Skull & shackles (Inactive)

Game Master DBH


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ADVENTURE PATH COMPLETE

Ref save: 1d20 + 9 ⇒ (1) + 9 = 10

Of course!

Niobe takes the full brunt of the gelid blast.

How are Tsadok and Bonefist armored?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Reflex save: 1d20 + 13 ⇒ (3) + 13 = 16

Marnir sees Bonefist readying his pistol for another shot and dodges, but unfortunately dodges into a freezing cold blast of magic. The cold seizes up his muscles briefly but his Ulfen constitution quickly shakes off the now unfamiliar feeling of the icy wind blasting his skin.

He grits his teeth and steps up next to Kung, growling at the pirate behind Kung who suddenly looks less than keen to continue the fight, and hacks into Tsadok, trying to break his way through to the spellcaster beyond.

Free Action to continue inspired rage, Swift Action to use Arcane Strike, Full Round Action to full attack Tsadok.

Axe attack: 1d20 + 24 ⇒ (19) + 24 = 43
Damage: 1d8 + 30 ⇒ (5) + 30 = 35

Axe attack: 1d20 + 24 ⇒ (11) + 24 = 35
Damage: 1d8 + 30 ⇒ (4) + 30 = 34

Axe attack: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 1d8 + 30 ⇒ (5) + 30 = 35

Stats:

HP (72) 142/(160) 142
AC 27, touch 16, flat-footed 27 (+9 armour, +3 deflection, +2 Dex, +1 dodge, +2 natural armour, -1 rage, +1 haste)
Speed: 60ft (+30ft haste)
Fort: +20, Ref: +13, Will: +19 (+8 vs fear) (+2 Fort & +4 Will rage, +2 Fort & Ref heroism, +1 Ref haste)
Conditions: inspired rage, heroism, see invisibility, haste, fast healing 4, Battle Cry
Melee attack (+2 furious battleaxe): +24/+24/+16 (+10/+5 BAB, +5 Str, +3 enhancement, -3 Power Attack, +2 rage, +2 furious, -1 Reckless Rage, +2 heroism, +1 haste)
Melee Damage (+3 furious battleaxe): d8+30 (+7 Str, +3 enhancement, +1 cold, +3 Arcane Strike, +9 Power Attack, +3 rage, +3 Reckless Rage, +2 furious)
17/32 rds raging song remaining


Are you sure you want to do that?

Bonefist is wearing leather armor. Tsadok just died. 195hp is not bad though. He was a level 15 Barbarian.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Reflex DC 23, superstition: 1d20 + 18 + 9 ⇒ (5) + 18 + 9 = 32 evasion


Are you sure you want to do that?

Marnir killed Tsadok.

Callidora & Niobe can act! We have the Lamia on the dock. Bonefist & the sniper on the ship. Black looks to be staying out of the fight now.


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Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

Locking her eyes on the Lamia, Callidoras makes a brief gesture, slamming both hands together as she calls upon a deluge of ice and freezing wind, seeking to entrap the enemy caster.

Ice Tomb (Su): 3d6 ⇒ (5, 3, 2) = 10 cold damage. DC 21 Fort for 1/2. If the target fails its save, it is paralyzed and unconscious but does not need to eat or breathe while the ice lasts. The ice has 20 hit points; destroying the ice frees the creature, which is staggered for 1d4 ⇒ 4 rounds after being released.


ADVENTURE PATH COMPLETE

Niobe tries to remove the sniper from the equation by casting heat metal on her weapon.

DC 16 Will save.


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Are you sure you want to do that?

