of the corner of his eye, he sees the giant minotaur lash out at him. He curses himself for not seeing him before, too busy looking for the 'arrow-man.' He brings his left arm off of the trigger and up to defend himself, it is just wood, after all, when he feels the startling hit off of his left shoulder, feeling the crunch as the 'wood' hits home. His arm sags, and he realizes that this is NOT a good night to die.
Sorry, Ruul, old habits die hard, this should cover it.
| Lord Manticore |
Macavity technically acted in Round 1, as opposed to missing the X in the Initiative/Damage Tracker.
Round 2, Init 16
** spoiler omitted **If Macavity is hasted and does not have to move more than a 5-foot step to be within 30-ft of Gbudn, he will take a full-round action and fire a regular arrow at a schmuck gargoyle that is not engaged in melee.
On the 'schmuck' attack, pick a number between 1 and 6 so I know who to hit.
| Ruul Spiritskin |
Gbudn perpares to fire upon the fowl orc that is causing so much harm to his co-leader, when he feels an arrow pierce his stomach. He looks down and sees the blood spurt out, coating the arrow almost back to the fletching. He looks out into the now packed battleground [dice=Perception check]1d20 + 12 but does not see anything aiming at him. In rage, he screams, "Who is firing on me? Get out here and die like a gargoyle!"
Being hit and actually taking damage, Gbudn is too stunned to take a standard action. He'll move 10' subtly, so that he is in position 5' behind and to the right of Bor, in the hopes that his wing mate will make an effective meat shield (they've fought bravely in battle for years, but Gbudn is not that dumb...)
Ruul is attacking him this round. I don't think you ever confirmed that I did or did not hit after we cleared up the AoOs.
| Bor Metalstench |
Ye, that was my doubt - rolling anyways.
I've modified Bor's damage on the tracker. The second part of the damage was not added.
"Why you little maggot, orcs should not fight on the side of good, you stupid git." With that, Bor fires off two bolts at you:
Crossbow 1 v. Calendir, AC22 (Standard+Haste): 1d20 + 15 ⇒ (18) + 15 = 33
Crossbow 2 v. Calendir, AC22 (Standard+Haste): 1d20 + 10 ⇒ (4) + 10 = 14
Crossbow damage: 1d10 + 3 ⇒ (2) + 3 = 5
plus acid, less Acid Resistance: 1d6 - 20 ⇒ (4) - 20 = -16
| Lord Manticore |
Lord Manticore wrote:On the 'schmuck' attack, pick a number between 1 and 6 so I know who to hit.2
G2 it is.
The arrow hits home, burying itself where the wing cartilage meets the spinal column. Before the gargoyle can react, it plummets the 20' to the ground. Whether the fall or the arrow killed it, you cannot say for certain.
Lavinia Batharoy
|
Lavinia's next action is to cast Spiritual Weapon and directs the summoned dagger to attack the same gargoyle leader that Ruul is attacking.
It strikes as a spell rather than a weapon so it should pass the creatures DR.
attack 1d20 + 11 ⇒ (11) + 11 = 22
damage 1d8 + 2 ⇒ (3) + 2 = 5
Spiritual Weapon
School evocation [force]; Level cleric 2
Casting Time 1 standard action
Components V, S, DF
Range medium (100 ft. + 10 ft./level)
Effect magic weapon of force
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes
A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn. It uses your base attack bonus (possibly allowing it multiple attacks per round in subsequent rounds) plus your Wisdom modifier as its attack bonus. It strikes as a spell, not as a weapon, so for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the reduction in damage associated with incorporeality. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one. Your feats or combat actions do not affect the weapon. If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers.
Each round after the first, you can use a move action to redirect the weapon to a new target. If you do not, the weapon continues to attack the previous round's target. On any round that the weapon switches targets, it gets one attack. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. Even if the spiritual weapon is a ranged weapon, use the spell's range, not the weapon's normal range increment, and switching targets still is a move action.
A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A spiritual weapon's AC against touch attacks is 12 (10 + size bonus for Tiny object).
If an attacked creature has spell resistance, you make a caster level check (1d20 + caster level) against that spell resistance the first time the spiritual weapon strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell.
