Faelar Braegen |
I look at Kzrira disappointed, "Why would you want to kill it, it's done nothing wrong? It may even be able to help us."
I look to the creature, smile and bow to it.
I await for the creature's response before raising my head again.
Faelar Braegen |
I reach into my pouch and pull out 10 Gold Scarabs, I place them in my palm showing that there is nothing else there and slowly walk up to the bowl. Once there I place the coins into the bowl and then back away slowly.
Amir Awad Hajjir |
Amir wassn't saying anything but watching. I have nothing to offer other than to respond to whatever my peeps choose to do with their crazy fire talking but now that Karethas' says that.
Hearing Karethas whispers Amir frowns,
Faelar Braegen |
I turn to face Amir confused,
I then turn my attention back to the Mephit,
Kzrira Maiwith |
Kzrira looks confused as the creature speaks in common and her companions speak in a number of unintelligible tongues.
You know the gnome? Who is he? And why would he lie to us?
Kzrira Maiwith |
Kzrira's bow suddenly takes on a white-blue glow as her arrow turns to ice. She calls out to the retreating mephit
We are prepared for fire, are you prepared for ice?
She does, however, look to her companions to determine whether the choice is to retreat.
Has there only been one passage so far? Have we missed any turns?
Kzrira Maiwith |
I missed the subtle pointing by the Mephit - oops.
Realizing that the fiery creature was directing them, and hoping that it was not lying like the gnome, Kzrira follows Amir toward the instructed passage.
Assuming Amir leads that way.
Karethas ibn Faradin |
"Move quickly, I will try to slow them down" Karethas moves to the center of the room and orients himself towards the indicated passage. He casts Obscuring Mist and moves towards the passage. As he joins the others he whispers, "Perhaps that will confuse them about which way we went. Keep quiet if possible." Of course, we may have just been shammed by that mephit.
Any knowledges help with the meaning of thoqqua?
1d20 ⇒ 1 And the awesome rolls continue!
Amir Awad Hajjir |
Amir aids in Kzrira in understanding by putting a hnd to the bow and pushing in a downward motion while bowing graciously to the mephit. A thousand apologies for the intrusion noble one, we will depart and bother you no more.
Amir produces a platinum coin and flips it into the bowl. Another pittance but a thank you none the less. The rogue turns and gestures in the directed way to get the hell out of there.
Sheik Voodoo |
Karethas- "thoq-what now?" ; )
More willing to avoid an unnecessary fight, the others quickly steer Kzrira toward the indicated passage. Karethas lingers a moment to conjure a screen for their escape and catches just a glimpse of the mephit's strange 'masters'.
The tunnel is perhaps eight feet in diameter and starts to loop around when a chimney intersects it leading upward toward the mountain's top. It disappears upward into the darkness, but the cleft is narrow and with Amir's guidance you safely ascend by bracing against the walls for what seems like miles, but is likely a couple hundred feet. The chimney ends in a wide low ceilinged cave that leads away to the west.
As you stretch and rest a moment from the exertion of the climb, you feel a rumble below.
Karethas ibn Faradin |
In between large gulps of air, Karethas quips,"Well, at least we have moved in the right direction: up." At the rumbling, he looks nervously towards the chimney. "Perhaps we should move further down this passage?"
Sheik Voodoo |
Getting back on their feet and bending already aching backs to duck beneath the low ceiling,the adventurers move forward just as there is a crashing sound and a plume of rock dust rises from the chimney. Apparently, there will be no returning that way.
Continuing, the passage continues to slope gently upward and narrows to a tight hole. On the other side, the way takes on a more excavated aspect as it continues southward and you see a roughly repaired hole in the east wall. It looks like three boulders were packed in to patch it and the clay mortar is still drying.
Karethas ibn Faradin |
"I could send an earth elemental through to see the other side for us, if you think that is the best use for it."
Amir Awad Hajjir |
Seeing that none of the others seem to disagree, Amir nods at the wizard, Not the most effective use but perhaps the most prudent. Summon your creature.
Kzrira Maiwith |
Kzrira shrugs:
Knowledge(dungeoneering): 1d20 + 6 ⇒ (12) + 6 = 18
Seems too easy. As though it is a trap.
Kzrira pauses, while continuing to hold her bow tentatively in her hands, still completely oblivious to how hot it truly should be in this place.
Everything in here seems to not be as it should.
Sheik Voodoo |
The temperature has moderated the further you've moved from the strange shrine below. Even without your magical protections, you would be comfortably warm at this point. Karethas feels something else though. A weirdness in the atmosphere similar to how he felt in the shrine to Nethys some months ago.
Faelar Braegen |
I nod with Amir, "I agree, it is a mystery that I would like to solve, but it may be nothing of importance. It is a shame our little friend from the previous room was not with us, he may have been able to tell us what lay beyond there and why they felt the need to close it up."
I take a few steps back as Karethas summons his Terran assistance, nervously waiting to hear what lays on the other side.
