Sky Pirates & The Tide Of Slime

Game Master Oz Folklore

Living on one of the many island the inhabitance of this world now call home. Listing to the hustle and bustle of the daily life upon these floating continents. You see great flying ships Soaring over head weaving in and out of the clouds. But under this majestic world lies a world cover in slime.


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Female Gathlain DragonRider Level 4

oh ok i gotcha. I never knew you could retrain for gold


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

I want one of the top rooms, but it makes more sence for them to go to the captains, so I'll settle for K17
Next to the kitchen and across from cold storage.


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

So let's see, here are the rooms and their functions, based on the descriptions given by Oz (Map reference I use is the first square in the room behind the door):
Top Deck
Captain Quarters 1 [F6]
Captain Quarters 2 [F7]
Meeting area on center deck(filled with some tables and chairs) [O6-S7] (This is what I gathered from the map & suppose that is where we were sitting)
Lower Deck 1
Empty Room [Y17]
Armory (filled with empty manikins & weapon racks) [W17]
Empty Room [S17]
The Map Room (Maps of the old world covering the walls, desk in the middle filled with mapping tools, compasses, ...) [O17]
Empty Room [K17]
Empty Room [Y20]
Lounge/Rec room (2 couches and large rug in the middle) [W20]
Kitchen (Pantries, food preperation area in the middle & shelves line the walls) [S20]
Empty Room [O20]
Freezer (Cold room filled with barrels) [K20]
Lower Deck 2
Crew Quarters 1 [Y29]
Crew Quarters 2 [X29]
Crew Quarters 3 [T29]
Crew Quarters 4 [P29] (claimed by Tessara)
Crew Quarters 5 [L29] (claimed by Tessara)
Double Story Crew Quarters 1[F28-29]
Crew Quarters 6 [Y20]
Crew Quarters 7 [W20]
Crew Quarters 8 [S20]
Crew Quarters 9 [O20]
Crew Quarters 10 [K20]
Double Story Crew Quarters 2[F32-33]

Crew Quarters all contain:
One wall covered in shelves, Room for a bed/hammock, one very elaborate table and 2 chairs made from red glass.
Double Story Crew Quarters contain: the same as the regular crew quarters, but also have a large hammock in the far corner to accommodate for larger creatures.

@Shien, do know, that K17 is completely empty. Not saying you can't move stuff up from below decks, but why bother I wonder.


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

Because I'm near the food.


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

In that case you might want to take room [O20] as then you are in between the kitchen and the freezer ;)

Just tell us which room (if any) you shall be raiding for furniture ;)

I'll update my room list once everyone has posted where they will be and will put it on the bottom of my character sheet in a spoiler tag, so we have it for easy reference :)


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

I like K17 better, gonna talk to Rose about getting a door on the back part with no shelves. Direct access!


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

Euhm you do know that it's [S20] which is the kitchen, not [O17] right? Or else I'm reading your thoughts on having direct access wrong. (If Rose would allow such a thing in the first place that is ;))


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

I think you got the maps and the kitchen backwards,
2.Shelves line most wall with a few pantries and a food preparation area in the middle
3.Barrels fill this room the entire room seems to be colder
4.Room filled with maps covering the walls most of the old world. Long desk in middle with all sorts of compass and mapping tools
My thinking is maps don't need shelves to cover the walls, and only the kitchen is called out as having shelves.


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

I get what you are saying and I could very well be wrong, but I got confused because as far as I know one does not have chairs around the working area in the kitchen, as they would only get in the way.

Then again, I don't know which objects Oz had to make the rooms look the way they do, so it could be that he took what he deemed best for a kitchen working area and it just came with chairs.

Still don't think Rose will allow the adding/removing of doors. She seems to be quite fond of the way she looks, both inside and out.