The weapon that you get is often a force replica of your deity's own personal weapon. A cleric without a deity gets a weapon based on his alignment. A neutral cleric without a deity can create a spiritual weapon of any alignment, provided he is acting at least generally in accord with that alignment at the time. The weapons associated with each alignment are as follows: chaos (battleaxe), evil (light flail), good (warhammer), law (longsword).
| Lord Manticore |
Gbudn Metalstench wrote:Ruul is attacking him this round. I don't think you ever confirmed that I did or did not hit after we cleared up the AoOs.Gbudn perpares to fire upon the fowl orc that is causing so much harm to his co-leader, when he feels an arrow pierce his stomach. He looks down and sees the blood spurt out, coating the arrow almost back to the fletching. He looks out into the now packed battleground [dice=Perception check]1d20 + 12 but does not see anything aiming at him. In rage, he screams, "Who is firing on me? Get out here and die like a gargoyle!"
Being hit and actually taking damage, Gbudn is too stunned to take a standard action. He'll move 10' subtly, so that he is in position 5' behind and to the right of Bor, in the hopes that his wing mate will make an effective meat shield (they've fought bravely in battle for years, but Gbudn is not that dumb...)
I edited Gbudn's post to reflect that you did attack him, and I've added the damage to the tracker. Also note the penalties I'm adding to him for the hit.
| Elen Emerwen |
Lavinia's next action is to cast Spiritual Weapon and directs the summoned dagger to attack the same gargoyle leader that Ruul is attacking.
It strikes as a spell rather than a weapon so it should pass the creatures DR.
attack 1d20+11
damage 1d8+2
** spoiler omitted **...
You need to make a Caster Level check to overcome Spell Resistance, Lavinia.
| Kallistiel Illuiadlara |
Last round, both attacks were with crossbows, so the Snake Fang wouldn't have gone through. Even if it had, the attack missed, so the immediate action is also out. The Crane Wing, we can say for RP, did deflect the Crit, but the threat was not confirmed (I would have needed another nat 20 to pull that off). Deflect Arrows will go through for this round, and I'll keep that in mind when the regular gargoyle attacks are posted later today. Finally, I added one hp back as your infernal healing effect kicked in this round.
Your attacks on the gargoyle are spectacular, driving deep into its body, leaving the creature gasping for breath. You hit twice, but the crit did not confirm.
So the gargoyle Kallistiel had charged (G6), moved more than 5' away from her (provoking an AoO) to shoot her with a crossbow, or remained nearby to shoot her (thus provoking an AoO and her follow-up attacks)? If the former, the two attacks can stand as she'd get the AoO and then move to make the second attack. If the latter, there would be an AoO for Kalli to take.
Add a hp for what? If she deflected the one attack that would have hit (crit or not), then she wouldn't take damage and still be at full, or did I miss another attack?
For Crane Wing/Deflect Arrows, if it's melee it's one, if it's ranged, it's the other and if she's already used it in the round, she can fall back on the Snake Style, immediate action for d20+15 (sense motive) to try to beat an attack that hits.
| Lord Manticore |
Lavinia's next action is to cast Spiritual Weapon and directs the summoned dagger to attack the same gargoyle leader that Ruul is attacking.
It strikes as a spell rather than a weapon so it should pass the creatures DR.
attack 1d20+11
damage 1d8+2
** spoiler omitted **...
In this case, as your roll in a later post indicates, the spell did not pass SR and so is dispelled.
| Lord Manticore |
Lord Manticore wrote:Last round, both attacks were with crossbows, so the Snake Fang wouldn't have gone through. Even if it had, the attack missed, so the immediate action is also out. The Crane Wing, we can say for RP, did deflect the Crit, but the threat was not confirmed (I would have needed another nat 20 to pull that off). Deflect Arrows will go through for this round, and I'll keep that in mind when the regular gargoyle attacks are posted later today. Finally, I added one hp back as your infernal healing effect kicked in this round.
Your attacks on the gargoyle are spectacular, driving deep into its body, leaving the creature gasping for breath. You hit twice, but the crit did not confirm.
