Marnir Saltvig |
"We're going to have to sneak out of here I think," Marnir says, seeing how alert the crew on Bonefist's ship are. "No doubt they know we're coming and Bonefist is getting ready to scurry off like a rat. Are we ready to take this bastard down?" he asks the others.
Any more spells we want to cast first?
Marnir Saltvig |
What does the big building labelled K look like GM? Does it look like it might have roof access? We have such success assaulting fortresses from the roof...
Marnir Saltvig |
A conundrum...
"Looks like we're going to be spotted pretty quickly once we move out of here," Marnir muses seeing the open space ahead which is overlooked by guards in multiple areas. "I reckon our best bet is to do the same as we did to Harrigan's place - an invisible flying attack, take out the guards, corner Bonefist, put him down like the rabid dog he is."
He looks around at the others for their thoughts and ideas.
Kungrusdak Nosvunkuk |
Kung nods along. "Kung like flying. So... different."
Callidora Nixos |
"We don't have much of a choice. If we rest he heads out and joins his fleet, improving their chances. If we go back to the ship we end up facing him anyway without time to regain spells. Most of my own magic works best against people, so hopefully, that will come into play when on board, but this seems like the best move." Callie says after mulling the situation over.
Marnir Saltvig |
"Yep, that's the long and the short of it," Marnir says, agreeing with Cally's assessment. "I don't think we can afford to let Bonefist either escape or reinforce - we need to at least whittle down his forces, even if we can't take him down right now."
"I can turn us invisible and get us airborne, and hopefully Bonefist doesn't have any demon friends like Harrigan did that'll spot us while we're going in."
GM - is there any evidence of demons or other outsiders on guard here?
Marnir Saltvig |
Doesn't mean they're not lurking somewhere out of sight waiting to crap on us.
Marnir Saltvig |
Just waiting to check that everyone is happy with the dimension door plan.
Marnir Saltvig |
We're not aiming for the ship as yet, the plan is to land on the isthmus to draw people in then hop to the ship once we get an opportunity, hoping that we can catch some of the defenders unawares. I've marked my target location with a lightning bolt on the map.
"Right, I've got a better plan," Marnir says as he looks out of the filthy windows into the cave beyond. (which I assume is lit in some way?) "We'll teleport over there, draw some defenders in, then hop onto Bonefist's ship once we've whittled down his underlings. That should give us the best chance to cut down his people and keep him from overwhelming us."
He looks back at the others and when they don't object to the plan Marnir gathers his magic, muttering a few Ulfen words under his breath before reaching out to grasp the others. "Hold onto your guts," he warns before finishing the spell that suddenly rips the group through space and lands them on the sand across the water.
GM_DBH |
N. BRIG
Two grim towers face one another on this rocky promontory, each with a single iron door. Faint moans can be heard from behind the narrow barred slits that serve as the towers' only windows.
O. POWDER TOWER
A thirty-foot-high round tower stands on the edge of the rocky peninsula, providing a commanding view of the sea cave's harbor. Arrow slits pierce the walls, and a single iron door at ground level seems to be the only entrance.
Shouts of surprise ring out from the powder tower when you appear, you can see muskets being leveled through the arrow slits and several pirates on the top of the tower swinging a cannon around in an attempt to target you.
You have a surprise round. The Musketeers and the cannon crew both have partial cover.
The map is a bit lacking as Paizo didn't seem to expect people to go this way. Red & Yellow are inside the tower. 10' above you shooting through the slits. Orange & Green are on the top 30' up swinging the cannon around.
Marnir Saltvig |
Sorry, was absolutely slammed yesterday.
Marnir recovers quickly from the disorientation of the trip through space-time and hears shouts from the tower ahead. "Get in through the door!" Marnir calls, pointing at the base of the tower. He steps up to the door, grabs the handle and attempts to yank it open.
Free Action to 5ft step, Move Action to open the door.
Kungrusdak Nosvunkuk |
Kung follows his Captain's orders, dashing through the door as soon as it's open in front of him, greatsword at the ready. He glances around quickly, then continues up towards the first level if he doesn't notice any immediate threats.