Fort save vs Ice tomb: 1d20 + 10 ⇒ (9) + 10 = 19

Callidora again draws on her Patron and encases the Lamia in ice. She is out of the fight for now. :(

will save vs Heat metal: 1d20 + 8 ⇒ (8) + 8 = 16 :)

Seeing Niobe casting a spell on her the sniper snarls and takes her shots back at the Druid.

musket: 1d20 + 22 ⇒ (18) + 22 = 40
musket: 1d20 + 17 ⇒ (11) + 17 = 28 One critical that's all I ask!

damage: 1d12 + 6 ⇒ (6) + 6 = 12
damage: 1d12 + 6 ⇒ (12) + 6 = 18

Kung can now act.


ADVENTURE PATH COMPLETE

Forgot the bonus from my headband of inspired wisdom. DC is 18.


Are you sure you want to do that?

@Niobe. OK it worked, but 1st round it's only warm. She'll have to drop it next round.


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

This conversation may be of interest.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

As he's been trying all along to get to the lamia, Kung pivots that way but sees her encased in ice. Continuing his pivot, Kung ends up turning a full circle before dashing off towards their main foe, Bonefist. Skirting around the pirate holding his hands unthreateningly in the air, he wheels around the building to try to come up to the ship, encountering a pair of pirates guarding the gangplank.

Actions:

Double move: 75' (75! 70 would have left him a standard action...)

Stats:

HP 20+149/150 (20 nl)
AC 27 touch 16 flat-footed 21 (+8 armor, +5 dex, +3 natural/amulet, +2 deflection/ring, +1 dodge/haste, -2 greater rage)
DR 2/-
Speed: 70 ft (+30 ft haste)
Fort: +18, Ref: +19 (+1 dodge/haste), Will: +13 (+3 greater rage)
Superstition: +9 vs spells/sla
Conditions: blur, haste, battle cry, greater rage, accurate stance
Melee (+5 furious greatsword): +34/+25/+20 (+12 BAB, +7 str, +5 enhancement, -0/-4/-4 power attack, +1 haste, +1 morale/battle cry, +3 greater rage, +4 accurate stance)
Damage (+5 furious greatsword): 2d6+28 (+10 str (7x1.5), +3 enhancement, +12 power attack, +3 greater rage)
Ranged (+1 adaptive composite longbow): +19/+14/+9 (+12 BAB, +5 dex, +1 enhancement, +1 haste)
Ranged damage (+1 adaptive composite longbow): 1d8+8 (+7 str, +1 enhancement)
9/29 rds Rage remaining


Are you sure you want to do that?

@Niobe. OK you were only shot once as the Heat metal cooked off the loaded charge. She didn't reload it as she likes not being shot in the face. :)

On deck Bonefist curses with legendary foulness seeing Kung closing on him. He pivots and hurries below decks rather than stand waiting.

The sniper drops her musket as it grows hotter, watching Bonefist running she shrugs, leans against the railing and lights a pipe. She is not taking any more part in the fight.

The guards all see their leader running and think things over, joining the sniper in stepping out of the fight.

Initiative is over. The Lamia is frozen and must be dealt with. Bonefist is now below deck somewhere. What are you doing?

Pirates follow a strong leader. Once they start looking weak then loyalty fades. :)


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Marnir follows Kung, directing his legendary growl and angry eyes at Bonefist's minions to ensure they stay away. "Run him down before he gets away!" he calls to the others, keen to chase down Bonefist and end him once and for all.

That ice tomb has saved us a lot of hassle. Great work Cally!


ADVENTURE PATH COMPLETE

Niobe pulls her hand away from the flesh wound where the bullet grazed her, and bolts into motion. She races across the decks to try to catch up with Marnir and Bonefist.

"I just need to get him in sight..." she says, "... and maybe I can stop him." Then she stops talking as she concentrates her breath on running, a rather unnatural proposition for a merwoman.


Are you sure you want to do that?

Just awaiting Kung & Callidora.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

With pursuit being the order of the moment and nobody in front of him to strike, Kung rage begins making him weary. His pegleg falters in its rhythm as he stumbles slightly, regaining his normal demeanor. He grabs a potion from his bag then follows Marnir, eager to find the former Hurricane King and end his reign forever.