Karethas ibn Faradin |
Karethas frowns at the weirdness of the area and then sighs. He steps back and tries to cast a summoning spell.
I looked back but couldn't find the particulars of the encounter in the shrine, other than the Mysts of Madness!!!! (Creepy Halloween music here) So here goes:
Summon Monster II with Genie caller so the duration will be 11 rounds 1d20 + 5 ⇒ (1) + 5 = 6
If successful, Karethas tells the elemental,
Sheik Voodoo |
A '1' is never good...
Karethas begins his conjuration and then feels the normally controlled and reliable magic that flows through him surge in unpredictable ways. There is a tremor through the tunnel and the desired earth comes from much closer though not sentient as the section of tunnel collapses above you. All-19 bludge, Ref DC 15 for half.
Faelar Braegen |
Reflex : 1d20 + 8 ⇒ (4) + 8 = 12
I try to roll out of the way of the falling rubble, but instead manage to roll into a large boulder that is falling. The boulder pins me to the floor, it pressing down on my back heavily. After a few moments I am able to rock the boulder enough for it to roll off of me, "Owww!"
Hit Points : 13 / 32
Karethas ibn Faradin |
I think that if you added together the rates that Amir and I roll 5 or below on d20's that you would end up with a number over 100%.
REF SAVE: 1d20 + 4 ⇒ (6) + 4 = 10(1 Base, +2 Dex, +1 Cloak)
A large rock falls onto Karethas' shoulder, momentarily stunning the spindly wizard. As the rubble settles and he regains his wits, Karethas quips to Kzrira, "That is the world telling a young wizard that he is not as all-powerful as he would like to believe." He brushes dust off of his robes and sighs, "There is some sort of aura here or something. It makes my magic somewhat unpredictable."
KNOWLEDGE ARCANA CHECK:1d20 + 12 ⇒ (12) + 12 = 24(5 rank, +3 class skill, +4 Int)
Maybe this can help me figure out what is going on?
Amir Awad Hajjir |
Ref: 1d20 + 6 ⇒ (19) + 6 = 25 Now is a good time to have evasion. *blink blink
The rogue rolls from the main area and dodges the few rocks that do come his way. Working to steady his companions the older man cannot help but cast an icy glance at the wizard, Not exactly what I had in mind.
Karethas ibn Faradin |
Karethas grins at Amir's dig, "Then you can tame the arcane energies of the universe using naught but your knowledge and will, and tell us all what is on the other side of the wall."
Sheik Voodoo |
Karethas and Faelar take the brunt of the cave-in. The wizard has to be assisted to free himself from the mound of debris that covers him. Faelar manages to roll the heavy rock off himself.
As soon as Karethas can manage to stop coughing, he puts his mind to what just happened. The spell was certainly cast correctly, but something is off about the flow of magic here. Eastern Garund is no stranger to disruptions to the current and flow of magical energies- just look at the Mana Wastes. This could be something similar. Perturbations in the magical field left from the overuse of wishes in the genie war that once centered on this mountain. Or perhaps something else.
Faelar Braegen |
Feeling the pain throbbing though my back still I begin to speak in some holy words, my hands glows a warm golden colour and I place it onto my back.
Caster Level Check : 1d20 + 5 ⇒ (19) + 5 = 24
Cure Moderate Wounds : 2d8 + 5 ⇒ (1, 7) + 5 = 13
I let out a relieved sigh as the pain starts to dissipate. Once the spell has finished I stretch my back and then look to Karethas, "So the world doesn't want us knowing what is behind those boulders?"
Karethas ibn Faradin |
Karethas almost casts a spell to clean himself, but catches himself and sighs. "No, I was more commenting on the results of my hubris than on the will of the world. Rather, I think that in this area the flow of arcane energies has been disrupted, probably by the Genie Wars in the Age of Enthronement. I would suggest we rely on physical strength until we leave the area."
Kzrira Maiwith |
Kzrira looks at the spikes and then at Karethas.
Two questions, what would they be focusing a trap at here? And why have they apparently attempted to cover it?
Karethas ibn Faradin |
"Well, as the gnome indicated, there are creature here making their way up from the lower caverns. The gnolls probably put up the wall as a first line of defense against such wandering creatures, and the second line of defense was the trap. Obviously it was meant for anyone who tried to get past the wall." Karethas seems quite content at the very rational explanation.
Amir Awad Hajjir |
Amir nods absently at Karethas while he investigates the wall and whatever portion of the trap he can see past it. Perception: 1d20 + 9 ⇒ (15) + 9 = 24 +1 if anything is noteworthy about the trap I guess.
If it appears relatively safe Amir will pull a crowbar and work at the wall. Traps are put in place to protect things of value. I say we invest ourselves in seeing what was so important...
Kzrira Maiwith |
Kzrira moves in following Amir helping him check for any additional traps or other things of note.
Perception(aid another): 1d20 + 9 ⇒ (4) + 9 = 13 <-- +2 more if gnolls