I'll update my list with this new info, as it seems I also forgot to put the letter/number right for the lower half of the crew quarters. So here it is again :

Top Deck
Captain Quarters 1 [F6]
Captain Quarters 2 [F7]
Meeting area on center deck(filled with some tables and chairs) [O6-S7] (This is what I gathered from the map & suppose that is where we were sitting)
Lower Deck 1
Empty Room [Y17]
Armory (filled with empty manikins & weapon racks) [W17]
Empty Room [S17]
Kitchen (Pantries, food preperation area in the middle & shelves line the walls) [O17]
Empty Room [K17] (claimed by Shien)
Empty Room [Y20]
Lounge/Rec room (2 couches and large rug in the middle) [W20]
The Map Room (Maps of the old world covering the walls, desk in the middle filled with mapping tools, compasses, ...) [S20]
Empty Room [O20]
Freezer (Cold room filled with barrels) [K20]
Lower Deck 2
Crew Quarters 1 [Y29]
Crew Quarters 2 [X29]
Crew Quarters 3 [T29]
Crew Quarters 4 [P29] (claimed by Tessara)
Crew Quarters 5 [L29] (claimed by Tessara)
Double Story Crew Quarters 1[F28-29]
Crew Quarters 6 [Y32]
Crew Quarters 7 [X32]
Crew Quarters 8 [T32]
Crew Quarters 9 [P32]
Crew Quarters 10 [L32]
Double Story Crew Quarters 2[F32-33]

Crew Quarters all contain:
One wall covered in shelves, Room for a bed/hammock, one very elaborate table and 2 chairs made from red glass.
Double Story Crew Quarters contain: the same as the regular crew quarters, but also have a large hammock in the far corner to accommodate for larger creatures.

@Oz, might I add that the crew quarters X32,T32,P32 & L32 don't seem to have the same shelves as the other crew quarters.


Female Human Master of Many styles 2/ Sword saint (Ronin) 3/ AC 19 (touch 14, FF 15); Hp: 36; Saves: +8,+8,+4; CMD 22; Perception +8; init +4
Oz Folklore wrote:
The Crimson Rose

FOr future refenrces DM, I think this link should be put int he campaing mini-description.


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

Eleanis will request x32 as her quarters. Shelves would be nice but she would be blocking them with a portable shrine anyway (first thing on her shopping list) :).

Also she will request O20 to set up a ship surgery and S17 for a general prayer room for the use of the whole crew (with another portable shrine and holy symbols for any deity requested by the crew. These things would be 2nd on her shopping list).

Sound good to everyone?

Also Eleanis (and by extension me) is really hoping for a Skies of Arcadia type experience. I'm sure there are enough treasure chests and bad guys out there to keep us busy till level 20 :).


Female Sky Druid 4 HP 34/34 | AC 18 | T 14 | FF 14 | CMB+5 | CMD 19 | Fort +6 | Ref +4 | Will +8 | Init +4 | Perc +11

Siri will want either Y29, or Y32. Somewhere she can look ahead roughly, and ensure the direction seems correct based on her senses.

She will really only be down here when weather forces her though, otherwise she'll sleep on the deck, under the stars and in the clouds.

Magic Items are +1 leather armor, and headband of inspired wisdom +2


Male dhampir Cleric Level 5

Teleron would like either o29 or 35 and eleanis that sounds fine by me


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

Eleanis has a Chirurgeon’s Kit that will be set up in the surgery along with the donated stretcher and 3 flasks of Alchemical Fire that can be used by anybody if (when) combat breaks out.


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Should we make a party loot master-list or something? Just so everyone knows what's in the armory at any given time? We might not need it, but it's only a suggestion brought up by Eleanis telling everyone what's in the surgery room. It might help to know what we've got an how much of it?


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

So GM, say we wanted either air ferries or rowboats or something, or something akin to starfighters but fantasy and they only travel in air, what would we be looking at in terms of cost? And what would the potential cost of a future airbase that may or may not fly as well be? Or an aircraft carrier? I just want to know where my money should go aside from books and magic.


The Crimson Rose

Well Prices will very but on how big and how elaborate they are and first you must find a person able to do it.

The armory would be for items not worn bye someone


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

A loot list does look like it'll be a good idea. A lot of players donating a lot of things.


The Crimson Rose

i will be way more active after tonight I work 3 night a week off for for so there will be alot more on here when i am off i will get some maps together tomorrow and we will give you all some option on were to go. Sorry about the way just with work and sleep for work don't have time to make alot on those days but we will make up for that on my days off.


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

No stress Oz. The game is going really well so far.


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Yeah, it's going very well. Also, the gear list would only contain gear that wasn't "claimed/worn" BTW. So like misc tools and not weapons and armor (unless someone has spear armor to give). Basically a party loot pile where we can get what we need. I am on a mobile, right now, but I can make it tomorrow or Monday.