Dropping out of rage; only 9 rounds left on the day! It's been a while since that number's been in single digits. Grabbing a potion of lesser restoration to end the fatigue if he needs to go into rage sooner than 1 minute.


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

What's the current climate?


Are you sure you want to do that?

You're in a cave, climate is cool and calm. :)

How long does your Ice tomb last?


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Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

lol.

Maybe days??

From Spell description FAQ
"Under temperate conditions, the ice lasts 1 minute per witch level. In tropical environments it might only last half as long. In cold environments where ice and snow persist without melting, it might last indefinitely"

So somewhere between 14 mins and forever. lol


Are you sure you want to do that?

OK. Bonefist is in hiding below decks, Who is going in after him? Also please make Perception checks everybody.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Perception: 1d20 + 24 ⇒ (13) + 24 = 37

"Be careful down here," Marnir says as he leads the group below decks. "Who knows what that wily bastard has waiting for us."

Stats:

HP (72) 142/(160) 142
AC 27, touch 16, flat-footed 27 (+9 armour, +3 deflection, +2 Dex, +1 dodge, +2 natural armour, -1 rage, +1 haste)
Speed: 60ft (+30ft haste)
Fort: +20, Ref: +13, Will: +19 (+8 vs fear) (+2 Fort & +4 Will rage, +2 Fort & Ref heroism, +1 Ref haste)
Conditions: inspired rage, heroism, see invisibility, haste, fast healing 4, Battle Cry
Melee attack (+2 furious battleaxe): +24/+24/+16 (+10/+5 BAB, +5 Str, +3 enhancement, -3 Power Attack, +2 rage, +2 furious, -1 Reckless Rage, +2 heroism, +1 haste)
Melee Damage (+3 furious battleaxe): d8+30 (+7 Str, +3 enhancement, +1 cold, +3 Arcane Strike, +9 Power Attack, +3 rage, +3 Reckless Rage, +2 furious)
17/32 rds raging song remaining


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung shadows Marnir as they begin heading below decks.

Perception: 1d20 + 17 ⇒ (16) + 17 = 33

If less than 1 minute (10 rounds) has elapsed when we finally encounter Bonefist, let me know so Kung can drink his potion to go into rage again.


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

Callidora runs after the others, giving a nod of acknowledgment to the crew members that stand down as she passes.


ADVENTURE PATH COMPLETE

Perception: 1d20 + 24 ⇒ (14) + 24 = 38

"Why would he go below? It's not like he can hide or escape that way. He must have a weapon or something..."


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

"So it's a trap! His last ditch effort to take out anyone closing in on him" Callidora reasons, following her companion's train of thought.


Are you sure you want to do that?

Perception DC30:

There is someone lurking in the doorway from where the Lamia came out. He's eyeing her frozen shape thoughtfully.[/ooc]

New map up top. The Filthy Lucre. The small map is the top deck with the two red 'x's' marking the stairs down. Bonefist took the foredeck stairs below.

What are you doing now?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Marnir is looking towards the stairs that lead below to where Bonefist presumably lurks when he sees movement in the doorway leading into the mansion at the edge of the water. "Hey, get away from that ice block!" he shouts, pointing at the lurking form. "We can't let the lionwoman get get free," he says to the others before changing direction to head towards the doorway.


Are you sure you want to do that?

This Lamia is a Snake women. And also Bonefist's girlfriend. :)


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

Noting the person Marnir is pointing at, Callidora moves a bit closer before casting a spell, her words taking on a powerful sonorous tone as they crash over the newcomer's awareness like a tidal wave. "STAND RIGHT THERE AND DO ABSOLUTELY NOTHING!"

Dominate Person DC 24 Will save


Are you sure you want to do that?

will save vs Dominate Person: 1d20 + 8 ⇒ (2) + 8 = 10

Callidora's target stands right there and does absolutely nothing. :)

Up top is calm for now. Who is going below after Bonefist?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Will that hold him for long Cally?" Marnir asks as Cally's spell stops the mystery person in their tracks. "We need to get after Bonefist before he scampers away."