Perception: 1d20 + 17 ⇒ (18) + 17 = 35
Double move: 80' (depending on what he sees inside)
HP 149/150
AC 28 touch 17 flat-footed 23 (+8 armor, +5 dex, +3 natural/amulet, +2 deflection/ring)
DR 2/-
Speed: 40 ft
Fort: +18, Ref: +18, Will: +10
Conditions: none
Melee (+3 furious greatsword): +23/+14/+9 (+12 BAB, +7 str, +3 enhancement, -0/-4/-4 power attack)
Damage (+3 furious greatsword): 2d6+25 (+10 str (7x1.5), +3 enhancement, +12 power attack)
Ranged (+1 adaptive composite longbow): +19/+14/+9 (+12 BAB, +5 dex, +1 enhancement)
Ranged damage (+1 adaptive composite longbow): 1d8+8 (+7 str, +1 enhancement)
16/29 rds Rage remaining
GM_DBH |
Being taken by surprise the door to the tower is unbarred, you burst into the lower room.
Kung hurries up the tight stairs, finding himself on the next floor alone. Above him her hears cursing as the snipers ready themselves for him coming up.
Had to make a map for this. Since Paizo decided no one would think to come this way? Use the Watch tower map up top for this. Being from a civilized country you enter on 1st floor and move up. :)
So far they are not coming to you. So you can all act again. They are ready on the 3rd floor though.
Marnir Saltvig |
I wonder whether that means that this is a bad plan...
Marnir follows Kung up the stairs. "Let's get to them before they're ready for us," he says to the first mate, axe in hand as he begins his warchant which echoes loudly around the circular tower. "Hang on a second," he calls to Kung quickly waving his free hand over Kung's chest while muttering a short arcane phrase. Kung's form suddenly becomes more indistinct, hopefully protecting the big man from any gunshots that might come his way.
Inspired rage starts without any actions, Move Action to move 30ft, Standard Action to cast blur on Kung.
HP (141) 142/(160) 142
AC 26, touch 15, flat-footed 26 (+9 armour, +3 deflection, +2 Dex, +1 dodge, +2 natural armour, -1 rage)
Speed: 30ft
Fort: +20, Ref: +12, Will: +19 (+8 vs fear) (+2 Fort & +4 Will rage, +2 Fort & Ref heroism)
Conditions: inspired rage, heroism, see invisibility, 2 mirror images, haste, fast healing 4
Melee attack (+2 furious battleaxe): +23/+15 (+10/+5 BAB, +5 Str, +3 enhancement, -3 Power Attack, +2 rage, +2 furious, -1 Reckless Rage, +2 heroism)
Melee Damage (+3 furious battleaxe): d8+30 (+7 Str, +3 enhancement, +1 cold, +3 Arcane Strike, +9 Power Attack, +3 rage, +3 Reckless Rage, +2 furious)
24/32 rds raging song remaining
Callidora Nixos |
Callidora moves beside the door, a spell on her lips ready after the door is opened...(and possibly the opening volley).
Readied action. Cast Mass Suggestion DC 25 Will "This isn't worth it, Stand down!" 14 targets.
Kungrusdak Nosvunkuk |
Kung continues his motion up the stairs, circling around to enter the third floor above him.
Move: 40'
Standard: move 40' more or attack closest foe
+3 furious greatsword: 1d20 + 23 ⇒ (10) + 23 = 33
Damage, S: 2d6 + 25 ⇒ (5, 4) + 25 = 34
HP 149/150
AC 28 touch 17 flat-footed 23 (+8 armor, +5 dex, +3 natural/amulet, +2 deflection/ring)
DR 2/-
Speed: 40 ft
Fort: +18, Ref: +18, Will: +10
Conditions: blur
Melee (+3 furious greatsword): +23/+14/+9 (+12 BAB, +7 str, +3 enhancement, -0/-4/-4 power attack)
Damage (+3 furious greatsword): 2d6+25 (+10 str (7x1.5), +3 enhancement, +12 power attack)
Ranged (+1 adaptive composite longbow): +19/+14/+9 (+12 BAB, +5 dex, +1 enhancement)
Ranged damage (+1 adaptive composite longbow): 1d8+8 (+7 str, +1 enhancement)
16/29 rds Rage remaining
GM_DBH |
Both snipers take their shots at Kung as he hustles up the stairs.
Crossbow Red: 1d20 + 16 ⇒ (4) + 16 = 20
crossbow Red: 1d20 + 11 ⇒ (6) + 11 = 17
Crossbow Yellow: 1d20 + 16 ⇒ (3) + 16 = 19
crossbow Yellow: 1d20 + 11 ⇒ (3) + 11 = 14 ???