So the gargoyle Kallistiel had charged (G6), moved more than 5' away from her (provoking an AoO) to shoot her with a crossbow, or remained nearby to shoot her (thus provoking an AoO and her follow-up attacks)? If the former, the two attacks can stand as she'd get the AoO and then move to make the second attack. If the latter, there would be an AoO for Kalli to take. It was the latter, so you have an AoO coming.
Add a hp for what? If she deflected the one attack that would have hit (crit or not), then she wouldn't take damage and still be at full, or did I miss another attack? You might have missed it, but Imbukar made a post in which he hit you with an infernal healing spell, which gives you Fast Healing for the next 10 rounds.
For Crane Wing/Deflect Arrows, if it's melee it's one, if it's ranged, it's the other and if she's already used it in the round, she can fall back on the Snake Style, immediate action for d20+15 (sense motive) to try to beat an attack that hits. I see what your saying, since it was a ranged attack, then the Deflect Arrows kicked in. I don't think you've gotten hit in this round yet, so you still have Snake Style available.
Numair Nejem
|
Round 3, Init 16
Hands Sandstorm & Wand of Shield AC 26 (21+4+1) T 12 HP 65/65
Spells 1st: 3/3 Smite Evil 1/2 Battle Dance 12/13 Lay On Hands 10/10
Conditions (Effects; Target(s); Duration)
* Battle Flag (+1 morale attack, weapon damage, saves vs fear & charm; Pathfinders within 30 ft.; for as long as banner is not destroyed)
* Aura of Courage (+4 morale saves vs fear; allies within 10 ft.; while conscious)
* Shield (+4 shield AC; Numair; 7/10 rounds)
* Fly (Fly 60 ft. good, +3 Fly; Numair; 21/70 rounds)
* Haste (+1 atk, AC, Ref, extra atk, +30 ft.; from Az; 6/7 rounds)
Before throwing himself further into the melee, he pauses as Azaraunt unleashes a freezing roar. Snapping his blade on his thigh to knock free some ice crystals, he hollers in delight and dances on. He contintues to whirl in the air, slicing and dicing, clipping wings and cutting tendons. None may enter his reach and live.
His first attack is at the gargoyle attacking him. G8
Sanstorm #1 (PS, BF, Haste): 1d20 + 11 - 2 + 1 + 1 ⇒ (20) + 11 - 2 + 1 + 1 = 31
Damage #1: 1d6 + 5 + 4 + 1 ⇒ (6) + 5 + 4 + 1 = 16
Sanstorm #1 Confirm: 1d20 + 11 - 2 + 1 + 1 ⇒ (11) + 11 - 2 + 1 + 1 = 22
Critical Damage #1: 1d6 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11
As Ruul moves to engage one of the leaders, Numair's next attack is at one of the gargoyles that was attacking him. G5
Sanstorm #2 (PS, BF, Haste): 1d20 + 11 - 2 + 1 + 1 ⇒ (20) + 11 - 2 + 1 + 1 = 31
Damage #2: 1d6 + 5 + 4 + 1 ⇒ (4) + 5 + 4 + 1 = 14
Sanstorm #2 Confirm: 1d20 + 11 - 2 + 1 + 1 ⇒ (4) + 11 - 2 + 1 + 1 = 15
Critical Damage #2: 1d6 + 5 + 4 + 1 ⇒ (3) + 5 + 4 + 1 = 13
His final attack is at the other one that was focused on Ruul. G1
Sanstorm #3 (PS, BF, Haste): 1d20 + 6 - 2 + 1 + 1 ⇒ (11) + 6 - 2 + 1 + 1 = 17
Damage #3: 1d6 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11
Look at me, you gem-covered freaks. Your grotesque is dieing around you and you are next. Call out whatever pleas you must make to your dark god, for you will go to meet him soon!
| Lord Manticore |
Elen will hit G1 with slumber. "Sove!" she shouts at the flying beast, causing his wings to droop and his eyelids to become heavy. DC 19 Will save or fall asleep for 7 rounds.
If she needs to move to reach him, she will, drawing her dagger as she moves.
I saw this, and then missed it, I apologize.