Assuming Cally's spell will last a good while...

Marnir turns back towards Bonefist's ship and with his axe raised descend below to look for the traitorous bastard.


Are you sure you want to do that?

Kung & Niobe need to let me know what they are doing?


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

"Two weeks if I choose." Cally replies with a laugh. "He won't be going anywhere until he's told that he can." she says, turning to join the Captain in hunting the bastard Bonefist.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Was waiting for Calli's answer.

Kung readies his greatsword, feeling its weight in his hands as he prepares for what he thinks might be his greatest challenge yet. As always, he follows Marnir down in their hunt for Bonefist.


ADVENTURE PATH COMPLETE

"All right, let's go finish this," says Niobe. "If anyone needs a refresher, I have some potion sponges with a minor healing elixir in them."


Are you sure you want to do that?

You can have had two rounds of healing while dealing with the man sniffing around the frozen Lamia.

Kung and Marnir cautiously descend the stairs. Bonefist's location is easy to determine, you both hear wood splintering in Q6. The door for this room is very sturdy and locked.

What are you doing?

You've come down the foredeck stairs into Q8.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Marnir motions for Kung to move with him across the lower deck as he heads towards the sounds of cracking and crashing coming from behind what he assumes is some sort of strongroom or locker.

"If you come out and don't make me kill you, I'll let you live," Marnir calls out, hoping that Bonefist can hear his voice over all the noise. He looks round at the others to check that they're ready, expecting some sort of treachery from Bonefist rather than a simple surrender.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung nods, hefting his greatsword and ready to begin battering down the door, if he has to.


Are you sure you want to do that?

Niobe & Callidora. Are you upstairs or with the boys?


Are you sure you want to do that?

Ok, while we're waiting. Bonefist is not coming out and you can hear him hacking open barrels?

What are you doing now?

Hint: Look around the room you're in. :)


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Don't say I didn't warn you," Marnir shouts through the door as he hefts his axe. "Kung, let's get through that door," he says before bringing his adamantine axe down into the timbers of the door.

The cannons are fine, but I hope Kung and I can hack the door down with our adamantine weapons.


Are you sure you want to do that?

Do your damage please. Door has HP.


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

Moving down the stairs, Callidora takes in the room that Marnir and Kung are in as they prepare to smash through the door.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung nods and begins hacking at the door. Kung's greatsword isn't adamantine; it only bypasses DR as if it were while he's raging, but he's not raging right now.

Actions:

Full round: full attack vs door

+3 furious greatsword: 1d20 + 23 ⇒ (5) + 23 = 28
damage, S: 2d6 + 25 ⇒ (1, 3) + 25 = 29

+3 furious greatsword: 1d20 + 14 ⇒ (1) + 14 = 15
damage, S: 2d6 + 25 ⇒ (5, 4) + 25 = 34

+3 furious greatsword: 1d20 + 9 ⇒ (15) + 9 = 24
damage, S: 2d6 + 25 ⇒ (1, 4) + 25 = 30


Stats:

HP 149/150 (20 nl)
AC 28 touch 17 flat-footed 23 (+8 armor, +5 dex, +3 natural/amulet, +2 deflection/ring)
DR 2/-
Speed: 40 ft
Fort: +18, Ref: +18, Will: +10
Conditions: blur
Melee (+3 furious greatsword): +23/+14/+9 (+12 BAB, +7 str, +3 enhancement, -0/-4/-4 power attack)
Damage (+3 furious greatsword): 2d6+25 (+10 str (7x1.5), +3 enhancement, +12 power attack)
Ranged (+1 adaptive composite longbow): +18/+13/+8 (+12 BAB, +5 dex, +1 enhancement)
Ranged damage (+1 adaptive composite longbow): 1d8+8 (+7 str, +1 enhancement)
9/29 rds Rage remaining


Are you sure you want to do that?