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

Also just a good place to keep any looted items we can't sell .
And yes this is going swimmingly.


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

Here's another update for the room list. I took the liberty of adding suggestions for those who haven't chosen a room yet.

Top Deck
Captain Quarters 1 [F6] (Freyja, for when she's captain?*)
Captain Quarters 2 [F7] (Hal, for when he's captain?*)
Meeting area on center deck[O6-S7] (filled with some tables and chairs. This is what I gathered from the map & suppose that is where we were sitting)
*not certain how the captain's quarters work, seeing as not just anybody can enter them.
Lower Deck 1
Empty Room [Y17]
Armory [W17] (filled with empty manikins & weapon racks)
General Prayer Room [S17] (To be filled with altar and other items)
Kitchen [O17] (Pantries, food preperation area in the middle & shelves line the walls)
Empty Room [K17] (claimed by Shien)
Empty Room [Y20]
Lounge/Rec room [W20] (2 couches and large rug in the middle)
The Map Room [S20] (Maps of the old world covering the walls, desk in the middle filled with mapping tools, compasses, ...)
Ship's Surgery [O20] (To be filled with supplies)
Freezer [K20] (Cold room filled with barrels)
Lower Deck 2
Crew Quarters 1 [Y29] (claimed by Siri Borealis)
Crew Quarters 2 [X29] (Masha?)
Crew Quarters 3 [T29] (Mikal Dusk?)
Crew Quarters 4 [P29] (claimed by Tessara)
Crew Quarters 5 [L29] (claimed by Tessara)
Double Story Crew Quarters 1 [F28-29] (Xyla Delacroix, Alyi Elendoni & Mirri Zyanna?)
Crew Quarters 6 [Y32] (claimed by Arioch the Swift)
Crew Quarters 7 [X32] (claimed by Eleanis Riasky)
Crew Quarters 8 [T32] (Freyja, when off duty?)
Crew Quarters 9 [P32] (claimed by Teleron Haloron)
Crew Quarters 10 [L32] Furniture to be taken to room K17 for Shien
Double Story Crew Quarters 2 [F32-33] (Hal the Sky Stalker & Flit the Hippogriff?)

Crew Quarters all contain:
One wall covered in shelves, Room for a bed/hammock, one very elaborate table and 2 chairs made from red glass.
Double Story Crew Quarters contain: the same as the regular crew quarters, but also have a large hammock in the far corner to accommodate for larger creatures.

I think it would be handy to have a division in the loot list.
For example, what is in the surgery room, what's in the armory, and maybe what's in another place if necessary? So that we also know where to look for the stuff in game ;)


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

so, want something like this for loot?
Thanks Arioch for the easy layout

Top Deck
Captain Quarters 1 [F6] (Freyja, for when she's captain?*)
Captain Quarters 2 [F7] (Hal, for when he's captain?*)
Meeting area on center deck[O6-S7] (filled with some tables and chairs. This is what I gathered from the map & suppose that is where we were sitting)
Lower Deck 1
Empty Room [Y17]
Armory [W17]
~empty manikins
~weapon racks
General Prayer Room [S17]
Kitchen [O17]
Crew Quarters [K17] (Shien)
Empty Room [Y20]
Lounge/Rec room [W20]
~2 couches
~large rug
The Map Room [S20]
~Maps of the old world
~desk in the middle filled with mapping tools, compasses
~Mapmaking Kit
Ship's Surgery [O20]
~Surgeon’s Kit
~ Stretcher
~3 Alchemical Fire
Freezer [K20] (Cold room filled with barrels)
Lower Deck 2
Crew Quarters 1 [Y29] (Siri Borealis)
Crew Quarters 2 [X29] (Masha?)
Crew Quarters 3 [T29] (Mikal Dusk?)
Crew Quarters 4 [P29] (Tessara)
Crew Quarters 5 [L29] (Tessara)
Double Story Crew Quarters 1 [F28-29] (Xyla Delacroix, Alyi Elendoni & Mirri Zyanna?)
Crew Quarters 6 [Y32] (Arioch the Swift)
Crew Quarters 7 [X32] (Eleanis Riasky)
Crew Quarters 8 [T32] ()
Crew Quarters 9 [P32] (Teleron Haloron)
Empty Room [L32]
Double Story Crew Quarters 2 [F32-33] (Hal the Sky Stalker & Flit the Hippogriff?)