Will v. Slumber: 1d20 + 4 ⇒ (15) + 4 = 19
"Sleep is for the weak, witch."
| Kallistiel Illuiadlara |
It was the latter, so you have an AoO coming.
Attack of Opportunity vs G6: 1d20 + 14 - 2 - 1 + 1 ⇒ (11) + 14 - 2 - 1 + 1 = 23, Damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14
You might have missed it, but Imbukar made a post in which he hit you with an infernal healing spell, which gives you Fast Healing for the next 10 rounds.
Yeah, I hadn't seen that. Thanks.
| Alliriyallin |
Looks like we're waiting for the round 2 wrap-up, I'll post actions for next round now.
Round 3 Init 24
Ally waits, her body halfway out of Elen's haversack, ready to summon the power of the stars should any gargoyle attack. Readied action: Starlight Burst if any gargoyle moves to an adjacent position, e.g. for a melee attack. 1d4+2 damage to CE creatures, Reflex DC 12 to negate.
Damage for starlight burst if needed: 1d4 + 2 ⇒ (4) + 2 = 6
| Elen Emerwen |
Round 3 Init 20
Elen snaps her fingers and refocuses. If she is within 30 feet of Bor or Gbudn, or can move to 30 feet with a 5ft step, she will. Otherwise she will use a move action to move to within 30 feet of Gbudn. She whispers, "Ulykke..." while catching the gemstone gargoyle's eye, giving him a minor curse of bad luck.
Misfortune Hex, DC 21 Will, must re-roll any attack, save, skill or ability check and take the worse result for 1 round. Target is Gbudn if she can reach him without moving more than 5 feet, or Bor if he's within that range, or Gbudn if she has to move to reach either one.
If she didn't need to move, she will also Cackle as a move action. Extends Misfortune to 2 rounds.
A lilting but eldritch laugh rings out from Elen's lips, and the gargoyle leader feels his luck is running out even more.
| Lord Manticore |
morale check: 1d20 + 1 ⇒ (11) + 1 = 12
The sounds of screaming around you indicate that the battle has turned. The remaining gargoyles turn to flee, leaving their fallen comrades and weapons behind. All of them (including Bor and Gbudn)move a full 60' to the north, with the leaders still 20' out in front.
Elen: Please redo your third round actions for you and Ally to account for this movement. Numair: Your attack on G8 counts as an AoO, you'll need to redo the rest of your actions to account for movement.
| Ruul Spiritskin |
I assume they're Withdrawing to avoid the AoOs.
Aided by Elen's spell of flight and Azaruant's magical haste, Ruul streaks across the sky after his prey (the one he clobbered last round).
His furry trunk-like limbs reach out to catch the gemmed gargoyled in a full nelson.
Grapple /w Haste, Divine Favor, Enlarge: 1d20 + 20 ⇒ (17) + 20 = 37
If he tries to escape on he next turn, Ruul's current CMD is 34.
| Lord Manticore |
Round 3, Init 16
Hands Sandstorm & Wand of Shield AC 26 (21+4+1) T 12 HP 65/65
Spells 1st: 3/3 Smite Evil 1/2 Battle Dance 12/13 Lay On Hands 10/10
Conditions (Effects; Target(s); Duration)
* Battle Flag (+1 morale attack, weapon damage, saves vs fear & charm; Pathfinders within 30 ft.; for as long as banner is not destroyed)
* Aura of Courage (+4 morale saves vs fear; allies within 10 ft.; while conscious)
* Shield (+4 shield AC; Numair; 7/10 rounds)
* Fly (Fly 60 ft. good, +3 Fly; Numair; 21/70 rounds)
* Haste (+1 atk, AC, Ref, extra atk, +30 ft.; from Az; 6/7 rounds)
Before throwing himself further into the melee, he pauses as Azaraunt unleashes a freezing roar. Snapping his blade on his thigh to knock free some ice crystals, he hollers in delight and dances on. He contintues to whirl in the air, slicing and dicing, clipping wings and cutting tendons. None may enter his reach and live.