How does a Barbarian/Rogue pick a lock? With his sword!

The door is thick, iron shod and well made. On his third strike Kung finally destroys it, showing the room behind. Where Bonefist glares at you, the floor covered in the black powder from the barrels he's been hacking open. Atop one still unbroken barrel sits a lit lantern, ready to be dropped into the powder!

Bonefist has retreated to the power magazine. Deciding to go out with a BANG! And take you with him, :)

Initiative:

Init Marnir: 1d20 + 4 ⇒ (16) + 4 = 20
Init Kung: 1d20 + 5 ⇒ (1) + 5 = 6
Init Callidora: 1d20 + 3 ⇒ (6) + 3 = 9
Init Niobe: 1d20 + 2 ⇒ (14) + 2 = 16
Init Bonefist: 1d20 + 8 ⇒ (10) + 8 = 18

Marnir may act first. Then Bonefist will try to ignite the gunpowder.

Filthy Lucre Map updated. He will have to light the lantern or ignite the powder with something. He wasn't working with an open flame in the magazine. :)


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Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Oh s&#$!" Marnir exclaims as Kung smashes through the door to reveal Bonefist's plan. Marnir launches himself at Bonefist in a headlong tackle, trying to get him away from the powder before he can blow them all to the Boneyard. "Kung, some help please!" he calls as he starts to wrestle with the traitor, his warchant breathy and desperate.

Inspired rage starts without an action, Free Action to 5ft step, Standard Action to try to grapple Bonefist. I assume he's armed with something that he's been opening the barrels with, but hopefully I can pile on him before he gets an AoO.

CMB to grapple: 1d20 + 19 ⇒ (20) + 19 = 39 F!&~ yeah!

Stats:

HP (72) 142/(160) 142
AC 27, touch 16, flat-footed 27 (+9 armour, +3 deflection, +2 Dex, +1 dodge, +2 natural armour, -1 rage, +1 haste)
Speed: 60ft (+30ft haste)
Fort: +20, Ref: +13, Will: +19 (+8 vs fear) (+2 Fort & +4 Will rage, +2 Fort & Ref heroism, +1 Ref haste)
Conditions: inspired rage, heroism, see invisibility, haste, fast healing 4, Battle Cry
Melee attack (+2 furious battleaxe): +24/+24/+16 (+10/+5 BAB, +5 Str, +3 enhancement, -3 Power Attack, +2 rage, +2 furious, -1 Reckless Rage, +2 heroism, +1 haste)
Melee Damage (+3 furious battleaxe): d8+30 (+7 Str, +3 enhancement, +1 cold, +3 Arcane Strike, +9 Power Attack, +3 rage, +3 Reckless Rage, +2 furious)
17/32 rds raging song remaining


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)
GM_DBH wrote:
How does a Barbarian/Rogue pick a lock? With his sword!

Hey, that's right; I do have Rogue levels! Look at that, I have ranks in Disable Device! And masterwork thieves tools! Wow; cool!!!


ADVENTURE PATH COMPLETE

Dang it, according to my sheet I've already used reach communal resist energy but I don't remember when, or I'd give us all fire resistance.

Niobe, coming down the stairs just after Callidora, unleashes a freezing sphere in hopes of extinguishing Bonefist's torch.

Freezing sphere damage: 14d6 ⇒ (2, 2, 1, 3, 5, 1, 4, 4, 3, 2, 4, 3, 6, 3) = 43


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

Racing forward, Callidora casts a spell designed to neitralize the threat as well, an expanding sphere of water rolling forward, leaving all the gunpoder it passes over wet in it's wake.

Cast Globe of Tranquil Water

"Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move."

This means that all the gunpowder within 20 ft of me in every direction is wet, and if Niobe's freezing sphere touches the dome of water, it'll create a shield of ice.

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