They miss and Kung slams his blade hard into Red.
You can hear something heavy being moved above you on the tower roof.
The party may now act.
Four attacks and not one over twenty!
Marnir Saltvig |
Marnir moves up the stairs behind Kung. Unable to progress past the big man ahead of him he pauses in his warchant briefly to unleash a scathing tirade at Bonefist's people. [b]"Drop your weapons or die!"[/] he calls, infusing his words with magic and rage.
Free Action to continue inspired rage, Move Action to move up the stairs behind Kung, Standard Action to cast blistering invective - I make an Intimidate check to demoralise each enemy within 30ft (Intimidate: 1d20 + 27 ⇒ (17) + 27 = 44 vs DC 10+HD+Wis mod), if I pass then they're shaken for 1 round + 1 round for every 5 by which I exceed the DC, they take 1d10 ⇒ 7 points of fire damage and must succeed at a DC 16 Reflex save or catch fire.
HP (145) 142/(160) 142
AC 26, touch 15, flat-footed 26 (+9 armour, +3 deflection, +2 Dex, +1 dodge, +2 natural armour, -1 rage)
Speed: 30ft
Fort: +20, Ref: +12, Will: +19 (+8 vs fear) (+2 Fort & +4 Will rage, +2 Fort & Ref heroism)
Conditions: inspired rage, heroism, see invisibility, 2 mirror images, haste, fast healing 4
Melee attack (+2 furious battleaxe): +23/+15 (+10/+5 BAB, +5 Str, +3 enhancement, -3 Power Attack, +2 rage, +2 furious, -1 Reckless Rage, +2 heroism)
Melee Damage (+3 furious battleaxe): d8+30 (+7 Str, +3 enhancement, +1 cold, +3 Arcane Strike, +9 Power Attack, +3 rage, +3 Reckless Rage, +2 furious)
23/32 rds raging song remaining
GM_DBH |
Both the Snipers squeal in shock and fright as Marnir's voice booms out in a boneshaking volume. They follow his instructions, dropping their weapons and frantically slapping the fires on their bodies out.
From the sounds the two on the roof of the tower are set and waiting for someone to come up the stairs.
What are you doing now?
I'm going to send Deaf assassins after you Marnir!
Marnir Saltvig |
It's a pretty good spell, especially with a good Intimidate bonus. The Ref save is pretty low at this level but occasionally it'll get someone.
Marnir pushes past the two shrieking and quavering figures, kicking their crossbows down the stairs just in case they changed their minds about surrendering. "Hang on Kung, this'll help you take them down upstairs" he says, quickly marking out a series of gestures across the half-orc's body and eyes before the big man suddenly vanishes from sight.
Hopefully they're not pointing a cannon at us, but if they are I've cast vanish on Kung, which might create an opportunity for them to become distracted enough to not blow us apart as we go up the stairs.
Kungrusdak Nosvunkuk |
Kung, now invisible, slips between the two crossbowmen and continues up the stairs, taking a moment this time to take advantage of his invisibility--and the lack of a tapped-out peg-leg rhythm that would betray his position--to slip up to one of the foes he sees, preparing to strike.
Hey, he does have 2 levels of Rogue!
Move: 20' (half speed with Stealth)
Standard: move additional 20' with Stealth or attack orange (not sure on distances without squares)
Stealth, invisible: 1d20 + 14 + 20 ⇒ (18) + 14 + 20 = 52
+3 furious greatsword vs FF AC: 1d20 + 23 ⇒ (12) + 23 = 35
Damage, S: 2d6 + 25 ⇒ (4, 6) + 25 = 35 + Sneak attack: 1d6 ⇒ 3
HP 149/150
AC 28 touch 17 flat-footed 23 (+8 armor, +5 dex, +3 natural/amulet, +2 deflection/ring)
DR 2/-
Speed: 40 ft
Fort: +18, Ref: +18, Will: +10
Conditions: blur, vanish
Melee (+3 furious greatsword): +23/+14/+9 (+12 BAB, +7 str, +3 enhancement, -0/-4/-4 power attack)
Damage (+3 furious greatsword): 2d6+25 (+10 str (7x1.5), +3 enhancement, +12 power attack)
Ranged (+1 adaptive composite longbow): +19/+14/+9 (+12 BAB, +5 dex, +1 enhancement)
Ranged damage (+1 adaptive composite longbow): 1d8+8 (+7 str, +1 enhancement)
16/29 rds Rage remaining
GM_DBH |
perception Orange: 1d20 + 17 ⇒ (15) + 17 = 32
perception Green: 1d20 + 17 ⇒ (13) + 17 = 30
As Kung stealthily emerges on the roof of the tower Orange yelps and fires the readied cannon at him!