Crew Quarters all contain:
One wall covered in shelves, Room for a bed/hammock, one very elaborate table and 2 chairs made from red glass.
Double Story Crew Quarters contain: the same as the regular crew quarters, but also have a large hammock in the far corner to accommodate for larger creatures.


Female Gathlain DragonRider Level 4

yep unless he perfers the other double story quarters. Idc which one :D


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Something like that, Shien, but less...verbose. Try it without the crew quarters and things.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Did I miss something? As far as what I have read the doors to the top most rooms have not been openable by anyone. Freyja tried, but I have no response from the DM on that.


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

Ok, so better?

Top Deck
Meeting Area[O6-S7]
~tables
~chairs
Lower Deck 1
Empty Room [Y17]
Armory [W17]
~empty manikins
~weapon racks
General Prayer Room [S17]
Kitchen [O17]
Empty Room [Y20]
Lounge/Rec room [W20]
~2 couches
~large rug
The Map Room [S20]
~Maps of the old world
~desk in the middle filled with mapping tools, compasses
~Mapmaking Kit
Ship's Surgery [O20]
~Surgeon’s Kit
~ Stretcher
~3 Alchemical Fire
Freezer [K20] (Cold room filled with barrels)
Lower Deck 2
Empty Room[L32


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Very much so! I may consider leaving the chalkboard up deck for announcements. When we get food and stuff, we can add that. BTW, Freyja, would the ship care share include buying food and stuff for everyone?


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

I was thinking so. The ship could have other ideas...


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Does anyone know Purify Food and Drink?


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

Got that covered as an orsion so can do it over and over as needed as long as it is prepared. Also have Create Water.


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

Ok, so the 'surgery' has

A Stretcher
A healer's kit (10 uses)
A bottle of strong brandy
A potion of cure light wounds
A vial of smelling salts
2 doses of alchemist's kindness
2 doses of antiplague
2 doses of antitoxin
2 doses of bloodblock
2 doses of soothe syrup.

And a sturdy case in which all of that except for the stretcher can be packed and carried around if needed.


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

I was going to say, between 2 clerics and a druid, we should have create water & purify food and drink covered ;)


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Freyja has a wand of Cure Light Wounds that is fully charged. It is available to the surgery, but she is gong to carry it on her person, at least for now.


Female Sky Druid 4 HP 34/34 | AC 18 | T 14 | FF 14 | CMB+5 | CMD 19 | Fort +6 | Ref +4 | Will +8 | Init +4 | Perc +11

3 castings of goodberry in a day will also keep us all fed too, maybe not the greatest meal, but we really don't have to worry about rations for most of the trip. Just on combat days.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Where will you get the berries? They grow on land, right? It might be smart to have a few potted berry buses on board but even then berries are sessional.


Male dhampir Cleric Level 5

http://www.d20pfsrd.com/classes/core-classes/cleric/gods-3rd-party-publishe rs/gods-of-porphyra-pdg/ithreia
For those that wanted to know itheria


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)
Siri Borealis wrote:
3 castings of goodberry in a day will also keep us all fed too, maybe not the greatest meal, but we really don't have to worry about rations for most of the trip. Just on combat days.
Freyja* wrote:
Where will you get the berries? They grow on land, right? It might be smart to have a few potted berry buses on board but even then berries are sessional.

When you 2 said that, I immediately had to think of the Going Merry of One Piece, which has 3 fruit trees on the aft deck of the ship. Not that I want to put a forest on it, but we have quite some space on the top deck ;)

Concerning supplies. Might sound strange, but I think we'll need to keep a few potions of Inflict Light Wounds in the Surgery, in case Teleron goes into the negatives? Seeing as Cure Light Wound potions would be detrimental to his health ;)


Male dhampir Cleric Level 5

Thank you i was just about to bring that up.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

I concur. But perhaps he should supply at least the initial potions. :) I a supplying a whole wand of Cure Light.


Male dhampir Cleric Level 5

I have no money left currently but for the first trip i should have enough channels and spell prepared that i should be fine till i get some money.