His first attack is at the gargoyle attacking him. G8
[dice=Sanstorm #1 (PS, BF, Haste)]1d20+11-2+1+1
[dice=Damage #1]1d6+5+4+1[dice=Sanstorm #1 Confirm]1d20+11-2+1+1
[dice=Critical Damage #1]1d6+5+4+1As Ruul moves to engage one of the leaders, Numair's next attack is at one of the gargoyles that was attacking him. G5
[dice=Sanstorm #2 (PS, BF, Haste)]1d20+11-2+1+1
[dice=Damage #2]1d6+5+4+1[dice=Sanstorm #2 Confirm]1d20+11-2+1+1
[dice=Critical Damage #2]1d6+5+4+1His final attack is at the other one that was focused on Ruul. G1
[dice=Sanstorm #3 (PS, BF, Haste)]1d20+6-2+1+1
[dice=Damage #3]1d6+5+4+1Look at me, you gem-covered freaks. Your grotesque is dieing around you and you are next. Call out whatever pleas you must make to your dark god, for you will go to meet him soon!
AoO only.
Sandstorm takes another swipe at the gargoyle as it attempts to run away; unfortunately wings got in the way. One wing flies away from the body as it falls helplessly to the ground, dead.
| Bor Metalstench |
I assume they're Withdrawing to avoid the AoOs.
Aided by Elen's spell of flight and Azaruant's magical haste, Ruul streaks across the sky after his prey (the one he clobbered last round).
His furry trunk-like limbs reach out to catch the gemmed gargoyled in a full nelson.
[dice=Grapple /w Haste, Divine Favor, Enlarge]1d20+20
Yes, everyone should get an AoO on one or more of the gargoyles.
You manage to catch the gargoyle in midair as he tries to sound the retreat. He struggles mightily, its muscular arms trying to break the pin, but it is no good at this point.
| Macavity the black |
Round 3, Init 16
Still invisible, Macavity runs underneath and in front of the retreating grotesque. He hopes to take a shot as they fly by.
Spell-like Abilities (effects; daily usage; duration)
* Vanishing Trick (Invisibility) 4/6 for 7 rounds
* Disguise Self 1/1 for 70 minutes
Conditions
* Numair's Battle Flag (+1 morale attack & damage) maybe not...
* Invisibility 2nd of 7 rounds
Full-round action: Run 120-feet in front of gargoyles
Lavinia Batharoy
|
SR Check 1d20 + 7 ⇒ (20) + 7 = 27
Holy Smite Damage 3d8 ⇒ (3, 7, 2) = 12
and blinded 1 round
Will Save DC 20 for partial
Range 170 feet / 20 yard burst
Holy Smite
School evocation [good]; Level cleric 4
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius burst
Duration instantaneous (1 round); see text
Saving Throw Will partial; see text; Spell Resistance yes
You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.
The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect.
The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.
"Imbukar, move away from the leaders!" Lavinia moves up and then casts her longest reaching spell after the creatures as they fly away, aiming for the leader not being grappled by Ruul and hoping to cause enough damage to slow him down so the others can reach him and take him prisoner. She tries to position the burst so that it doesn't include any of her teammates within it since she knows it can also harm those of a neutral leaning.
Edit: The leaders are far enough apart that Lavinia can arrange to have her burst not include any of her teammates, correct?
| Lord Manticore |
Round 3, Init 16
Still invisible, Macavity runs underneath and in front of the retreating grotesque. He hopes to take a shot as they fly by.
** spoiler omitted **Full-round action: Run 120-feet in front of gargoyles
Perception check: 1d20 + 12 ⇒ (20) + 12 = 32
One gargoyle sees a shimmering form in front of it and instinctively takes a swipe at Macavity.
Claw v. Macavity, AC24: 1d20 + 9 ⇒ (16) + 9 = 25
damage from claw: 1d6 + 2 ⇒ (3) + 2 = 5
Macavity feels something slice into its arm as he runs by. Assuming that you continue running... You find yourself standing in front of the leaders as they retreat You are 30' in front of Bor and Gbudn and 50' in front of the rest.
| Gbudn Metalstench |
SR Check 1d20+7
Holy Smite Damage 3d8
and blinded 1 round
Will Save DC 20 for partial
Range 170 feet / 20 yard burst** spoiler omitted **
"Imbukar, move away from the leaders!" Lavinia moves up and then casts her longest reaching spell after the creatures as they fly away, aiming for the leader not being grappled by Ruul and hoping to cause enough damage to slow him down so the others can reach him and take him prisoner. She tries to position the burst so that it doesn't include any of her teammates within it since she knows it can also harm those of a neutral leaning.