Both have See invisibility. :)
sirocco cannon: 1d20 + 13 ⇒ (12) + 13 = 25
The cannon firing so close to his favorite face startles Kung, but the roar and the blast of hot wind are the only things that damage him.
That is nothing. :(
The party can now act.
Marnir Saltvig |
The blast of the cannon from the floor above spurs Marnir into action and he charges up the stairs, fearful of finding Kung smeared across the roof. He sprints up the stairs into the smoke from the cannon discharge and is relieved to see Kung still standing, if slightly blackened. He charges at the nearest goon, axe hacking down as he roars his warchant in defiance.
Free Action to continue inspired rage, Move Action to move 30ft, Swift Action to use Arcane Strike, Standard Action to attack green.
Axe attack: 1d20 + 23 ⇒ (10) + 23 = 33
Damage: 1d8 + 30 ⇒ (8) + 30 = 38
HP (149) 142/(160) 142
AC 26, touch 15, flat-footed 26 (+9 armour, +3 deflection, +2 Dex, +1 dodge, +2 natural armour, -1 rage)
Speed: 30ft
Fort: +20, Ref: +12, Will: +19 (+8 vs fear) (+2 Fort & +4 Will rage, +2 Fort & Ref heroism)
Conditions: inspired rage, heroism, see invisibility, 2 mirror images, haste, fast healing 4
Melee attack (+2 furious battleaxe): +23/+15 (+10/+5 BAB, +5 Str, +3 enhancement, -3 Power Attack, +2 rage, +2 furious, -1 Reckless Rage, +2 heroism)
Melee Damage (+3 furious battleaxe): d8+30 (+7 Str, +3 enhancement, +1 cold, +3 Arcane Strike, +9 Power Attack, +3 rage, +3 Reckless Rage, +2 furious)
22/32 rds raging song remaining
Kungrusdak Nosvunkuk |
Kung skirts around the cannon and begins laying into its gunner.
Move: up to 40'
Standard: attack orange
+3 furious greatsword: 1d20 + 23 ⇒ (12) + 23 = 35
damage, S: 2d6 + 25 ⇒ (3, 1) + 25 = 29
HP 149/150
AC 28 touch 17 flat-footed 23 (+8 armor, +5 dex, +3 natural/amulet, +2 deflection/ring)
DR 2/-
Speed: 40 ft
Fort: +18, Ref: +18, Will: +10
Conditions: blur
Melee (+3 furious greatsword): +23/+14/+9 (+12 BAB, +7 str, +3 enhancement, -0/-4/-4 power attack)
Damage (+3 furious greatsword): 2d6+25 (+10 str (7x1.5), +3 enhancement, +12 power attack)
Ranged (+1 adaptive composite longbow): +19/+14/+9 (+12 BAB, +5 dex, +1 enhancement)
Ranged damage (+1 adaptive composite longbow): 1d8+8 (+7 str, +1 enhancement)
16/29 rds Rage remaining
Callidora Nixos |
Callidora quickly leads the way after Kung and Marnir, racing up the stairs, ready to support their frontline warriors.
Not sure if it'll take a double move to be on the same floor
Kungrusdak Nosvunkuk |
Not sure if it'll take a double move to be on the same floor
By my count, Niobe and Callidora have a couple of rounds with no actions.
Kungrusdak Nosvunkuk |
Is the cannon already loaded, or were they in the process of loading it when we arrived?
They just fired it when Kung arrived on the rooftop.
GM_DBH |
Ok. Neither of these two are much of a threat now. They die quickly being more loyal than the two below.
Loot:
Sirocco Cannon
Bolt +1 (Human bane, 4)
Light crossbow +1 (Darkwood, 2)
Chain shirt +1 (2)
Buckler +1 (2)
Bracers of armor +2 (2)
Oil of Flame arrow (2)
Potion of Invisibility (2)
I skipped the lesser stuff. It's no use to you now.