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

Top Deck
Meeting Area[O6-S7]
~tables
~chairs
Lower Deck 1
Empty Room [Y17]
Armory [W17]
~empty manikins
~weapon racks
General Prayer Room [S17]
Kitchen [O17]
Empty Room [Y20]
Lounge/Rec room [W20]
~2 couches
~large rug
The Map Room [S20]
~Maps of the old world
~desk in the middle filled with mapping tools, compasses
~Mapmaking Kit

Ship's Surgery <O20>:

~Surgeon’s Kit
~ Stretcher
~ Alchemical Fire x3
~ Healer's kit (10 uses)
~ bottle of strong brandy
~ potion of cure light wounds
~ smelling salts
~ alchemist's kindness x2
~ antiplague x2
~ antitoxin x2
~ bloodblock x2
~ soothe syrup x2

Freezer [K20] (Cold room filled with barrels)
Lower Deck 2
Empty Room[L32


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

haha maybe the Alchmeical Fire can go in the Armory instead of the Surgery? Either way thanks very much for keeping track of this.


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Does this ship have a bathroom? Also, this stuff can go in the armory or wherever:

My stuff I'm giving to the party:
Kit, Climber's
-Crampons
-Pitons
-Ropes
-Other Tools
-+2 Climb
Kit, light
-Ioun Torch
-Flash Powder
-Sunrods (2)
-Torches (4)
-Tindertwigs (6)
Kit, Dungeoneering
-Candles (2)
-Chalk
-Hammer
-Pitons (4)
-Hemp Rope (50 ft)
-Hooded Lantern
-Flasks of Oil (5)
-Sack
-Torches (2)
-Tindertwigs (4)
Kit, Pathfinder's
-Bedroll
-Clay Mug
-Dagger
-Fishhooks (2)
-Flint and Steel
-Sewing Needle
-Signal Whistle
-String (50 ft)
-Thread (50 ft)
-Rations, Trail (7)
-Whetstone.
Kit, Spelunking
-Lantern
-Flasks of Oil (4)
-Hammer
-Pitons (8)
-Silk Rope (100 ft)
-Grappling Hook
Kit, Survival
-Flint and Steel
-Waterskins (2)
-Basic Maps (2)
-small Utility Knife
-Survival Guide
-+2 Survival

Ram, Portable
Shovel
Sledge
Block and Tackle
Drill
Crowbar
Saw
Pole, 10 foot
Tent, large


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

Seeing as that is a lot to have in the armory, I would suggest making the empty rooms y17 & y20 into general purpose storage rooms.

Currently putting everything that's been said already in one google document spreadsheet which I'm planning on sharing with the group (would be the first time doing such a things, so not certain if it's going to work on the first try).


Female Sky Druid 4 HP 34/34 | AC 18 | T 14 | FF 14 | CMB+5 | CMD 19 | Fort +6 | Ref +4 | Will +8 | Init +4 | Perc +11

Siri also has a chronicler's kit and map making kit that could probably go in the Map's room. Might be worthwhile to document changes to maps and things we learn as we go. plus the chronicler's kit is usually pretty valuable in making pretty looking maps.


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

@Tessara, is that Survival kit a basic or masterwork kit? It seems that the +2 bonus is specifically for the masterwork, but it's a bit unclear. So that's why I am asking.

I'm also going to take the kits that don't provide bonuses and add together everything that's in there multiple times, so we know how much we have in total.

@Siri, if you wish I can add it to the contents of the Map Room, but from the notes I have it seems there is already such a kit present.
(Could you also list the contents of said kits.)


Male dhampir Cleric Level 5

Stuff i am giving to the party as well. I realize some of this stuff seems random, but in my experience random sometimes works very well especially in a pirate campagin.
50 ft of hemp rope
Travelers anytool
collabsible bathtub
10 vials
10 soap
5 torches
10 javilens
bear trap
40 candles


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

Ok, I am now also designating area L32 as general hygiene room (which used to be a crew quarter, but furniture is to be taken to Shien's room on first floor).

Mainly because I think the bathtub would take up to much room in the other storage rooms :)

Will be putting the candles in the prayer room, seeing as that will most likely be the place they get used the most :)

Here's the link

Can everyone check if they can open it and edit it?

(If something goes wrong I have saved a private copy)

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