Edit: The leaders are far enough apart that Lavinia can arrange to have her burst not include any of her teammates, correct?
Unless Macavity or Ruul have turned evil, you should be fine. :)
Will v. Holy Smite: 1d20 + 8 ⇒ (16) + 8 = 24 He still takes the damage though Gbudn screams in agony, bleeding in several places. His only thought now is to getaway from this mess of a combat.
Azaraunt
|
The wizard moves forward a full move (60 hasted) and tries to blast the the Gemstone Gargoyle that is not grappled.
SR: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Magic Missiles: 4d4 + 4 ⇒ (4, 1, 3, 4) + 4 = 16
| Elen Emerwen |
Elen Emerwen wrote:Are any of the gargoyles still in a location that will allow me to move (30 feet) and be within 30 feet of them?Barely; you would be 30' back from G6. You can take an AoO on G3 if you wish.
Elen isn't flying. Is G3 flying within 10 feet of the ground? If so she could use her dagger and Ally's readied action would have gone off as soon as the gargoyle got within 5 feet. Damage and reflex save above.
Dagger attack of opportunity if possible: 1d20 + 4 ⇒ (12) + 4 = 16
dagger damage if that hits: 1d4 + 1 ⇒ (1) + 1 = 2
If she can move within 30 feet and be 30 feet or less from G6, she will do so and try slumber again. DC 19 Will save.
| Kallistiel Illuiadlara |
Was my AoO in the post (#1980) above, for the attack as it fired it's crossbow, resolved?
Round 3. Init 11.
Did you mention an AoO as they fled? If so:
AoO on G6: 1d20 + 14 - 2 - 1 + 1 ⇒ (13) + 14 - 2 - 1 + 1 = 25, Damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Kallistiel lashes out with her rapier as the creature attempts to flee. She then flies after the group stabbing out at the one she caught up to.
If G6 is still alive then fly 60' to attack G6. Otherwise, fly 60' to another non-leader gargoyle to attack. If none are within 60', then Charge (+2 to hit, -2 AC).
Attack: 1d20 + 14 - 2 - 1 ⇒ (16) + 14 - 2 - 1 = 27, Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Note I removed Numair's battle flag bonus from this attack since we might not be within 30' of each other at this point.
HP: 56/56 **I'm pretty sure she hasn't taken damage.
AC: 27
Buffs:
*Fighting Defensively (-2 attack, +4 AC)
*Combat Expertise (-1 attack, +2 AC)
*Crane Style/Crane Wing
*Snake Style/Snake Fang
*Mage Armor (+4 AC)
*Fly (Fly 60 ft. good, +3 Fly)
x*Numair's Battle Flag (+1 morale attack & damage)
| Bor Metalstench |
Padding along, Lagash picks up speed, a crate here, a wall there, then a roof and then suddenly the Gargoyle attacking Macavity is aware of the mass of teeth, claw and ferocity jumping at him from apparently a mile away...
RRRRRRRRROOOAAAAARRRRR!!!!!
[dice=Lagash Acrobatics Jump]1d20+18
[dice=Lagash Charge Attack]1d20+9+2
[dice=Damage if it hits]1d4+1I'm guessing after the attack Lagash plops back to the ground...
[dice=Lagash Acrobatics Landing]1d20+18
Realizing the disadvantage Lagash is at when fighting flying opponents, Calendir ushers him to act differently.
Lagash, DEFEND Lavinia!
Round 2 Retcon: I must have missed it in all the stuff I had to swim through at the office last week. My apologies.
The mighty Lagash bears down on the gemmed gargoyle, but does not impact the creature in any way. Landing on all fours, he hears his master's command and runs towards Lavinia, standing by her side.