Holy s*$~! Look up the Sirocco cannon. A cannon has a range increment of 250'. Then look at where the Filthy Lucre is.
Marnir Saltvig |
Where are you finding that range increment GM, AonPRD says 100ft. Either way the ship is very much in range.
Marnir wipes blood off his axe on the clothes of the dead pirate at his feet. "Anyone know how to use this?" he asks, pointing at the cannon. He looks over the rampart and points at Bonefist's ship. "I bet we could do some damage to the Lucre, and we could slow down his getaway."
While he's there, Marnir looks around to see if there's been any response to their attack and the firing of the cannon.
Callidora Nixos |
Under Seige engine: Cannon Range Increment: 250 ft.
"This +1 shocking burst cannon (Ultimate Combat 162) is mounted on a brass carriage decorated with carvings of winds and storms." Other than the enhancements and the magic ammunition effects it otherwise functions like a regular cannon
GM_DBH |
Sorry for the delay. I missed your question. Yes you can use the cannon. Not as fast as those trained for it, but you can get a shot off eventually. You take a -4 to hit with it. There are a lot of guards moving on the deck now. Stirred by the cannon firing at you. The doors to the buildings by the dock are opening and people are emerging to see what's going on.
Kungrusdak Nosvunkuk |
Kung, seemingly bemused by his mental clarity during this rush up the tower, begins examining the cannon, off-handedly directing Marnir, Niobe, and Callidora to help him load another charge. He swivels the beast of a weapon towards the Filthy Lucre and--with a upraised eyebrow seeking confirmation--launches a blast in the direction of their foe's only transportation!
Sirocco cannon, non-proficient: 1d20 + 18 - 4 ⇒ (2) + 18 - 4 = 16
Damage, cannonball: 6d6 ⇒ (2, 2, 6, 2, 6, 5) = 23 + damage, electricity: 1d6 ⇒ 3
Not happy with the result--and in particular confused by the lack of the hot wind that had previously blasted his own face--he realizes that some magic must need to be invoked. "Command word?" he asks Callidora, hoping the witch knows the workings of the better parts of the cannon's function. Assuming someone can figure that out, since the GM gave us the full link, Kung bellows the command word and a charged cannonball appears within the cannon. Kung fires it again!
Sirocco cannon, non-proficient: 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21
Damage, cannonball: 6d6 ⇒ (5, 2, 3, 5, 3, 6) = 24 + damage, electricity: 1d6 ⇒ 2 + damage, fire: 4d6 + 10 ⇒ (5, 4, 1, 5) + 10 = 25
He repeats the command word, trying to make the best use of the cannon that he can, sighting a slightly different spot on the Filthy Lucre's deck.
Sirocco cannon, non-proficient: 1d20 + 18 - 4 ⇒ (9) + 18 - 4 = 23
Damage, cannonball: 6d6 ⇒ (2, 1, 2, 6, 1, 4) = 16 + damage, electricity: 1d6 ⇒ 1 + damage, fire: 4d6 + 10 ⇒ (6, 5, 4, 4) + 10 = 29
He tries to fire yet one more hot-wind cannonball, but no more appear. He releases the cannon, allowing it to drop on its swivel. "We go get 'em now?" he asks Marnir.
Assuming the blast at Kung was the first of the day, we only got two more of the sirocco shots as it's a 3/day function. But there should be no load time for those, as the description says that command word causes them to instantly appear.
HP 149/150
AC 28 touch 17 flat-footed 23 (+8 armor, +5 dex, +3 natural/amulet, +2 deflection/ring)
DR 2/-
Speed: 40 ft
Fort: +18, Ref: +18, Will: +10
Conditions: blur
Melee (+3 furious greatsword): +23/+14/+9 (+12 BAB, +7 str, +3 enhancement, -0/-4/-4 power attack)
Damage (+3 furious greatsword): 2d6+25 (+10 str (7x1.5), +3 enhancement, +12 power attack)
Ranged (sirocco cannon): +18/+13/+8 (+12 BAB, +5 dex, +1 enhancement)
Ranged damage (sirocco cannon): 6d6 + 1d6 shocking burst + 4d6+10 sirocco
16/29 rds Rage remaining